ホーム › Graphics.Direct3D11 › D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Parameters | D3D11_AUTHENTICATED_CONFIGURE_INPUT | 48/40 | +0 | +0 | 共通の構成入力ヘッダー(OMACやチャネル等)。 |
| StartSequenceQuery | DWORD | 4 | +48 | +40 | クエリ用シーケンス番号の初期値。 |
| StartSequenceConfigure | DWORD | 4 | +52 | +44 | 構成用シーケンス番号の初期値。 |
各言語での定義
#include <windows.h>
// D3D11_OMAC (x64 16 / x86 16 バイト)
typedef struct D3D11_OMAC {
BYTE Omac[16];
} D3D11_OMAC;
// D3D11_AUTHENTICATED_CONFIGURE_INPUT (x64 48 / x86 40 バイト)
typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT {
D3D11_OMAC omac;
GUID ConfigureType;
HANDLE hChannel;
DWORD SequenceNumber;
} D3D11_AUTHENTICATED_CONFIGURE_INPUT;
// D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT (x64 56 / x86 48 バイト)
typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT {
D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
DWORD StartSequenceQuery;
DWORD StartSequenceConfigure;
} D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_OMAC
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] public byte[] Omac;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
{
public D3D11_OMAC omac;
public Guid ConfigureType;
public IntPtr hChannel;
public uint SequenceNumber;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
{
public D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
public uint StartSequenceQuery;
public uint StartSequenceConfigure;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_OMAC
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=16)> Public Omac() As Byte
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_AUTHENTICATED_CONFIGURE_INPUT
Public omac As D3D11_OMAC
Public ConfigureType As Guid
Public hChannel As IntPtr
Public SequenceNumber As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
Public Parameters As D3D11_AUTHENTICATED_CONFIGURE_INPUT
Public StartSequenceQuery As UInteger
Public StartSequenceConfigure As UInteger
End Structureimport ctypes
from ctypes import wintypes
class D3D11_OMAC(ctypes.Structure):
_fields_ = [
("Omac", ctypes.c_ubyte * 16),
]
class D3D11_AUTHENTICATED_CONFIGURE_INPUT(ctypes.Structure):
_fields_ = [
("omac", D3D11_OMAC),
("ConfigureType", GUID),
("hChannel", ctypes.c_void_p),
("SequenceNumber", wintypes.DWORD),
]
class D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT(ctypes.Structure):
_fields_ = [
("Parameters", D3D11_AUTHENTICATED_CONFIGURE_INPUT),
("StartSequenceQuery", wintypes.DWORD),
("StartSequenceConfigure", wintypes.DWORD),
]#[repr(C)]
pub struct D3D11_OMAC {
pub Omac: [u8; 16],
}
#[repr(C)]
pub struct D3D11_AUTHENTICATED_CONFIGURE_INPUT {
pub omac: D3D11_OMAC,
pub ConfigureType: GUID,
pub hChannel: *mut core::ffi::c_void,
pub SequenceNumber: u32,
}
#[repr(C)]
pub struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT {
pub Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
pub StartSequenceQuery: u32,
pub StartSequenceConfigure: u32,
}import "golang.org/x/sys/windows"
type D3D11_OMAC struct {
Omac [16]byte
}
type D3D11_AUTHENTICATED_CONFIGURE_INPUT struct {
omac D3D11_OMAC
ConfigureType windows.GUID
hChannel uintptr
SequenceNumber uint32
}
type D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT struct {
Parameters D3D11_AUTHENTICATED_CONFIGURE_INPUT
StartSequenceQuery uint32
StartSequenceConfigure uint32
}type
D3D11_OMAC = record
Omac: array[0..15] of Byte;
end;
D3D11_AUTHENTICATED_CONFIGURE_INPUT = record
omac: D3D11_OMAC;
ConfigureType: TGUID;
hChannel: Pointer;
SequenceNumber: DWORD;
end;
D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT = record
Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT;
StartSequenceQuery: DWORD;
StartSequenceConfigure: DWORD;
end;const D3D11_OMAC = extern struct {
Omac: [16]u8,
};
const D3D11_AUTHENTICATED_CONFIGURE_INPUT = extern struct {
omac: D3D11_OMAC,
ConfigureType: GUID,
hChannel: ?*anyopaque,
SequenceNumber: u32,
};
const D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT = extern struct {
Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
StartSequenceQuery: u32,
StartSequenceConfigure: u32,
};type
D3D11_OMAC {.bycopy.} = object
Omac: array[16, uint8]
D3D11_AUTHENTICATED_CONFIGURE_INPUT {.bycopy.} = object
omac: D3D11_OMAC
ConfigureType: GUID
hChannel: pointer
SequenceNumber: uint32
D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT {.bycopy.} = object
Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT
StartSequenceQuery: uint32
StartSequenceConfigure: uint32struct D3D11_OMAC
{
ubyte[16] Omac;
}
struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
{
D3D11_OMAC omac;
GUID ConfigureType;
void* hChannel;
uint SequenceNumber;
}
struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
{
D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
uint StartSequenceQuery;
uint StartSequenceConfigure;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT サイズ: 48 バイト(x86)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; Parameters : D3D11_AUTHENTICATED_CONFIGURE_INPUT (+0, 40byte) varptr(st)+0 を基点に操作(40byte:入れ子/配列)
; StartSequenceQuery : DWORD (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; StartSequenceConfigure : DWORD (+44, 4byte) st.11 = 値 / 値 = st.11 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT サイズ: 56 バイト(x64)
dim st, 14 ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; Parameters : D3D11_AUTHENTICATED_CONFIGURE_INPUT (+0, 48byte) varptr(st)+0 を基点に操作(48byte:入れ子/配列)
; StartSequenceQuery : DWORD (+48, 4byte) st.12 = 値 / 値 = st.12 (lpoke/lpeek も可)
; StartSequenceConfigure : DWORD (+52, 4byte) st.13 = 値 / 値 = st.13 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D11_OMAC
#field byte Omac 16
#endstruct
#defstruct global GUID, pack=1
#field int Data1
#field short Data2
#field short Data3
#field byte Data4 8
#endstruct
#defstruct global D3D11_AUTHENTICATED_CONFIGURE_INPUT
#field D3D11_OMAC omac
#field GUID ConfigureType
#field intptr hChannel
#field int SequenceNumber
#endstruct
#defstruct global D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
#field D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
#field int StartSequenceQuery
#field int StartSequenceConfigure
#endstruct
stdim st, D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT ; NSTRUCT 変数を確保
st->StartSequenceQuery = 100
mes "StartSequenceQuery=" + st->StartSequenceQuery