ホーム › Graphics.Direct3D11 › D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM
D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| DecoderDesc | D3D11_VIDEO_DECODER_DESC | 28 | +0 | +0 | 対象デコーダーの構成を示すD3D11_VIDEO_DECODER_DESC。 |
| Components | D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAGS | 4 | +28 | +28 | ヒストグラム生成対象の色成分を示すD3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAGSビットフラグ。 |
| BinCount | DWORD | 4 | +32 | +32 | ヒストグラムのビン(階級)数。 |
| CounterBitDepth | DWORD | 4 | +36 | +36 | 各ビンのカウンタのビット深度。 |
各言語での定義
#include <windows.h>
// D3D11_VIDEO_DECODER_DESC (x64 28 / x86 28 バイト)
typedef struct D3D11_VIDEO_DECODER_DESC {
GUID Guid;
DWORD SampleWidth;
DWORD SampleHeight;
DXGI_FORMAT OutputFormat;
} D3D11_VIDEO_DECODER_DESC;
// D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM (x64 40 / x86 40 バイト)
typedef struct D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM {
D3D11_VIDEO_DECODER_DESC DecoderDesc;
D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAGS Components;
DWORD BinCount;
DWORD CounterBitDepth;
} D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_VIDEO_DECODER_DESC
{
public Guid Guid;
public uint SampleWidth;
public uint SampleHeight;
public int OutputFormat;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM
{
public D3D11_VIDEO_DECODER_DESC DecoderDesc;
public int Components;
public uint BinCount;
public uint CounterBitDepth;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_VIDEO_DECODER_DESC
Public Guid As Guid
Public SampleWidth As UInteger
Public SampleHeight As UInteger
Public OutputFormat As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM
Public DecoderDesc As D3D11_VIDEO_DECODER_DESC
Public Components As Integer
Public BinCount As UInteger
Public CounterBitDepth As UInteger
End Structureimport ctypes
from ctypes import wintypes
class D3D11_VIDEO_DECODER_DESC(ctypes.Structure):
_fields_ = [
("Guid", GUID),
("SampleWidth", wintypes.DWORD),
("SampleHeight", wintypes.DWORD),
("OutputFormat", ctypes.c_int),
]
class D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM(ctypes.Structure):
_fields_ = [
("DecoderDesc", D3D11_VIDEO_DECODER_DESC),
("Components", ctypes.c_int),
("BinCount", wintypes.DWORD),
("CounterBitDepth", wintypes.DWORD),
]#[repr(C)]
pub struct D3D11_VIDEO_DECODER_DESC {
pub Guid: GUID,
pub SampleWidth: u32,
pub SampleHeight: u32,
pub OutputFormat: i32,
}
#[repr(C)]
pub struct D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM {
pub DecoderDesc: D3D11_VIDEO_DECODER_DESC,
pub Components: i32,
pub BinCount: u32,
pub CounterBitDepth: u32,
}import "golang.org/x/sys/windows"
type D3D11_VIDEO_DECODER_DESC struct {
Guid windows.GUID
SampleWidth uint32
SampleHeight uint32
OutputFormat int32
}
type D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM struct {
DecoderDesc D3D11_VIDEO_DECODER_DESC
Components int32
BinCount uint32
CounterBitDepth uint32
}type
D3D11_VIDEO_DECODER_DESC = record
Guid: TGUID;
SampleWidth: DWORD;
SampleHeight: DWORD;
OutputFormat: Integer;
end;
D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM = record
DecoderDesc: D3D11_VIDEO_DECODER_DESC;
Components: Integer;
BinCount: DWORD;
CounterBitDepth: DWORD;
end;const D3D11_VIDEO_DECODER_DESC = extern struct {
Guid: GUID,
SampleWidth: u32,
SampleHeight: u32,
OutputFormat: i32,
};
const D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM = extern struct {
DecoderDesc: D3D11_VIDEO_DECODER_DESC,
Components: i32,
BinCount: u32,
CounterBitDepth: u32,
};type
D3D11_VIDEO_DECODER_DESC {.bycopy.} = object
Guid: GUID
SampleWidth: uint32
SampleHeight: uint32
OutputFormat: int32
D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM {.bycopy.} = object
DecoderDesc: D3D11_VIDEO_DECODER_DESC
Components: int32
BinCount: uint32
CounterBitDepth: uint32struct D3D11_VIDEO_DECODER_DESC
{
GUID Guid;
uint SampleWidth;
uint SampleHeight;
int OutputFormat;
}
struct D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM
{
D3D11_VIDEO_DECODER_DESC DecoderDesc;
int Components;
uint BinCount;
uint CounterBitDepth;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM サイズ: 40 バイト(x64)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; DecoderDesc : D3D11_VIDEO_DECODER_DESC (+0, 28byte) varptr(st)+0 を基点に操作(28byte:入れ子/配列)
; Components : D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAGS (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; BinCount : DWORD (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; CounterBitDepth : DWORD (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global GUID, pack=1
#field int Data1
#field short Data2
#field short Data3
#field byte Data4 8
#endstruct
#defstruct global D3D11_VIDEO_DECODER_DESC
#field GUID Guid
#field int SampleWidth
#field int SampleHeight
#field int OutputFormat
#endstruct
#defstruct global D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM
#field D3D11_VIDEO_DECODER_DESC DecoderDesc
#field int Components
#field int BinCount
#field int CounterBitDepth
#endstruct
stdim st, D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM ; NSTRUCT 変数を確保
st->Components = 100
mes "Components=" + st->Components