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D2D1_LAYER_PARAMETERS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| contentBounds | D2D_RECT_F | 16 | +0 | +0 | レイヤー内容を制限する境界矩形。 |
| geometricMask | ID2D1Geometry* | 8/4 | +16 | +16 | レイヤーをクリップするジオメトリマスク。NULL可。 |
| maskAntialiasMode | D2D1_ANTIALIAS_MODE | 4 | +24 | +20 | マスクに適用するアンチエイリアスモード。 |
| maskTransform | D2D_MATRIX_3X2_F | 24 | +32 | +24 | マスクに適用する変換行列。 |
| opacity | FLOAT | 4 | +56 | +48 | レイヤー全体の不透明度。0.0〜1.0。 |
| opacityBrush | ID2D1Brush* | 8/4 | +64 | +52 | 不透明度を変調するブラシ。NULL可。 |
| layerOptions | D2D1_LAYER_OPTIONS | 4 | +72 | +56 | レイヤーの追加オプションフラグ。 |
各言語での定義
#include <windows.h>
// D2D_RECT_F (x64 16 / x86 16 バイト)
typedef struct D2D_RECT_F {
FLOAT left;
FLOAT top;
FLOAT right;
FLOAT bottom;
} D2D_RECT_F;
// D2D_MATRIX_3X2_F (x64 24 / x86 24 バイト)
typedef struct D2D_MATRIX_3X2_F {
_Anonymous_e__Union Anonymous;
} D2D_MATRIX_3X2_F;
// D2D1_LAYER_PARAMETERS (x64 80 / x86 60 バイト)
typedef struct D2D1_LAYER_PARAMETERS {
D2D_RECT_F contentBounds;
ID2D1Geometry* geometricMask;
D2D1_ANTIALIAS_MODE maskAntialiasMode;
D2D_MATRIX_3X2_F maskTransform;
FLOAT opacity;
ID2D1Brush* opacityBrush;
D2D1_LAYER_OPTIONS layerOptions;
} D2D1_LAYER_PARAMETERS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D_RECT_F
{
public float left;
public float top;
public float right;
public float bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D_MATRIX_3X2_F
{
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D2D1_LAYER_PARAMETERS
{
public D2D_RECT_F contentBounds;
public IntPtr geometricMask;
public int maskAntialiasMode;
public D2D_MATRIX_3X2_F maskTransform;
public float opacity;
public IntPtr opacityBrush;
public int layerOptions;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D_RECT_F
Public left As Single
Public top As Single
Public right As Single
Public bottom As Single
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D_MATRIX_3X2_F
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D2D1_LAYER_PARAMETERS
Public contentBounds As D2D_RECT_F
Public geometricMask As IntPtr
Public maskAntialiasMode As Integer
Public maskTransform As D2D_MATRIX_3X2_F
Public opacity As Single
Public opacityBrush As IntPtr
Public layerOptions As Integer
End Structureimport ctypes
from ctypes import wintypes
class D2D_RECT_F(ctypes.Structure):
_fields_ = [
("left", ctypes.c_float),
("top", ctypes.c_float),
("right", ctypes.c_float),
("bottom", ctypes.c_float),
]
class D2D_MATRIX_3X2_F(ctypes.Structure):
_fields_ = [
("Anonymous", _Anonymous_e__Union),
]
class D2D1_LAYER_PARAMETERS(ctypes.Structure):
_fields_ = [
("contentBounds", D2D_RECT_F),
("geometricMask", ctypes.c_void_p),
("maskAntialiasMode", ctypes.c_int),
("maskTransform", D2D_MATRIX_3X2_F),
("opacity", ctypes.c_float),
("opacityBrush", ctypes.c_void_p),
("layerOptions", ctypes.c_int),
]#[repr(C)]
pub struct D2D_RECT_F {
pub left: f32,
pub top: f32,
pub right: f32,
pub bottom: f32,
}
#[repr(C)]
pub struct D2D_MATRIX_3X2_F {
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D2D1_LAYER_PARAMETERS {
pub contentBounds: D2D_RECT_F,
pub geometricMask: *mut core::ffi::c_void,
pub maskAntialiasMode: i32,
pub maskTransform: D2D_MATRIX_3X2_F,
pub opacity: f32,
pub opacityBrush: *mut core::ffi::c_void,
pub layerOptions: i32,
}import "golang.org/x/sys/windows"
type D2D_RECT_F struct {
left float32
top float32
right float32
bottom float32
}
type D2D_MATRIX_3X2_F struct {
Anonymous _Anonymous_e__Union
}
type D2D1_LAYER_PARAMETERS struct {
contentBounds D2D_RECT_F
geometricMask uintptr
maskAntialiasMode int32
maskTransform D2D_MATRIX_3X2_F
opacity float32
opacityBrush uintptr
layerOptions int32
}type
D2D_RECT_F = record
left: Single;
top: Single;
right: Single;
bottom: Single;
end;
D2D_MATRIX_3X2_F = record
Anonymous: _Anonymous_e__Union;
end;
D2D1_LAYER_PARAMETERS = record
contentBounds: D2D_RECT_F;
geometricMask: Pointer;
maskAntialiasMode: Integer;
maskTransform: D2D_MATRIX_3X2_F;
opacity: Single;
opacityBrush: Pointer;
layerOptions: Integer;
end;const D2D_RECT_F = extern struct {
left: f32,
top: f32,
right: f32,
bottom: f32,
};
const D2D_MATRIX_3X2_F = extern struct {
Anonymous: _Anonymous_e__Union,
};
const D2D1_LAYER_PARAMETERS = extern struct {
contentBounds: D2D_RECT_F,
geometricMask: ?*anyopaque,
maskAntialiasMode: i32,
maskTransform: D2D_MATRIX_3X2_F,
opacity: f32,
opacityBrush: ?*anyopaque,
layerOptions: i32,
};type
D2D_RECT_F {.bycopy.} = object
left: float32
top: float32
right: float32
bottom: float32
D2D_MATRIX_3X2_F {.bycopy.} = object
Anonymous: _Anonymous_e__Union
D2D1_LAYER_PARAMETERS {.bycopy.} = object
contentBounds: D2D_RECT_F
geometricMask: pointer
maskAntialiasMode: int32
maskTransform: D2D_MATRIX_3X2_F
opacity: float32
opacityBrush: pointer
layerOptions: int32struct D2D_RECT_F
{
float left;
float top;
float right;
float bottom;
}
struct D2D_MATRIX_3X2_F
{
_Anonymous_e__Union Anonymous;
}
struct D2D1_LAYER_PARAMETERS
{
D2D_RECT_F contentBounds;
void* geometricMask;
int maskAntialiasMode;
D2D_MATRIX_3X2_F maskTransform;
float opacity;
void* opacityBrush;
int layerOptions;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D2D1_LAYER_PARAMETERS サイズ: 60 バイト(x86)
dim st, 15 ; 4byte整数×15(構造体サイズ 60 / 4 切り上げ)
; contentBounds : D2D_RECT_F (+0, 16byte) varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; geometricMask : ID2D1Geometry* (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; maskAntialiasMode : D2D1_ANTIALIAS_MODE (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; maskTransform : D2D_MATRIX_3X2_F (+24, 24byte) varptr(st)+24 を基点に操作(24byte:入れ子/配列)
; opacity : FLOAT (+48, 4byte) st.12 = 値 / 値 = st.12 (lpoke/lpeek も可)
; opacityBrush : ID2D1Brush* (+52, 4byte) st.13 = 値 / 値 = st.13 (lpoke/lpeek も可)
; layerOptions : D2D1_LAYER_OPTIONS (+56, 4byte) st.14 = 値 / 値 = st.14 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D2D1_LAYER_PARAMETERS サイズ: 80 バイト(x64)
dim st, 20 ; 4byte整数×20(構造体サイズ 80 / 4 切り上げ)
; contentBounds : D2D_RECT_F (+0, 16byte) varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; geometricMask : ID2D1Geometry* (+16, 8byte) qpoke st,16,値 / qpeek(st,16) ※IronHSPのみ。3.7/3.8は lpoke st,16,下位 : lpoke st,20,上位
; maskAntialiasMode : D2D1_ANTIALIAS_MODE (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; maskTransform : D2D_MATRIX_3X2_F (+32, 24byte) varptr(st)+32 を基点に操作(24byte:入れ子/配列)
; opacity : FLOAT (+56, 4byte) st.14 = 値 / 値 = st.14 (lpoke/lpeek も可)
; opacityBrush : ID2D1Brush* (+64, 8byte) qpoke st,64,値 / qpeek(st,64) ※IronHSPのみ。3.7/3.8は lpoke st,64,下位 : lpoke st,68,上位
; layerOptions : D2D1_LAYER_OPTIONS (+72, 4byte) st.18 = 値 / 値 = st.18 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D2D_RECT_F
#field float left
#field float top
#field float right
#field float bottom
#endstruct
#defstruct global D2D_MATRIX_3X2_F
#field byte Anonymous 24
#endstruct
#defstruct global D2D1_LAYER_PARAMETERS
#field D2D_RECT_F contentBounds
#field intptr geometricMask
#field int maskAntialiasMode
#field D2D_MATRIX_3X2_F maskTransform
#field float opacity
#field intptr opacityBrush
#field int layerOptions
#endstruct
stdim st, D2D1_LAYER_PARAMETERS ; NSTRUCT 変数を確保
st->maskAntialiasMode = 100
mes "maskAntialiasMode=" + st->maskAntialiasMode