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RegisterWindowMessageA
関数アプリ間で一意なウィンドウメッセージを登録する(ANSI)。
シグネチャ
// USER32.dll (ANSI / -A)
#include <windows.h>
DWORD RegisterWindowMessageA(
LPCSTR lpString
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpString | LPCSTR | in |
戻り値の型: DWORD
各言語での呼び出し定義
// USER32.dll (ANSI / -A)
#include <windows.h>
DWORD RegisterWindowMessageA(
LPCSTR lpString
);[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern uint RegisterWindowMessageA(
[MarshalAs(UnmanagedType.LPStr)] string lpString // LPCSTR
);<DllImport("USER32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function RegisterWindowMessageA(
<MarshalAs(UnmanagedType.LPStr)> lpString As String ' LPCSTR
) As UInteger
End Function' lpString : LPCSTR
Declare PtrSafe Function RegisterWindowMessageA Lib "user32" ( _
ByVal lpString As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
RegisterWindowMessageA = ctypes.windll.user32.RegisterWindowMessageA
RegisterWindowMessageA.restype = wintypes.DWORD
RegisterWindowMessageA.argtypes = [
wintypes.LPCSTR, # lpString : LPCSTR
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
RegisterWindowMessageA = Fiddle::Function.new(
lib['RegisterWindowMessageA'],
[
Fiddle::TYPE_VOIDP, # lpString : LPCSTR
],
-Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn RegisterWindowMessageA(
lpString: *const u8 // LPCSTR
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern uint RegisterWindowMessageA([MarshalAs(UnmanagedType.LPStr)] string lpString);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_RegisterWindowMessageA' -Namespace Win32 -PassThru
# $api::RegisterWindowMessageA(lpString)#uselib "USER32.dll"
#func global RegisterWindowMessageA "RegisterWindowMessageA" sptr
; RegisterWindowMessageA lpString ; 戻り値は stat
; lpString : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global RegisterWindowMessageA "RegisterWindowMessageA" str
; res = RegisterWindowMessageA(lpString)
; lpString : LPCSTR -> "str"; DWORD RegisterWindowMessageA(LPCSTR lpString)
#uselib "USER32.dll"
#cfunc global RegisterWindowMessageA "RegisterWindowMessageA" str
; res = RegisterWindowMessageA(lpString)
; lpString : LPCSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procRegisterWindowMessageA = user32.NewProc("RegisterWindowMessageA")
)
// lpString (LPCSTR)
r1, _, err := procRegisterWindowMessageA.Call(
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpString))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction RegisterWindowMessageA(
lpString: PAnsiChar // LPCSTR
): DWORD; stdcall;
external 'USER32.dll' name 'RegisterWindowMessageA';result := DllCall("USER32\RegisterWindowMessageA"
, "AStr", lpString ; LPCSTR
, "UInt") ; return: DWORD●RegisterWindowMessageA(lpString) = DLL("USER32.dll", "dword RegisterWindowMessageA(char*)")
# 呼び出し: RegisterWindowMessageA(lpString)
# lpString : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。