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ホームGraphics.Direct3D12 › D3D12_TEXTURE_LAYOUT

D3D12_TEXTURE_LAYOUT

列挙型
基底型i4

メンバー 4

名前10進16進
D3D12_TEXTURE_LAYOUT_UNKNOWN00x0
D3D12_TEXTURE_LAYOUT_ROW_MAJOR10x1
D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE20x2
D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_TEXTURE_LAYOUT : int {
    D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
    D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
    D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
    D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3
} D3D12_TEXTURE_LAYOUT;
public enum D3D12_TEXTURE_LAYOUT : int
{
    D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
    D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
    D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
    D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
}
Public Enum D3D12_TEXTURE_LAYOUT As Integer
    D3D12_TEXTURE_LAYOUT_UNKNOWN = 0
    D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1
    D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2
    D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3
End Enum
import enum

class D3D12_TEXTURE_LAYOUT(enum.IntEnum):
    D3D12_TEXTURE_LAYOUT_UNKNOWN = 0
    D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1
    D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2
    D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3
// D3D12_TEXTURE_LAYOUT
pub const D3D12_TEXTURE_LAYOUT_UNKNOWN: i32 = 0;
pub const D3D12_TEXTURE_LAYOUT_ROW_MAJOR: i32 = 1;
pub const D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE: i32 = 2;
pub const D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE: i32 = 3;
// D3D12_TEXTURE_LAYOUT
const (
	D3D12_TEXTURE_LAYOUT_UNKNOWN int32 = 0
	D3D12_TEXTURE_LAYOUT_ROW_MAJOR int32 = 1
	D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE int32 = 2
	D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE int32 = 3
)
const
  D3D12_TEXTURE_LAYOUT_UNKNOWN = 0;
  D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1;
  D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2;
  D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3;
// D3D12_TEXTURE_LAYOUT
pub const D3D12_TEXTURE_LAYOUT_UNKNOWN: i32 = 0;
pub const D3D12_TEXTURE_LAYOUT_ROW_MAJOR: i32 = 1;
pub const D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE: i32 = 2;
pub const D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE: i32 = 3;
const
  D3D12_TEXTURE_LAYOUT_UNKNOWN* = 0
  D3D12_TEXTURE_LAYOUT_ROW_MAJOR* = 1
  D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE* = 2
  D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE* = 3
enum D3D12_TEXTURE_LAYOUT : int {
    D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
    D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
    D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
    D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
}
#define global D3D12_TEXTURE_LAYOUT_UNKNOWN                0x0
#define global D3D12_TEXTURE_LAYOUT_ROW_MAJOR              0x1
#define global D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE 0x2
#define global D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE  0x3