ホーム › Graphics.Direct3D11 › D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Input | D3D11_AUTHENTICATED_QUERY_INPUT | 32/24 | +0 | +0 | 共通のクエリ入力ヘッダー(クエリ種別やチャネル等)。 |
| DeviceHandle | HANDLE | 8/4 | +32 | +24 | 対象デバイスのハンドル。 |
| CryptoSessionHandle | HANDLE | 8/4 | +40 | +28 | 対象の暗号セッションのハンドル。 |
各言語での定義
#include <windows.h>
// D3D11_AUTHENTICATED_QUERY_INPUT (x64 32 / x86 24 バイト)
typedef struct D3D11_AUTHENTICATED_QUERY_INPUT {
GUID QueryType;
HANDLE hChannel;
DWORD SequenceNumber;
} D3D11_AUTHENTICATED_QUERY_INPUT;
// D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT (x64 48 / x86 32 バイト)
typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT {
D3D11_AUTHENTICATED_QUERY_INPUT Input;
HANDLE DeviceHandle;
HANDLE CryptoSessionHandle;
} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_AUTHENTICATED_QUERY_INPUT
{
public Guid QueryType;
public IntPtr hChannel;
public uint SequenceNumber;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
{
public D3D11_AUTHENTICATED_QUERY_INPUT Input;
public IntPtr DeviceHandle;
public IntPtr CryptoSessionHandle;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_AUTHENTICATED_QUERY_INPUT
Public QueryType As Guid
Public hChannel As IntPtr
Public SequenceNumber As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
Public Input As D3D11_AUTHENTICATED_QUERY_INPUT
Public DeviceHandle As IntPtr
Public CryptoSessionHandle As IntPtr
End Structureimport ctypes
from ctypes import wintypes
class D3D11_AUTHENTICATED_QUERY_INPUT(ctypes.Structure):
_fields_ = [
("QueryType", GUID),
("hChannel", ctypes.c_void_p),
("SequenceNumber", wintypes.DWORD),
]
class D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT(ctypes.Structure):
_fields_ = [
("Input", D3D11_AUTHENTICATED_QUERY_INPUT),
("DeviceHandle", ctypes.c_void_p),
("CryptoSessionHandle", ctypes.c_void_p),
]#[repr(C)]
pub struct D3D11_AUTHENTICATED_QUERY_INPUT {
pub QueryType: GUID,
pub hChannel: *mut core::ffi::c_void,
pub SequenceNumber: u32,
}
#[repr(C)]
pub struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT {
pub Input: D3D11_AUTHENTICATED_QUERY_INPUT,
pub DeviceHandle: *mut core::ffi::c_void,
pub CryptoSessionHandle: *mut core::ffi::c_void,
}import "golang.org/x/sys/windows"
type D3D11_AUTHENTICATED_QUERY_INPUT struct {
QueryType windows.GUID
hChannel uintptr
SequenceNumber uint32
}
type D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT struct {
Input D3D11_AUTHENTICATED_QUERY_INPUT
DeviceHandle uintptr
CryptoSessionHandle uintptr
}type
D3D11_AUTHENTICATED_QUERY_INPUT = record
QueryType: TGUID;
hChannel: Pointer;
SequenceNumber: DWORD;
end;
D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT = record
Input: D3D11_AUTHENTICATED_QUERY_INPUT;
DeviceHandle: Pointer;
CryptoSessionHandle: Pointer;
end;const D3D11_AUTHENTICATED_QUERY_INPUT = extern struct {
QueryType: GUID,
hChannel: ?*anyopaque,
SequenceNumber: u32,
};
const D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT = extern struct {
Input: D3D11_AUTHENTICATED_QUERY_INPUT,
DeviceHandle: ?*anyopaque,
CryptoSessionHandle: ?*anyopaque,
};type
D3D11_AUTHENTICATED_QUERY_INPUT {.bycopy.} = object
QueryType: GUID
hChannel: pointer
SequenceNumber: uint32
D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT {.bycopy.} = object
Input: D3D11_AUTHENTICATED_QUERY_INPUT
DeviceHandle: pointer
CryptoSessionHandle: pointerstruct D3D11_AUTHENTICATED_QUERY_INPUT
{
GUID QueryType;
void* hChannel;
uint SequenceNumber;
}
struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
{
D3D11_AUTHENTICATED_QUERY_INPUT Input;
void* DeviceHandle;
void* CryptoSessionHandle;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT サイズ: 32 バイト(x86)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; Input : D3D11_AUTHENTICATED_QUERY_INPUT (+0, 24byte) varptr(st)+0 を基点に操作(24byte:入れ子/配列)
; DeviceHandle : HANDLE (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; CryptoSessionHandle : HANDLE (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT サイズ: 48 バイト(x64)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; Input : D3D11_AUTHENTICATED_QUERY_INPUT (+0, 32byte) varptr(st)+0 を基点に操作(32byte:入れ子/配列)
; DeviceHandle : HANDLE (+32, 8byte) qpoke st,32,値 / qpeek(st,32) ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; CryptoSessionHandle : HANDLE (+40, 8byte) qpoke st,40,値 / qpeek(st,40) ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global GUID, pack=1
#field int Data1
#field short Data2
#field short Data3
#field byte Data4 8
#endstruct
#defstruct global D3D11_AUTHENTICATED_QUERY_INPUT
#field GUID QueryType
#field intptr hChannel
#field int SequenceNumber
#endstruct
#defstruct global D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
#field D3D11_AUTHENTICATED_QUERY_INPUT Input
#field intptr DeviceHandle
#field intptr CryptoSessionHandle
#endstruct
stdim st, D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT ; NSTRUCT 変数を確保