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D3D12_TILED_RESOURCES_TIER

列挙型
基底型i4

メンバー 5

名前10進16進
D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED00x0
D3D12_TILED_RESOURCES_TIER_110x1
D3D12_TILED_RESOURCES_TIER_220x2
D3D12_TILED_RESOURCES_TIER_330x3
D3D12_TILED_RESOURCES_TIER_440x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_TILED_RESOURCES_TIER : int {
    D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
    D3D12_TILED_RESOURCES_TIER_1 = 1,
    D3D12_TILED_RESOURCES_TIER_2 = 2,
    D3D12_TILED_RESOURCES_TIER_3 = 3,
    D3D12_TILED_RESOURCES_TIER_4 = 4
} D3D12_TILED_RESOURCES_TIER;
public enum D3D12_TILED_RESOURCES_TIER : int
{
    D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
    D3D12_TILED_RESOURCES_TIER_1 = 1,
    D3D12_TILED_RESOURCES_TIER_2 = 2,
    D3D12_TILED_RESOURCES_TIER_3 = 3,
    D3D12_TILED_RESOURCES_TIER_4 = 4,
}
Public Enum D3D12_TILED_RESOURCES_TIER As Integer
    D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0
    D3D12_TILED_RESOURCES_TIER_1 = 1
    D3D12_TILED_RESOURCES_TIER_2 = 2
    D3D12_TILED_RESOURCES_TIER_3 = 3
    D3D12_TILED_RESOURCES_TIER_4 = 4
End Enum
import enum

class D3D12_TILED_RESOURCES_TIER(enum.IntEnum):
    D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0
    D3D12_TILED_RESOURCES_TIER_1 = 1
    D3D12_TILED_RESOURCES_TIER_2 = 2
    D3D12_TILED_RESOURCES_TIER_3 = 3
    D3D12_TILED_RESOURCES_TIER_4 = 4
// D3D12_TILED_RESOURCES_TIER
pub const D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED: i32 = 0;
pub const D3D12_TILED_RESOURCES_TIER_1: i32 = 1;
pub const D3D12_TILED_RESOURCES_TIER_2: i32 = 2;
pub const D3D12_TILED_RESOURCES_TIER_3: i32 = 3;
pub const D3D12_TILED_RESOURCES_TIER_4: i32 = 4;
// D3D12_TILED_RESOURCES_TIER
const (
	D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED int32 = 0
	D3D12_TILED_RESOURCES_TIER_1 int32 = 1
	D3D12_TILED_RESOURCES_TIER_2 int32 = 2
	D3D12_TILED_RESOURCES_TIER_3 int32 = 3
	D3D12_TILED_RESOURCES_TIER_4 int32 = 4
)
const
  D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0;
  D3D12_TILED_RESOURCES_TIER_1 = 1;
  D3D12_TILED_RESOURCES_TIER_2 = 2;
  D3D12_TILED_RESOURCES_TIER_3 = 3;
  D3D12_TILED_RESOURCES_TIER_4 = 4;
// D3D12_TILED_RESOURCES_TIER
pub const D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED: i32 = 0;
pub const D3D12_TILED_RESOURCES_TIER_1: i32 = 1;
pub const D3D12_TILED_RESOURCES_TIER_2: i32 = 2;
pub const D3D12_TILED_RESOURCES_TIER_3: i32 = 3;
pub const D3D12_TILED_RESOURCES_TIER_4: i32 = 4;
const
  D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED* = 0
  D3D12_TILED_RESOURCES_TIER_1* = 1
  D3D12_TILED_RESOURCES_TIER_2* = 2
  D3D12_TILED_RESOURCES_TIER_3* = 3
  D3D12_TILED_RESOURCES_TIER_4* = 4
enum D3D12_TILED_RESOURCES_TIER : int {
    D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
    D3D12_TILED_RESOURCES_TIER_1 = 1,
    D3D12_TILED_RESOURCES_TIER_2 = 2,
    D3D12_TILED_RESOURCES_TIER_3 = 3,
    D3D12_TILED_RESOURCES_TIER_4 = 4,
}
#define global D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED 0x0
#define global D3D12_TILED_RESOURCES_TIER_1             0x1
#define global D3D12_TILED_RESOURCES_TIER_2             0x2
#define global D3D12_TILED_RESOURCES_TIER_3             0x3
#define global D3D12_TILED_RESOURCES_TIER_4             0x4