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CharUpperA
関数文字または文字列を大文字に変換する(ANSI)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
LPSTR CharUpperA(
LPSTR lpsz
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpsz | LPSTR | inout |
戻り値の型: LPSTR
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
LPSTR CharUpperA(
LPSTR lpsz
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern IntPtr CharUpperA(
[MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpsz // LPSTR in/out
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function CharUpperA(
<MarshalAs(UnmanagedType.LPStr)> lpsz As System.Text.StringBuilder ' LPSTR in/out
) As IntPtr
End Function' lpsz : LPSTR in/out
Declare PtrSafe Function CharUpperA Lib "user32" ( _
ByVal lpsz As String) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CharUpperA = ctypes.windll.user32.CharUpperA
CharUpperA.restype = wintypes.LPSTR
CharUpperA.argtypes = [
wintypes.LPSTR, # lpsz : LPSTR in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
CharUpperA = Fiddle::Function.new(
lib['CharUpperA'],
[
Fiddle::TYPE_VOIDP, # lpsz : LPSTR in/out
],
Fiddle::TYPE_VOIDP)#[link(name = "user32")]
extern "system" {
fn CharUpperA(
lpsz: *mut u8 // LPSTR in/out
) -> *mut u8;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern IntPtr CharUpperA([MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpsz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_CharUpperA' -Namespace Win32 -PassThru
# $api::CharUpperA(lpsz)#uselib "USER32.dll"
#func global CharUpperA "CharUpperA" sptr
; CharUpperA varptr(lpsz) ; 戻り値は stat
; lpsz : LPSTR in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global CharUpperA "CharUpperA" var ; res = CharUpperA(lpsz) ; lpsz : LPSTR in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global CharUpperA "CharUpperA" sptr ; res = CharUpperA(varptr(lpsz)) ; lpsz : LPSTR in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; LPSTR CharUpperA(LPSTR lpsz) #uselib "USER32.dll" #cfunc global CharUpperA "CharUpperA" var ; res = CharUpperA(lpsz) ; lpsz : LPSTR in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; LPSTR CharUpperA(LPSTR lpsz) #uselib "USER32.dll" #cfunc global CharUpperA "CharUpperA" intptr ; res = CharUpperA(varptr(lpsz)) ; lpsz : LPSTR in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procCharUpperA = user32.NewProc("CharUpperA")
)
// lpsz (LPSTR in/out)
r1, _, err := procCharUpperA.Call(
uintptr(lpsz),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // LPSTRfunction CharUpperA(
lpsz: PAnsiChar // LPSTR in/out
): PAnsiChar; stdcall;
external 'USER32.dll' name 'CharUpperA';result := DllCall("USER32\CharUpperA"
, "Ptr", lpsz ; LPSTR in/out
, "Ptr") ; return: LPSTR●CharUpperA(lpsz) = DLL("USER32.dll", "char* CharUpperA(char*)")
# 呼び出し: CharUpperA(lpsz)
# lpsz : LPSTR in/out -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。