ホーム › Graphics.Direct3D12 › D3D12_RESOURCE_FLAGS
D3D12_RESOURCE_FLAGS
列挙型フラグメンバー 11
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_RESOURCE_FLAG_NONE | 0 | 0x0 |
| D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | 1 | 0x1 |
| D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL | 2 | 0x2 |
| D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS | 4 | 0x4 |
| D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE | 8 | 0x8 |
| D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER | 16 | 0x10 |
| D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS | 32 | 0x20 |
| D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY | 64 | 0x40 |
| D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY | 128 | 0x80 |
| D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE | 256 | 0x100 |
| D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT | 1024 | 0x400 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_RESOURCE_FLAGS : int {
D3D12_RESOURCE_FLAG_NONE = 0,
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 1,
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 2,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 4,
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 8,
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 16,
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 32,
D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 64,
D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 128,
D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 256,
D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 1024
} D3D12_RESOURCE_FLAGS;[Flags]
public enum D3D12_RESOURCE_FLAGS : int
{
D3D12_RESOURCE_FLAG_NONE = 0,
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 1,
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 2,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 4,
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 8,
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 16,
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 32,
D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 64,
D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 128,
D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 256,
D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 1024,
}<Flags>
Public Enum D3D12_RESOURCE_FLAGS As Integer
D3D12_RESOURCE_FLAG_NONE = 0
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 1
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 2
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 4
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 8
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 16
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 32
D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 64
D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 128
D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 256
D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 1024
End Enumimport enum
class D3D12_RESOURCE_FLAGS(enum.IntFlag):
D3D12_RESOURCE_FLAG_NONE = 0
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 1
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 2
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 4
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 8
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 16
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 32
D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 64
D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 128
D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 256
D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 1024// D3D12_RESOURCE_FLAGS (flags)
pub const D3D12_RESOURCE_FLAG_NONE: i32 = 0;
pub const D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET: i32 = 1;
pub const D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL: i32 = 2;
pub const D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS: i32 = 4;
pub const D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE: i32 = 8;
pub const D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER: i32 = 16;
pub const D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS: i32 = 32;
pub const D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY: i32 = 64;
pub const D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY: i32 = 128;
pub const D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 256;
pub const D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT: i32 = 1024;// D3D12_RESOURCE_FLAGS
const (
D3D12_RESOURCE_FLAG_NONE int32 = 0
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET int32 = 1
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL int32 = 2
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS int32 = 4
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE int32 = 8
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER int32 = 16
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS int32 = 32
D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY int32 = 64
D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY int32 = 128
D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE int32 = 256
D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT int32 = 1024
)const
D3D12_RESOURCE_FLAG_NONE = 0;
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 1;
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 2;
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 4;
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 8;
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 16;
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 32;
D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 64;
D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 128;
D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 256;
D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 1024;// D3D12_RESOURCE_FLAGS
pub const D3D12_RESOURCE_FLAG_NONE: i32 = 0;
pub const D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET: i32 = 1;
pub const D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL: i32 = 2;
pub const D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS: i32 = 4;
pub const D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE: i32 = 8;
pub const D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER: i32 = 16;
pub const D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS: i32 = 32;
pub const D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY: i32 = 64;
pub const D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY: i32 = 128;
pub const D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 256;
pub const D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT: i32 = 1024;const
D3D12_RESOURCE_FLAG_NONE* = 0
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET* = 1
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL* = 2
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS* = 4
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE* = 8
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER* = 16
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS* = 32
D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY* = 64
D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY* = 128
D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE* = 256
D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT* = 1024enum D3D12_RESOURCE_FLAGS : int {
D3D12_RESOURCE_FLAG_NONE = 0,
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 1,
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 2,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 4,
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 8,
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 16,
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 32,
D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = 64,
D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = 128,
D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = 256,
D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT = 1024,
}#define global D3D12_RESOURCE_FLAG_NONE 0x0
#define global D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET 0x1
#define global D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL 0x2
#define global D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS 0x4
#define global D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE 0x8
#define global D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER 0x10
#define global D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS 0x20
#define global D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY 0x40
#define global D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY 0x80
#define global D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE 0x100
#define global D3D12_RESOURCE_FLAG_USE_TIGHT_ALIGNMENT 0x400
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。