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D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE

構造体
サイズx64: 72 バイト / x86: 72 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NodeIndexDWORD4+0+0対象とする物理アダプタノードのインデックス。
InputFormatDXGI_FORMAT4+4+4動き推定の入力ピクセル形式を示すDXGI_FORMAT。
BlockSizeD3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE4+8+8探索ブロックサイズを示すD3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE。
PrecisionD3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION4+12+12動きベクトル精度を示すD3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION。
SizeRangeD3D12_VIDEO_SIZE_RANGE16+16+16入力寸法範囲を示すD3D12_VIDEO_SIZE_RANGE。
ProtectedBOOL4+32+32保護リソースを使用するか否かを示すBOOL。
MotionVectorHeapMemoryPoolL0SizeULONGLONG8+40+40動きベクトルヒープのメモリプールL0必要サイズ(バイト単位、出力)。
MotionVectorHeapMemoryPoolL1SizeULONGLONG8+48+48動きベクトルヒープのメモリプールL1必要サイズ(バイト単位、出力)。
MotionEstimatorMemoryPoolL0SizeULONGLONG8+56+56動き推定器のメモリプールL0必要サイズ(バイト単位、出力)。
MotionEstimatorMemoryPoolL1SizeULONGLONG8+64+64動き推定器のメモリプールL1必要サイズ(バイト単位、出力)。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_SIZE_RANGE  (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_SIZE_RANGE {
    DWORD MaxWidth;
    DWORD MaxHeight;
    DWORD MinWidth;
    DWORD MinHeight;
} D3D12_VIDEO_SIZE_RANGE;

// D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE  (x64 72 / x86 72 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE {
    DWORD NodeIndex;
    DXGI_FORMAT InputFormat;
    D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE BlockSize;
    D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION Precision;
    D3D12_VIDEO_SIZE_RANGE SizeRange;
    BOOL Protected;
    ULONGLONG MotionVectorHeapMemoryPoolL0Size;
    ULONGLONG MotionVectorHeapMemoryPoolL1Size;
    ULONGLONG MotionEstimatorMemoryPoolL0Size;
    ULONGLONG MotionEstimatorMemoryPoolL1Size;
} D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_SIZE_RANGE
{
    public uint MaxWidth;
    public uint MaxHeight;
    public uint MinWidth;
    public uint MinHeight;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE
{
    public uint NodeIndex;
    public int InputFormat;
    public int BlockSize;
    public int Precision;
    public D3D12_VIDEO_SIZE_RANGE SizeRange;
    [MarshalAs(UnmanagedType.Bool)] public bool Protected;
    public ulong MotionVectorHeapMemoryPoolL0Size;
    public ulong MotionVectorHeapMemoryPoolL1Size;
    public ulong MotionEstimatorMemoryPoolL0Size;
    public ulong MotionEstimatorMemoryPoolL1Size;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_SIZE_RANGE
    Public MaxWidth As UInteger
    Public MaxHeight As UInteger
    Public MinWidth As UInteger
    Public MinHeight As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE
    Public NodeIndex As UInteger
    Public InputFormat As Integer
    Public BlockSize As Integer
    Public Precision As Integer
    Public SizeRange As D3D12_VIDEO_SIZE_RANGE
    <MarshalAs(UnmanagedType.Bool)> Public Protected As Boolean
    Public MotionVectorHeapMemoryPoolL0Size As ULong
    Public MotionVectorHeapMemoryPoolL1Size As ULong
    Public MotionEstimatorMemoryPoolL0Size As ULong
    Public MotionEstimatorMemoryPoolL1Size As ULong
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_SIZE_RANGE(ctypes.Structure):
    _fields_ = [
        ("MaxWidth", wintypes.DWORD),
        ("MaxHeight", wintypes.DWORD),
        ("MinWidth", wintypes.DWORD),
        ("MinHeight", wintypes.DWORD),
    ]

class D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE(ctypes.Structure):
    _fields_ = [
        ("NodeIndex", wintypes.DWORD),
        ("InputFormat", ctypes.c_int),
        ("BlockSize", ctypes.c_int),
        ("Precision", ctypes.c_int),
        ("SizeRange", D3D12_VIDEO_SIZE_RANGE),
        ("Protected", wintypes.BOOL),
        ("MotionVectorHeapMemoryPoolL0Size", ctypes.c_ulonglong),
        ("MotionVectorHeapMemoryPoolL1Size", ctypes.c_ulonglong),
        ("MotionEstimatorMemoryPoolL0Size", ctypes.c_ulonglong),
        ("MotionEstimatorMemoryPoolL1Size", ctypes.c_ulonglong),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_SIZE_RANGE {
    pub MaxWidth: u32,
    pub MaxHeight: u32,
    pub MinWidth: u32,
    pub MinHeight: u32,
}

#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE {
    pub NodeIndex: u32,
    pub InputFormat: i32,
    pub BlockSize: i32,
    pub Precision: i32,
    pub SizeRange: D3D12_VIDEO_SIZE_RANGE,
    pub Protected: i32,
    pub MotionVectorHeapMemoryPoolL0Size: u64,
    pub MotionVectorHeapMemoryPoolL1Size: u64,
    pub MotionEstimatorMemoryPoolL0Size: u64,
    pub MotionEstimatorMemoryPoolL1Size: u64,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_SIZE_RANGE struct {
	MaxWidth uint32
	MaxHeight uint32
	MinWidth uint32
	MinHeight uint32
}

type D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE struct {
	NodeIndex uint32
	InputFormat int32
	BlockSize int32
	Precision int32
	SizeRange D3D12_VIDEO_SIZE_RANGE
	Protected int32
	MotionVectorHeapMemoryPoolL0Size uint64
	MotionVectorHeapMemoryPoolL1Size uint64
	MotionEstimatorMemoryPoolL0Size uint64
	MotionEstimatorMemoryPoolL1Size uint64
}
type
  D3D12_VIDEO_SIZE_RANGE = record
    MaxWidth: DWORD;
    MaxHeight: DWORD;
    MinWidth: DWORD;
    MinHeight: DWORD;
  end;

  D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE = record
    NodeIndex: DWORD;
    InputFormat: Integer;
    BlockSize: Integer;
    Precision: Integer;
    SizeRange: D3D12_VIDEO_SIZE_RANGE;
    Protected: BOOL;
    MotionVectorHeapMemoryPoolL0Size: UInt64;
    MotionVectorHeapMemoryPoolL1Size: UInt64;
    MotionEstimatorMemoryPoolL0Size: UInt64;
    MotionEstimatorMemoryPoolL1Size: UInt64;
  end;
const D3D12_VIDEO_SIZE_RANGE = extern struct {
    MaxWidth: u32,
    MaxHeight: u32,
    MinWidth: u32,
    MinHeight: u32,
};

const D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE = extern struct {
    NodeIndex: u32,
    InputFormat: i32,
    BlockSize: i32,
    Precision: i32,
    SizeRange: D3D12_VIDEO_SIZE_RANGE,
    Protected: i32,
    MotionVectorHeapMemoryPoolL0Size: u64,
    MotionVectorHeapMemoryPoolL1Size: u64,
    MotionEstimatorMemoryPoolL0Size: u64,
    MotionEstimatorMemoryPoolL1Size: u64,
};
type
  D3D12_VIDEO_SIZE_RANGE {.bycopy.} = object
    MaxWidth: uint32
    MaxHeight: uint32
    MinWidth: uint32
    MinHeight: uint32

  D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE {.bycopy.} = object
    NodeIndex: uint32
    InputFormat: int32
    BlockSize: int32
    Precision: int32
    SizeRange: D3D12_VIDEO_SIZE_RANGE
    Protected: int32
    MotionVectorHeapMemoryPoolL0Size: uint64
    MotionVectorHeapMemoryPoolL1Size: uint64
    MotionEstimatorMemoryPoolL0Size: uint64
    MotionEstimatorMemoryPoolL1Size: uint64
struct D3D12_VIDEO_SIZE_RANGE
{
    uint MaxWidth;
    uint MaxHeight;
    uint MinWidth;
    uint MinHeight;
}

struct D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE
{
    uint NodeIndex;
    int InputFormat;
    int BlockSize;
    int Precision;
    D3D12_VIDEO_SIZE_RANGE SizeRange;
    int Protected;
    ulong MotionVectorHeapMemoryPoolL0Size;
    ulong MotionVectorHeapMemoryPoolL1Size;
    ulong MotionEstimatorMemoryPoolL0Size;
    ulong MotionEstimatorMemoryPoolL1Size;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE サイズ: 72 バイト(x64)
dim st, 18    ; 4byte整数×18(構造体サイズ 72 / 4 切り上げ)
; NodeIndex : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; InputFormat : DXGI_FORMAT (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; BlockSize : D3D12_VIDEO_MOTION_ESTIMATOR_SEARCH_BLOCK_SIZE (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; Precision : D3D12_VIDEO_MOTION_ESTIMATOR_VECTOR_PRECISION (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; SizeRange : D3D12_VIDEO_SIZE_RANGE (+16, 16byte)  varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; Protected : BOOL (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; MotionVectorHeapMemoryPoolL0Size : ULONGLONG (+40, 8byte)  qpoke st,40,値 / qpeek(st,40)  ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; MotionVectorHeapMemoryPoolL1Size : ULONGLONG (+48, 8byte)  qpoke st,48,値 / qpeek(st,48)  ※IronHSPのみ。3.7/3.8は lpoke st,48,下位 : lpoke st,52,上位
; MotionEstimatorMemoryPoolL0Size : ULONGLONG (+56, 8byte)  qpoke st,56,値 / qpeek(st,56)  ※IronHSPのみ。3.7/3.8は lpoke st,56,下位 : lpoke st,60,上位
; MotionEstimatorMemoryPoolL1Size : ULONGLONG (+64, 8byte)  qpoke st,64,値 / qpeek(st,64)  ※IronHSPのみ。3.7/3.8は lpoke st,64,下位 : lpoke st,68,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_SIZE_RANGE
    #field int MaxWidth
    #field int MaxHeight
    #field int MinWidth
    #field int MinHeight
#endstruct

#defstruct global D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE
    #field int NodeIndex
    #field int InputFormat
    #field int BlockSize
    #field int Precision
    #field D3D12_VIDEO_SIZE_RANGE SizeRange
    #field bool Protected
    #field int64 MotionVectorHeapMemoryPoolL0Size
    #field int64 MotionVectorHeapMemoryPoolL1Size
    #field int64 MotionEstimatorMemoryPoolL0Size
    #field int64 MotionEstimatorMemoryPoolL1Size
#endstruct

stdim st, D3D12_FEATURE_DATA_VIDEO_MOTION_ESTIMATOR_SIZE        ; NSTRUCT 変数を確保
st->NodeIndex = 100
mes "NodeIndex=" + st->NodeIndex