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D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT

構造体
サイズx64: 56 バイト / x86: 48 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
ParametersD3D11_AUTHENTICATED_CONFIGURE_INPUT48/40+0+0共通の構成入力ヘッダー(OMACやチャネル等)。
StartSequenceQueryDWORD4+48+40クエリ用シーケンス番号の初期値。
StartSequenceConfigureDWORD4+52+44構成用シーケンス番号の初期値。

各言語での定義

#include <windows.h>

// D3D11_OMAC  (x64 16 / x86 16 バイト)
typedef struct D3D11_OMAC {
    BYTE Omac[16];
} D3D11_OMAC;

// D3D11_AUTHENTICATED_CONFIGURE_INPUT  (x64 48 / x86 40 バイト)
typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT {
    D3D11_OMAC omac;
    GUID ConfigureType;
    HANDLE hChannel;
    DWORD SequenceNumber;
} D3D11_AUTHENTICATED_CONFIGURE_INPUT;

// D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT  (x64 56 / x86 48 バイト)
typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT {
    D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
    DWORD StartSequenceQuery;
    DWORD StartSequenceConfigure;
} D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_OMAC
{
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] public byte[] Omac;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
{
    public D3D11_OMAC omac;
    public Guid ConfigureType;
    public IntPtr hChannel;
    public uint SequenceNumber;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
{
    public D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
    public uint StartSequenceQuery;
    public uint StartSequenceConfigure;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_OMAC
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=16)> Public Omac() As Byte
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_AUTHENTICATED_CONFIGURE_INPUT
    Public omac As D3D11_OMAC
    Public ConfigureType As Guid
    Public hChannel As IntPtr
    Public SequenceNumber As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
    Public Parameters As D3D11_AUTHENTICATED_CONFIGURE_INPUT
    Public StartSequenceQuery As UInteger
    Public StartSequenceConfigure As UInteger
End Structure
import ctypes
from ctypes import wintypes

class D3D11_OMAC(ctypes.Structure):
    _fields_ = [
        ("Omac", ctypes.c_ubyte * 16),
    ]

class D3D11_AUTHENTICATED_CONFIGURE_INPUT(ctypes.Structure):
    _fields_ = [
        ("omac", D3D11_OMAC),
        ("ConfigureType", GUID),
        ("hChannel", ctypes.c_void_p),
        ("SequenceNumber", wintypes.DWORD),
    ]

class D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT(ctypes.Structure):
    _fields_ = [
        ("Parameters", D3D11_AUTHENTICATED_CONFIGURE_INPUT),
        ("StartSequenceQuery", wintypes.DWORD),
        ("StartSequenceConfigure", wintypes.DWORD),
    ]
#[repr(C)]
pub struct D3D11_OMAC {
    pub Omac: [u8; 16],
}

#[repr(C)]
pub struct D3D11_AUTHENTICATED_CONFIGURE_INPUT {
    pub omac: D3D11_OMAC,
    pub ConfigureType: GUID,
    pub hChannel: *mut core::ffi::c_void,
    pub SequenceNumber: u32,
}

#[repr(C)]
pub struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT {
    pub Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
    pub StartSequenceQuery: u32,
    pub StartSequenceConfigure: u32,
}
import "golang.org/x/sys/windows"

type D3D11_OMAC struct {
	Omac [16]byte
}

type D3D11_AUTHENTICATED_CONFIGURE_INPUT struct {
	omac D3D11_OMAC
	ConfigureType windows.GUID
	hChannel uintptr
	SequenceNumber uint32
}

type D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT struct {
	Parameters D3D11_AUTHENTICATED_CONFIGURE_INPUT
	StartSequenceQuery uint32
	StartSequenceConfigure uint32
}
type
  D3D11_OMAC = record
    Omac: array[0..15] of Byte;
  end;

  D3D11_AUTHENTICATED_CONFIGURE_INPUT = record
    omac: D3D11_OMAC;
    ConfigureType: TGUID;
    hChannel: Pointer;
    SequenceNumber: DWORD;
  end;

  D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT = record
    Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT;
    StartSequenceQuery: DWORD;
    StartSequenceConfigure: DWORD;
  end;
const D3D11_OMAC = extern struct {
    Omac: [16]u8,
};

const D3D11_AUTHENTICATED_CONFIGURE_INPUT = extern struct {
    omac: D3D11_OMAC,
    ConfigureType: GUID,
    hChannel: ?*anyopaque,
    SequenceNumber: u32,
};

const D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT = extern struct {
    Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
    StartSequenceQuery: u32,
    StartSequenceConfigure: u32,
};
type
  D3D11_OMAC {.bycopy.} = object
    Omac: array[16, uint8]

  D3D11_AUTHENTICATED_CONFIGURE_INPUT {.bycopy.} = object
    omac: D3D11_OMAC
    ConfigureType: GUID
    hChannel: pointer
    SequenceNumber: uint32

  D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT {.bycopy.} = object
    Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT
    StartSequenceQuery: uint32
    StartSequenceConfigure: uint32
struct D3D11_OMAC
{
    ubyte[16] Omac;
}

struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
{
    D3D11_OMAC omac;
    GUID ConfigureType;
    void* hChannel;
    uint SequenceNumber;
}

struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
{
    D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
    uint StartSequenceQuery;
    uint StartSequenceConfigure;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT サイズ: 48 バイト(x86)
dim st, 12    ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; Parameters : D3D11_AUTHENTICATED_CONFIGURE_INPUT (+0, 40byte)  varptr(st)+0 を基点に操作(40byte:入れ子/配列)
; StartSequenceQuery : DWORD (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; StartSequenceConfigure : DWORD (+44, 4byte)  st.11 = 値  /  値 = st.11   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT サイズ: 56 バイト(x64)
dim st, 14    ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; Parameters : D3D11_AUTHENTICATED_CONFIGURE_INPUT (+0, 48byte)  varptr(st)+0 を基点に操作(48byte:入れ子/配列)
; StartSequenceQuery : DWORD (+48, 4byte)  st.12 = 値  /  値 = st.12   (lpoke/lpeek も可)
; StartSequenceConfigure : DWORD (+52, 4byte)  st.13 = 値  /  値 = st.13   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D11_OMAC
    #field byte Omac 16
#endstruct

#defstruct global GUID, pack=1
    #field int Data1
    #field short Data2
    #field short Data3
    #field byte Data4 8
#endstruct

#defstruct global D3D11_AUTHENTICATED_CONFIGURE_INPUT
    #field D3D11_OMAC omac
    #field GUID ConfigureType
    #field intptr hChannel
    #field int SequenceNumber
#endstruct

#defstruct global D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
    #field D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
    #field int StartSequenceQuery
    #field int StartSequenceConfigure
#endstruct

stdim st, D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT        ; NSTRUCT 変数を確保
st->StartSequenceQuery = 100
mes "StartSequenceQuery=" + st->StartSequenceQuery