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D3D12_HEAP_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| SizeInBytes | ULONGLONG | 8 | +0 | +0 | ヒープのバイトサイズ。 |
| Properties | D3D12_HEAP_PROPERTIES | 20 | +8 | +8 | ヒープのプロパティ(種別やメモリ特性)。 |
| Alignment | ULONGLONG | 8 | +32 | +32 | ヒープのアライメント(バイト)。0で既定値となる。 |
| Flags | D3D12_HEAP_FLAGS | 4 | +40 | +40 | ヒープ生成オプションフラグ。共有可否や許可リソース種別など。 |
各言語での定義
#include <windows.h>
// D3D12_HEAP_PROPERTIES (x64 20 / x86 20 バイト)
typedef struct D3D12_HEAP_PROPERTIES {
D3D12_HEAP_TYPE Type;
D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
D3D12_MEMORY_POOL MemoryPoolPreference;
DWORD CreationNodeMask;
DWORD VisibleNodeMask;
} D3D12_HEAP_PROPERTIES;
// D3D12_HEAP_DESC (x64 48 / x86 48 バイト)
typedef struct D3D12_HEAP_DESC {
ULONGLONG SizeInBytes;
D3D12_HEAP_PROPERTIES Properties;
ULONGLONG Alignment;
D3D12_HEAP_FLAGS Flags;
} D3D12_HEAP_DESC;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_HEAP_PROPERTIES
{
public int Type;
public int CPUPageProperty;
public int MemoryPoolPreference;
public uint CreationNodeMask;
public uint VisibleNodeMask;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_HEAP_DESC
{
public ulong SizeInBytes;
public D3D12_HEAP_PROPERTIES Properties;
public ulong Alignment;
public int Flags;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_HEAP_PROPERTIES
Public Type As Integer
Public CPUPageProperty As Integer
Public MemoryPoolPreference As Integer
Public CreationNodeMask As UInteger
Public VisibleNodeMask As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_HEAP_DESC
Public SizeInBytes As ULong
Public Properties As D3D12_HEAP_PROPERTIES
Public Alignment As ULong
Public Flags As Integer
End Structureimport ctypes
from ctypes import wintypes
class D3D12_HEAP_PROPERTIES(ctypes.Structure):
_fields_ = [
("Type", ctypes.c_int),
("CPUPageProperty", ctypes.c_int),
("MemoryPoolPreference", ctypes.c_int),
("CreationNodeMask", wintypes.DWORD),
("VisibleNodeMask", wintypes.DWORD),
]
class D3D12_HEAP_DESC(ctypes.Structure):
_fields_ = [
("SizeInBytes", ctypes.c_ulonglong),
("Properties", D3D12_HEAP_PROPERTIES),
("Alignment", ctypes.c_ulonglong),
("Flags", ctypes.c_int),
]#[repr(C)]
pub struct D3D12_HEAP_PROPERTIES {
pub Type: i32,
pub CPUPageProperty: i32,
pub MemoryPoolPreference: i32,
pub CreationNodeMask: u32,
pub VisibleNodeMask: u32,
}
#[repr(C)]
pub struct D3D12_HEAP_DESC {
pub SizeInBytes: u64,
pub Properties: D3D12_HEAP_PROPERTIES,
pub Alignment: u64,
pub Flags: i32,
}import "golang.org/x/sys/windows"
type D3D12_HEAP_PROPERTIES struct {
Type int32
CPUPageProperty int32
MemoryPoolPreference int32
CreationNodeMask uint32
VisibleNodeMask uint32
}
type D3D12_HEAP_DESC struct {
SizeInBytes uint64
Properties D3D12_HEAP_PROPERTIES
Alignment uint64
Flags int32
}type
D3D12_HEAP_PROPERTIES = record
Type: Integer;
CPUPageProperty: Integer;
MemoryPoolPreference: Integer;
CreationNodeMask: DWORD;
VisibleNodeMask: DWORD;
end;
D3D12_HEAP_DESC = record
SizeInBytes: UInt64;
Properties: D3D12_HEAP_PROPERTIES;
Alignment: UInt64;
Flags: Integer;
end;const D3D12_HEAP_PROPERTIES = extern struct {
Type: i32,
CPUPageProperty: i32,
MemoryPoolPreference: i32,
CreationNodeMask: u32,
VisibleNodeMask: u32,
};
const D3D12_HEAP_DESC = extern struct {
SizeInBytes: u64,
Properties: D3D12_HEAP_PROPERTIES,
Alignment: u64,
Flags: i32,
};type
D3D12_HEAP_PROPERTIES {.bycopy.} = object
Type: int32
CPUPageProperty: int32
MemoryPoolPreference: int32
CreationNodeMask: uint32
VisibleNodeMask: uint32
D3D12_HEAP_DESC {.bycopy.} = object
SizeInBytes: uint64
Properties: D3D12_HEAP_PROPERTIES
Alignment: uint64
Flags: int32struct D3D12_HEAP_PROPERTIES
{
int Type;
int CPUPageProperty;
int MemoryPoolPreference;
uint CreationNodeMask;
uint VisibleNodeMask;
}
struct D3D12_HEAP_DESC
{
ulong SizeInBytes;
D3D12_HEAP_PROPERTIES Properties;
ulong Alignment;
int Flags;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_HEAP_DESC サイズ: 48 バイト(x64)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; SizeInBytes : ULONGLONG (+0, 8byte) qpoke st,0,値 / qpeek(st,0) ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; Properties : D3D12_HEAP_PROPERTIES (+8, 20byte) varptr(st)+8 を基点に操作(20byte:入れ子/配列)
; Alignment : ULONGLONG (+32, 8byte) qpoke st,32,値 / qpeek(st,32) ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; Flags : D3D12_HEAP_FLAGS (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_HEAP_PROPERTIES
#field int Type
#field int CPUPageProperty
#field int MemoryPoolPreference
#field int CreationNodeMask
#field int VisibleNodeMask
#endstruct
#defstruct global D3D12_HEAP_DESC
#field int64 SizeInBytes
#field D3D12_HEAP_PROPERTIES Properties
#field int64 Alignment
#field int Flags
#endstruct
stdim st, D3D12_HEAP_DESC ; NSTRUCT 変数を確保
st->SizeInBytes = 100
mes "SizeInBytes=" + st->SizeInBytes