Win32 API 日本語リファレンス
ホームUI.WindowsAndMessaging › OemToCharBuffW

OemToCharBuffW

関数
指定長のOEM文字列をUnicodeへ変換する。
DLLUSER32.dll文字セットUnicode (-W)呼出規約winapiSetLastErrorあり対応OSWindows 2000 以降

シグネチャ

// USER32.dll  (Unicode / -W)
#include <windows.h>

BOOL OemToCharBuffW(
    LPCSTR lpszSrc,
    LPWSTR lpszDst,
    DWORD cchDstLength
);

パラメーター

名前方向
lpszSrcLPCSTRin
lpszDstLPWSTRout
cchDstLengthDWORDin

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll  (Unicode / -W)
#include <windows.h>

BOOL OemToCharBuffW(
    LPCSTR lpszSrc,
    LPWSTR lpszDst,
    DWORD cchDstLength
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool OemToCharBuffW(
    [MarshalAs(UnmanagedType.LPStr)] string lpszSrc,   // LPCSTR
    [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder lpszDst,   // LPWSTR out
    uint cchDstLength   // DWORD
);
<DllImport("USER32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function OemToCharBuffW(
    <MarshalAs(UnmanagedType.LPStr)> lpszSrc As String,   ' LPCSTR
    <MarshalAs(UnmanagedType.LPWStr)> lpszDst As System.Text.StringBuilder,   ' LPWSTR out
    cchDstLength As UInteger   ' DWORD
) As Boolean
End Function
' lpszSrc : LPCSTR
' lpszDst : LPWSTR out
' cchDstLength : DWORD
Declare PtrSafe Function OemToCharBuffW Lib "user32" ( _
    ByVal lpszSrc As String, _
    ByVal lpszDst As LongPtr, _
    ByVal cchDstLength As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

OemToCharBuffW = ctypes.windll.user32.OemToCharBuffW
OemToCharBuffW.restype = wintypes.BOOL
OemToCharBuffW.argtypes = [
    wintypes.LPCSTR,  # lpszSrc : LPCSTR
    wintypes.LPWSTR,  # lpszDst : LPWSTR out
    wintypes.DWORD,  # cchDstLength : DWORD
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
OemToCharBuffW = Fiddle::Function.new(
  lib['OemToCharBuffW'],
  [
    Fiddle::TYPE_VOIDP,  # lpszSrc : LPCSTR
    Fiddle::TYPE_VOIDP,  # lpszDst : LPWSTR out
    -Fiddle::TYPE_INT,  # cchDstLength : DWORD
  ],
  Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"
#[link(name = "user32")]
extern "system" {
    fn OemToCharBuffW(
        lpszSrc: *const u8,  // LPCSTR
        lpszDst: *mut u16,  // LPWSTR out
        cchDstLength: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool OemToCharBuffW([MarshalAs(UnmanagedType.LPStr)] string lpszSrc, [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder lpszDst, uint cchDstLength);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_OemToCharBuffW' -Namespace Win32 -PassThru
# $api::OemToCharBuffW(lpszSrc, lpszDst, cchDstLength)
#uselib "USER32.dll"
#func global OemToCharBuffW "OemToCharBuffW" wptr, wptr, wptr
; OemToCharBuffW lpszSrc, varptr(lpszDst), cchDstLength   ; 戻り値は stat
; lpszSrc : LPCSTR -> "wptr"
; lpszDst : LPWSTR out -> "wptr"
; cchDstLength : DWORD -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "USER32.dll"
#cfunc global OemToCharBuffW "OemToCharBuffW" str, var, int
; res = OemToCharBuffW(lpszSrc, lpszDst, cchDstLength)
; lpszSrc : LPCSTR -> "str"
; lpszDst : LPWSTR out -> "var"
; cchDstLength : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL OemToCharBuffW(LPCSTR lpszSrc, LPWSTR lpszDst, DWORD cchDstLength)
#uselib "USER32.dll"
#cfunc global OemToCharBuffW "OemToCharBuffW" str, var, int
; res = OemToCharBuffW(lpszSrc, lpszDst, cchDstLength)
; lpszSrc : LPCSTR -> "str"
; lpszDst : LPWSTR out -> "var"
; cchDstLength : DWORD -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procOemToCharBuffW = user32.NewProc("OemToCharBuffW")
)

// lpszSrc (LPCSTR), lpszDst (LPWSTR out), cchDstLength (DWORD)
r1, _, err := procOemToCharBuffW.Call(
	uintptr(unsafe.Pointer(windows.BytePtrFromString(lpszSrc))),
	uintptr(lpszDst),
	uintptr(cchDstLength),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function OemToCharBuffW(
  lpszSrc: PAnsiChar;   // LPCSTR
  lpszDst: PWideChar;   // LPWSTR out
  cchDstLength: DWORD   // DWORD
): BOOL; stdcall;
  external 'USER32.dll' name 'OemToCharBuffW';
result := DllCall("USER32\OemToCharBuffW"
    , "AStr", lpszSrc   ; LPCSTR
    , "Ptr", lpszDst   ; LPWSTR out
    , "UInt", cchDstLength   ; DWORD
    , "Int")   ; return: BOOL
●OemToCharBuffW(lpszSrc, lpszDst, cchDstLength) = DLL("USER32.dll", "bool OemToCharBuffW(char*, char*, dword)")
# 呼び出し: OemToCharBuffW(lpszSrc, lpszDst, cchDstLength)
# lpszSrc : LPCSTR -> "char*"
# lpszDst : LPWSTR out -> "char*"
# cchDstLength : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。