ホーム › Graphics.Direct3D12 › D3D12_HEAP_TYPE
D3D12_HEAP_TYPE
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_HEAP_TYPE_DEFAULT | 1 | 0x1 |
| D3D12_HEAP_TYPE_UPLOAD | 2 | 0x2 |
| D3D12_HEAP_TYPE_READBACK | 3 | 0x3 |
| D3D12_HEAP_TYPE_CUSTOM | 4 | 0x4 |
| D3D12_HEAP_TYPE_GPU_UPLOAD | 5 | 0x5 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_HEAP_TYPE : int {
D3D12_HEAP_TYPE_DEFAULT = 1,
D3D12_HEAP_TYPE_UPLOAD = 2,
D3D12_HEAP_TYPE_READBACK = 3,
D3D12_HEAP_TYPE_CUSTOM = 4,
D3D12_HEAP_TYPE_GPU_UPLOAD = 5
} D3D12_HEAP_TYPE;public enum D3D12_HEAP_TYPE : int
{
D3D12_HEAP_TYPE_DEFAULT = 1,
D3D12_HEAP_TYPE_UPLOAD = 2,
D3D12_HEAP_TYPE_READBACK = 3,
D3D12_HEAP_TYPE_CUSTOM = 4,
D3D12_HEAP_TYPE_GPU_UPLOAD = 5,
}Public Enum D3D12_HEAP_TYPE As Integer
D3D12_HEAP_TYPE_DEFAULT = 1
D3D12_HEAP_TYPE_UPLOAD = 2
D3D12_HEAP_TYPE_READBACK = 3
D3D12_HEAP_TYPE_CUSTOM = 4
D3D12_HEAP_TYPE_GPU_UPLOAD = 5
End Enumimport enum
class D3D12_HEAP_TYPE(enum.IntEnum):
D3D12_HEAP_TYPE_DEFAULT = 1
D3D12_HEAP_TYPE_UPLOAD = 2
D3D12_HEAP_TYPE_READBACK = 3
D3D12_HEAP_TYPE_CUSTOM = 4
D3D12_HEAP_TYPE_GPU_UPLOAD = 5// D3D12_HEAP_TYPE
pub const D3D12_HEAP_TYPE_DEFAULT: i32 = 1;
pub const D3D12_HEAP_TYPE_UPLOAD: i32 = 2;
pub const D3D12_HEAP_TYPE_READBACK: i32 = 3;
pub const D3D12_HEAP_TYPE_CUSTOM: i32 = 4;
pub const D3D12_HEAP_TYPE_GPU_UPLOAD: i32 = 5;// D3D12_HEAP_TYPE
const (
D3D12_HEAP_TYPE_DEFAULT int32 = 1
D3D12_HEAP_TYPE_UPLOAD int32 = 2
D3D12_HEAP_TYPE_READBACK int32 = 3
D3D12_HEAP_TYPE_CUSTOM int32 = 4
D3D12_HEAP_TYPE_GPU_UPLOAD int32 = 5
)const
D3D12_HEAP_TYPE_DEFAULT = 1;
D3D12_HEAP_TYPE_UPLOAD = 2;
D3D12_HEAP_TYPE_READBACK = 3;
D3D12_HEAP_TYPE_CUSTOM = 4;
D3D12_HEAP_TYPE_GPU_UPLOAD = 5;// D3D12_HEAP_TYPE
pub const D3D12_HEAP_TYPE_DEFAULT: i32 = 1;
pub const D3D12_HEAP_TYPE_UPLOAD: i32 = 2;
pub const D3D12_HEAP_TYPE_READBACK: i32 = 3;
pub const D3D12_HEAP_TYPE_CUSTOM: i32 = 4;
pub const D3D12_HEAP_TYPE_GPU_UPLOAD: i32 = 5;const
D3D12_HEAP_TYPE_DEFAULT* = 1
D3D12_HEAP_TYPE_UPLOAD* = 2
D3D12_HEAP_TYPE_READBACK* = 3
D3D12_HEAP_TYPE_CUSTOM* = 4
D3D12_HEAP_TYPE_GPU_UPLOAD* = 5enum D3D12_HEAP_TYPE : int {
D3D12_HEAP_TYPE_DEFAULT = 1,
D3D12_HEAP_TYPE_UPLOAD = 2,
D3D12_HEAP_TYPE_READBACK = 3,
D3D12_HEAP_TYPE_CUSTOM = 4,
D3D12_HEAP_TYPE_GPU_UPLOAD = 5,
}#define global D3D12_HEAP_TYPE_DEFAULT 0x1
#define global D3D12_HEAP_TYPE_UPLOAD 0x2
#define global D3D12_HEAP_TYPE_READBACK 0x3
#define global D3D12_HEAP_TYPE_CUSTOM 0x4
#define global D3D12_HEAP_TYPE_GPU_UPLOAD 0x5