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D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NodeMask | DWORD | 4 | +0 | +0 | 対象ノードを示すビットマスク。 |
| pOutputStreamDesc | D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* | 8/4 | +8 | +4 | 出力ストリーム記述子へのポインタD3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC*。 |
| NumInputStreamDescs | DWORD | 4 | +16 | +8 | 入力ストリーム記述子の個数。 |
| pInputStreamDescs | D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC* | 8/4 | +24 | +12 | 入力ストリーム記述子配列へのポインタD3D12_VIDEO_PROCESS_INPUT_STREAM_DESC*。 |
| Protected | BOOL | 4 | +32 | +16 | 保護リソースとして確保するか否かを示すBOOL。 |
| MemoryPoolL0Size | ULONGLONG | 8 | +40 | +24 | メモリプールL0に必要なサイズ(バイト単位、出力)。 |
| MemoryPoolL1Size | ULONGLONG | 8 | +48 | +32 | メモリプールL1に必要なサイズ(バイト単位、出力)。 |
各言語での定義
#include <windows.h>
// D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 (x64 56 / x86 40 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 {
DWORD NodeMask;
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* pOutputStreamDesc;
DWORD NumInputStreamDescs;
D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC* pInputStreamDescs;
BOOL Protected;
ULONGLONG MemoryPoolL0Size;
ULONGLONG MemoryPoolL1Size;
} D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1
{
public uint NodeMask;
public IntPtr pOutputStreamDesc;
public uint NumInputStreamDescs;
public IntPtr pInputStreamDescs;
[MarshalAs(UnmanagedType.Bool)] public bool Protected;
public ulong MemoryPoolL0Size;
public ulong MemoryPoolL1Size;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1
Public NodeMask As UInteger
Public pOutputStreamDesc As IntPtr
Public NumInputStreamDescs As UInteger
Public pInputStreamDescs As IntPtr
<MarshalAs(UnmanagedType.Bool)> Public Protected As Boolean
Public MemoryPoolL0Size As ULong
Public MemoryPoolL1Size As ULong
End Structureimport ctypes
from ctypes import wintypes
class D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1(ctypes.Structure):
_fields_ = [
("NodeMask", wintypes.DWORD),
("pOutputStreamDesc", ctypes.c_void_p),
("NumInputStreamDescs", wintypes.DWORD),
("pInputStreamDescs", ctypes.c_void_p),
("Protected", wintypes.BOOL),
("MemoryPoolL0Size", ctypes.c_ulonglong),
("MemoryPoolL1Size", ctypes.c_ulonglong),
]#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 {
pub NodeMask: u32,
pub pOutputStreamDesc: *mut core::ffi::c_void,
pub NumInputStreamDescs: u32,
pub pInputStreamDescs: *mut core::ffi::c_void,
pub Protected: i32,
pub MemoryPoolL0Size: u64,
pub MemoryPoolL1Size: u64,
}import "golang.org/x/sys/windows"
type D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 struct {
NodeMask uint32
pOutputStreamDesc uintptr
NumInputStreamDescs uint32
pInputStreamDescs uintptr
Protected int32
MemoryPoolL0Size uint64
MemoryPoolL1Size uint64
}type
D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 = record
NodeMask: DWORD;
pOutputStreamDesc: Pointer;
NumInputStreamDescs: DWORD;
pInputStreamDescs: Pointer;
Protected: BOOL;
MemoryPoolL0Size: UInt64;
MemoryPoolL1Size: UInt64;
end;const D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 = extern struct {
NodeMask: u32,
pOutputStreamDesc: ?*anyopaque,
NumInputStreamDescs: u32,
pInputStreamDescs: ?*anyopaque,
Protected: i32,
MemoryPoolL0Size: u64,
MemoryPoolL1Size: u64,
};type
D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 {.bycopy.} = object
NodeMask: uint32
pOutputStreamDesc: pointer
NumInputStreamDescs: uint32
pInputStreamDescs: pointer
Protected: int32
MemoryPoolL0Size: uint64
MemoryPoolL1Size: uint64struct D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1
{
uint NodeMask;
void* pOutputStreamDesc;
uint NumInputStreamDescs;
void* pInputStreamDescs;
int Protected;
ulong MemoryPoolL0Size;
ulong MemoryPoolL1Size;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 サイズ: 40 バイト(x86)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; NodeMask : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; pOutputStreamDesc : D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* (+4, 4byte) varptr(st)+4 を基点に操作(4byte:入れ子/配列)
; NumInputStreamDescs : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; pInputStreamDescs : D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC* (+12, 4byte) varptr(st)+12 を基点に操作(4byte:入れ子/配列)
; Protected : BOOL (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; MemoryPoolL0Size : ULONGLONG (+24, 8byte) qpoke st,24,値 / qpeek(st,24) ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; MemoryPoolL1Size : ULONGLONG (+32, 8byte) qpoke st,32,値 / qpeek(st,32) ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 サイズ: 56 バイト(x64)
dim st, 14 ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; NodeMask : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; pOutputStreamDesc : D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC* (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; NumInputStreamDescs : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; pInputStreamDescs : D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC* (+24, 8byte) varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; Protected : BOOL (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; MemoryPoolL0Size : ULONGLONG (+40, 8byte) qpoke st,40,値 / qpeek(st,40) ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; MemoryPoolL1Size : ULONGLONG (+48, 8byte) qpoke st,48,値 / qpeek(st,48) ※IronHSPのみ。3.7/3.8は lpoke st,48,下位 : lpoke st,52,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1
#field int NodeMask
#field intptr pOutputStreamDesc
#field int NumInputStreamDescs
#field intptr pInputStreamDescs
#field bool Protected
#field int64 MemoryPoolL0Size
#field int64 MemoryPoolL1Size
#endstruct
stdim st, D3D12_FEATURE_DATA_VIDEO_PROCESSOR_SIZE1 ; NSTRUCT 変数を確保
st->NodeMask = 100
mes "NodeMask=" + st->NodeMask