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WINBIO_PRESENCE
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Factor | DWORD | 4 | +0 | +0 | 検出された生体要素の種別(指紋・顔等)を示す値。 |
| SubFactor | BYTE | 1 | +4 | +4 | 生体要素のサブタイプを示すバイト値。 |
| Status | HRESULT | 4 | +8 | +8 | この対象の検出処理結果を示すHRESULT。 |
| RejectDetail | DWORD | 4 | +12 | +12 | 拒否時の詳細理由コード。 |
| Identity | WINBIO_IDENTITY | 40/36 | +16 | +16 | 検出された対象の識別情報(WINBIO_IDENTITY)。 |
| TrackingId | ULONGLONG | 8 | +56 | +56 | 追跡対象を一意に識別する追跡ID(64ビット)。 |
| Ticket | ULONGLONG | 8 | +64 | +64 | 対象に関連付けられたチケット値(64ビット)。 |
| Properties | WINBIO_PRESENCE_PROPERTIES | 56/52 | +72 | +72 | 顔・虹彩等の検出特徴を保持するWINBIO_PRESENCE_PROPERTIES。 |
| Authorization | _Authorization_e__Struct | 36 | +128 | +124 | 認可情報を保持する内部構造体。 |
構造体: _Authorization_e__Struct x64 36B / x86 36B
| フィールド | 型 | サイズ | x64 | x86 |
|---|---|---|---|---|
| Size | DWORD | 4 | +0 | +0 |
| Data | BYTE | 32 | +4 | +4 |
各言語での定義
#include <windows.h>
// WINBIO_IDENTITY (x64 40 / x86 36 バイト)
typedef struct WINBIO_IDENTITY {
DWORD Type;
_Value_e__Union Value;
} WINBIO_IDENTITY;
// WINBIO_PRESENCE_PROPERTIES (x64 56 / x86 52 バイト)
typedef struct WINBIO_PRESENCE_PROPERTIES {
_FacialFeatures_e__Struct FacialFeatures;
_Iris_e__Struct Iris;
} WINBIO_PRESENCE_PROPERTIES;
// WINBIO_PRESENCE (x64 168 / x86 160 バイト)
typedef struct WINBIO_PRESENCE {
DWORD Factor;
BYTE SubFactor;
HRESULT Status;
DWORD RejectDetail;
WINBIO_IDENTITY Identity;
ULONGLONG TrackingId;
ULONGLONG Ticket;
WINBIO_PRESENCE_PROPERTIES Properties;
_Authorization_e__Struct Authorization;
} WINBIO_PRESENCE;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct WINBIO_IDENTITY
{
public uint Type;
public _Value_e__Union Value;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct WINBIO_PRESENCE_PROPERTIES
{
public _FacialFeatures_e__Struct FacialFeatures;
public _Iris_e__Struct Iris;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct WINBIO_PRESENCE
{
public uint Factor;
public byte SubFactor;
public int Status;
public uint RejectDetail;
public WINBIO_IDENTITY Identity;
public ulong TrackingId;
public ulong Ticket;
public WINBIO_PRESENCE_PROPERTIES Properties;
public _Authorization_e__Struct Authorization;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure WINBIO_IDENTITY
Public Type As UInteger
Public Value As _Value_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure WINBIO_PRESENCE_PROPERTIES
Public FacialFeatures As _FacialFeatures_e__Struct
Public Iris As _Iris_e__Struct
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure WINBIO_PRESENCE
Public Factor As UInteger
Public SubFactor As Byte
Public Status As Integer
Public RejectDetail As UInteger
Public Identity As WINBIO_IDENTITY
Public TrackingId As ULong
Public Ticket As ULong
Public Properties As WINBIO_PRESENCE_PROPERTIES
Public Authorization As _Authorization_e__Struct
End Structureimport ctypes
from ctypes import wintypes
class WINBIO_IDENTITY(ctypes.Structure):
_fields_ = [
("Type", wintypes.DWORD),
("Value", _Value_e__Union),
]
class WINBIO_PRESENCE_PROPERTIES(ctypes.Structure):
_fields_ = [
("FacialFeatures", _FacialFeatures_e__Struct),
("Iris", _Iris_e__Struct),
]
class WINBIO_PRESENCE(ctypes.Structure):
_fields_ = [
("Factor", wintypes.DWORD),
("SubFactor", ctypes.c_ubyte),
("Status", ctypes.c_int),
("RejectDetail", wintypes.DWORD),
("Identity", WINBIO_IDENTITY),
("TrackingId", ctypes.c_ulonglong),
("Ticket", ctypes.c_ulonglong),
("Properties", WINBIO_PRESENCE_PROPERTIES),
("Authorization", _Authorization_e__Struct),
]#[repr(C)]
pub struct WINBIO_IDENTITY {
pub Type: u32,
pub Value: _Value_e__Union,
}
#[repr(C)]
pub struct WINBIO_PRESENCE_PROPERTIES {
pub FacialFeatures: _FacialFeatures_e__Struct,
pub Iris: _Iris_e__Struct,
}
#[repr(C)]
pub struct WINBIO_PRESENCE {
pub Factor: u32,
pub SubFactor: u8,
pub Status: i32,
pub RejectDetail: u32,
pub Identity: WINBIO_IDENTITY,
pub TrackingId: u64,
pub Ticket: u64,
pub Properties: WINBIO_PRESENCE_PROPERTIES,
pub Authorization: _Authorization_e__Struct,
}import "golang.org/x/sys/windows"
type WINBIO_IDENTITY struct {
Type uint32
Value _Value_e__Union
}
type WINBIO_PRESENCE_PROPERTIES struct {
FacialFeatures _FacialFeatures_e__Struct
Iris _Iris_e__Struct
}
type WINBIO_PRESENCE struct {
Factor uint32
SubFactor byte
Status int32
RejectDetail uint32
Identity WINBIO_IDENTITY
TrackingId uint64
Ticket uint64
Properties WINBIO_PRESENCE_PROPERTIES
Authorization _Authorization_e__Struct
}type
WINBIO_IDENTITY = record
Type: DWORD;
Value: _Value_e__Union;
end;
WINBIO_PRESENCE_PROPERTIES = record
FacialFeatures: _FacialFeatures_e__Struct;
Iris: _Iris_e__Struct;
end;
WINBIO_PRESENCE = record
Factor: DWORD;
SubFactor: Byte;
Status: Integer;
RejectDetail: DWORD;
Identity: WINBIO_IDENTITY;
TrackingId: UInt64;
Ticket: UInt64;
Properties: WINBIO_PRESENCE_PROPERTIES;
Authorization: _Authorization_e__Struct;
end;const WINBIO_IDENTITY = extern struct {
Type: u32,
Value: _Value_e__Union,
};
const WINBIO_PRESENCE_PROPERTIES = extern struct {
FacialFeatures: _FacialFeatures_e__Struct,
Iris: _Iris_e__Struct,
};
const WINBIO_PRESENCE = extern struct {
Factor: u32,
SubFactor: u8,
Status: i32,
RejectDetail: u32,
Identity: WINBIO_IDENTITY,
TrackingId: u64,
Ticket: u64,
Properties: WINBIO_PRESENCE_PROPERTIES,
Authorization: _Authorization_e__Struct,
};type
WINBIO_IDENTITY {.bycopy.} = object
Type: uint32
Value: _Value_e__Union
WINBIO_PRESENCE_PROPERTIES {.bycopy.} = object
FacialFeatures: _FacialFeatures_e__Struct
Iris: _Iris_e__Struct
WINBIO_PRESENCE {.bycopy.} = object
Factor: uint32
SubFactor: uint8
Status: int32
RejectDetail: uint32
Identity: WINBIO_IDENTITY
TrackingId: uint64
Ticket: uint64
Properties: WINBIO_PRESENCE_PROPERTIES
Authorization: _Authorization_e__Structstruct WINBIO_IDENTITY
{
uint Type;
_Value_e__Union Value;
}
struct WINBIO_PRESENCE_PROPERTIES
{
_FacialFeatures_e__Struct FacialFeatures;
_Iris_e__Struct Iris;
}
struct WINBIO_PRESENCE
{
uint Factor;
ubyte SubFactor;
int Status;
uint RejectDetail;
WINBIO_IDENTITY Identity;
ulong TrackingId;
ulong Ticket;
WINBIO_PRESENCE_PROPERTIES Properties;
_Authorization_e__Struct Authorization;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; WINBIO_PRESENCE サイズ: 160 バイト(x86)
dim st, 40 ; 4byte整数×40(構造体サイズ 160 / 4 切り上げ)
; Factor : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; SubFactor : BYTE (+4, 1byte) poke st,4,値 / 値 = peek(st,4)
; Status : HRESULT (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; RejectDetail : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; Identity : WINBIO_IDENTITY (+16, 36byte) varptr(st)+16 を基点に操作(36byte:入れ子/配列)
; TrackingId : ULONGLONG (+56, 8byte) qpoke st,56,値 / qpeek(st,56) ※IronHSPのみ。3.7/3.8は lpoke st,56,下位 : lpoke st,60,上位
; Ticket : ULONGLONG (+64, 8byte) qpoke st,64,値 / qpeek(st,64) ※IronHSPのみ。3.7/3.8は lpoke st,64,下位 : lpoke st,68,上位
; Properties : WINBIO_PRESENCE_PROPERTIES (+72, 52byte) varptr(st)+72 を基点に操作(52byte:入れ子/配列)
; Authorization : _Authorization_e__Struct (+124, 36byte) varptr(st)+124 を基点に操作(36byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; WINBIO_PRESENCE サイズ: 168 バイト(x64)
dim st, 42 ; 4byte整数×42(構造体サイズ 168 / 4 切り上げ)
; Factor : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; SubFactor : BYTE (+4, 1byte) poke st,4,値 / 値 = peek(st,4)
; Status : HRESULT (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; RejectDetail : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; Identity : WINBIO_IDENTITY (+16, 40byte) varptr(st)+16 を基点に操作(40byte:入れ子/配列)
; TrackingId : ULONGLONG (+56, 8byte) qpoke st,56,値 / qpeek(st,56) ※IronHSPのみ。3.7/3.8は lpoke st,56,下位 : lpoke st,60,上位
; Ticket : ULONGLONG (+64, 8byte) qpoke st,64,値 / qpeek(st,64) ※IronHSPのみ。3.7/3.8は lpoke st,64,下位 : lpoke st,68,上位
; Properties : WINBIO_PRESENCE_PROPERTIES (+72, 56byte) varptr(st)+72 を基点に操作(56byte:入れ子/配列)
; Authorization : _Authorization_e__Struct (+128, 36byte) varptr(st)+128 を基点に操作(36byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global WINBIO_IDENTITY
#field int Type
#field byte Value 32
#endstruct
#defstruct global WINBIO_PRESENCE
#field int Factor
#field byte SubFactor
#field int Status
#field int RejectDetail
#field WINBIO_IDENTITY Identity
#field int64 TrackingId
#field int64 Ticket
#field byte Properties 56
#field _Authorization_e__Struct Authorization
#endstruct
stdim st, WINBIO_PRESENCE ; NSTRUCT 変数を確保
st->Factor = 100
mes "Factor=" + st->Factor
; ※union フィールドは byte 列で確保(NSTRUCT は union 非対応)。必要に応じ手動でアクセス。