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BUSNUMBER_RESOURCE

構造体
サイズx64: 36 バイト / x86: 36 バイトパッキング1

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
BusNumber_HeaderBUSNUMBER_DES20+0+0バス番号リソースの記述子ヘッダ(BUSNUMBER_DES)。
BusNumber_DataBUSNUMBER_RANGE16+20+20バス番号範囲データの先頭(BUSNUMBER_RANGE)。可変長配列の起点。

各言語での定義

#include <windows.h>

// BUSNUMBER_DES  (x64 20 / x86 20 バイト)
#pragma pack(push, 1)
typedef struct BUSNUMBER_DES {
    DWORD BUSD_Count;
    DWORD BUSD_Type;
    DWORD BUSD_Flags;
    DWORD BUSD_Alloc_Base;
    DWORD BUSD_Alloc_End;
} BUSNUMBER_DES;
#pragma pack(pop)

// BUSNUMBER_RANGE  (x64 16 / x86 16 バイト)
#pragma pack(push, 1)
typedef struct BUSNUMBER_RANGE {
    DWORD BUSR_Min;
    DWORD BUSR_Max;
    DWORD BUSR_nBusNumbers;
    DWORD BUSR_Flags;
} BUSNUMBER_RANGE;
#pragma pack(pop)

// BUSNUMBER_RESOURCE  (x64 36 / x86 36 バイト)
#pragma pack(push, 1)
typedef struct BUSNUMBER_RESOURCE {
    BUSNUMBER_DES BusNumber_Header;
    BUSNUMBER_RANGE BusNumber_Data[1];
} BUSNUMBER_RESOURCE;
#pragma pack(pop)
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct BUSNUMBER_DES
{
    public uint BUSD_Count;
    public uint BUSD_Type;
    public uint BUSD_Flags;
    public uint BUSD_Alloc_Base;
    public uint BUSD_Alloc_End;
}

[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct BUSNUMBER_RANGE
{
    public uint BUSR_Min;
    public uint BUSR_Max;
    public uint BUSR_nBusNumbers;
    public uint BUSR_Flags;
}

[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct BUSNUMBER_RESOURCE
{
    public BUSNUMBER_DES BusNumber_Header;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)] public BUSNUMBER_RANGE[] BusNumber_Data;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure BUSNUMBER_DES
    Public BUSD_Count As UInteger
    Public BUSD_Type As UInteger
    Public BUSD_Flags As UInteger
    Public BUSD_Alloc_Base As UInteger
    Public BUSD_Alloc_End As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure BUSNUMBER_RANGE
    Public BUSR_Min As UInteger
    Public BUSR_Max As UInteger
    Public BUSR_nBusNumbers As UInteger
    Public BUSR_Flags As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure BUSNUMBER_RESOURCE
    Public BusNumber_Header As BUSNUMBER_DES
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=1)> Public BusNumber_Data() As BUSNUMBER_RANGE
End Structure
import ctypes
from ctypes import wintypes

class BUSNUMBER_DES(ctypes.Structure):
    _pack_ = 1
    _fields_ = [
        ("BUSD_Count", wintypes.DWORD),
        ("BUSD_Type", wintypes.DWORD),
        ("BUSD_Flags", wintypes.DWORD),
        ("BUSD_Alloc_Base", wintypes.DWORD),
        ("BUSD_Alloc_End", wintypes.DWORD),
    ]

class BUSNUMBER_RANGE(ctypes.Structure):
    _pack_ = 1
    _fields_ = [
        ("BUSR_Min", wintypes.DWORD),
        ("BUSR_Max", wintypes.DWORD),
        ("BUSR_nBusNumbers", wintypes.DWORD),
        ("BUSR_Flags", wintypes.DWORD),
    ]

class BUSNUMBER_RESOURCE(ctypes.Structure):
    _pack_ = 1
    _fields_ = [
        ("BusNumber_Header", BUSNUMBER_DES),
        ("BusNumber_Data", BUSNUMBER_RANGE * 1),
    ]
#[repr(C, packed(1))]
pub struct BUSNUMBER_DES {
    pub BUSD_Count: u32,
    pub BUSD_Type: u32,
    pub BUSD_Flags: u32,
    pub BUSD_Alloc_Base: u32,
    pub BUSD_Alloc_End: u32,
}

#[repr(C, packed(1))]
pub struct BUSNUMBER_RANGE {
    pub BUSR_Min: u32,
    pub BUSR_Max: u32,
    pub BUSR_nBusNumbers: u32,
    pub BUSR_Flags: u32,
}

#[repr(C, packed(1))]
pub struct BUSNUMBER_RESOURCE {
    pub BusNumber_Header: BUSNUMBER_DES,
    pub BusNumber_Data: [BUSNUMBER_RANGE; 1],
}
import "golang.org/x/sys/windows"

type BUSNUMBER_DES struct {
	BUSD_Count uint32
	BUSD_Type uint32
	BUSD_Flags uint32
	BUSD_Alloc_Base uint32
	BUSD_Alloc_End uint32
}

type BUSNUMBER_RANGE struct {
	BUSR_Min uint32
	BUSR_Max uint32
	BUSR_nBusNumbers uint32
	BUSR_Flags uint32
}

type BUSNUMBER_RESOURCE struct {
	BusNumber_Header BUSNUMBER_DES
	BusNumber_Data [1]BUSNUMBER_RANGE
}
type
  BUSNUMBER_DES = packed record
    BUSD_Count: DWORD;
    BUSD_Type: DWORD;
    BUSD_Flags: DWORD;
    BUSD_Alloc_Base: DWORD;
    BUSD_Alloc_End: DWORD;
  end;

  BUSNUMBER_RANGE = packed record
    BUSR_Min: DWORD;
    BUSR_Max: DWORD;
    BUSR_nBusNumbers: DWORD;
    BUSR_Flags: DWORD;
  end;

  BUSNUMBER_RESOURCE = packed record
    BusNumber_Header: BUSNUMBER_DES;
    BusNumber_Data: array[0..0] of BUSNUMBER_RANGE;
  end;
const BUSNUMBER_DES = extern struct {
    BUSD_Count: u32,
    BUSD_Type: u32,
    BUSD_Flags: u32,
    BUSD_Alloc_Base: u32,
    BUSD_Alloc_End: u32,
};

const BUSNUMBER_RANGE = extern struct {
    BUSR_Min: u32,
    BUSR_Max: u32,
    BUSR_nBusNumbers: u32,
    BUSR_Flags: u32,
};

const BUSNUMBER_RESOURCE = extern struct {
    BusNumber_Header: BUSNUMBER_DES,
    BusNumber_Data: [1]BUSNUMBER_RANGE,
};
type
  BUSNUMBER_DES {.packed.} = object
    BUSD_Count: uint32
    BUSD_Type: uint32
    BUSD_Flags: uint32
    BUSD_Alloc_Base: uint32
    BUSD_Alloc_End: uint32

  BUSNUMBER_RANGE {.packed.} = object
    BUSR_Min: uint32
    BUSR_Max: uint32
    BUSR_nBusNumbers: uint32
    BUSR_Flags: uint32

  BUSNUMBER_RESOURCE {.packed.} = object
    BusNumber_Header: BUSNUMBER_DES
    BusNumber_Data: array[1, BUSNUMBER_RANGE]
align(1)
struct BUSNUMBER_DES
{
    uint BUSD_Count;
    uint BUSD_Type;
    uint BUSD_Flags;
    uint BUSD_Alloc_Base;
    uint BUSD_Alloc_End;
}

align(1)
struct BUSNUMBER_RANGE
{
    uint BUSR_Min;
    uint BUSR_Max;
    uint BUSR_nBusNumbers;
    uint BUSR_Flags;
}

align(1)
struct BUSNUMBER_RESOURCE
{
    BUSNUMBER_DES BusNumber_Header;
    BUSNUMBER_RANGE[1] BusNumber_Data;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; BUSNUMBER_RESOURCE サイズ: 36 バイト(x64)
dim st, 9    ; 4byte整数×9(構造体サイズ 36 / 4 切り上げ)
; BusNumber_Header : BUSNUMBER_DES (+0, 20byte)  varptr(st)+0 を基点に操作(20byte:入れ子/配列)
; BusNumber_Data : BUSNUMBER_RANGE (+20, 16byte)  varptr(st)+20 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global BUSNUMBER_DES, pack=1
    #field int BUSD_Count
    #field int BUSD_Type
    #field int BUSD_Flags
    #field int BUSD_Alloc_Base
    #field int BUSD_Alloc_End
#endstruct

#defstruct global BUSNUMBER_RANGE, pack=1
    #field int BUSR_Min
    #field int BUSR_Max
    #field int BUSR_nBusNumbers
    #field int BUSR_Flags
#endstruct

#defstruct global BUSNUMBER_RESOURCE, pack=1
    #field BUSNUMBER_DES BusNumber_Header
    #field BUSNUMBER_RANGE BusNumber_Data 1
#endstruct

stdim st, BUSNUMBER_RESOURCE        ; NSTRUCT 変数を確保