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D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS

構造体
サイズx64: 72 バイト / x86: 40 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
MotionSearchModeConfigurationD3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG8+0+0動きベクトルに適用する動き探索モードの構成を指定する。
NumHintsPerPixelDWORD4+8+81画素あたりに供給する動きベクトルヒントの数を指定する。
ppMotionVectorMapsID3D12Resource**8/4+16+12動きベクトルを格納したマップリソース配列へのポインタである。
pMotionVectorMapsSubresourcesDWORD*8/4+24+16各動きベクトルマップで使用するサブリソースインデックス配列へのポインタである。
ppMotionVectorMapsMetadataID3D12Resource**8/4+32+20動きベクトルマップに付随するメタデータリソース配列へのポインタである。
pMotionVectorMapsMetadataSubresourcesDWORD*8/4+40+24各メタデータマップで使用するサブリソースインデックス配列へのポインタである。
MotionUnitPrecisionD3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION4+48+28動きベクトルの単位精度(整数/分数画素)を指定する。
PictureControlConfigurationD3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA116/8+56+32動きベクトル解釈の前提となるピクチャ制御コーデックデータを指定する。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG  (x64 8 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG {
    D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE MotionSearchMode;
    DWORD SearchDeviationLimit;
} D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG;

// D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {
    DWORD DataSize;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1;

// D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS  (x64 72 / x86 40 バイト)
typedef struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS {
    D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration;
    DWORD NumHintsPerPixel;
    ID3D12Resource** ppMotionVectorMaps;
    DWORD* pMotionVectorMapsSubresources;
    ID3D12Resource** ppMotionVectorMapsMetadata;
    DWORD* pMotionVectorMapsMetadataSubresources;
    D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION MotionUnitPrecision;
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlConfiguration;
} D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
{
    public int MotionSearchMode;
    public uint SearchDeviationLimit;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
{
    public uint DataSize;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS
{
    public D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration;
    public uint NumHintsPerPixel;
    public IntPtr ppMotionVectorMaps;
    public IntPtr pMotionVectorMapsSubresources;
    public IntPtr ppMotionVectorMapsMetadata;
    public IntPtr pMotionVectorMapsMetadataSubresources;
    public int MotionUnitPrecision;
    public D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlConfiguration;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
    Public MotionSearchMode As Integer
    Public SearchDeviationLimit As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
    Public DataSize As UInteger
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS
    Public MotionSearchModeConfiguration As D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
    Public NumHintsPerPixel As UInteger
    Public ppMotionVectorMaps As IntPtr
    Public pMotionVectorMapsSubresources As IntPtr
    Public ppMotionVectorMapsMetadata As IntPtr
    Public pMotionVectorMapsMetadataSubresources As IntPtr
    Public MotionUnitPrecision As Integer
    Public PictureControlConfiguration As D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG(ctypes.Structure):
    _fields_ = [
        ("MotionSearchMode", ctypes.c_int),
        ("SearchDeviationLimit", wintypes.DWORD),
    ]

class D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1(ctypes.Structure):
    _fields_ = [
        ("DataSize", wintypes.DWORD),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS(ctypes.Structure):
    _fields_ = [
        ("MotionSearchModeConfiguration", D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG),
        ("NumHintsPerPixel", wintypes.DWORD),
        ("ppMotionVectorMaps", ctypes.c_void_p),
        ("pMotionVectorMapsSubresources", ctypes.c_void_p),
        ("ppMotionVectorMapsMetadata", ctypes.c_void_p),
        ("pMotionVectorMapsMetadataSubresources", ctypes.c_void_p),
        ("MotionUnitPrecision", ctypes.c_int),
        ("PictureControlConfiguration", D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG {
    pub MotionSearchMode: i32,
    pub SearchDeviationLimit: u32,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {
    pub DataSize: u32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS {
    pub MotionSearchModeConfiguration: D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG,
    pub NumHintsPerPixel: u32,
    pub ppMotionVectorMaps: *mut core::ffi::c_void,
    pub pMotionVectorMapsSubresources: *mut core::ffi::c_void,
    pub ppMotionVectorMapsMetadata: *mut core::ffi::c_void,
    pub pMotionVectorMapsMetadataSubresources: *mut core::ffi::c_void,
    pub MotionUnitPrecision: i32,
    pub PictureControlConfiguration: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG struct {
	MotionSearchMode int32
	SearchDeviationLimit uint32
}

type D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 struct {
	DataSize uint32
	Anonymous _Anonymous_e__Union
}

type D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS struct {
	MotionSearchModeConfiguration D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
	NumHintsPerPixel uint32
	ppMotionVectorMaps uintptr
	pMotionVectorMapsSubresources uintptr
	ppMotionVectorMapsMetadata uintptr
	pMotionVectorMapsMetadataSubresources uintptr
	MotionUnitPrecision int32
	PictureControlConfiguration D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
}
type
  D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG = record
    MotionSearchMode: Integer;
    SearchDeviationLimit: DWORD;
  end;

  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 = record
    DataSize: DWORD;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS = record
    MotionSearchModeConfiguration: D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG;
    NumHintsPerPixel: DWORD;
    ppMotionVectorMaps: Pointer;
    pMotionVectorMapsSubresources: Pointer;
    ppMotionVectorMapsMetadata: Pointer;
    pMotionVectorMapsMetadataSubresources: Pointer;
    MotionUnitPrecision: Integer;
    PictureControlConfiguration: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1;
  end;
const D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG = extern struct {
    MotionSearchMode: i32,
    SearchDeviationLimit: u32,
};

const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 = extern struct {
    DataSize: u32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS = extern struct {
    MotionSearchModeConfiguration: D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG,
    NumHintsPerPixel: u32,
    ppMotionVectorMaps: ?*anyopaque,
    pMotionVectorMapsSubresources: ?*anyopaque,
    ppMotionVectorMapsMetadata: ?*anyopaque,
    pMotionVectorMapsMetadataSubresources: ?*anyopaque,
    MotionUnitPrecision: i32,
    PictureControlConfiguration: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1,
};
type
  D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG {.bycopy.} = object
    MotionSearchMode: int32
    SearchDeviationLimit: uint32

  D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 {.bycopy.} = object
    DataSize: uint32
    Anonymous: _Anonymous_e__Union

  D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS {.bycopy.} = object
    MotionSearchModeConfiguration: D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
    NumHintsPerPixel: uint32
    ppMotionVectorMaps: pointer
    pMotionVectorMapsSubresources: pointer
    ppMotionVectorMapsMetadata: pointer
    pMotionVectorMapsMetadataSubresources: pointer
    MotionUnitPrecision: int32
    PictureControlConfiguration: D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
struct D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
{
    int MotionSearchMode;
    uint SearchDeviationLimit;
}

struct D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
{
    uint DataSize;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS
{
    D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration;
    uint NumHintsPerPixel;
    void* ppMotionVectorMaps;
    void* pMotionVectorMapsSubresources;
    void* ppMotionVectorMapsMetadata;
    void* pMotionVectorMapsMetadataSubresources;
    int MotionUnitPrecision;
    D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlConfiguration;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS サイズ: 40 バイト(x86)
dim st, 10    ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; MotionSearchModeConfiguration : D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG (+0, 8byte)  varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; NumHintsPerPixel : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; ppMotionVectorMaps : ID3D12Resource** (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; pMotionVectorMapsSubresources : DWORD* (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; ppMotionVectorMapsMetadata : ID3D12Resource** (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; pMotionVectorMapsMetadataSubresources : DWORD* (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; MotionUnitPrecision : D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; PictureControlConfiguration : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 (+32, 8byte)  varptr(st)+32 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS サイズ: 72 バイト(x64)
dim st, 18    ; 4byte整数×18(構造体サイズ 72 / 4 切り上げ)
; MotionSearchModeConfiguration : D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG (+0, 8byte)  varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; NumHintsPerPixel : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; ppMotionVectorMaps : ID3D12Resource** (+16, 8byte)  qpoke st,16,値 / qpeek(st,16)  ※IronHSPのみ。3.7/3.8は lpoke st,16,下位 : lpoke st,20,上位
; pMotionVectorMapsSubresources : DWORD* (+24, 8byte)  qpoke st,24,値 / qpeek(st,24)  ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; ppMotionVectorMapsMetadata : ID3D12Resource** (+32, 8byte)  qpoke st,32,値 / qpeek(st,32)  ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; pMotionVectorMapsMetadataSubresources : DWORD* (+40, 8byte)  qpoke st,40,値 / qpeek(st,40)  ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; MotionUnitPrecision : D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION (+48, 4byte)  st.12 = 値  /  値 = st.12   (lpoke/lpeek も可)
; PictureControlConfiguration : D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 (+56, 16byte)  varptr(st)+56 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG
    #field int MotionSearchMode
    #field int SearchDeviationLimit
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1
    #field int DataSize
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS
    #field D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration
    #field int NumHintsPerPixel
    #field intptr ppMotionVectorMaps
    #field intptr pMotionVectorMapsSubresources
    #field intptr ppMotionVectorMapsMetadata
    #field intptr pMotionVectorMapsMetadataSubresources
    #field int MotionUnitPrecision
    #field D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA1 PictureControlConfiguration
#endstruct

stdim st, D3D12_VIDEO_ENCODER_INPUT_MAP_DATA_MOTION_VECTORS        ; NSTRUCT 変数を確保
st->NumHintsPerPixel = 100
mes "NumHintsPerPixel=" + st->NumHintsPerPixel