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D2D1_BITMAP_BRUSH_PROPERTIES
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| extendModeX | D2D1_EXTEND_MODE | 4 | +0 | +0 | X方向にビットマップを繰り返す拡張モード。 |
| extendModeY | D2D1_EXTEND_MODE | 4 | +4 | +4 | Y方向にビットマップを繰り返す拡張モード。 |
| interpolationMode | D2D1_BITMAP_INTERPOLATION_MODE | 4 | +8 | +8 | 拡大縮小時の補間モード(最近傍/線形)。 |
各言語での定義
#include <windows.h>
// D2D1_BITMAP_BRUSH_PROPERTIES (x64 12 / x86 12 バイト)
typedef struct D2D1_BITMAP_BRUSH_PROPERTIES {
D2D1_EXTEND_MODE extendModeX;
D2D1_EXTEND_MODE extendModeY;
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode;
} D2D1_BITMAP_BRUSH_PROPERTIES;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D1_BITMAP_BRUSH_PROPERTIES
{
public int extendModeX;
public int extendModeY;
public int interpolationMode;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D1_BITMAP_BRUSH_PROPERTIES
Public extendModeX As Integer
Public extendModeY As Integer
Public interpolationMode As Integer
End Structureimport ctypes
from ctypes import wintypes
class D2D1_BITMAP_BRUSH_PROPERTIES(ctypes.Structure):
_fields_ = [
("extendModeX", ctypes.c_int),
("extendModeY", ctypes.c_int),
("interpolationMode", ctypes.c_int),
]#[repr(C)]
pub struct D2D1_BITMAP_BRUSH_PROPERTIES {
pub extendModeX: i32,
pub extendModeY: i32,
pub interpolationMode: i32,
}import "golang.org/x/sys/windows"
type D2D1_BITMAP_BRUSH_PROPERTIES struct {
extendModeX int32
extendModeY int32
interpolationMode int32
}type
D2D1_BITMAP_BRUSH_PROPERTIES = record
extendModeX: Integer;
extendModeY: Integer;
interpolationMode: Integer;
end;const D2D1_BITMAP_BRUSH_PROPERTIES = extern struct {
extendModeX: i32,
extendModeY: i32,
interpolationMode: i32,
};type
D2D1_BITMAP_BRUSH_PROPERTIES {.bycopy.} = object
extendModeX: int32
extendModeY: int32
interpolationMode: int32struct D2D1_BITMAP_BRUSH_PROPERTIES
{
int extendModeX;
int extendModeY;
int interpolationMode;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D2D1_BITMAP_BRUSH_PROPERTIES サイズ: 12 バイト(x64)
dim st, 3 ; 4byte整数×3(構造体サイズ 12 / 4 切り上げ)
; extendModeX : D2D1_EXTEND_MODE (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; extendModeY : D2D1_EXTEND_MODE (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; interpolationMode : D2D1_BITMAP_INTERPOLATION_MODE (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D2D1_BITMAP_BRUSH_PROPERTIES
#field int extendModeX
#field int extendModeY
#field int interpolationMode
#endstruct
stdim st, D2D1_BITMAP_BRUSH_PROPERTIES ; NSTRUCT 変数を確保
st->extendModeX = 100
mes "extendModeX=" + st->extendModeX