ホーム › Graphics.Direct3D12 › D3D12_HEAP_FLAGS
D3D12_HEAP_FLAGS
列挙型フラグメンバー 17
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_HEAP_FLAG_NONE | 0 | 0x0 |
| D3D12_HEAP_FLAG_SHARED | 1 | 0x1 |
| D3D12_HEAP_FLAG_DENY_BUFFERS | 4 | 0x4 |
| D3D12_HEAP_FLAG_ALLOW_DISPLAY | 8 | 0x8 |
| D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER | 32 | 0x20 |
| D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES | 64 | 0x40 |
| D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES | 128 | 0x80 |
| D3D12_HEAP_FLAG_HARDWARE_PROTECTED | 256 | 0x100 |
| D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH | 512 | 0x200 |
| D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS | 1024 | 0x400 |
| D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT | 2048 | 0x800 |
| D3D12_HEAP_FLAG_CREATE_NOT_ZEROED | 4096 | 0x1000 |
| D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING | 8192 | 0x2000 |
| D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES | 0 | 0x0 |
| D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS | 192 | 0xC0 |
| D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES | 68 | 0x44 |
| D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES | 132 | 0x84 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_HEAP_FLAGS : int {
D3D12_HEAP_FLAG_NONE = 0,
D3D12_HEAP_FLAG_SHARED = 1,
D3D12_HEAP_FLAG_DENY_BUFFERS = 4,
D3D12_HEAP_FLAG_ALLOW_DISPLAY = 8,
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 32,
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 64,
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 128,
D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 256,
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 512,
D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 1024,
D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 2048,
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 4096,
D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 8192,
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0,
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 192,
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 68,
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 132
} D3D12_HEAP_FLAGS;[Flags]
public enum D3D12_HEAP_FLAGS : int
{
D3D12_HEAP_FLAG_NONE = 0,
D3D12_HEAP_FLAG_SHARED = 1,
D3D12_HEAP_FLAG_DENY_BUFFERS = 4,
D3D12_HEAP_FLAG_ALLOW_DISPLAY = 8,
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 32,
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 64,
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 128,
D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 256,
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 512,
D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 1024,
D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 2048,
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 4096,
D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 8192,
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0,
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 192,
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 68,
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 132,
}<Flags>
Public Enum D3D12_HEAP_FLAGS As Integer
D3D12_HEAP_FLAG_NONE = 0
D3D12_HEAP_FLAG_SHARED = 1
D3D12_HEAP_FLAG_DENY_BUFFERS = 4
D3D12_HEAP_FLAG_ALLOW_DISPLAY = 8
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 32
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 64
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 128
D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 256
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 512
D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 1024
D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 2048
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 4096
D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 8192
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 192
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 68
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 132
End Enumimport enum
class D3D12_HEAP_FLAGS(enum.IntFlag):
D3D12_HEAP_FLAG_NONE = 0
D3D12_HEAP_FLAG_SHARED = 1
D3D12_HEAP_FLAG_DENY_BUFFERS = 4
D3D12_HEAP_FLAG_ALLOW_DISPLAY = 8
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 32
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 64
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 128
D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 256
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 512
D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 1024
D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 2048
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 4096
D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 8192
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 192
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 68
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 132// D3D12_HEAP_FLAGS (flags)
pub const D3D12_HEAP_FLAG_NONE: i32 = 0;
pub const D3D12_HEAP_FLAG_SHARED: i32 = 1;
pub const D3D12_HEAP_FLAG_DENY_BUFFERS: i32 = 4;
pub const D3D12_HEAP_FLAG_ALLOW_DISPLAY: i32 = 8;
pub const D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER: i32 = 32;
pub const D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES: i32 = 64;
pub const D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES: i32 = 128;
pub const D3D12_HEAP_FLAG_HARDWARE_PROTECTED: i32 = 256;
pub const D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH: i32 = 512;
pub const D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS: i32 = 1024;
pub const D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT: i32 = 2048;
pub const D3D12_HEAP_FLAG_CREATE_NOT_ZEROED: i32 = 4096;
pub const D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING: i32 = 8192;
pub const D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES: i32 = 0;
pub const D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS: i32 = 192;
pub const D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES: i32 = 68;
pub const D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES: i32 = 132;// D3D12_HEAP_FLAGS
const (
D3D12_HEAP_FLAG_NONE int32 = 0
D3D12_HEAP_FLAG_SHARED int32 = 1
D3D12_HEAP_FLAG_DENY_BUFFERS int32 = 4
D3D12_HEAP_FLAG_ALLOW_DISPLAY int32 = 8
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER int32 = 32
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES int32 = 64
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES int32 = 128
D3D12_HEAP_FLAG_HARDWARE_PROTECTED int32 = 256
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH int32 = 512
D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS int32 = 1024
D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT int32 = 2048
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED int32 = 4096
D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING int32 = 8192
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES int32 = 0
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS int32 = 192
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES int32 = 68
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES int32 = 132
)const
D3D12_HEAP_FLAG_NONE = 0;
D3D12_HEAP_FLAG_SHARED = 1;
D3D12_HEAP_FLAG_DENY_BUFFERS = 4;
D3D12_HEAP_FLAG_ALLOW_DISPLAY = 8;
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 32;
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 64;
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 128;
D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 256;
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 512;
D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 1024;
D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 2048;
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 4096;
D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 8192;
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0;
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 192;
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 68;
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 132;// D3D12_HEAP_FLAGS
pub const D3D12_HEAP_FLAG_NONE: i32 = 0;
pub const D3D12_HEAP_FLAG_SHARED: i32 = 1;
pub const D3D12_HEAP_FLAG_DENY_BUFFERS: i32 = 4;
pub const D3D12_HEAP_FLAG_ALLOW_DISPLAY: i32 = 8;
pub const D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER: i32 = 32;
pub const D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES: i32 = 64;
pub const D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES: i32 = 128;
pub const D3D12_HEAP_FLAG_HARDWARE_PROTECTED: i32 = 256;
pub const D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH: i32 = 512;
pub const D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS: i32 = 1024;
pub const D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT: i32 = 2048;
pub const D3D12_HEAP_FLAG_CREATE_NOT_ZEROED: i32 = 4096;
pub const D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING: i32 = 8192;
pub const D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES: i32 = 0;
pub const D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS: i32 = 192;
pub const D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES: i32 = 68;
pub const D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES: i32 = 132;const
D3D12_HEAP_FLAG_NONE* = 0
D3D12_HEAP_FLAG_SHARED* = 1
D3D12_HEAP_FLAG_DENY_BUFFERS* = 4
D3D12_HEAP_FLAG_ALLOW_DISPLAY* = 8
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER* = 32
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES* = 64
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES* = 128
D3D12_HEAP_FLAG_HARDWARE_PROTECTED* = 256
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH* = 512
D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS* = 1024
D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT* = 2048
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED* = 4096
D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING* = 8192
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES* = 0
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS* = 192
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES* = 68
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES* = 132enum D3D12_HEAP_FLAGS : int {
D3D12_HEAP_FLAG_NONE = 0,
D3D12_HEAP_FLAG_SHARED = 1,
D3D12_HEAP_FLAG_DENY_BUFFERS = 4,
D3D12_HEAP_FLAG_ALLOW_DISPLAY = 8,
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 32,
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 64,
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 128,
D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 256,
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 512,
D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 1024,
D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 2048,
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 4096,
D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 8192,
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0,
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 192,
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 68,
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 132,
}#define global D3D12_HEAP_FLAG_NONE 0x0
#define global D3D12_HEAP_FLAG_SHARED 0x1
#define global D3D12_HEAP_FLAG_DENY_BUFFERS 0x4
#define global D3D12_HEAP_FLAG_ALLOW_DISPLAY 0x8
#define global D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER 0x20
#define global D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES 0x40
#define global D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES 0x80
#define global D3D12_HEAP_FLAG_HARDWARE_PROTECTED 0x100
#define global D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH 0x200
#define global D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS 0x400
#define global D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT 0x800
#define global D3D12_HEAP_FLAG_CREATE_NOT_ZEROED 0x1000
#define global D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING 0x2000
#define global D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES 0x0
#define global D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS 0xC0
#define global D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES 0x44
#define global D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES 0x84
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。