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ホームGraphics.Direct3D12 › D3D12_HEAP_FLAGS

D3D12_HEAP_FLAGS

列挙型フラグ
基底型i4

メンバー 17

名前10進16進
D3D12_HEAP_FLAG_NONE00x0
D3D12_HEAP_FLAG_SHARED10x1
D3D12_HEAP_FLAG_DENY_BUFFERS40x4
D3D12_HEAP_FLAG_ALLOW_DISPLAY80x8
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER320x20
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES640x40
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES1280x80
D3D12_HEAP_FLAG_HARDWARE_PROTECTED2560x100
D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH5120x200
D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS10240x400
D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT20480x800
D3D12_HEAP_FLAG_CREATE_NOT_ZEROED40960x1000
D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING81920x2000
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES00x0
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS1920xC0
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES680x44
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES1320x84

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_HEAP_FLAGS : int {
    D3D12_HEAP_FLAG_NONE = 0,
    D3D12_HEAP_FLAG_SHARED = 1,
    D3D12_HEAP_FLAG_DENY_BUFFERS = 4,
    D3D12_HEAP_FLAG_ALLOW_DISPLAY = 8,
    D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 32,
    D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 64,
    D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 128,
    D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 256,
    D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 512,
    D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 1024,
    D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 2048,
    D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 4096,
    D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 8192,
    D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0,
    D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 192,
    D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 68,
    D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 132
} D3D12_HEAP_FLAGS;
[Flags]
public enum D3D12_HEAP_FLAGS : int
{
    D3D12_HEAP_FLAG_NONE = 0,
    D3D12_HEAP_FLAG_SHARED = 1,
    D3D12_HEAP_FLAG_DENY_BUFFERS = 4,
    D3D12_HEAP_FLAG_ALLOW_DISPLAY = 8,
    D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 32,
    D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 64,
    D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 128,
    D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 256,
    D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 512,
    D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 1024,
    D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 2048,
    D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 4096,
    D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 8192,
    D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0,
    D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 192,
    D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 68,
    D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 132,
}
<Flags>
Public Enum D3D12_HEAP_FLAGS As Integer
    D3D12_HEAP_FLAG_NONE = 0
    D3D12_HEAP_FLAG_SHARED = 1
    D3D12_HEAP_FLAG_DENY_BUFFERS = 4
    D3D12_HEAP_FLAG_ALLOW_DISPLAY = 8
    D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 32
    D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 64
    D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 128
    D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 256
    D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 512
    D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 1024
    D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 2048
    D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 4096
    D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 8192
    D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0
    D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 192
    D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 68
    D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 132
End Enum
import enum

class D3D12_HEAP_FLAGS(enum.IntFlag):
    D3D12_HEAP_FLAG_NONE = 0
    D3D12_HEAP_FLAG_SHARED = 1
    D3D12_HEAP_FLAG_DENY_BUFFERS = 4
    D3D12_HEAP_FLAG_ALLOW_DISPLAY = 8
    D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 32
    D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 64
    D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 128
    D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 256
    D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 512
    D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 1024
    D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 2048
    D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 4096
    D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 8192
    D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0
    D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 192
    D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 68
    D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 132
// D3D12_HEAP_FLAGS (flags)
pub const D3D12_HEAP_FLAG_NONE: i32 = 0;
pub const D3D12_HEAP_FLAG_SHARED: i32 = 1;
pub const D3D12_HEAP_FLAG_DENY_BUFFERS: i32 = 4;
pub const D3D12_HEAP_FLAG_ALLOW_DISPLAY: i32 = 8;
pub const D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER: i32 = 32;
pub const D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES: i32 = 64;
pub const D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES: i32 = 128;
pub const D3D12_HEAP_FLAG_HARDWARE_PROTECTED: i32 = 256;
pub const D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH: i32 = 512;
pub const D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS: i32 = 1024;
pub const D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT: i32 = 2048;
pub const D3D12_HEAP_FLAG_CREATE_NOT_ZEROED: i32 = 4096;
pub const D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING: i32 = 8192;
pub const D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES: i32 = 0;
pub const D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS: i32 = 192;
pub const D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES: i32 = 68;
pub const D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES: i32 = 132;
// D3D12_HEAP_FLAGS
const (
	D3D12_HEAP_FLAG_NONE int32 = 0
	D3D12_HEAP_FLAG_SHARED int32 = 1
	D3D12_HEAP_FLAG_DENY_BUFFERS int32 = 4
	D3D12_HEAP_FLAG_ALLOW_DISPLAY int32 = 8
	D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER int32 = 32
	D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES int32 = 64
	D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES int32 = 128
	D3D12_HEAP_FLAG_HARDWARE_PROTECTED int32 = 256
	D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH int32 = 512
	D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS int32 = 1024
	D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT int32 = 2048
	D3D12_HEAP_FLAG_CREATE_NOT_ZEROED int32 = 4096
	D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING int32 = 8192
	D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES int32 = 0
	D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS int32 = 192
	D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES int32 = 68
	D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES int32 = 132
)
const
  D3D12_HEAP_FLAG_NONE = 0;
  D3D12_HEAP_FLAG_SHARED = 1;
  D3D12_HEAP_FLAG_DENY_BUFFERS = 4;
  D3D12_HEAP_FLAG_ALLOW_DISPLAY = 8;
  D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 32;
  D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 64;
  D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 128;
  D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 256;
  D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 512;
  D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 1024;
  D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 2048;
  D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 4096;
  D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 8192;
  D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0;
  D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 192;
  D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 68;
  D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 132;
// D3D12_HEAP_FLAGS
pub const D3D12_HEAP_FLAG_NONE: i32 = 0;
pub const D3D12_HEAP_FLAG_SHARED: i32 = 1;
pub const D3D12_HEAP_FLAG_DENY_BUFFERS: i32 = 4;
pub const D3D12_HEAP_FLAG_ALLOW_DISPLAY: i32 = 8;
pub const D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER: i32 = 32;
pub const D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES: i32 = 64;
pub const D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES: i32 = 128;
pub const D3D12_HEAP_FLAG_HARDWARE_PROTECTED: i32 = 256;
pub const D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH: i32 = 512;
pub const D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS: i32 = 1024;
pub const D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT: i32 = 2048;
pub const D3D12_HEAP_FLAG_CREATE_NOT_ZEROED: i32 = 4096;
pub const D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING: i32 = 8192;
pub const D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES: i32 = 0;
pub const D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS: i32 = 192;
pub const D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES: i32 = 68;
pub const D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES: i32 = 132;
const
  D3D12_HEAP_FLAG_NONE* = 0
  D3D12_HEAP_FLAG_SHARED* = 1
  D3D12_HEAP_FLAG_DENY_BUFFERS* = 4
  D3D12_HEAP_FLAG_ALLOW_DISPLAY* = 8
  D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER* = 32
  D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES* = 64
  D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES* = 128
  D3D12_HEAP_FLAG_HARDWARE_PROTECTED* = 256
  D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH* = 512
  D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS* = 1024
  D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT* = 2048
  D3D12_HEAP_FLAG_CREATE_NOT_ZEROED* = 4096
  D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING* = 8192
  D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES* = 0
  D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS* = 192
  D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES* = 68
  D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES* = 132
enum D3D12_HEAP_FLAGS : int {
    D3D12_HEAP_FLAG_NONE = 0,
    D3D12_HEAP_FLAG_SHARED = 1,
    D3D12_HEAP_FLAG_DENY_BUFFERS = 4,
    D3D12_HEAP_FLAG_ALLOW_DISPLAY = 8,
    D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 32,
    D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 64,
    D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 128,
    D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 256,
    D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 512,
    D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 1024,
    D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 2048,
    D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 4096,
    D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING = 8192,
    D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0,
    D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 192,
    D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 68,
    D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 132,
}
#define global D3D12_HEAP_FLAG_NONE                            0x0
#define global D3D12_HEAP_FLAG_SHARED                          0x1
#define global D3D12_HEAP_FLAG_DENY_BUFFERS                    0x4
#define global D3D12_HEAP_FLAG_ALLOW_DISPLAY                   0x8
#define global D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER            0x20
#define global D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES             0x40
#define global D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES         0x80
#define global D3D12_HEAP_FLAG_HARDWARE_PROTECTED              0x100
#define global D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH               0x200
#define global D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS            0x400
#define global D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT             0x800
#define global D3D12_HEAP_FLAG_CREATE_NOT_ZEROED               0x1000
#define global D3D12_HEAP_FLAG_TOOLS_USE_MANUAL_WRITE_TRACKING 0x2000
#define global D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES  0x0
#define global D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS              0xC0
#define global D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES   0x44
#define global D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES       0x84
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。