ホーム › Media.MediaFoundation › D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS
D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| pOutputTexture2D | ID3D12Resource* | 8/4 | +0 | +0 | デコード結果を書き込む出力テクスチャ(ID3D12Resource)へのポインタ。 |
| OutputSubresource | DWORD | 4 | +8 | +4 | 出力テクスチャのサブリソースインデックス。 |
| ConversionArguments | D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS | 32/20 | +16 | +8 | 出力時の色変換引数を示すD3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS (x64 32 / x86 20 バイト)
typedef struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS {
BOOL Enable;
ID3D12Resource* pReferenceTexture2D;
DWORD ReferenceSubresource;
DXGI_COLOR_SPACE_TYPE OutputColorSpace;
DXGI_COLOR_SPACE_TYPE DecodeColorSpace;
} D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS;
// D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS (x64 48 / x86 28 バイト)
typedef struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS {
ID3D12Resource* pOutputTexture2D;
DWORD OutputSubresource;
D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS ConversionArguments;
} D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
{
[MarshalAs(UnmanagedType.Bool)] public bool Enable;
public IntPtr pReferenceTexture2D;
public uint ReferenceSubresource;
public int OutputColorSpace;
public int DecodeColorSpace;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS
{
public IntPtr pOutputTexture2D;
public uint OutputSubresource;
public D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS ConversionArguments;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
<MarshalAs(UnmanagedType.Bool)> Public Enable As Boolean
Public pReferenceTexture2D As IntPtr
Public ReferenceSubresource As UInteger
Public OutputColorSpace As Integer
Public DecodeColorSpace As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS
Public pOutputTexture2D As IntPtr
Public OutputSubresource As UInteger
Public ConversionArguments As D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS(ctypes.Structure):
_fields_ = [
("Enable", wintypes.BOOL),
("pReferenceTexture2D", ctypes.c_void_p),
("ReferenceSubresource", wintypes.DWORD),
("OutputColorSpace", ctypes.c_int),
("DecodeColorSpace", ctypes.c_int),
]
class D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS(ctypes.Structure):
_fields_ = [
("pOutputTexture2D", ctypes.c_void_p),
("OutputSubresource", wintypes.DWORD),
("ConversionArguments", D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS),
]#[repr(C)]
pub struct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS {
pub Enable: i32,
pub pReferenceTexture2D: *mut core::ffi::c_void,
pub ReferenceSubresource: u32,
pub OutputColorSpace: i32,
pub DecodeColorSpace: i32,
}
#[repr(C)]
pub struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS {
pub pOutputTexture2D: *mut core::ffi::c_void,
pub OutputSubresource: u32,
pub ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS struct {
Enable int32
pReferenceTexture2D uintptr
ReferenceSubresource uint32
OutputColorSpace int32
DecodeColorSpace int32
}
type D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS struct {
pOutputTexture2D uintptr
OutputSubresource uint32
ConversionArguments D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
}type
D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS = record
Enable: BOOL;
pReferenceTexture2D: Pointer;
ReferenceSubresource: DWORD;
OutputColorSpace: Integer;
DecodeColorSpace: Integer;
end;
D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS = record
pOutputTexture2D: Pointer;
OutputSubresource: DWORD;
ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS;
end;const D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS = extern struct {
Enable: i32,
pReferenceTexture2D: ?*anyopaque,
ReferenceSubresource: u32,
OutputColorSpace: i32,
DecodeColorSpace: i32,
};
const D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS = extern struct {
pOutputTexture2D: ?*anyopaque,
OutputSubresource: u32,
ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS,
};type
D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS {.bycopy.} = object
Enable: int32
pReferenceTexture2D: pointer
ReferenceSubresource: uint32
OutputColorSpace: int32
DecodeColorSpace: int32
D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS {.bycopy.} = object
pOutputTexture2D: pointer
OutputSubresource: uint32
ConversionArguments: D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTSstruct D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
{
int Enable;
void* pReferenceTexture2D;
uint ReferenceSubresource;
int OutputColorSpace;
int DecodeColorSpace;
}
struct D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS
{
void* pOutputTexture2D;
uint OutputSubresource;
D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS ConversionArguments;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS サイズ: 28 バイト(x86)
dim st, 7 ; 4byte整数×7(構造体サイズ 28 / 4 切り上げ)
; pOutputTexture2D : ID3D12Resource* (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; OutputSubresource : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; ConversionArguments : D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS (+8, 20byte) varptr(st)+8 を基点に操作(20byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS サイズ: 48 バイト(x64)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; pOutputTexture2D : ID3D12Resource* (+0, 8byte) qpoke st,0,値 / qpeek(st,0) ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; OutputSubresource : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ConversionArguments : D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS (+16, 32byte) varptr(st)+16 を基点に操作(32byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS
#field bool Enable
#field intptr pReferenceTexture2D
#field int ReferenceSubresource
#field int OutputColorSpace
#field int DecodeColorSpace
#endstruct
#defstruct global D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS
#field intptr pOutputTexture2D
#field int OutputSubresource
#field D3D12_VIDEO_DECODE_CONVERSION_ARGUMENTS ConversionArguments
#endstruct
stdim st, D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS ; NSTRUCT 変数を確保
st->OutputSubresource = 100
mes "OutputSubresource=" + st->OutputSubresource