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D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| MotionSearchModeConfiguration | D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG | 8 | +0 | +0 | 動きベクトルに適用する動き探索モードの構成を指定する。 |
| NumHintsPerPixel | DWORD | 4 | +8 | +8 | 1画素あたりに供給する動きベクトルヒントの数を指定する。 |
| ppMotionVectorMaps | ID3D12Resource** | 8/4 | +16 | +12 | 動きベクトルを格納したマップリソース配列へのポインタである。 |
| pMotionVectorMapsSubresources | DWORD* | 8/4 | +24 | +16 | 各動きベクトルマップで使用するサブリソースインデックス配列へのポインタである。 |
| ppMotionVectorMapsMetadata | ID3D12Resource** | 8/4 | +32 | +20 | 動きベクトルマップに付随するメタデータリソース配列へのポインタである。 |
| pMotionVectorMapsMetadataSubresources | DWORD* | 8/4 | +40 | +24 | 各メタデータマップで使用するサブリソースインデックス配列へのポインタである。 |
| MotionUnitPrecision | D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION | 4 | +48 | +28 | 動きベクトルの単位精度(整数/分数画素)を指定する。 |
| PictureControlConfiguration | D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 | 16/8 | +56 | +32 | 動きベクトル解釈の前提となるピクチャ制御コーデックデータを指定する。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG (x64 8 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG {
D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE MotionSearchMode;
DWORD SearchDeviationLimit;
} D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG;
// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {
DWORD DataSize;
_Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1;
// D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS (x64 72 / x86 40 バイト)
typedef struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS {
D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration;
DWORD NumHintsPerPixel;
ID3D12Resource** ppMotionVectorMaps;
DWORD* pMotionVectorMapsSubresources;
ID3D12Resource** ppMotionVectorMapsMetadata;
DWORD* pMotionVectorMapsMetadataSubresources;
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION MotionUnitPrecision;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlConfiguration;
} D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
{
public int MotionSearchMode;
public uint SearchDeviationLimit;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
{
public uint DataSize;
public _Anonymous_e__Union Anonymous;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS
{
public D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration;
public uint NumHintsPerPixel;
public IntPtr ppMotionVectorMaps;
public IntPtr pMotionVectorMapsSubresources;
public IntPtr ppMotionVectorMapsMetadata;
public IntPtr pMotionVectorMapsMetadataSubresources;
public int MotionUnitPrecision;
public D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlConfiguration;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
Public MotionSearchMode As Integer
Public SearchDeviationLimit As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
Public DataSize As UInteger
Public Anonymous As _Anonymous_e__Union
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS
Public MotionSearchModeConfiguration As D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
Public NumHintsPerPixel As UInteger
Public ppMotionVectorMaps As IntPtr
Public pMotionVectorMapsSubresources As IntPtr
Public ppMotionVectorMapsMetadata As IntPtr
Public pMotionVectorMapsMetadataSubresources As IntPtr
Public MotionUnitPrecision As Integer
Public PictureControlConfiguration As D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG(ctypes.Structure):
_fields_ = [
("MotionSearchMode", ctypes.c_int),
("SearchDeviationLimit", wintypes.DWORD),
]
class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1(ctypes.Structure):
_fields_ = [
("DataSize", wintypes.DWORD),
("Anonymous", _Anonymous_e__Union),
]
class D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS(ctypes.Structure):
_fields_ = [
("MotionSearchModeConfiguration", D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG),
("NumHintsPerPixel", wintypes.DWORD),
("ppMotionVectorMaps", ctypes.c_void_p),
("pMotionVectorMapsSubresources", ctypes.c_void_p),
("ppMotionVectorMapsMetadata", ctypes.c_void_p),
("pMotionVectorMapsMetadataSubresources", ctypes.c_void_p),
("MotionUnitPrecision", ctypes.c_int),
("PictureControlConfiguration", D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG {
pub MotionSearchMode: i32,
pub SearchDeviationLimit: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {
pub DataSize: u32,
pub Anonymous: _Anonymous_e__Union,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS {
pub MotionSearchModeConfiguration: D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG,
pub NumHintsPerPixel: u32,
pub ppMotionVectorMaps: *mut core::ffi::c_void,
pub pMotionVectorMapsSubresources: *mut core::ffi::c_void,
pub ppMotionVectorMapsMetadata: *mut core::ffi::c_void,
pub pMotionVectorMapsMetadataSubresources: *mut core::ffi::c_void,
pub MotionUnitPrecision: i32,
pub PictureControlConfiguration: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG struct {
MotionSearchMode int32
SearchDeviationLimit uint32
}
type D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 struct {
DataSize uint32
Anonymous _Anonymous_e__Union
}
type D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS struct {
MotionSearchModeConfiguration D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
NumHintsPerPixel uint32
ppMotionVectorMaps uintptr
pMotionVectorMapsSubresources uintptr
ppMotionVectorMapsMetadata uintptr
pMotionVectorMapsMetadataSubresources uintptr
MotionUnitPrecision int32
PictureControlConfiguration D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
}type
D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG = record
MotionSearchMode: Integer;
SearchDeviationLimit: DWORD;
end;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 = record
DataSize: DWORD;
Anonymous: _Anonymous_e__Union;
end;
D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS = record
MotionSearchModeConfiguration: D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG;
NumHintsPerPixel: DWORD;
ppMotionVectorMaps: Pointer;
pMotionVectorMapsSubresources: Pointer;
ppMotionVectorMapsMetadata: Pointer;
pMotionVectorMapsMetadataSubresources: Pointer;
MotionUnitPrecision: Integer;
PictureControlConfiguration: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1;
end;const D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG = extern struct {
MotionSearchMode: i32,
SearchDeviationLimit: u32,
};
const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 = extern struct {
DataSize: u32,
Anonymous: _Anonymous_e__Union,
};
const D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS = extern struct {
MotionSearchModeConfiguration: D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG,
NumHintsPerPixel: u32,
ppMotionVectorMaps: ?*anyopaque,
pMotionVectorMapsSubresources: ?*anyopaque,
ppMotionVectorMapsMetadata: ?*anyopaque,
pMotionVectorMapsMetadataSubresources: ?*anyopaque,
MotionUnitPrecision: i32,
PictureControlConfiguration: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1,
};type
D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG {.bycopy.} = object
MotionSearchMode: int32
SearchDeviationLimit: uint32
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {.bycopy.} = object
DataSize: uint32
Anonymous: _Anonymous_e__Union
D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS {.bycopy.} = object
MotionSearchModeConfiguration: D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
NumHintsPerPixel: uint32
ppMotionVectorMaps: pointer
pMotionVectorMapsSubresources: pointer
ppMotionVectorMapsMetadata: pointer
pMotionVectorMapsMetadataSubresources: pointer
MotionUnitPrecision: int32
PictureControlConfiguration: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
{
int MotionSearchMode;
uint SearchDeviationLimit;
}
struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
{
uint DataSize;
_Anonymous_e__Union Anonymous;
}
struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS
{
D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration;
uint NumHintsPerPixel;
void* ppMotionVectorMaps;
void* pMotionVectorMapsSubresources;
void* ppMotionVectorMapsMetadata;
void* pMotionVectorMapsMetadataSubresources;
int MotionUnitPrecision;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlConfiguration;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS サイズ: 40 バイト(x86)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; MotionSearchModeConfiguration : D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; NumHintsPerPixel : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ppMotionVectorMaps : ID3D12Resource** (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; pMotionVectorMapsSubresources : DWORD* (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; ppMotionVectorMapsMetadata : ID3D12Resource** (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; pMotionVectorMapsMetadataSubresources : DWORD* (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; MotionUnitPrecision : D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; PictureControlConfiguration : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 (+32, 8byte) varptr(st)+32 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS サイズ: 72 バイト(x64)
dim st, 18 ; 4byte整数×18(構造体サイズ 72 / 4 切り上げ)
; MotionSearchModeConfiguration : D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; NumHintsPerPixel : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ppMotionVectorMaps : ID3D12Resource** (+16, 8byte) qpoke st,16,値 / qpeek(st,16) ※IronHSPのみ。3.7/3.8は lpoke st,16,下位 : lpoke st,20,上位
; pMotionVectorMapsSubresources : DWORD* (+24, 8byte) qpoke st,24,値 / qpeek(st,24) ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; ppMotionVectorMapsMetadata : ID3D12Resource** (+32, 8byte) qpoke st,32,値 / qpeek(st,32) ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; pMotionVectorMapsMetadataSubresources : DWORD* (+40, 8byte) qpoke st,40,値 / qpeek(st,40) ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; MotionUnitPrecision : D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION (+48, 4byte) st.12 = 値 / 値 = st.12 (lpoke/lpeek も可)
; PictureControlConfiguration : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 (+56, 16byte) varptr(st)+56 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
#field int MotionSearchMode
#field int SearchDeviationLimit
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
#field int DataSize
#field byte Anonymous 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS
#field D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration
#field int NumHintsPerPixel
#field intptr ppMotionVectorMaps
#field intptr pMotionVectorMapsSubresources
#field intptr ppMotionVectorMapsMetadata
#field intptr pMotionVectorMapsMetadataSubresources
#field int MotionUnitPrecision
#field D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlConfiguration
#endstruct
stdim st, D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS ; NSTRUCT 変数を確保
st->NumHintsPerPixel = 100
mes "NumHintsPerPixel=" + st->NumHintsPerPixel