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ホームGraphics.Direct3D12 › D3D12_HEAP_TYPE

D3D12_HEAP_TYPE

列挙型
基底型i4

メンバー 5

名前10進16進
D3D12_HEAP_TYPE_DEFAULT10x1
D3D12_HEAP_TYPE_UPLOAD20x2
D3D12_HEAP_TYPE_READBACK30x3
D3D12_HEAP_TYPE_CUSTOM40x4
D3D12_HEAP_TYPE_GPU_UPLOAD50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_HEAP_TYPE : int {
    D3D12_HEAP_TYPE_DEFAULT = 1,
    D3D12_HEAP_TYPE_UPLOAD = 2,
    D3D12_HEAP_TYPE_READBACK = 3,
    D3D12_HEAP_TYPE_CUSTOM = 4,
    D3D12_HEAP_TYPE_GPU_UPLOAD = 5
} D3D12_HEAP_TYPE;
public enum D3D12_HEAP_TYPE : int
{
    D3D12_HEAP_TYPE_DEFAULT = 1,
    D3D12_HEAP_TYPE_UPLOAD = 2,
    D3D12_HEAP_TYPE_READBACK = 3,
    D3D12_HEAP_TYPE_CUSTOM = 4,
    D3D12_HEAP_TYPE_GPU_UPLOAD = 5,
}
Public Enum D3D12_HEAP_TYPE As Integer
    D3D12_HEAP_TYPE_DEFAULT = 1
    D3D12_HEAP_TYPE_UPLOAD = 2
    D3D12_HEAP_TYPE_READBACK = 3
    D3D12_HEAP_TYPE_CUSTOM = 4
    D3D12_HEAP_TYPE_GPU_UPLOAD = 5
End Enum
import enum

class D3D12_HEAP_TYPE(enum.IntEnum):
    D3D12_HEAP_TYPE_DEFAULT = 1
    D3D12_HEAP_TYPE_UPLOAD = 2
    D3D12_HEAP_TYPE_READBACK = 3
    D3D12_HEAP_TYPE_CUSTOM = 4
    D3D12_HEAP_TYPE_GPU_UPLOAD = 5
// D3D12_HEAP_TYPE
pub const D3D12_HEAP_TYPE_DEFAULT: i32 = 1;
pub const D3D12_HEAP_TYPE_UPLOAD: i32 = 2;
pub const D3D12_HEAP_TYPE_READBACK: i32 = 3;
pub const D3D12_HEAP_TYPE_CUSTOM: i32 = 4;
pub const D3D12_HEAP_TYPE_GPU_UPLOAD: i32 = 5;
// D3D12_HEAP_TYPE
const (
	D3D12_HEAP_TYPE_DEFAULT int32 = 1
	D3D12_HEAP_TYPE_UPLOAD int32 = 2
	D3D12_HEAP_TYPE_READBACK int32 = 3
	D3D12_HEAP_TYPE_CUSTOM int32 = 4
	D3D12_HEAP_TYPE_GPU_UPLOAD int32 = 5
)
const
  D3D12_HEAP_TYPE_DEFAULT = 1;
  D3D12_HEAP_TYPE_UPLOAD = 2;
  D3D12_HEAP_TYPE_READBACK = 3;
  D3D12_HEAP_TYPE_CUSTOM = 4;
  D3D12_HEAP_TYPE_GPU_UPLOAD = 5;
// D3D12_HEAP_TYPE
pub const D3D12_HEAP_TYPE_DEFAULT: i32 = 1;
pub const D3D12_HEAP_TYPE_UPLOAD: i32 = 2;
pub const D3D12_HEAP_TYPE_READBACK: i32 = 3;
pub const D3D12_HEAP_TYPE_CUSTOM: i32 = 4;
pub const D3D12_HEAP_TYPE_GPU_UPLOAD: i32 = 5;
const
  D3D12_HEAP_TYPE_DEFAULT* = 1
  D3D12_HEAP_TYPE_UPLOAD* = 2
  D3D12_HEAP_TYPE_READBACK* = 3
  D3D12_HEAP_TYPE_CUSTOM* = 4
  D3D12_HEAP_TYPE_GPU_UPLOAD* = 5
enum D3D12_HEAP_TYPE : int {
    D3D12_HEAP_TYPE_DEFAULT = 1,
    D3D12_HEAP_TYPE_UPLOAD = 2,
    D3D12_HEAP_TYPE_READBACK = 3,
    D3D12_HEAP_TYPE_CUSTOM = 4,
    D3D12_HEAP_TYPE_GPU_UPLOAD = 5,
}
#define global D3D12_HEAP_TYPE_DEFAULT    0x1
#define global D3D12_HEAP_TYPE_UPLOAD     0x2
#define global D3D12_HEAP_TYPE_READBACK   0x3
#define global D3D12_HEAP_TYPE_CUSTOM     0x4
#define global D3D12_HEAP_TYPE_GPU_UPLOAD 0x5