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ホームGraphics.Direct3D12 › D3D12_RESOURCE_STATES

D3D12_RESOURCE_STATES

列挙型フラグ
基底型i4

メンバー 32

名前10進16進
D3D12_RESOURCE_STATE_COMMON00x0
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER10x1
D3D12_RESOURCE_STATE_INDEX_BUFFER20x2
D3D12_RESOURCE_STATE_RENDER_TARGET40x4
D3D12_RESOURCE_STATE_UNORDERED_ACCESS80x8
D3D12_RESOURCE_STATE_DEPTH_WRITE160x10
D3D12_RESOURCE_STATE_DEPTH_READ320x20
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE640x40
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE1280x80
D3D12_RESOURCE_STATE_STREAM_OUT2560x100
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT5120x200
D3D12_RESOURCE_STATE_COPY_DEST10240x400
D3D12_RESOURCE_STATE_COPY_SOURCE20480x800
D3D12_RESOURCE_STATE_RESOLVE_DEST40960x1000
D3D12_RESOURCE_STATE_RESOLVE_SOURCE81920x2000
D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE41943040x400000
D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE167772160x1000000
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000327680x8000
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000163840x4000
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_10000010485760x100000
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000000010737418240x40000000
D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000-21474836480x80000000
D3D12_RESOURCE_STATE_GENERIC_READ27550xAC3
D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE1920xC0
D3D12_RESOURCE_STATE_PRESENT00x0
D3D12_RESOURCE_STATE_PREDICATION5120x200
D3D12_RESOURCE_STATE_VIDEO_DECODE_READ655360x10000
D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE1310720x20000
D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ2621440x40000
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE5242880x80000
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ20971520x200000
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE83886080x800000

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_RESOURCE_STATES : int {
    D3D12_RESOURCE_STATE_COMMON = 0,
    D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1,
    D3D12_RESOURCE_STATE_INDEX_BUFFER = 2,
    D3D12_RESOURCE_STATE_RENDER_TARGET = 4,
    D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8,
    D3D12_RESOURCE_STATE_DEPTH_WRITE = 16,
    D3D12_RESOURCE_STATE_DEPTH_READ = 32,
    D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64,
    D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128,
    D3D12_RESOURCE_STATE_STREAM_OUT = 256,
    D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 512,
    D3D12_RESOURCE_STATE_COPY_DEST = 1024,
    D3D12_RESOURCE_STATE_COPY_SOURCE = 2048,
    D3D12_RESOURCE_STATE_RESOLVE_DEST = 4096,
    D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 8192,
    D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 4194304,
    D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 16777216,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 32768,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 16384,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 1048576,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 1073741824,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = -2147483648,
    D3D12_RESOURCE_STATE_GENERIC_READ = 2755,
    D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 192,
    D3D12_RESOURCE_STATE_PRESENT = 0,
    D3D12_RESOURCE_STATE_PREDICATION = 512,
    D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 65536,
    D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 131072,
    D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 262144,
    D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 524288,
    D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152,
    D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608
} D3D12_RESOURCE_STATES;
[Flags]
public enum D3D12_RESOURCE_STATES : int
{
    D3D12_RESOURCE_STATE_COMMON = 0,
    D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1,
    D3D12_RESOURCE_STATE_INDEX_BUFFER = 2,
    D3D12_RESOURCE_STATE_RENDER_TARGET = 4,
    D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8,
    D3D12_RESOURCE_STATE_DEPTH_WRITE = 16,
    D3D12_RESOURCE_STATE_DEPTH_READ = 32,
    D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64,
    D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128,
    D3D12_RESOURCE_STATE_STREAM_OUT = 256,
    D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 512,
    D3D12_RESOURCE_STATE_COPY_DEST = 1024,
    D3D12_RESOURCE_STATE_COPY_SOURCE = 2048,
    D3D12_RESOURCE_STATE_RESOLVE_DEST = 4096,
    D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 8192,
    D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 4194304,
    D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 16777216,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 32768,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 16384,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 1048576,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 1073741824,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = -2147483648,
    D3D12_RESOURCE_STATE_GENERIC_READ = 2755,
    D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 192,
    D3D12_RESOURCE_STATE_PRESENT = 0,
    D3D12_RESOURCE_STATE_PREDICATION = 512,
    D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 65536,
    D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 131072,
    D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 262144,
    D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 524288,
    D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152,
    D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608,
}
<Flags>
Public Enum D3D12_RESOURCE_STATES As Integer
    D3D12_RESOURCE_STATE_COMMON = 0
    D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1
    D3D12_RESOURCE_STATE_INDEX_BUFFER = 2
    D3D12_RESOURCE_STATE_RENDER_TARGET = 4
    D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8
    D3D12_RESOURCE_STATE_DEPTH_WRITE = 16
    D3D12_RESOURCE_STATE_DEPTH_READ = 32
    D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64
    D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128
    D3D12_RESOURCE_STATE_STREAM_OUT = 256
    D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 512
    D3D12_RESOURCE_STATE_COPY_DEST = 1024
    D3D12_RESOURCE_STATE_COPY_SOURCE = 2048
    D3D12_RESOURCE_STATE_RESOLVE_DEST = 4096
    D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 8192
    D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 4194304
    D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 16777216
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 32768
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 16384
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 1048576
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 1073741824
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = -2147483648
    D3D12_RESOURCE_STATE_GENERIC_READ = 2755
    D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 192
    D3D12_RESOURCE_STATE_PRESENT = 0
    D3D12_RESOURCE_STATE_PREDICATION = 512
    D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 65536
    D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 131072
    D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 262144
    D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 524288
    D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152
    D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608
End Enum
import enum

class D3D12_RESOURCE_STATES(enum.IntFlag):
    D3D12_RESOURCE_STATE_COMMON = 0
    D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1
    D3D12_RESOURCE_STATE_INDEX_BUFFER = 2
    D3D12_RESOURCE_STATE_RENDER_TARGET = 4
    D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8
    D3D12_RESOURCE_STATE_DEPTH_WRITE = 16
    D3D12_RESOURCE_STATE_DEPTH_READ = 32
    D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64
    D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128
    D3D12_RESOURCE_STATE_STREAM_OUT = 256
    D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 512
    D3D12_RESOURCE_STATE_COPY_DEST = 1024
    D3D12_RESOURCE_STATE_COPY_SOURCE = 2048
    D3D12_RESOURCE_STATE_RESOLVE_DEST = 4096
    D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 8192
    D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 4194304
    D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 16777216
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 32768
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 16384
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 1048576
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 1073741824
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = -2147483648
    D3D12_RESOURCE_STATE_GENERIC_READ = 2755
    D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 192
    D3D12_RESOURCE_STATE_PRESENT = 0
    D3D12_RESOURCE_STATE_PREDICATION = 512
    D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 65536
    D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 131072
    D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 262144
    D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 524288
    D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152
    D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608
// D3D12_RESOURCE_STATES (flags)
pub const D3D12_RESOURCE_STATE_COMMON: i32 = 0;
pub const D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER: i32 = 1;
pub const D3D12_RESOURCE_STATE_INDEX_BUFFER: i32 = 2;
pub const D3D12_RESOURCE_STATE_RENDER_TARGET: i32 = 4;
pub const D3D12_RESOURCE_STATE_UNORDERED_ACCESS: i32 = 8;
pub const D3D12_RESOURCE_STATE_DEPTH_WRITE: i32 = 16;
pub const D3D12_RESOURCE_STATE_DEPTH_READ: i32 = 32;
pub const D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE: i32 = 64;
pub const D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE: i32 = 128;
pub const D3D12_RESOURCE_STATE_STREAM_OUT: i32 = 256;
pub const D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT: i32 = 512;
pub const D3D12_RESOURCE_STATE_COPY_DEST: i32 = 1024;
pub const D3D12_RESOURCE_STATE_COPY_SOURCE: i32 = 2048;
pub const D3D12_RESOURCE_STATE_RESOLVE_DEST: i32 = 4096;
pub const D3D12_RESOURCE_STATE_RESOLVE_SOURCE: i32 = 8192;
pub const D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 4194304;
pub const D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE: i32 = 16777216;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000: i32 = 32768;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000: i32 = 16384;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000: i32 = 1048576;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000: i32 = 1073741824;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000: i32 = -2147483648;
pub const D3D12_RESOURCE_STATE_GENERIC_READ: i32 = 2755;
pub const D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE: i32 = 192;
pub const D3D12_RESOURCE_STATE_PRESENT: i32 = 0;
pub const D3D12_RESOURCE_STATE_PREDICATION: i32 = 512;
pub const D3D12_RESOURCE_STATE_VIDEO_DECODE_READ: i32 = 65536;
pub const D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE: i32 = 131072;
pub const D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ: i32 = 262144;
pub const D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE: i32 = 524288;
pub const D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ: i32 = 2097152;
pub const D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE: i32 = 8388608;
// D3D12_RESOURCE_STATES
const (
	D3D12_RESOURCE_STATE_COMMON int32 = 0
	D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER int32 = 1
	D3D12_RESOURCE_STATE_INDEX_BUFFER int32 = 2
	D3D12_RESOURCE_STATE_RENDER_TARGET int32 = 4
	D3D12_RESOURCE_STATE_UNORDERED_ACCESS int32 = 8
	D3D12_RESOURCE_STATE_DEPTH_WRITE int32 = 16
	D3D12_RESOURCE_STATE_DEPTH_READ int32 = 32
	D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE int32 = 64
	D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE int32 = 128
	D3D12_RESOURCE_STATE_STREAM_OUT int32 = 256
	D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT int32 = 512
	D3D12_RESOURCE_STATE_COPY_DEST int32 = 1024
	D3D12_RESOURCE_STATE_COPY_SOURCE int32 = 2048
	D3D12_RESOURCE_STATE_RESOLVE_DEST int32 = 4096
	D3D12_RESOURCE_STATE_RESOLVE_SOURCE int32 = 8192
	D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE int32 = 4194304
	D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE int32 = 16777216
	D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 int32 = 32768
	D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 int32 = 16384
	D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 int32 = 1048576
	D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 int32 = 1073741824
	D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 int32 = -2147483648
	D3D12_RESOURCE_STATE_GENERIC_READ int32 = 2755
	D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE int32 = 192
	D3D12_RESOURCE_STATE_PRESENT int32 = 0
	D3D12_RESOURCE_STATE_PREDICATION int32 = 512
	D3D12_RESOURCE_STATE_VIDEO_DECODE_READ int32 = 65536
	D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE int32 = 131072
	D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ int32 = 262144
	D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE int32 = 524288
	D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ int32 = 2097152
	D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE int32 = 8388608
)
const
  D3D12_RESOURCE_STATE_COMMON = 0;
  D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1;
  D3D12_RESOURCE_STATE_INDEX_BUFFER = 2;
  D3D12_RESOURCE_STATE_RENDER_TARGET = 4;
  D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8;
  D3D12_RESOURCE_STATE_DEPTH_WRITE = 16;
  D3D12_RESOURCE_STATE_DEPTH_READ = 32;
  D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64;
  D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128;
  D3D12_RESOURCE_STATE_STREAM_OUT = 256;
  D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 512;
  D3D12_RESOURCE_STATE_COPY_DEST = 1024;
  D3D12_RESOURCE_STATE_COPY_SOURCE = 2048;
  D3D12_RESOURCE_STATE_RESOLVE_DEST = 4096;
  D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 8192;
  D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 4194304;
  D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 16777216;
  D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 32768;
  D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 16384;
  D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 1048576;
  D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 1073741824;
  D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = -2147483648;
  D3D12_RESOURCE_STATE_GENERIC_READ = 2755;
  D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 192;
  D3D12_RESOURCE_STATE_PRESENT = 0;
  D3D12_RESOURCE_STATE_PREDICATION = 512;
  D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 65536;
  D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 131072;
  D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 262144;
  D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 524288;
  D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152;
  D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608;
// D3D12_RESOURCE_STATES
pub const D3D12_RESOURCE_STATE_COMMON: i32 = 0;
pub const D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER: i32 = 1;
pub const D3D12_RESOURCE_STATE_INDEX_BUFFER: i32 = 2;
pub const D3D12_RESOURCE_STATE_RENDER_TARGET: i32 = 4;
pub const D3D12_RESOURCE_STATE_UNORDERED_ACCESS: i32 = 8;
pub const D3D12_RESOURCE_STATE_DEPTH_WRITE: i32 = 16;
pub const D3D12_RESOURCE_STATE_DEPTH_READ: i32 = 32;
pub const D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE: i32 = 64;
pub const D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE: i32 = 128;
pub const D3D12_RESOURCE_STATE_STREAM_OUT: i32 = 256;
pub const D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT: i32 = 512;
pub const D3D12_RESOURCE_STATE_COPY_DEST: i32 = 1024;
pub const D3D12_RESOURCE_STATE_COPY_SOURCE: i32 = 2048;
pub const D3D12_RESOURCE_STATE_RESOLVE_DEST: i32 = 4096;
pub const D3D12_RESOURCE_STATE_RESOLVE_SOURCE: i32 = 8192;
pub const D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 4194304;
pub const D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE: i32 = 16777216;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000: i32 = 32768;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000: i32 = 16384;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000: i32 = 1048576;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000: i32 = 1073741824;
pub const D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000: i32 = -2147483648;
pub const D3D12_RESOURCE_STATE_GENERIC_READ: i32 = 2755;
pub const D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE: i32 = 192;
pub const D3D12_RESOURCE_STATE_PRESENT: i32 = 0;
pub const D3D12_RESOURCE_STATE_PREDICATION: i32 = 512;
pub const D3D12_RESOURCE_STATE_VIDEO_DECODE_READ: i32 = 65536;
pub const D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE: i32 = 131072;
pub const D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ: i32 = 262144;
pub const D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE: i32 = 524288;
pub const D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ: i32 = 2097152;
pub const D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE: i32 = 8388608;
const
  D3D12_RESOURCE_STATE_COMMON* = 0
  D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER* = 1
  D3D12_RESOURCE_STATE_INDEX_BUFFER* = 2
  D3D12_RESOURCE_STATE_RENDER_TARGET* = 4
  D3D12_RESOURCE_STATE_UNORDERED_ACCESS* = 8
  D3D12_RESOURCE_STATE_DEPTH_WRITE* = 16
  D3D12_RESOURCE_STATE_DEPTH_READ* = 32
  D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE* = 64
  D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE* = 128
  D3D12_RESOURCE_STATE_STREAM_OUT* = 256
  D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT* = 512
  D3D12_RESOURCE_STATE_COPY_DEST* = 1024
  D3D12_RESOURCE_STATE_COPY_SOURCE* = 2048
  D3D12_RESOURCE_STATE_RESOLVE_DEST* = 4096
  D3D12_RESOURCE_STATE_RESOLVE_SOURCE* = 8192
  D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE* = 4194304
  D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE* = 16777216
  D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000* = 32768
  D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000* = 16384
  D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000* = 1048576
  D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000* = 1073741824
  D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000* = -2147483648
  D3D12_RESOURCE_STATE_GENERIC_READ* = 2755
  D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE* = 192
  D3D12_RESOURCE_STATE_PRESENT* = 0
  D3D12_RESOURCE_STATE_PREDICATION* = 512
  D3D12_RESOURCE_STATE_VIDEO_DECODE_READ* = 65536
  D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE* = 131072
  D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ* = 262144
  D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE* = 524288
  D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ* = 2097152
  D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE* = 8388608
enum D3D12_RESOURCE_STATES : int {
    D3D12_RESOURCE_STATE_COMMON = 0,
    D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 1,
    D3D12_RESOURCE_STATE_INDEX_BUFFER = 2,
    D3D12_RESOURCE_STATE_RENDER_TARGET = 4,
    D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 8,
    D3D12_RESOURCE_STATE_DEPTH_WRITE = 16,
    D3D12_RESOURCE_STATE_DEPTH_READ = 32,
    D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 64,
    D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 128,
    D3D12_RESOURCE_STATE_STREAM_OUT = 256,
    D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 512,
    D3D12_RESOURCE_STATE_COPY_DEST = 1024,
    D3D12_RESOURCE_STATE_COPY_SOURCE = 2048,
    D3D12_RESOURCE_STATE_RESOLVE_DEST = 4096,
    D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 8192,
    D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE = 4194304,
    D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE = 16777216,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000 = 32768,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000 = 16384,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000 = 1048576,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000 = 1073741824,
    D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000 = -2147483648,
    D3D12_RESOURCE_STATE_GENERIC_READ = 2755,
    D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE = 192,
    D3D12_RESOURCE_STATE_PRESENT = 0,
    D3D12_RESOURCE_STATE_PREDICATION = 512,
    D3D12_RESOURCE_STATE_VIDEO_DECODE_READ = 65536,
    D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE = 131072,
    D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ = 262144,
    D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE = 524288,
    D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ = 2097152,
    D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE = 8388608,
}
#define global D3D12_RESOURCE_STATE_COMMON                            0x0
#define global D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER        0x1
#define global D3D12_RESOURCE_STATE_INDEX_BUFFER                      0x2
#define global D3D12_RESOURCE_STATE_RENDER_TARGET                     0x4
#define global D3D12_RESOURCE_STATE_UNORDERED_ACCESS                  0x8
#define global D3D12_RESOURCE_STATE_DEPTH_WRITE                       0x10
#define global D3D12_RESOURCE_STATE_DEPTH_READ                        0x20
#define global D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE         0x40
#define global D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE             0x80
#define global D3D12_RESOURCE_STATE_STREAM_OUT                        0x100
#define global D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT                 0x200
#define global D3D12_RESOURCE_STATE_COPY_DEST                         0x400
#define global D3D12_RESOURCE_STATE_COPY_SOURCE                       0x800
#define global D3D12_RESOURCE_STATE_RESOLVE_DEST                      0x1000
#define global D3D12_RESOURCE_STATE_RESOLVE_SOURCE                    0x2000
#define global D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE 0x400000
#define global D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE               0x1000000
#define global D3D12_RESOURCE_STATE_RESERVED_INTERNAL_8000            0x8000
#define global D3D12_RESOURCE_STATE_RESERVED_INTERNAL_4000            0x4000
#define global D3D12_RESOURCE_STATE_RESERVED_INTERNAL_100000          0x100000
#define global D3D12_RESOURCE_STATE_RESERVED_INTERNAL_40000000        0x40000000
#define global D3D12_RESOURCE_STATE_RESERVED_INTERNAL_80000000        0x80000000
#define global D3D12_RESOURCE_STATE_GENERIC_READ                      0xAC3
#define global D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE               0xC0
#define global D3D12_RESOURCE_STATE_PRESENT                           0x0
#define global D3D12_RESOURCE_STATE_PREDICATION                       0x200
#define global D3D12_RESOURCE_STATE_VIDEO_DECODE_READ                 0x10000
#define global D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE                0x20000
#define global D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ                0x40000
#define global D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE               0x80000
#define global D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ                 0x200000
#define global D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE                0x800000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。