ホーム › Graphics.Direct3D12 › D3D12_RESOURCE_STATES
D3D12_RESOURCE_STATES
列挙型フラグメンバー 32
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_RESOURCE_STATE_COMMON | 0 | 0x0 |
| D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER | 1 | 0x1 |
| D3D12_RESOURCE_STATE_INDEX_BUFFER | 2 | 0x2 |
| D3D12_RESOURCE_STATE_RENDER_TARGET | 4 | 0x4 |
| D3D12_RESOURCE_STATE_UNORDERED_ACCESS | 8 | 0x8 |
| D3D12_RESOURCE_STATE_DEPTH_WRITE | 16 | 0x10 |
| D3D12_RESOURCE_STATE_DEPTH_READ | 32 | 0x20 |
| D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | 64 | 0x40 |
| D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | 128 | 0x80 |
| D3D12_RESOURCE_STATE_STREAM_OUT | 256 | 0x100 |
| D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT | 512 | 0x200 |
| D3D12_RESOURCE_STATE_COPY_DEST | 1024 | 0x400 |
| D3D12_RESOURCE_STATE_COPY_SOURCE | 2048 | 0x800 |
| D3D12_RESOURCE_STATE_RESOLVE_DEST | 4096 | 0x1000 |
| D3D12_RESOURCE_STATE_RESOLVE_SOURCE | 8192 | 0x2000 |
| D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE | 4194304 | 0x400000 |
| D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE | 16777216 | 0x1000000 |
| D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 | 32768 | 0x8000 |
| D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 | 16384 | 0x4000 |
| D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 | 1048576 | 0x100000 |
| D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 | 1073741824 | 0x40000000 |
| D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 | -2147483648 | 0x80000000 |
| D3D12_RESOURCE_STATE_GENERIC_READ | 2755 | 0xAC3 |
| D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE | 192 | 0xC0 |
| D3D12_RESOURCE_STATE_PRESENT | 0 | 0x0 |
| D3D12_RESOURCE_STATE_PREDICATION | 512 | 0x200 |
| D3D12_RESOURCE_STATE_VIDEO_DECODE_READ | 65536 | 0x10000 |
| D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE | 131072 | 0x20000 |
| D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ | 262144 | 0x40000 |
| D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE | 524288 | 0x80000 |
| D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ | 2097152 | 0x200000 |
| D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE | 8388608 | 0x800000 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_RESOURCE_STATES : int {
D3D12_RESOURCE_STATE_COMMON = 0,
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1,
D3D12_RESOURCE_STATE_INDEX_BUFFER = 2,
D3D12_RESOURCE_STATE_RENDER_TARGET = 4,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8,
D3D12_RESOURCE_STATE_DEPTH_WRITE = 16,
D3D12_RESOURCE_STATE_DEPTH_READ = 32,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128,
D3D12_RESOURCE_STATE_STREAM_OUT = 256,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 512,
D3D12_RESOURCE_STATE_COPY_DEST = 1024,
D3D12_RESOURCE_STATE_COPY_SOURCE = 2048,
D3D12_RESOURCE_STATE_RESOLVE_DEST = 4096,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 8192,
D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 4194304,
D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 16777216,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 32768,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 16384,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 1048576,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 1073741824,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = -2147483648,
D3D12_RESOURCE_STATE_GENERIC_READ = 2755,
D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 192,
D3D12_RESOURCE_STATE_PRESENT = 0,
D3D12_RESOURCE_STATE_PREDICATION = 512,
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 65536,
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 131072,
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 262144,
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 524288,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608
} D3D12_RESOURCE_STATES;[Flags]
public enum D3D12_RESOURCE_STATES : int
{
D3D12_RESOURCE_STATE_COMMON = 0,
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1,
D3D12_RESOURCE_STATE_INDEX_BUFFER = 2,
D3D12_RESOURCE_STATE_RENDER_TARGET = 4,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8,
D3D12_RESOURCE_STATE_DEPTH_WRITE = 16,
D3D12_RESOURCE_STATE_DEPTH_READ = 32,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128,
D3D12_RESOURCE_STATE_STREAM_OUT = 256,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 512,
D3D12_RESOURCE_STATE_COPY_DEST = 1024,
D3D12_RESOURCE_STATE_COPY_SOURCE = 2048,
D3D12_RESOURCE_STATE_RESOLVE_DEST = 4096,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 8192,
D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 4194304,
D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 16777216,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 32768,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 16384,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 1048576,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 1073741824,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = -2147483648,
D3D12_RESOURCE_STATE_GENERIC_READ = 2755,
D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 192,
D3D12_RESOURCE_STATE_PRESENT = 0,
D3D12_RESOURCE_STATE_PREDICATION = 512,
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 65536,
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 131072,
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 262144,
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 524288,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608,
}<Flags>
Public Enum D3D12_RESOURCE_STATES As Integer
D3D12_RESOURCE_STATE_COMMON = 0
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1
D3D12_RESOURCE_STATE_INDEX_BUFFER = 2
D3D12_RESOURCE_STATE_RENDER_TARGET = 4
D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8
D3D12_RESOURCE_STATE_DEPTH_WRITE = 16
D3D12_RESOURCE_STATE_DEPTH_READ = 32
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128
D3D12_RESOURCE_STATE_STREAM_OUT = 256
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 512
D3D12_RESOURCE_STATE_COPY_DEST = 1024
D3D12_RESOURCE_STATE_COPY_SOURCE = 2048
D3D12_RESOURCE_STATE_RESOLVE_DEST = 4096
D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 8192
D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 4194304
D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 16777216
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 32768
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 16384
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 1048576
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 1073741824
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = -2147483648
D3D12_RESOURCE_STATE_GENERIC_READ = 2755
D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 192
D3D12_RESOURCE_STATE_PRESENT = 0
D3D12_RESOURCE_STATE_PREDICATION = 512
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 65536
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 131072
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 262144
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 524288
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608
End Enumimport enum
class D3D12_RESOURCE_STATES(enum.IntFlag):
D3D12_RESOURCE_STATE_COMMON = 0
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1
D3D12_RESOURCE_STATE_INDEX_BUFFER = 2
D3D12_RESOURCE_STATE_RENDER_TARGET = 4
D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8
D3D12_RESOURCE_STATE_DEPTH_WRITE = 16
D3D12_RESOURCE_STATE_DEPTH_READ = 32
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128
D3D12_RESOURCE_STATE_STREAM_OUT = 256
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 512
D3D12_RESOURCE_STATE_COPY_DEST = 1024
D3D12_RESOURCE_STATE_COPY_SOURCE = 2048
D3D12_RESOURCE_STATE_RESOLVE_DEST = 4096
D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 8192
D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 4194304
D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 16777216
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 32768
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 16384
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 1048576
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 1073741824
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = -2147483648
D3D12_RESOURCE_STATE_GENERIC_READ = 2755
D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 192
D3D12_RESOURCE_STATE_PRESENT = 0
D3D12_RESOURCE_STATE_PREDICATION = 512
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 65536
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 131072
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 262144
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 524288
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608// D3D12_RESOURCE_STATES (flags)
pub const D3D12_RESOURCE_STATE_COMMON: i32 = 0;
pub const D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER: i32 = 1;
pub const D3D12_RESOURCE_STATE_INDEX_BUFFER: i32 = 2;
pub const D3D12_RESOURCE_STATE_RENDER_TARGET: i32 = 4;
pub const D3D12_RESOURCE_STATE_UNORDERED_ACCESS: i32 = 8;
pub const D3D12_RESOURCE_STATE_DEPTH_WRITE: i32 = 16;
pub const D3D12_RESOURCE_STATE_DEPTH_READ: i32 = 32;
pub const D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE: i32 = 64;
pub const D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE: i32 = 128;
pub const D3D12_RESOURCE_STATE_STREAM_OUT: i32 = 256;
pub const D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT: i32 = 512;
pub const D3D12_RESOURCE_STATE_COPY_DEST: i32 = 1024;
pub const D3D12_RESOURCE_STATE_COPY_SOURCE: i32 = 2048;
pub const D3D12_RESOURCE_STATE_RESOLVE_DEST: i32 = 4096;
pub const D3D12_RESOURCE_STATE_RESOLVE_SOURCE: i32 = 8192;
pub const D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 4194304;
pub const D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE: i32 = 16777216;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000: i32 = 32768;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000: i32 = 16384;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000: i32 = 1048576;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000: i32 = 1073741824;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000: i32 = -2147483648;
pub const D3D12_RESOURCE_STATE_GENERIC_READ: i32 = 2755;
pub const D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE: i32 = 192;
pub const D3D12_RESOURCE_STATE_PRESENT: i32 = 0;
pub const D3D12_RESOURCE_STATE_PREDICATION: i32 = 512;
pub const D3D12_RESOURCE_STATE_VIDEO_DECODE_READ: i32 = 65536;
pub const D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE: i32 = 131072;
pub const D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ: i32 = 262144;
pub const D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE: i32 = 524288;
pub const D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ: i32 = 2097152;
pub const D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE: i32 = 8388608;// D3D12_RESOURCE_STATES
const (
D3D12_RESOURCE_STATE_COMMON int32 = 0
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER int32 = 1
D3D12_RESOURCE_STATE_INDEX_BUFFER int32 = 2
D3D12_RESOURCE_STATE_RENDER_TARGET int32 = 4
D3D12_RESOURCE_STATE_UNORDERED_ACCESS int32 = 8
D3D12_RESOURCE_STATE_DEPTH_WRITE int32 = 16
D3D12_RESOURCE_STATE_DEPTH_READ int32 = 32
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE int32 = 64
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE int32 = 128
D3D12_RESOURCE_STATE_STREAM_OUT int32 = 256
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT int32 = 512
D3D12_RESOURCE_STATE_COPY_DEST int32 = 1024
D3D12_RESOURCE_STATE_COPY_SOURCE int32 = 2048
D3D12_RESOURCE_STATE_RESOLVE_DEST int32 = 4096
D3D12_RESOURCE_STATE_RESOLVE_SOURCE int32 = 8192
D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE int32 = 4194304
D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE int32 = 16777216
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 int32 = 32768
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 int32 = 16384
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 int32 = 1048576
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 int32 = 1073741824
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 int32 = -2147483648
D3D12_RESOURCE_STATE_GENERIC_READ int32 = 2755
D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE int32 = 192
D3D12_RESOURCE_STATE_PRESENT int32 = 0
D3D12_RESOURCE_STATE_PREDICATION int32 = 512
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ int32 = 65536
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE int32 = 131072
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ int32 = 262144
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE int32 = 524288
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ int32 = 2097152
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE int32 = 8388608
)const
D3D12_RESOURCE_STATE_COMMON = 0;
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1;
D3D12_RESOURCE_STATE_INDEX_BUFFER = 2;
D3D12_RESOURCE_STATE_RENDER_TARGET = 4;
D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8;
D3D12_RESOURCE_STATE_DEPTH_WRITE = 16;
D3D12_RESOURCE_STATE_DEPTH_READ = 32;
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64;
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128;
D3D12_RESOURCE_STATE_STREAM_OUT = 256;
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 512;
D3D12_RESOURCE_STATE_COPY_DEST = 1024;
D3D12_RESOURCE_STATE_COPY_SOURCE = 2048;
D3D12_RESOURCE_STATE_RESOLVE_DEST = 4096;
D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 8192;
D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 4194304;
D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 16777216;
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 32768;
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 16384;
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 1048576;
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 1073741824;
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = -2147483648;
D3D12_RESOURCE_STATE_GENERIC_READ = 2755;
D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 192;
D3D12_RESOURCE_STATE_PRESENT = 0;
D3D12_RESOURCE_STATE_PREDICATION = 512;
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 65536;
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 131072;
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 262144;
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 524288;
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152;
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608;// D3D12_RESOURCE_STATES
pub const D3D12_RESOURCE_STATE_COMMON: i32 = 0;
pub const D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER: i32 = 1;
pub const D3D12_RESOURCE_STATE_INDEX_BUFFER: i32 = 2;
pub const D3D12_RESOURCE_STATE_RENDER_TARGET: i32 = 4;
pub const D3D12_RESOURCE_STATE_UNORDERED_ACCESS: i32 = 8;
pub const D3D12_RESOURCE_STATE_DEPTH_WRITE: i32 = 16;
pub const D3D12_RESOURCE_STATE_DEPTH_READ: i32 = 32;
pub const D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE: i32 = 64;
pub const D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE: i32 = 128;
pub const D3D12_RESOURCE_STATE_STREAM_OUT: i32 = 256;
pub const D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT: i32 = 512;
pub const D3D12_RESOURCE_STATE_COPY_DEST: i32 = 1024;
pub const D3D12_RESOURCE_STATE_COPY_SOURCE: i32 = 2048;
pub const D3D12_RESOURCE_STATE_RESOLVE_DEST: i32 = 4096;
pub const D3D12_RESOURCE_STATE_RESOLVE_SOURCE: i32 = 8192;
pub const D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 4194304;
pub const D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE: i32 = 16777216;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000: i32 = 32768;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000: i32 = 16384;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000: i32 = 1048576;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000: i32 = 1073741824;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000: i32 = -2147483648;
pub const D3D12_RESOURCE_STATE_GENERIC_READ: i32 = 2755;
pub const D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE: i32 = 192;
pub const D3D12_RESOURCE_STATE_PRESENT: i32 = 0;
pub const D3D12_RESOURCE_STATE_PREDICATION: i32 = 512;
pub const D3D12_RESOURCE_STATE_VIDEO_DECODE_READ: i32 = 65536;
pub const D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE: i32 = 131072;
pub const D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ: i32 = 262144;
pub const D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE: i32 = 524288;
pub const D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ: i32 = 2097152;
pub const D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE: i32 = 8388608;const
D3D12_RESOURCE_STATE_COMMON* = 0
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER* = 1
D3D12_RESOURCE_STATE_INDEX_BUFFER* = 2
D3D12_RESOURCE_STATE_RENDER_TARGET* = 4
D3D12_RESOURCE_STATE_UNORDERED_ACCESS* = 8
D3D12_RESOURCE_STATE_DEPTH_WRITE* = 16
D3D12_RESOURCE_STATE_DEPTH_READ* = 32
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE* = 64
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE* = 128
D3D12_RESOURCE_STATE_STREAM_OUT* = 256
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT* = 512
D3D12_RESOURCE_STATE_COPY_DEST* = 1024
D3D12_RESOURCE_STATE_COPY_SOURCE* = 2048
D3D12_RESOURCE_STATE_RESOLVE_DEST* = 4096
D3D12_RESOURCE_STATE_RESOLVE_SOURCE* = 8192
D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE* = 4194304
D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE* = 16777216
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000* = 32768
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000* = 16384
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000* = 1048576
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000* = 1073741824
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000* = -2147483648
D3D12_RESOURCE_STATE_GENERIC_READ* = 2755
D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE* = 192
D3D12_RESOURCE_STATE_PRESENT* = 0
D3D12_RESOURCE_STATE_PREDICATION* = 512
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ* = 65536
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE* = 131072
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ* = 262144
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE* = 524288
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ* = 2097152
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE* = 8388608enum D3D12_RESOURCE_STATES : int {
D3D12_RESOURCE_STATE_COMMON = 0,
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1,
D3D12_RESOURCE_STATE_INDEX_BUFFER = 2,
D3D12_RESOURCE_STATE_RENDER_TARGET = 4,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8,
D3D12_RESOURCE_STATE_DEPTH_WRITE = 16,
D3D12_RESOURCE_STATE_DEPTH_READ = 32,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128,
D3D12_RESOURCE_STATE_STREAM_OUT = 256,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 512,
D3D12_RESOURCE_STATE_COPY_DEST = 1024,
D3D12_RESOURCE_STATE_COPY_SOURCE = 2048,
D3D12_RESOURCE_STATE_RESOLVE_DEST = 4096,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 8192,
D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 4194304,
D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 16777216,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 32768,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 16384,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 1048576,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 1073741824,
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = -2147483648,
D3D12_RESOURCE_STATE_GENERIC_READ = 2755,
D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 192,
D3D12_RESOURCE_STATE_PRESENT = 0,
D3D12_RESOURCE_STATE_PREDICATION = 512,
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 65536,
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 131072,
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 262144,
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 524288,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608,
}#define global D3D12_RESOURCE_STATE_COMMON 0x0
#define global D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER 0x1
#define global D3D12_RESOURCE_STATE_INDEX_BUFFER 0x2
#define global D3D12_RESOURCE_STATE_RENDER_TARGET 0x4
#define global D3D12_RESOURCE_STATE_UNORDERED_ACCESS 0x8
#define global D3D12_RESOURCE_STATE_DEPTH_WRITE 0x10
#define global D3D12_RESOURCE_STATE_DEPTH_READ 0x20
#define global D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE 0x40
#define global D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE 0x80
#define global D3D12_RESOURCE_STATE_STREAM_OUT 0x100
#define global D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT 0x200
#define global D3D12_RESOURCE_STATE_COPY_DEST 0x400
#define global D3D12_RESOURCE_STATE_COPY_SOURCE 0x800
#define global D3D12_RESOURCE_STATE_RESOLVE_DEST 0x1000
#define global D3D12_RESOURCE_STATE_RESOLVE_SOURCE 0x2000
#define global D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE 0x400000
#define global D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE 0x1000000
#define global D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 0x8000
#define global D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 0x4000
#define global D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 0x100000
#define global D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 0x40000000
#define global D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 0x80000000
#define global D3D12_RESOURCE_STATE_GENERIC_READ 0xAC3
#define global D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE 0xC0
#define global D3D12_RESOURCE_STATE_PRESENT 0x0
#define global D3D12_RESOURCE_STATE_PREDICATION 0x200
#define global D3D12_RESOURCE_STATE_VIDEO_DECODE_READ 0x10000
#define global D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE 0x20000
#define global D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ 0x40000
#define global D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE 0x80000
#define global D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ 0x200000
#define global D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE 0x800000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。