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D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NodeIndex | DWORD | 4 | +0 | +0 | 対象とする物理アダプタノードのインデックス。 |
| InputFormat | DXGI_FORMAT | 4 | +4 | +4 | 動き推定の入力ピクセル形式を示すDXGI_FORMAT。 |
| BlockSize | D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE | 4 | +8 | +8 | 探索ブロックサイズを示すD3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE。 |
| Precision | D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION | 4 | +12 | +12 | 動きベクトル精度を示すD3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION。 |
| SizeRange | D3D12_VIDEO_SIZE_RANGE | 16 | +16 | +16 | 入力寸法範囲を示すD3D12_VIDEO_SIZE_RANGE。 |
| Protected | BOOL | 4 | +32 | +32 | 保護リソースを使用するか否かを示すBOOL。 |
| MotionVectorHeapMemoryPoolL0Size | ULONGLONG | 8 | +40 | +40 | 動きベクトルヒープのメモリプールL0必要サイズ(バイト単位、出力)。 |
| MotionVectorHeapMemoryPoolL1Size | ULONGLONG | 8 | +48 | +48 | 動きベクトルヒープのメモリプールL1必要サイズ(バイト単位、出力)。 |
| MotionEstimatorMemoryPoolL0Size | ULONGLONG | 8 | +56 | +56 | 動き推定器のメモリプールL0必要サイズ(バイト単位、出力)。 |
| MotionEstimatorMemoryPoolL1Size | ULONGLONG | 8 | +64 | +64 | 動き推定器のメモリプールL1必要サイズ(バイト単位、出力)。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_SIZE_RANGE (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_SIZE_RANGE {
DWORD MaxWidth;
DWORD MaxHeight;
DWORD MinWidth;
DWORD MinHeight;
} D3D12_VIDEO_SIZE_RANGE;
// D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE (x64 72 / x86 72 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE {
DWORD NodeIndex;
DXGI_FORMAT InputFormat;
D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize;
D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision;
D3D12_VIDEO_SIZE_RANGE SizeRange;
BOOL Protected;
ULONGLONG MotionVectorHeapMemoryPoolL0Size;
ULONGLONG MotionVectorHeapMemoryPoolL1Size;
ULONGLONG MotionEstimatorMemoryPoolL0Size;
ULONGLONG MotionEstimatorMemoryPoolL1Size;
} D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_SIZE_RANGE
{
public uint MaxWidth;
public uint MaxHeight;
public uint MinWidth;
public uint MinHeight;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE
{
public uint NodeIndex;
public int InputFormat;
public int BlockSize;
public int Precision;
public D3D12_VIDEO_SIZE_RANGE SizeRange;
[MarshalAs(UnmanagedType.Bool)] public bool Protected;
public ulong MotionVectorHeapMemoryPoolL0Size;
public ulong MotionVectorHeapMemoryPoolL1Size;
public ulong MotionEstimatorMemoryPoolL0Size;
public ulong MotionEstimatorMemoryPoolL1Size;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_SIZE_RANGE
Public MaxWidth As UInteger
Public MaxHeight As UInteger
Public MinWidth As UInteger
Public MinHeight As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE
Public NodeIndex As UInteger
Public InputFormat As Integer
Public BlockSize As Integer
Public Precision As Integer
Public SizeRange As D3D12_VIDEO_SIZE_RANGE
<MarshalAs(UnmanagedType.Bool)> Public Protected As Boolean
Public MotionVectorHeapMemoryPoolL0Size As ULong
Public MotionVectorHeapMemoryPoolL1Size As ULong
Public MotionEstimatorMemoryPoolL0Size As ULong
Public MotionEstimatorMemoryPoolL1Size As ULong
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_SIZE_RANGE(ctypes.Structure):
_fields_ = [
("MaxWidth", wintypes.DWORD),
("MaxHeight", wintypes.DWORD),
("MinWidth", wintypes.DWORD),
("MinHeight", wintypes.DWORD),
]
class D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE(ctypes.Structure):
_fields_ = [
("NodeIndex", wintypes.DWORD),
("InputFormat", ctypes.c_int),
("BlockSize", ctypes.c_int),
("Precision", ctypes.c_int),
("SizeRange", D3D12_VIDEO_SIZE_RANGE),
("Protected", wintypes.BOOL),
("MotionVectorHeapMemoryPoolL0Size", ctypes.c_ulonglong),
("MotionVectorHeapMemoryPoolL1Size", ctypes.c_ulonglong),
("MotionEstimatorMemoryPoolL0Size", ctypes.c_ulonglong),
("MotionEstimatorMemoryPoolL1Size", ctypes.c_ulonglong),
]#[repr(C)]
pub struct D3D12_VIDEO_SIZE_RANGE {
pub MaxWidth: u32,
pub MaxHeight: u32,
pub MinWidth: u32,
pub MinHeight: u32,
}
#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE {
pub NodeIndex: u32,
pub InputFormat: i32,
pub BlockSize: i32,
pub Precision: i32,
pub SizeRange: D3D12_VIDEO_SIZE_RANGE,
pub Protected: i32,
pub MotionVectorHeapMemoryPoolL0Size: u64,
pub MotionVectorHeapMemoryPoolL1Size: u64,
pub MotionEstimatorMemoryPoolL0Size: u64,
pub MotionEstimatorMemoryPoolL1Size: u64,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_SIZE_RANGE struct {
MaxWidth uint32
MaxHeight uint32
MinWidth uint32
MinHeight uint32
}
type D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE struct {
NodeIndex uint32
InputFormat int32
BlockSize int32
Precision int32
SizeRange D3D12_VIDEO_SIZE_RANGE
Protected int32
MotionVectorHeapMemoryPoolL0Size uint64
MotionVectorHeapMemoryPoolL1Size uint64
MotionEstimatorMemoryPoolL0Size uint64
MotionEstimatorMemoryPoolL1Size uint64
}type
D3D12_VIDEO_SIZE_RANGE = record
MaxWidth: DWORD;
MaxHeight: DWORD;
MinWidth: DWORD;
MinHeight: DWORD;
end;
D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE = record
NodeIndex: DWORD;
InputFormat: Integer;
BlockSize: Integer;
Precision: Integer;
SizeRange: D3D12_VIDEO_SIZE_RANGE;
Protected: BOOL;
MotionVectorHeapMemoryPoolL0Size: UInt64;
MotionVectorHeapMemoryPoolL1Size: UInt64;
MotionEstimatorMemoryPoolL0Size: UInt64;
MotionEstimatorMemoryPoolL1Size: UInt64;
end;const D3D12_VIDEO_SIZE_RANGE = extern struct {
MaxWidth: u32,
MaxHeight: u32,
MinWidth: u32,
MinHeight: u32,
};
const D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE = extern struct {
NodeIndex: u32,
InputFormat: i32,
BlockSize: i32,
Precision: i32,
SizeRange: D3D12_VIDEO_SIZE_RANGE,
Protected: i32,
MotionVectorHeapMemoryPoolL0Size: u64,
MotionVectorHeapMemoryPoolL1Size: u64,
MotionEstimatorMemoryPoolL0Size: u64,
MotionEstimatorMemoryPoolL1Size: u64,
};type
D3D12_VIDEO_SIZE_RANGE {.bycopy.} = object
MaxWidth: uint32
MaxHeight: uint32
MinWidth: uint32
MinHeight: uint32
D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE {.bycopy.} = object
NodeIndex: uint32
InputFormat: int32
BlockSize: int32
Precision: int32
SizeRange: D3D12_VIDEO_SIZE_RANGE
Protected: int32
MotionVectorHeapMemoryPoolL0Size: uint64
MotionVectorHeapMemoryPoolL1Size: uint64
MotionEstimatorMemoryPoolL0Size: uint64
MotionEstimatorMemoryPoolL1Size: uint64struct D3D12_VIDEO_SIZE_RANGE
{
uint MaxWidth;
uint MaxHeight;
uint MinWidth;
uint MinHeight;
}
struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE
{
uint NodeIndex;
int InputFormat;
int BlockSize;
int Precision;
D3D12_VIDEO_SIZE_RANGE SizeRange;
int Protected;
ulong MotionVectorHeapMemoryPoolL0Size;
ulong MotionVectorHeapMemoryPoolL1Size;
ulong MotionEstimatorMemoryPoolL0Size;
ulong MotionEstimatorMemoryPoolL1Size;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE サイズ: 72 バイト(x64)
dim st, 18 ; 4byte整数×18(構造体サイズ 72 / 4 切り上げ)
; NodeIndex : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; InputFormat : DXGI_FORMAT (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; BlockSize : D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; Precision : D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; SizeRange : D3D12_VIDEO_SIZE_RANGE (+16, 16byte) varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; Protected : BOOL (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; MotionVectorHeapMemoryPoolL0Size : ULONGLONG (+40, 8byte) qpoke st,40,値 / qpeek(st,40) ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; MotionVectorHeapMemoryPoolL1Size : ULONGLONG (+48, 8byte) qpoke st,48,値 / qpeek(st,48) ※IronHSPのみ。3.7/3.8は lpoke st,48,下位 : lpoke st,52,上位
; MotionEstimatorMemoryPoolL0Size : ULONGLONG (+56, 8byte) qpoke st,56,値 / qpeek(st,56) ※IronHSPのみ。3.7/3.8は lpoke st,56,下位 : lpoke st,60,上位
; MotionEstimatorMemoryPoolL1Size : ULONGLONG (+64, 8byte) qpoke st,64,値 / qpeek(st,64) ※IronHSPのみ。3.7/3.8は lpoke st,64,下位 : lpoke st,68,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_SIZE_RANGE
#field int MaxWidth
#field int MaxHeight
#field int MinWidth
#field int MinHeight
#endstruct
#defstruct global D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE
#field int NodeIndex
#field int InputFormat
#field int BlockSize
#field int Precision
#field D3D12_VIDEO_SIZE_RANGE SizeRange
#field bool Protected
#field int64 MotionVectorHeapMemoryPoolL0Size
#field int64 MotionVectorHeapMemoryPoolL1Size
#field int64 MotionEstimatorMemoryPoolL0Size
#field int64 MotionEstimatorMemoryPoolL1Size
#endstruct
stdim st, D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE ; NSTRUCT 変数を確保
st->NodeIndex = 100
mes "NodeIndex=" + st->NodeIndex