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SetWindowTextW
関数ウィンドウのタイトルまたはテキストを設定する(Unicode版)。
シグネチャ
// USER32.dll (Unicode / -W)
#include <windows.h>
BOOL SetWindowTextW(
HWND hWnd,
LPCWSTR lpString // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hWnd | HWND | in |
| lpString | LPCWSTR | inoptional |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll (Unicode / -W)
#include <windows.h>
BOOL SetWindowTextW(
HWND hWnd,
LPCWSTR lpString // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool SetWindowTextW(
IntPtr hWnd, // HWND
[MarshalAs(UnmanagedType.LPWStr)] string lpString // LPCWSTR optional
);<DllImport("USER32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetWindowTextW(
hWnd As IntPtr, ' HWND
<MarshalAs(UnmanagedType.LPWStr)> lpString As String ' LPCWSTR optional
) As Boolean
End Function' hWnd : HWND
' lpString : LPCWSTR optional
Declare PtrSafe Function SetWindowTextW Lib "user32" ( _
ByVal hWnd As LongPtr, _
ByVal lpString As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetWindowTextW = ctypes.windll.user32.SetWindowTextW
SetWindowTextW.restype = wintypes.BOOL
SetWindowTextW.argtypes = [
wintypes.HANDLE, # hWnd : HWND
wintypes.LPCWSTR, # lpString : LPCWSTR optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
SetWindowTextW = Fiddle::Function.new(
lib['SetWindowTextW'],
[
Fiddle::TYPE_VOIDP, # hWnd : HWND
Fiddle::TYPE_VOIDP, # lpString : LPCWSTR optional
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "user32")]
extern "system" {
fn SetWindowTextW(
hWnd: *mut core::ffi::c_void, // HWND
lpString: *const u16 // LPCWSTR optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool SetWindowTextW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)] string lpString);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_SetWindowTextW' -Namespace Win32 -PassThru
# $api::SetWindowTextW(hWnd, lpString)#uselib "USER32.dll"
#func global SetWindowTextW "SetWindowTextW" wptr, wptr
; SetWindowTextW hWnd, lpString ; 戻り値は stat
; hWnd : HWND -> "wptr"
; lpString : LPCWSTR optional -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global SetWindowTextW "SetWindowTextW" sptr, wstr
; res = SetWindowTextW(hWnd, lpString)
; hWnd : HWND -> "sptr"
; lpString : LPCWSTR optional -> "wstr"; BOOL SetWindowTextW(HWND hWnd, LPCWSTR lpString)
#uselib "USER32.dll"
#cfunc global SetWindowTextW "SetWindowTextW" intptr, wstr
; res = SetWindowTextW(hWnd, lpString)
; hWnd : HWND -> "intptr"
; lpString : LPCWSTR optional -> "wstr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procSetWindowTextW = user32.NewProc("SetWindowTextW")
)
// hWnd (HWND), lpString (LPCWSTR optional)
r1, _, err := procSetWindowTextW.Call(
uintptr(hWnd),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(lpString))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetWindowTextW(
hWnd: THandle; // HWND
lpString: PWideChar // LPCWSTR optional
): BOOL; stdcall;
external 'USER32.dll' name 'SetWindowTextW';result := DllCall("USER32\SetWindowTextW"
, "Ptr", hWnd ; HWND
, "WStr", lpString ; LPCWSTR optional
, "Int") ; return: BOOL●SetWindowTextW(hWnd, lpString) = DLL("USER32.dll", "bool SetWindowTextW(void*, char*)")
# 呼び出し: SetWindowTextW(hWnd, lpString)
# hWnd : HWND -> "void*"
# lpString : LPCWSTR optional -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。