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D3D11_VIDEO_PROCESSOR_CONTENT_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| InputFrameFormat | D3D11_VIDEO_FRAME_FORMAT | 4 | +0 | +0 | 入力フレームの形式(プログレッシブ/インターレース)を示すD3D11_VIDEO_FRAME_FORMAT列挙値。 |
| InputFrameRate | DXGI_RATIONAL | 8 | +4 | +4 | 入力フレームレートを分子/分母で表すDXGI_RATIONAL値。 |
| InputWidth | DWORD | 4 | +12 | +12 | 入力フレームの幅(ピクセル)。 |
| InputHeight | DWORD | 4 | +16 | +16 | 入力フレームの高さ(ピクセル)。 |
| OutputFrameRate | DXGI_RATIONAL | 8 | +20 | +20 | 出力フレームレートを分子/分母で表すDXGI_RATIONAL値。 |
| OutputWidth | DWORD | 4 | +28 | +28 | 出力フレームの幅(ピクセル)。 |
| OutputHeight | DWORD | 4 | +32 | +32 | 出力フレームの高さ(ピクセル)。 |
| Usage | D3D11_VIDEO_USAGE | 4 | +36 | +36 | 処理品質/速度の意図を示すD3D11_VIDEO_USAGE列挙値。 |
各言語での定義
#include <windows.h>
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// D3D11_VIDEO_PROCESSOR_CONTENT_DESC (x64 40 / x86 40 バイト)
typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC {
D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
DXGI_RATIONAL InputFrameRate;
DWORD InputWidth;
DWORD InputHeight;
DXGI_RATIONAL OutputFrameRate;
DWORD OutputWidth;
DWORD OutputHeight;
D3D11_VIDEO_USAGE Usage;
} D3D11_VIDEO_PROCESSOR_CONTENT_DESC;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
{
public int InputFrameFormat;
public DXGI_RATIONAL InputFrameRate;
public uint InputWidth;
public uint InputHeight;
public DXGI_RATIONAL OutputFrameRate;
public uint OutputWidth;
public uint OutputHeight;
public int Usage;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D11_VIDEO_PROCESSOR_CONTENT_DESC
Public InputFrameFormat As Integer
Public InputFrameRate As DXGI_RATIONAL
Public InputWidth As UInteger
Public InputHeight As UInteger
Public OutputFrameRate As DXGI_RATIONAL
Public OutputWidth As UInteger
Public OutputHeight As UInteger
Public Usage As Integer
End Structureimport ctypes
from ctypes import wintypes
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class D3D11_VIDEO_PROCESSOR_CONTENT_DESC(ctypes.Structure):
_fields_ = [
("InputFrameFormat", ctypes.c_int),
("InputFrameRate", DXGI_RATIONAL),
("InputWidth", wintypes.DWORD),
("InputHeight", wintypes.DWORD),
("OutputFrameRate", DXGI_RATIONAL),
("OutputWidth", wintypes.DWORD),
("OutputHeight", wintypes.DWORD),
("Usage", ctypes.c_int),
]#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC {
pub InputFrameFormat: i32,
pub InputFrameRate: DXGI_RATIONAL,
pub InputWidth: u32,
pub InputHeight: u32,
pub OutputFrameRate: DXGI_RATIONAL,
pub OutputWidth: u32,
pub OutputHeight: u32,
pub Usage: i32,
}import "golang.org/x/sys/windows"
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type D3D11_VIDEO_PROCESSOR_CONTENT_DESC struct {
InputFrameFormat int32
InputFrameRate DXGI_RATIONAL
InputWidth uint32
InputHeight uint32
OutputFrameRate DXGI_RATIONAL
OutputWidth uint32
OutputHeight uint32
Usage int32
}type
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
D3D11_VIDEO_PROCESSOR_CONTENT_DESC = record
InputFrameFormat: Integer;
InputFrameRate: DXGI_RATIONAL;
InputWidth: DWORD;
InputHeight: DWORD;
OutputFrameRate: DXGI_RATIONAL;
OutputWidth: DWORD;
OutputHeight: DWORD;
Usage: Integer;
end;const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const D3D11_VIDEO_PROCESSOR_CONTENT_DESC = extern struct {
InputFrameFormat: i32,
InputFrameRate: DXGI_RATIONAL,
InputWidth: u32,
InputHeight: u32,
OutputFrameRate: DXGI_RATIONAL,
OutputWidth: u32,
OutputHeight: u32,
Usage: i32,
};type
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
D3D11_VIDEO_PROCESSOR_CONTENT_DESC {.bycopy.} = object
InputFrameFormat: int32
InputFrameRate: DXGI_RATIONAL
InputWidth: uint32
InputHeight: uint32
OutputFrameRate: DXGI_RATIONAL
OutputWidth: uint32
OutputHeight: uint32
Usage: int32struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
{
int InputFrameFormat;
DXGI_RATIONAL InputFrameRate;
uint InputWidth;
uint InputHeight;
DXGI_RATIONAL OutputFrameRate;
uint OutputWidth;
uint OutputHeight;
int Usage;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D11_VIDEO_PROCESSOR_CONTENT_DESC サイズ: 40 バイト(x64)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; InputFrameFormat : D3D11_VIDEO_FRAME_FORMAT (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; InputFrameRate : DXGI_RATIONAL (+4, 8byte) varptr(st)+4 を基点に操作(8byte:入れ子/配列)
; InputWidth : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; InputHeight : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; OutputFrameRate : DXGI_RATIONAL (+20, 8byte) varptr(st)+20 を基点に操作(8byte:入れ子/配列)
; OutputWidth : DWORD (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; OutputHeight : DWORD (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; Usage : D3D11_VIDEO_USAGE (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global D3D11_VIDEO_PROCESSOR_CONTENT_DESC
#field int InputFrameFormat
#field DXGI_RATIONAL InputFrameRate
#field int InputWidth
#field int InputHeight
#field DXGI_RATIONAL OutputFrameRate
#field int OutputWidth
#field int OutputHeight
#field int Usage
#endstruct
stdim st, D3D11_VIDEO_PROCESSOR_CONTENT_DESC ; NSTRUCT 変数を確保
st->InputFrameFormat = 100
mes "InputFrameFormat=" + st->InputFrameFormat