Win32 API 日本語リファレンス
ホームUI.WindowsAndMessaging › HiliteMenuItem

HiliteMenuItem

関数
メニューバー項目の強調表示状態を切り替える。
DLLUSER32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// USER32.dll
#include <windows.h>

BOOL HiliteMenuItem(
    HWND hWnd,
    HMENU hMenu,
    DWORD uIDHiliteItem,
    DWORD uHilite
);

パラメーター

名前方向
hWndHWNDin
hMenuHMENUin
uIDHiliteItemDWORDin
uHiliteDWORDin

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL HiliteMenuItem(
    HWND hWnd,
    HMENU hMenu,
    DWORD uIDHiliteItem,
    DWORD uHilite
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool HiliteMenuItem(
    IntPtr hWnd,   // HWND
    IntPtr hMenu,   // HMENU
    uint uIDHiliteItem,   // DWORD
    uint uHilite   // DWORD
);
<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function HiliteMenuItem(
    hWnd As IntPtr,   ' HWND
    hMenu As IntPtr,   ' HMENU
    uIDHiliteItem As UInteger,   ' DWORD
    uHilite As UInteger   ' DWORD
) As Boolean
End Function
' hWnd : HWND
' hMenu : HMENU
' uIDHiliteItem : DWORD
' uHilite : DWORD
Declare PtrSafe Function HiliteMenuItem Lib "user32" ( _
    ByVal hWnd As LongPtr, _
    ByVal hMenu As LongPtr, _
    ByVal uIDHiliteItem As Long, _
    ByVal uHilite As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

HiliteMenuItem = ctypes.windll.user32.HiliteMenuItem
HiliteMenuItem.restype = wintypes.BOOL
HiliteMenuItem.argtypes = [
    wintypes.HANDLE,  # hWnd : HWND
    wintypes.HANDLE,  # hMenu : HMENU
    wintypes.DWORD,  # uIDHiliteItem : DWORD
    wintypes.DWORD,  # uHilite : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
HiliteMenuItem = Fiddle::Function.new(
  lib['HiliteMenuItem'],
  [
    Fiddle::TYPE_VOIDP,  # hWnd : HWND
    Fiddle::TYPE_VOIDP,  # hMenu : HMENU
    -Fiddle::TYPE_INT,  # uIDHiliteItem : DWORD
    -Fiddle::TYPE_INT,  # uHilite : DWORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn HiliteMenuItem(
        hWnd: *mut core::ffi::c_void,  // HWND
        hMenu: *mut core::ffi::c_void,  // HMENU
        uIDHiliteItem: u32,  // DWORD
        uHilite: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool HiliteMenuItem(IntPtr hWnd, IntPtr hMenu, uint uIDHiliteItem, uint uHilite);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_HiliteMenuItem' -Namespace Win32 -PassThru
# $api::HiliteMenuItem(hWnd, hMenu, uIDHiliteItem, uHilite)
#uselib "USER32.dll"
#func global HiliteMenuItem "HiliteMenuItem" sptr, sptr, sptr, sptr
; HiliteMenuItem hWnd, hMenu, uIDHiliteItem, uHilite   ; 戻り値は stat
; hWnd : HWND -> "sptr"
; hMenu : HMENU -> "sptr"
; uIDHiliteItem : DWORD -> "sptr"
; uHilite : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global HiliteMenuItem "HiliteMenuItem" sptr, sptr, int, int
; res = HiliteMenuItem(hWnd, hMenu, uIDHiliteItem, uHilite)
; hWnd : HWND -> "sptr"
; hMenu : HMENU -> "sptr"
; uIDHiliteItem : DWORD -> "int"
; uHilite : DWORD -> "int"
; BOOL HiliteMenuItem(HWND hWnd, HMENU hMenu, DWORD uIDHiliteItem, DWORD uHilite)
#uselib "USER32.dll"
#cfunc global HiliteMenuItem "HiliteMenuItem" intptr, intptr, int, int
; res = HiliteMenuItem(hWnd, hMenu, uIDHiliteItem, uHilite)
; hWnd : HWND -> "intptr"
; hMenu : HMENU -> "intptr"
; uIDHiliteItem : DWORD -> "int"
; uHilite : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procHiliteMenuItem = user32.NewProc("HiliteMenuItem")
)

// hWnd (HWND), hMenu (HMENU), uIDHiliteItem (DWORD), uHilite (DWORD)
r1, _, err := procHiliteMenuItem.Call(
	uintptr(hWnd),
	uintptr(hMenu),
	uintptr(uIDHiliteItem),
	uintptr(uHilite),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function HiliteMenuItem(
  hWnd: THandle;   // HWND
  hMenu: THandle;   // HMENU
  uIDHiliteItem: DWORD;   // DWORD
  uHilite: DWORD   // DWORD
): BOOL; stdcall;
  external 'USER32.dll' name 'HiliteMenuItem';
result := DllCall("USER32\HiliteMenuItem"
    , "Ptr", hWnd   ; HWND
    , "Ptr", hMenu   ; HMENU
    , "UInt", uIDHiliteItem   ; DWORD
    , "UInt", uHilite   ; DWORD
    , "Int")   ; return: BOOL
●HiliteMenuItem(hWnd, hMenu, uIDHiliteItem, uHilite) = DLL("USER32.dll", "bool HiliteMenuItem(void*, void*, dword, dword)")
# 呼び出し: HiliteMenuItem(hWnd, hMenu, uIDHiliteItem, uHilite)
# hWnd : HWND -> "void*"
# hMenu : HMENU -> "void*"
# uIDHiliteItem : DWORD -> "dword"
# uHilite : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。