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D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1

構造体
サイズx64: 56 バイト / x86: 40 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NodeMaskDWORD4+0+0対象ノードを示すビットマスク。
pOutputStreamDescD3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC*8/4+8+4出力ストリーム記述子へのポインタD3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC*。
NumInputStreamDescsDWORD4+16+8入力ストリーム記述子の個数。
pInputStreamDescsD3D12_VIDEO_PROCESS_INPUT_STREAM_DESC*8/4+24+12入力ストリーム記述子配列へのポインタD3D12_VIDEO_PROCESS_INPUT_STREAM_DESC*。
ProtectedBOOL4+32+16保護リソースとして確保するか否かを示すBOOL。
MemoryPoolL0SizeULONGLONG8+40+24メモリプールL0に必要なサイズ(バイト単位、出力)。
MemoryPoolL1SizeULONGLONG8+48+32メモリプールL1に必要なサイズ(バイト単位、出力)。

各言語での定義

#include <windows.h>

// D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1  (x64 56 / x86 40 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 {
    DWORD NodeMask;
    D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc;
    DWORD NumInputStreamDescs;
    D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC* pInputStreamDescs;
    BOOL Protected;
    ULONGLONG MemoryPoolL0Size;
    ULONGLONG MemoryPoolL1Size;
} D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1
{
    public uint NodeMask;
    public IntPtr pOutputStreamDesc;
    public uint NumInputStreamDescs;
    public IntPtr pInputStreamDescs;
    [MarshalAs(UnmanagedType.Bool)] public bool Protected;
    public ulong MemoryPoolL0Size;
    public ulong MemoryPoolL1Size;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1
    Public NodeMask As UInteger
    Public pOutputStreamDesc As IntPtr
    Public NumInputStreamDescs As UInteger
    Public pInputStreamDescs As IntPtr
    <MarshalAs(UnmanagedType.Bool)> Public Protected As Boolean
    Public MemoryPoolL0Size As ULong
    Public MemoryPoolL1Size As ULong
End Structure
import ctypes
from ctypes import wintypes

class D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1(ctypes.Structure):
    _fields_ = [
        ("NodeMask", wintypes.DWORD),
        ("pOutputStreamDesc", ctypes.c_void_p),
        ("NumInputStreamDescs", wintypes.DWORD),
        ("pInputStreamDescs", ctypes.c_void_p),
        ("Protected", wintypes.BOOL),
        ("MemoryPoolL0Size", ctypes.c_ulonglong),
        ("MemoryPoolL1Size", ctypes.c_ulonglong),
    ]
#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 {
    pub NodeMask: u32,
    pub pOutputStreamDesc: *mut core::ffi::c_void,
    pub NumInputStreamDescs: u32,
    pub pInputStreamDescs: *mut core::ffi::c_void,
    pub Protected: i32,
    pub MemoryPoolL0Size: u64,
    pub MemoryPoolL1Size: u64,
}
import "golang.org/x/sys/windows"

type D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 struct {
	NodeMask uint32
	pOutputStreamDesc uintptr
	NumInputStreamDescs uint32
	pInputStreamDescs uintptr
	Protected int32
	MemoryPoolL0Size uint64
	MemoryPoolL1Size uint64
}
type
  D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 = record
    NodeMask: DWORD;
    pOutputStreamDesc: Pointer;
    NumInputStreamDescs: DWORD;
    pInputStreamDescs: Pointer;
    Protected: BOOL;
    MemoryPoolL0Size: UInt64;
    MemoryPoolL1Size: UInt64;
  end;
const D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 = extern struct {
    NodeMask: u32,
    pOutputStreamDesc: ?*anyopaque,
    NumInputStreamDescs: u32,
    pInputStreamDescs: ?*anyopaque,
    Protected: i32,
    MemoryPoolL0Size: u64,
    MemoryPoolL1Size: u64,
};
type
  D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 {.bycopy.} = object
    NodeMask: uint32
    pOutputStreamDesc: pointer
    NumInputStreamDescs: uint32
    pInputStreamDescs: pointer
    Protected: int32
    MemoryPoolL0Size: uint64
    MemoryPoolL1Size: uint64
struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1
{
    uint NodeMask;
    void* pOutputStreamDesc;
    uint NumInputStreamDescs;
    void* pInputStreamDescs;
    int Protected;
    ulong MemoryPoolL0Size;
    ulong MemoryPoolL1Size;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 サイズ: 40 バイト(x86)
dim st, 10    ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; NodeMask : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; pOutputStreamDesc : D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* (+4, 4byte)  varptr(st)+4 を基点に操作(4byte:入れ子/配列)
; NumInputStreamDescs : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; pInputStreamDescs : D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC* (+12, 4byte)  varptr(st)+12 を基点に操作(4byte:入れ子/配列)
; Protected : BOOL (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; MemoryPoolL0Size : ULONGLONG (+24, 8byte)  qpoke st,24,値 / qpeek(st,24)  ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; MemoryPoolL1Size : ULONGLONG (+32, 8byte)  qpoke st,32,値 / qpeek(st,32)  ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 サイズ: 56 バイト(x64)
dim st, 14    ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; NodeMask : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; pOutputStreamDesc : D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* (+8, 8byte)  varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; NumInputStreamDescs : DWORD (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; pInputStreamDescs : D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC* (+24, 8byte)  varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; Protected : BOOL (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; MemoryPoolL0Size : ULONGLONG (+40, 8byte)  qpoke st,40,値 / qpeek(st,40)  ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; MemoryPoolL1Size : ULONGLONG (+48, 8byte)  qpoke st,48,値 / qpeek(st,48)  ※IronHSPのみ。3.7/3.8は lpoke st,48,下位 : lpoke st,52,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1
    #field int NodeMask
    #field intptr pOutputStreamDesc
    #field int NumInputStreamDescs
    #field intptr pInputStreamDescs
    #field bool Protected
    #field int64 MemoryPoolL0Size
    #field int64 MemoryPoolL1Size
#endstruct

stdim st, D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1        ; NSTRUCT 変数を確保
st->NodeMask = 100
mes "NodeMask=" + st->NodeMask