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D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT

構造体
サイズx64: 88 バイト / x86: 88 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NodeIndexDWORD4+0+0対象とする物理アダプタノードのインデックス。
ConfigurationD3D12_VIDEO_DECODE_CONFIGURATION24+4+4問い合わせるデコード構成を示すD3D12_VIDEO_DECODE_CONFIGURATION。
DecodeSampleD3D12_VIDEO_SAMPLE16+28+28デコード出力サンプルの寸法と形式を示すD3D12_VIDEO_SAMPLE。
OutputFormatD3D12_VIDEO_FORMAT8+44+44変換後の出力形式を示すD3D12_VIDEO_FORMAT。
FrameRateDXGI_RATIONAL8+52+52対象のフレームレートを示すDXGI_RATIONAL。
BitRateDWORD4+60+60対象のビットレート(bps単位)。
SupportFlagsD3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS4+64+64デコード変換サポート可否を示すD3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS(出力)。
ScaleSupportD3D12_VIDEO_SCALE_SUPPORT20+68+68スケーリングサポート情報を示すD3D12_VIDEO_SCALE_SUPPORT(出力)。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_DECODE_CONFIGURATION  (x64 24 / x86 24 バイト)
typedef struct D3D12_VIDEO_DECODE_CONFIGURATION {
    GUID DecodeProfile;
    D3D12_BITSTREAM_ENCRYPTION_TYPE BitstreamEncryption;
    D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE InterlaceType;
} D3D12_VIDEO_DECODE_CONFIGURATION;

// D3D12_VIDEO_FORMAT  (x64 8 / x86 8 バイト)
typedef struct D3D12_VIDEO_FORMAT {
    DXGI_FORMAT Format;
    DXGI_COLOR_SPACE_TYPE ColorSpace;
} D3D12_VIDEO_FORMAT;

// D3D12_VIDEO_SAMPLE  (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_SAMPLE {
    DWORD Width;
    DWORD Height;
    D3D12_VIDEO_FORMAT Format;
} D3D12_VIDEO_SAMPLE;

// DXGI_RATIONAL  (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
    DWORD Numerator;
    DWORD Denominator;
} DXGI_RATIONAL;

// D3D12_VIDEO_SIZE_RANGE  (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_SIZE_RANGE {
    DWORD MaxWidth;
    DWORD MaxHeight;
    DWORD MinWidth;
    DWORD MinHeight;
} D3D12_VIDEO_SIZE_RANGE;

// D3D12_VIDEO_SCALE_SUPPORT  (x64 20 / x86 20 バイト)
typedef struct D3D12_VIDEO_SCALE_SUPPORT {
    D3D12_VIDEO_SIZE_RANGE OutputSizeRange;
    D3D12_VIDEO_SCALE_SUPPORT_FLAGS Flags;
} D3D12_VIDEO_SCALE_SUPPORT;

// D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT  (x64 88 / x86 88 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT {
    DWORD NodeIndex;
    D3D12_VIDEO_DECODE_CONFIGURATION Configuration;
    D3D12_VIDEO_SAMPLE DecodeSample;
    D3D12_VIDEO_FORMAT OutputFormat;
    DXGI_RATIONAL FrameRate;
    DWORD BitRate;
    D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS SupportFlags;
    D3D12_VIDEO_SCALE_SUPPORT ScaleSupport;
} D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_CONFIGURATION
{
    public Guid DecodeProfile;
    public int BitstreamEncryption;
    public int InterlaceType;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_FORMAT
{
    public int Format;
    public int ColorSpace;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_SAMPLE
{
    public uint Width;
    public uint Height;
    public D3D12_VIDEO_FORMAT Format;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
    public uint Numerator;
    public uint Denominator;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_SIZE_RANGE
{
    public uint MaxWidth;
    public uint MaxHeight;
    public uint MinWidth;
    public uint MinHeight;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_SCALE_SUPPORT
{
    public D3D12_VIDEO_SIZE_RANGE OutputSizeRange;
    public int Flags;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT
{
    public uint NodeIndex;
    public D3D12_VIDEO_DECODE_CONFIGURATION Configuration;
    public D3D12_VIDEO_SAMPLE DecodeSample;
    public D3D12_VIDEO_FORMAT OutputFormat;
    public DXGI_RATIONAL FrameRate;
    public uint BitRate;
    public int SupportFlags;
    public D3D12_VIDEO_SCALE_SUPPORT ScaleSupport;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_CONFIGURATION
    Public DecodeProfile As Guid
    Public BitstreamEncryption As Integer
    Public InterlaceType As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_FORMAT
    Public Format As Integer
    Public ColorSpace As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_SAMPLE
    Public Width As UInteger
    Public Height As UInteger
    Public Format As D3D12_VIDEO_FORMAT
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
    Public Numerator As UInteger
    Public Denominator As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_SIZE_RANGE
    Public MaxWidth As UInteger
    Public MaxHeight As UInteger
    Public MinWidth As UInteger
    Public MinHeight As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_SCALE_SUPPORT
    Public OutputSizeRange As D3D12_VIDEO_SIZE_RANGE
    Public Flags As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT
    Public NodeIndex As UInteger
    Public Configuration As D3D12_VIDEO_DECODE_CONFIGURATION
    Public DecodeSample As D3D12_VIDEO_SAMPLE
    Public OutputFormat As D3D12_VIDEO_FORMAT
    Public FrameRate As DXGI_RATIONAL
    Public BitRate As UInteger
    Public SupportFlags As Integer
    Public ScaleSupport As D3D12_VIDEO_SCALE_SUPPORT
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_DECODE_CONFIGURATION(ctypes.Structure):
    _fields_ = [
        ("DecodeProfile", GUID),
        ("BitstreamEncryption", ctypes.c_int),
        ("InterlaceType", ctypes.c_int),
    ]

class D3D12_VIDEO_FORMAT(ctypes.Structure):
    _fields_ = [
        ("Format", ctypes.c_int),
        ("ColorSpace", ctypes.c_int),
    ]

class D3D12_VIDEO_SAMPLE(ctypes.Structure):
    _fields_ = [
        ("Width", wintypes.DWORD),
        ("Height", wintypes.DWORD),
        ("Format", D3D12_VIDEO_FORMAT),
    ]

class DXGI_RATIONAL(ctypes.Structure):
    _fields_ = [
        ("Numerator", wintypes.DWORD),
        ("Denominator", wintypes.DWORD),
    ]

class D3D12_VIDEO_SIZE_RANGE(ctypes.Structure):
    _fields_ = [
        ("MaxWidth", wintypes.DWORD),
        ("MaxHeight", wintypes.DWORD),
        ("MinWidth", wintypes.DWORD),
        ("MinHeight", wintypes.DWORD),
    ]

class D3D12_VIDEO_SCALE_SUPPORT(ctypes.Structure):
    _fields_ = [
        ("OutputSizeRange", D3D12_VIDEO_SIZE_RANGE),
        ("Flags", ctypes.c_int),
    ]

class D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT(ctypes.Structure):
    _fields_ = [
        ("NodeIndex", wintypes.DWORD),
        ("Configuration", D3D12_VIDEO_DECODE_CONFIGURATION),
        ("DecodeSample", D3D12_VIDEO_SAMPLE),
        ("OutputFormat", D3D12_VIDEO_FORMAT),
        ("FrameRate", DXGI_RATIONAL),
        ("BitRate", wintypes.DWORD),
        ("SupportFlags", ctypes.c_int),
        ("ScaleSupport", D3D12_VIDEO_SCALE_SUPPORT),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_DECODE_CONFIGURATION {
    pub DecodeProfile: GUID,
    pub BitstreamEncryption: i32,
    pub InterlaceType: i32,
}

#[repr(C)]
pub struct D3D12_VIDEO_FORMAT {
    pub Format: i32,
    pub ColorSpace: i32,
}

#[repr(C)]
pub struct D3D12_VIDEO_SAMPLE {
    pub Width: u32,
    pub Height: u32,
    pub Format: D3D12_VIDEO_FORMAT,
}

#[repr(C)]
pub struct DXGI_RATIONAL {
    pub Numerator: u32,
    pub Denominator: u32,
}

#[repr(C)]
pub struct D3D12_VIDEO_SIZE_RANGE {
    pub MaxWidth: u32,
    pub MaxHeight: u32,
    pub MinWidth: u32,
    pub MinHeight: u32,
}

#[repr(C)]
pub struct D3D12_VIDEO_SCALE_SUPPORT {
    pub OutputSizeRange: D3D12_VIDEO_SIZE_RANGE,
    pub Flags: i32,
}

#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT {
    pub NodeIndex: u32,
    pub Configuration: D3D12_VIDEO_DECODE_CONFIGURATION,
    pub DecodeSample: D3D12_VIDEO_SAMPLE,
    pub OutputFormat: D3D12_VIDEO_FORMAT,
    pub FrameRate: DXGI_RATIONAL,
    pub BitRate: u32,
    pub SupportFlags: i32,
    pub ScaleSupport: D3D12_VIDEO_SCALE_SUPPORT,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_DECODE_CONFIGURATION struct {
	DecodeProfile windows.GUID
	BitstreamEncryption int32
	InterlaceType int32
}

type D3D12_VIDEO_FORMAT struct {
	Format int32
	ColorSpace int32
}

type D3D12_VIDEO_SAMPLE struct {
	Width uint32
	Height uint32
	Format D3D12_VIDEO_FORMAT
}

type DXGI_RATIONAL struct {
	Numerator uint32
	Denominator uint32
}

type D3D12_VIDEO_SIZE_RANGE struct {
	MaxWidth uint32
	MaxHeight uint32
	MinWidth uint32
	MinHeight uint32
}

type D3D12_VIDEO_SCALE_SUPPORT struct {
	OutputSizeRange D3D12_VIDEO_SIZE_RANGE
	Flags int32
}

type D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT struct {
	NodeIndex uint32
	Configuration D3D12_VIDEO_DECODE_CONFIGURATION
	DecodeSample D3D12_VIDEO_SAMPLE
	OutputFormat D3D12_VIDEO_FORMAT
	FrameRate DXGI_RATIONAL
	BitRate uint32
	SupportFlags int32
	ScaleSupport D3D12_VIDEO_SCALE_SUPPORT
}
type
  D3D12_VIDEO_DECODE_CONFIGURATION = record
    DecodeProfile: TGUID;
    BitstreamEncryption: Integer;
    InterlaceType: Integer;
  end;

  D3D12_VIDEO_FORMAT = record
    Format: Integer;
    ColorSpace: Integer;
  end;

  D3D12_VIDEO_SAMPLE = record
    Width: DWORD;
    Height: DWORD;
    Format: D3D12_VIDEO_FORMAT;
  end;

  DXGI_RATIONAL = record
    Numerator: DWORD;
    Denominator: DWORD;
  end;

  D3D12_VIDEO_SIZE_RANGE = record
    MaxWidth: DWORD;
    MaxHeight: DWORD;
    MinWidth: DWORD;
    MinHeight: DWORD;
  end;

  D3D12_VIDEO_SCALE_SUPPORT = record
    OutputSizeRange: D3D12_VIDEO_SIZE_RANGE;
    Flags: Integer;
  end;

  D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT = record
    NodeIndex: DWORD;
    Configuration: D3D12_VIDEO_DECODE_CONFIGURATION;
    DecodeSample: D3D12_VIDEO_SAMPLE;
    OutputFormat: D3D12_VIDEO_FORMAT;
    FrameRate: DXGI_RATIONAL;
    BitRate: DWORD;
    SupportFlags: Integer;
    ScaleSupport: D3D12_VIDEO_SCALE_SUPPORT;
  end;
const D3D12_VIDEO_DECODE_CONFIGURATION = extern struct {
    DecodeProfile: GUID,
    BitstreamEncryption: i32,
    InterlaceType: i32,
};

const D3D12_VIDEO_FORMAT = extern struct {
    Format: i32,
    ColorSpace: i32,
};

const D3D12_VIDEO_SAMPLE = extern struct {
    Width: u32,
    Height: u32,
    Format: D3D12_VIDEO_FORMAT,
};

const DXGI_RATIONAL = extern struct {
    Numerator: u32,
    Denominator: u32,
};

const D3D12_VIDEO_SIZE_RANGE = extern struct {
    MaxWidth: u32,
    MaxHeight: u32,
    MinWidth: u32,
    MinHeight: u32,
};

const D3D12_VIDEO_SCALE_SUPPORT = extern struct {
    OutputSizeRange: D3D12_VIDEO_SIZE_RANGE,
    Flags: i32,
};

const D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT = extern struct {
    NodeIndex: u32,
    Configuration: D3D12_VIDEO_DECODE_CONFIGURATION,
    DecodeSample: D3D12_VIDEO_SAMPLE,
    OutputFormat: D3D12_VIDEO_FORMAT,
    FrameRate: DXGI_RATIONAL,
    BitRate: u32,
    SupportFlags: i32,
    ScaleSupport: D3D12_VIDEO_SCALE_SUPPORT,
};
type
  D3D12_VIDEO_DECODE_CONFIGURATION {.bycopy.} = object
    DecodeProfile: GUID
    BitstreamEncryption: int32
    InterlaceType: int32

  D3D12_VIDEO_FORMAT {.bycopy.} = object
    Format: int32
    ColorSpace: int32

  D3D12_VIDEO_SAMPLE {.bycopy.} = object
    Width: uint32
    Height: uint32
    Format: D3D12_VIDEO_FORMAT

  DXGI_RATIONAL {.bycopy.} = object
    Numerator: uint32
    Denominator: uint32

  D3D12_VIDEO_SIZE_RANGE {.bycopy.} = object
    MaxWidth: uint32
    MaxHeight: uint32
    MinWidth: uint32
    MinHeight: uint32

  D3D12_VIDEO_SCALE_SUPPORT {.bycopy.} = object
    OutputSizeRange: D3D12_VIDEO_SIZE_RANGE
    Flags: int32

  D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT {.bycopy.} = object
    NodeIndex: uint32
    Configuration: D3D12_VIDEO_DECODE_CONFIGURATION
    DecodeSample: D3D12_VIDEO_SAMPLE
    OutputFormat: D3D12_VIDEO_FORMAT
    FrameRate: DXGI_RATIONAL
    BitRate: uint32
    SupportFlags: int32
    ScaleSupport: D3D12_VIDEO_SCALE_SUPPORT
struct D3D12_VIDEO_DECODE_CONFIGURATION
{
    GUID DecodeProfile;
    int BitstreamEncryption;
    int InterlaceType;
}

struct D3D12_VIDEO_FORMAT
{
    int Format;
    int ColorSpace;
}

struct D3D12_VIDEO_SAMPLE
{
    uint Width;
    uint Height;
    D3D12_VIDEO_FORMAT Format;
}

struct DXGI_RATIONAL
{
    uint Numerator;
    uint Denominator;
}

struct D3D12_VIDEO_SIZE_RANGE
{
    uint MaxWidth;
    uint MaxHeight;
    uint MinWidth;
    uint MinHeight;
}

struct D3D12_VIDEO_SCALE_SUPPORT
{
    D3D12_VIDEO_SIZE_RANGE OutputSizeRange;
    int Flags;
}

struct D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT
{
    uint NodeIndex;
    D3D12_VIDEO_DECODE_CONFIGURATION Configuration;
    D3D12_VIDEO_SAMPLE DecodeSample;
    D3D12_VIDEO_FORMAT OutputFormat;
    DXGI_RATIONAL FrameRate;
    uint BitRate;
    int SupportFlags;
    D3D12_VIDEO_SCALE_SUPPORT ScaleSupport;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT サイズ: 88 バイト(x64)
dim st, 22    ; 4byte整数×22(構造体サイズ 88 / 4 切り上げ)
; NodeIndex : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Configuration : D3D12_VIDEO_DECODE_CONFIGURATION (+4, 24byte)  varptr(st)+4 を基点に操作(24byte:入れ子/配列)
; DecodeSample : D3D12_VIDEO_SAMPLE (+28, 16byte)  varptr(st)+28 を基点に操作(16byte:入れ子/配列)
; OutputFormat : D3D12_VIDEO_FORMAT (+44, 8byte)  varptr(st)+44 を基点に操作(8byte:入れ子/配列)
; FrameRate : DXGI_RATIONAL (+52, 8byte)  varptr(st)+52 を基点に操作(8byte:入れ子/配列)
; BitRate : DWORD (+60, 4byte)  st.15 = 値  /  値 = st.15   (lpoke/lpeek も可)
; SupportFlags : D3D12_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS (+64, 4byte)  st.16 = 値  /  値 = st.16   (lpoke/lpeek も可)
; ScaleSupport : D3D12_VIDEO_SCALE_SUPPORT (+68, 20byte)  varptr(st)+68 を基点に操作(20byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global GUID, pack=1
    #field int Data1
    #field short Data2
    #field short Data3
    #field byte Data4 8
#endstruct

#defstruct global D3D12_VIDEO_DECODE_CONFIGURATION
    #field GUID DecodeProfile
    #field int BitstreamEncryption
    #field int InterlaceType
#endstruct

#defstruct global D3D12_VIDEO_FORMAT
    #field int Format
    #field int ColorSpace
#endstruct

#defstruct global D3D12_VIDEO_SAMPLE
    #field int Width
    #field int Height
    #field D3D12_VIDEO_FORMAT Format
#endstruct

#defstruct global DXGI_RATIONAL
    #field int Numerator
    #field int Denominator
#endstruct

#defstruct global D3D12_VIDEO_SIZE_RANGE
    #field int MaxWidth
    #field int MaxHeight
    #field int MinWidth
    #field int MinHeight
#endstruct

#defstruct global D3D12_VIDEO_SCALE_SUPPORT
    #field D3D12_VIDEO_SIZE_RANGE OutputSizeRange
    #field int Flags
#endstruct

#defstruct global D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT
    #field int NodeIndex
    #field D3D12_VIDEO_DECODE_CONFIGURATION Configuration
    #field D3D12_VIDEO_SAMPLE DecodeSample
    #field D3D12_VIDEO_FORMAT OutputFormat
    #field DXGI_RATIONAL FrameRate
    #field int BitRate
    #field int SupportFlags
    #field D3D12_VIDEO_SCALE_SUPPORT ScaleSupport
#endstruct

stdim st, D3D12_FEATURE_DATA_VIDEO_DECODE_CONVERSION_SUPPORT        ; NSTRUCT 変数を確保
st->NodeIndex = 100
mes "NodeIndex=" + st->NodeIndex