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ホームGraphics.Direct3D12 › D3D12_RESOURCE_FLAGS

D3D12_RESOURCE_FLAGS

列挙型フラグ
基底型i4

メンバー 11

名前10進16進
D3D12_RESOURCE_FLAG_NONE00x0
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET10x1
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL20x2
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS40x4
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE80x8
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER160x10
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS320x20
D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY640x40
D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY1280x80
D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE2560x100
D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT10240x400

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_RESOURCE_FLAGS : int {
    D3D12_RESOURCE_FLAG_NONE = 0,
    D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 1,
    D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 2,
    D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 4,
    D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 8,
    D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 16,
    D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 32,
    D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 64,
    D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 128,
    D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 256,
    D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 1024
} D3D12_RESOURCE_FLAGS;
[Flags]
public enum D3D12_RESOURCE_FLAGS : int
{
    D3D12_RESOURCE_FLAG_NONE = 0,
    D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 1,
    D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 2,
    D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 4,
    D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 8,
    D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 16,
    D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 32,
    D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 64,
    D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 128,
    D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 256,
    D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 1024,
}
<Flags>
Public Enum D3D12_RESOURCE_FLAGS As Integer
    D3D12_RESOURCE_FLAG_NONE = 0
    D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 1
    D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 2
    D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 4
    D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 8
    D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 16
    D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 32
    D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 64
    D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 128
    D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 256
    D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 1024
End Enum
import enum

class D3D12_RESOURCE_FLAGS(enum.IntFlag):
    D3D12_RESOURCE_FLAG_NONE = 0
    D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 1
    D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 2
    D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 4
    D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 8
    D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 16
    D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 32
    D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 64
    D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 128
    D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 256
    D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 1024
// D3D12_RESOURCE_FLAGS (flags)
pub const D3D12_RESOURCE_FLAG_NONE: i32 = 0;
pub const D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET: i32 = 1;
pub const D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL: i32 = 2;
pub const D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS: i32 = 4;
pub const D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE: i32 = 8;
pub const D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER: i32 = 16;
pub const D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS: i32 = 32;
pub const D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY: i32 = 64;
pub const D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY: i32 = 128;
pub const D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 256;
pub const D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT: i32 = 1024;
// D3D12_RESOURCE_FLAGS
const (
	D3D12_RESOURCE_FLAG_NONE int32 = 0
	D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET int32 = 1
	D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL int32 = 2
	D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS int32 = 4
	D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE int32 = 8
	D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER int32 = 16
	D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS int32 = 32
	D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY int32 = 64
	D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY int32 = 128
	D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE int32 = 256
	D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT int32 = 1024
)
const
  D3D12_RESOURCE_FLAG_NONE = 0;
  D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 1;
  D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 2;
  D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 4;
  D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 8;
  D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 16;
  D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 32;
  D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 64;
  D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 128;
  D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 256;
  D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 1024;
// D3D12_RESOURCE_FLAGS
pub const D3D12_RESOURCE_FLAG_NONE: i32 = 0;
pub const D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET: i32 = 1;
pub const D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL: i32 = 2;
pub const D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS: i32 = 4;
pub const D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE: i32 = 8;
pub const D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER: i32 = 16;
pub const D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS: i32 = 32;
pub const D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY: i32 = 64;
pub const D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY: i32 = 128;
pub const D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 256;
pub const D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT: i32 = 1024;
const
  D3D12_RESOURCE_FLAG_NONE* = 0
  D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET* = 1
  D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL* = 2
  D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS* = 4
  D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE* = 8
  D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER* = 16
  D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS* = 32
  D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY* = 64
  D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY* = 128
  D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE* = 256
  D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT* = 1024
enum D3D12_RESOURCE_FLAGS : int {
    D3D12_RESOURCE_FLAG_NONE = 0,
    D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 1,
    D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 2,
    D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 4,
    D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 8,
    D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 16,
    D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 32,
    D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 64,
    D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 128,
    D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 256,
    D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 1024,
}
#define global D3D12_RESOURCE_FLAG_NONE                              0x0
#define global D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET               0x1
#define global D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL               0x2
#define global D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS            0x4
#define global D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE              0x8
#define global D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER               0x10
#define global D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS         0x20
#define global D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY       0x40
#define global D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY       0x80
#define global D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE 0x100
#define global D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT               0x400
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。