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D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Format | DXGI_FORMAT | 4 | +0 | +0 | 問い合わせるリソースのDXGIフォーマット。入力値。 |
| Dimension | D3D12_RESOURCE_DIMENSION | 4 | +4 | +4 | 問い合わせるリソースの次元。入力値。 |
| DestHeapProperties | D3D12_HEAP_PROPERTIES | 20 | +8 | +8 | 配置先ヒープのプロパティ。入力値。 |
| Supported | BOOL | 4 | +28 | +28 | 指定条件で配置リソースがサポートされるか。出力値。 |
各言語での定義
#include <windows.h>
// D3D12_HEAP_PROPERTIES (x64 20 / x86 20 バイト)
typedef struct D3D12_HEAP_PROPERTIES {
D3D12_HEAP_TYPE Type;
D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
D3D12_MEMORY_POOL MemoryPoolPreference;
DWORD CreationNodeMask;
DWORD VisibleNodeMask;
} D3D12_HEAP_PROPERTIES;
// D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO (x64 32 / x86 32 バイト)
typedef struct D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO {
DXGI_FORMAT Format;
D3D12_RESOURCE_DIMENSION Dimension;
D3D12_HEAP_PROPERTIES DestHeapProperties;
BOOL Supported;
} D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_HEAP_PROPERTIES
{
public int Type;
public int CPUPageProperty;
public int MemoryPoolPreference;
public uint CreationNodeMask;
public uint VisibleNodeMask;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO
{
public int Format;
public int Dimension;
public D3D12_HEAP_PROPERTIES DestHeapProperties;
[MarshalAs(UnmanagedType.Bool)] public bool Supported;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_HEAP_PROPERTIES
Public Type As Integer
Public CPUPageProperty As Integer
Public MemoryPoolPreference As Integer
Public CreationNodeMask As UInteger
Public VisibleNodeMask As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO
Public Format As Integer
Public Dimension As Integer
Public DestHeapProperties As D3D12_HEAP_PROPERTIES
<MarshalAs(UnmanagedType.Bool)> Public Supported As Boolean
End Structureimport ctypes
from ctypes import wintypes
class D3D12_HEAP_PROPERTIES(ctypes.Structure):
_fields_ = [
("Type", ctypes.c_int),
("CPUPageProperty", ctypes.c_int),
("MemoryPoolPreference", ctypes.c_int),
("CreationNodeMask", wintypes.DWORD),
("VisibleNodeMask", wintypes.DWORD),
]
class D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO(ctypes.Structure):
_fields_ = [
("Format", ctypes.c_int),
("Dimension", ctypes.c_int),
("DestHeapProperties", D3D12_HEAP_PROPERTIES),
("Supported", wintypes.BOOL),
]#[repr(C)]
pub struct D3D12_HEAP_PROPERTIES {
pub Type: i32,
pub CPUPageProperty: i32,
pub MemoryPoolPreference: i32,
pub CreationNodeMask: u32,
pub VisibleNodeMask: u32,
}
#[repr(C)]
pub struct D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO {
pub Format: i32,
pub Dimension: i32,
pub DestHeapProperties: D3D12_HEAP_PROPERTIES,
pub Supported: i32,
}import "golang.org/x/sys/windows"
type D3D12_HEAP_PROPERTIES struct {
Type int32
CPUPageProperty int32
MemoryPoolPreference int32
CreationNodeMask uint32
VisibleNodeMask uint32
}
type D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO struct {
Format int32
Dimension int32
DestHeapProperties D3D12_HEAP_PROPERTIES
Supported int32
}type
D3D12_HEAP_PROPERTIES = record
Type: Integer;
CPUPageProperty: Integer;
MemoryPoolPreference: Integer;
CreationNodeMask: DWORD;
VisibleNodeMask: DWORD;
end;
D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO = record
Format: Integer;
Dimension: Integer;
DestHeapProperties: D3D12_HEAP_PROPERTIES;
Supported: BOOL;
end;const D3D12_HEAP_PROPERTIES = extern struct {
Type: i32,
CPUPageProperty: i32,
MemoryPoolPreference: i32,
CreationNodeMask: u32,
VisibleNodeMask: u32,
};
const D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO = extern struct {
Format: i32,
Dimension: i32,
DestHeapProperties: D3D12_HEAP_PROPERTIES,
Supported: i32,
};type
D3D12_HEAP_PROPERTIES {.bycopy.} = object
Type: int32
CPUPageProperty: int32
MemoryPoolPreference: int32
CreationNodeMask: uint32
VisibleNodeMask: uint32
D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO {.bycopy.} = object
Format: int32
Dimension: int32
DestHeapProperties: D3D12_HEAP_PROPERTIES
Supported: int32struct D3D12_HEAP_PROPERTIES
{
int Type;
int CPUPageProperty;
int MemoryPoolPreference;
uint CreationNodeMask;
uint VisibleNodeMask;
}
struct D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO
{
int Format;
int Dimension;
D3D12_HEAP_PROPERTIES DestHeapProperties;
int Supported;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO サイズ: 32 バイト(x64)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; Format : DXGI_FORMAT (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Dimension : D3D12_RESOURCE_DIMENSION (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; DestHeapProperties : D3D12_HEAP_PROPERTIES (+8, 20byte) varptr(st)+8 を基点に操作(20byte:入れ子/配列)
; Supported : BOOL (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_HEAP_PROPERTIES
#field int Type
#field int CPUPageProperty
#field int MemoryPoolPreference
#field int CreationNodeMask
#field int VisibleNodeMask
#endstruct
#defstruct global D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO
#field int Format
#field int Dimension
#field D3D12_HEAP_PROPERTIES DestHeapProperties
#field bool Supported
#endstruct
stdim st, D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO ; NSTRUCT 変数を確保
st->Format = 100
mes "Format=" + st->Format