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D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC

構造体
サイズx64: 40 バイト / x86: 32 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NumOmmHistogramEntriesDWORD4+0+0OMMヒストグラムエントリ配列の要素数。
pOmmHistogramD3D12_RAYTRACING_OPACITY_MICROMAP_HISTOGRAM_ENTRY*8/4+8+4OMMヒストグラムエントリ配列へのポインター。
InputBufferULONGLONG8+16+8OMM入力データバッファのGPU仮想アドレス。
PerOmmDescsD3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE16+24+16各OMM記述子のアドレスとストライド。

各言語での定義

#include <windows.h>

// D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE  (x64 16 / x86 16 バイト)
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE {
    ULONGLONG StartAddress;
    ULONGLONG StrideInBytes;
} D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE;

// D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC  (x64 40 / x86 32 バイト)
typedef struct D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC {
    DWORD NumOmmHistogramEntries;
    D3D12_RAYTRACING_OPACITY_MICROMAP_HISTOGRAM_ENTRY* pOmmHistogram;
    ULONGLONG InputBuffer;
    D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE PerOmmDescs;
} D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
{
    public ulong StartAddress;
    public ulong StrideInBytes;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC
{
    public uint NumOmmHistogramEntries;
    public IntPtr pOmmHistogram;
    public ulong InputBuffer;
    public D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE PerOmmDescs;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
    Public StartAddress As ULong
    Public StrideInBytes As ULong
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC
    Public NumOmmHistogramEntries As UInteger
    Public pOmmHistogram As IntPtr
    Public InputBuffer As ULong
    Public PerOmmDescs As D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
End Structure
import ctypes
from ctypes import wintypes

class D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE(ctypes.Structure):
    _fields_ = [
        ("StartAddress", ctypes.c_ulonglong),
        ("StrideInBytes", ctypes.c_ulonglong),
    ]

class D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC(ctypes.Structure):
    _fields_ = [
        ("NumOmmHistogramEntries", wintypes.DWORD),
        ("pOmmHistogram", ctypes.c_void_p),
        ("InputBuffer", ctypes.c_ulonglong),
        ("PerOmmDescs", D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE),
    ]
#[repr(C)]
pub struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE {
    pub StartAddress: u64,
    pub StrideInBytes: u64,
}

#[repr(C)]
pub struct D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC {
    pub NumOmmHistogramEntries: u32,
    pub pOmmHistogram: *mut core::ffi::c_void,
    pub InputBuffer: u64,
    pub PerOmmDescs: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE,
}
import "golang.org/x/sys/windows"

type D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE struct {
	StartAddress uint64
	StrideInBytes uint64
}

type D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC struct {
	NumOmmHistogramEntries uint32
	pOmmHistogram uintptr
	InputBuffer uint64
	PerOmmDescs D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
}
type
  D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE = record
    StartAddress: UInt64;
    StrideInBytes: UInt64;
  end;

  D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC = record
    NumOmmHistogramEntries: DWORD;
    pOmmHistogram: Pointer;
    InputBuffer: UInt64;
    PerOmmDescs: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE;
  end;
const D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE = extern struct {
    StartAddress: u64,
    StrideInBytes: u64,
};

const D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC = extern struct {
    NumOmmHistogramEntries: u32,
    pOmmHistogram: ?*anyopaque,
    InputBuffer: u64,
    PerOmmDescs: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE,
};
type
  D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE {.bycopy.} = object
    StartAddress: uint64
    StrideInBytes: uint64

  D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC {.bycopy.} = object
    NumOmmHistogramEntries: uint32
    pOmmHistogram: pointer
    InputBuffer: uint64
    PerOmmDescs: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
{
    ulong StartAddress;
    ulong StrideInBytes;
}

struct D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC
{
    uint NumOmmHistogramEntries;
    void* pOmmHistogram;
    ulong InputBuffer;
    D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE PerOmmDescs;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC サイズ: 32 バイト(x86)
dim st, 8    ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; NumOmmHistogramEntries : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; pOmmHistogram : D3D12_RAYTRACING_OPACITY_MICROMAP_HISTOGRAM_ENTRY* (+4, 4byte)  varptr(st)+4 を基点に操作(4byte:入れ子/配列)
; InputBuffer : ULONGLONG (+8, 8byte)  qpoke st,8,値 / qpeek(st,8)  ※IronHSPのみ。3.7/3.8は lpoke st,8,下位 : lpoke st,12,上位
; PerOmmDescs : D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE (+16, 16byte)  varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC サイズ: 40 バイト(x64)
dim st, 10    ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; NumOmmHistogramEntries : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; pOmmHistogram : D3D12_RAYTRACING_OPACITY_MICROMAP_HISTOGRAM_ENTRY* (+8, 8byte)  varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; InputBuffer : ULONGLONG (+16, 8byte)  qpoke st,16,値 / qpeek(st,16)  ※IronHSPのみ。3.7/3.8は lpoke st,16,下位 : lpoke st,20,上位
; PerOmmDescs : D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE (+24, 16byte)  varptr(st)+24 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
    #field int64 StartAddress
    #field int64 StrideInBytes
#endstruct

#defstruct global D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC
    #field int NumOmmHistogramEntries
    #field intptr pOmmHistogram
    #field int64 InputBuffer
    #field D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE PerOmmDescs
#endstruct

stdim st, D3D12_RAYTRACING_OPACITY_MICROMAP_ARRAY_DESC        ; NSTRUCT 変数を確保
st->NumOmmHistogramEntries = 100
mes "NumOmmHistogramEntries=" + st->NumOmmHistogramEntries