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CharNextW
関数文字列内の次の文字へのポインタを返す(Unicode)。
シグネチャ
// USER32.dll (Unicode / -W)
#include <windows.h>
LPWSTR CharNextW(
LPCWSTR lpsz
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpsz | LPCWSTR | in |
戻り値の型: LPWSTR
各言語での呼び出し定義
// USER32.dll (Unicode / -W)
#include <windows.h>
LPWSTR CharNextW(
LPCWSTR lpsz
);[DllImport("USER32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern IntPtr CharNextW(
[MarshalAs(UnmanagedType.LPWStr)] string lpsz // LPCWSTR
);<DllImport("USER32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function CharNextW(
<MarshalAs(UnmanagedType.LPWStr)> lpsz As String ' LPCWSTR
) As IntPtr
End Function' lpsz : LPCWSTR
Declare PtrSafe Function CharNextW Lib "user32" ( _
ByVal lpsz As LongPtr) As LongPtr
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CharNextW = ctypes.windll.user32.CharNextW
CharNextW.restype = wintypes.LPWSTR
CharNextW.argtypes = [
wintypes.LPCWSTR, # lpsz : LPCWSTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
CharNextW = Fiddle::Function.new(
lib['CharNextW'],
[
Fiddle::TYPE_VOIDP, # lpsz : LPCWSTR
],
Fiddle::TYPE_VOIDP)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "user32")]
extern "system" {
fn CharNextW(
lpsz: *const u16 // LPCWSTR
) -> *mut u16;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Unicode)]
public static extern IntPtr CharNextW([MarshalAs(UnmanagedType.LPWStr)] string lpsz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_CharNextW' -Namespace Win32 -PassThru
# $api::CharNextW(lpsz)#uselib "USER32.dll"
#func global CharNextW "CharNextW" wptr
; CharNextW lpsz ; 戻り値は stat
; lpsz : LPCWSTR -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global CharNextW "CharNextW" wstr
; res = CharNextW(lpsz)
; lpsz : LPCWSTR -> "wstr"; LPWSTR CharNextW(LPCWSTR lpsz)
#uselib "USER32.dll"
#cfunc global CharNextW "CharNextW" wstr
; res = CharNextW(lpsz)
; lpsz : LPCWSTR -> "wstr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procCharNextW = user32.NewProc("CharNextW")
)
// lpsz (LPCWSTR)
r1, _, err := procCharNextW.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(lpsz))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // LPWSTRfunction CharNextW(
lpsz: PWideChar // LPCWSTR
): PWideChar; stdcall;
external 'USER32.dll' name 'CharNextW';result := DllCall("USER32\CharNextW"
, "WStr", lpsz ; LPCWSTR
, "Ptr") ; return: LPWSTR●CharNextW(lpsz) = DLL("USER32.dll", "char* CharNextW(char*)")
# 呼び出し: CharNextW(lpsz)
# lpsz : LPCWSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。