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CharUpperBuffA
関数指定長のバッファ内文字列を大文字化する(ANSI)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
DWORD CharUpperBuffA(
LPSTR lpsz,
DWORD cchLength
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpsz | LPSTR | inout |
| cchLength | DWORD | in |
戻り値の型: DWORD
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
DWORD CharUpperBuffA(
LPSTR lpsz,
DWORD cchLength
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern uint CharUpperBuffA(
[MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpsz, // LPSTR in/out
uint cchLength // DWORD
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function CharUpperBuffA(
<MarshalAs(UnmanagedType.LPStr)> lpsz As System.Text.StringBuilder, ' LPSTR in/out
cchLength As UInteger ' DWORD
) As UInteger
End Function' lpsz : LPSTR in/out
' cchLength : DWORD
Declare PtrSafe Function CharUpperBuffA Lib "user32" ( _
ByVal lpsz As String, _
ByVal cchLength As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CharUpperBuffA = ctypes.windll.user32.CharUpperBuffA
CharUpperBuffA.restype = wintypes.DWORD
CharUpperBuffA.argtypes = [
wintypes.LPSTR, # lpsz : LPSTR in/out
wintypes.DWORD, # cchLength : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
CharUpperBuffA = Fiddle::Function.new(
lib['CharUpperBuffA'],
[
Fiddle::TYPE_VOIDP, # lpsz : LPSTR in/out
-Fiddle::TYPE_INT, # cchLength : DWORD
],
-Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn CharUpperBuffA(
lpsz: *mut u8, // LPSTR in/out
cchLength: u32 // DWORD
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi)]
public static extern uint CharUpperBuffA([MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpsz, uint cchLength);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_CharUpperBuffA' -Namespace Win32 -PassThru
# $api::CharUpperBuffA(lpsz, cchLength)#uselib "USER32.dll"
#func global CharUpperBuffA "CharUpperBuffA" sptr, sptr
; CharUpperBuffA varptr(lpsz), cchLength ; 戻り値は stat
; lpsz : LPSTR in/out -> "sptr"
; cchLength : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global CharUpperBuffA "CharUpperBuffA" var, int ; res = CharUpperBuffA(lpsz, cchLength) ; lpsz : LPSTR in/out -> "var" ; cchLength : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global CharUpperBuffA "CharUpperBuffA" sptr, int ; res = CharUpperBuffA(varptr(lpsz), cchLength) ; lpsz : LPSTR in/out -> "sptr" ; cchLength : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD CharUpperBuffA(LPSTR lpsz, DWORD cchLength) #uselib "USER32.dll" #cfunc global CharUpperBuffA "CharUpperBuffA" var, int ; res = CharUpperBuffA(lpsz, cchLength) ; lpsz : LPSTR in/out -> "var" ; cchLength : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD CharUpperBuffA(LPSTR lpsz, DWORD cchLength) #uselib "USER32.dll" #cfunc global CharUpperBuffA "CharUpperBuffA" intptr, int ; res = CharUpperBuffA(varptr(lpsz), cchLength) ; lpsz : LPSTR in/out -> "intptr" ; cchLength : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procCharUpperBuffA = user32.NewProc("CharUpperBuffA")
)
// lpsz (LPSTR in/out), cchLength (DWORD)
r1, _, err := procCharUpperBuffA.Call(
uintptr(lpsz),
uintptr(cchLength),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction CharUpperBuffA(
lpsz: PAnsiChar; // LPSTR in/out
cchLength: DWORD // DWORD
): DWORD; stdcall;
external 'USER32.dll' name 'CharUpperBuffA';result := DllCall("USER32\CharUpperBuffA"
, "Ptr", lpsz ; LPSTR in/out
, "UInt", cchLength ; DWORD
, "UInt") ; return: DWORD●CharUpperBuffA(lpsz, cchLength) = DLL("USER32.dll", "dword CharUpperBuffA(char*, dword)")
# 呼び出し: CharUpperBuffA(lpsz, cchLength)
# lpsz : LPSTR in/out -> "char*"
# cchLength : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。