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D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC

構造体
サイズx64: 20 バイト / x86: 20 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
ReconstructedPictureResourceIndexDWORD4+0+0再構成ピクチャリソース配列内での当該参照ピクチャのインデックスを示す。
IsRefUsedByCurrentPicBOOL4+4+4当該参照ピクチャが現在のピクチャから実際に参照されるかを示す。
IsLongTermReferenceBOOL4+8+8当該ピクチャが長期参照か否かを示す。TRUEで長期参照。
PictureOrderCountNumberDWORD4+12+12当該参照ピクチャのピクチャ順序カウント(POC)値を示す。
TemporalLayerIndexDWORD4+16+16当該参照ピクチャが属する時間階層のインデックスを示す。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC  (x64 20 / x86 20 バイト)
typedef struct D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC {
    DWORD ReconstructedPictureResourceIndex;
    BOOL IsRefUsedByCurrentPic;
    BOOL IsLongTermReference;
    DWORD PictureOrderCountNumber;
    DWORD TemporalLayerIndex;
} D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC
{
    public uint ReconstructedPictureResourceIndex;
    [MarshalAs(UnmanagedType.Bool)] public bool IsRefUsedByCurrentPic;
    [MarshalAs(UnmanagedType.Bool)] public bool IsLongTermReference;
    public uint PictureOrderCountNumber;
    public uint TemporalLayerIndex;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC
    Public ReconstructedPictureResourceIndex As UInteger
    <MarshalAs(UnmanagedType.Bool)> Public IsRefUsedByCurrentPic As Boolean
    <MarshalAs(UnmanagedType.Bool)> Public IsLongTermReference As Boolean
    Public PictureOrderCountNumber As UInteger
    Public TemporalLayerIndex As UInteger
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC(ctypes.Structure):
    _fields_ = [
        ("ReconstructedPictureResourceIndex", wintypes.DWORD),
        ("IsRefUsedByCurrentPic", wintypes.BOOL),
        ("IsLongTermReference", wintypes.BOOL),
        ("PictureOrderCountNumber", wintypes.DWORD),
        ("TemporalLayerIndex", wintypes.DWORD),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC {
    pub ReconstructedPictureResourceIndex: u32,
    pub IsRefUsedByCurrentPic: i32,
    pub IsLongTermReference: i32,
    pub PictureOrderCountNumber: u32,
    pub TemporalLayerIndex: u32,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC struct {
	ReconstructedPictureResourceIndex uint32
	IsRefUsedByCurrentPic int32
	IsLongTermReference int32
	PictureOrderCountNumber uint32
	TemporalLayerIndex uint32
}
type
  D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC = record
    ReconstructedPictureResourceIndex: DWORD;
    IsRefUsedByCurrentPic: BOOL;
    IsLongTermReference: BOOL;
    PictureOrderCountNumber: DWORD;
    TemporalLayerIndex: DWORD;
  end;
const D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC = extern struct {
    ReconstructedPictureResourceIndex: u32,
    IsRefUsedByCurrentPic: i32,
    IsLongTermReference: i32,
    PictureOrderCountNumber: u32,
    TemporalLayerIndex: u32,
};
type
  D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC {.bycopy.} = object
    ReconstructedPictureResourceIndex: uint32
    IsRefUsedByCurrentPic: int32
    IsLongTermReference: int32
    PictureOrderCountNumber: uint32
    TemporalLayerIndex: uint32
struct D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC
{
    uint ReconstructedPictureResourceIndex;
    int IsRefUsedByCurrentPic;
    int IsLongTermReference;
    uint PictureOrderCountNumber;
    uint TemporalLayerIndex;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC サイズ: 20 バイト(x64)
dim st, 5    ; 4byte整数×5(構造体サイズ 20 / 4 切り上げ)
; ReconstructedPictureResourceIndex : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; IsRefUsedByCurrentPic : BOOL (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; IsLongTermReference : BOOL (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; PictureOrderCountNumber : DWORD (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; TemporalLayerIndex : DWORD (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC
    #field int ReconstructedPictureResourceIndex
    #field bool IsRefUsedByCurrentPic
    #field bool IsLongTermReference
    #field int PictureOrderCountNumber
    #field int TemporalLayerIndex
#endstruct

stdim st, D3D12_VIDEO_ENCODER_REFERENCE_PICTURE_DESCRIPTOR_HEVC        ; NSTRUCT 変数を確保
st->ReconstructedPictureResourceIndex = 100
mes "ReconstructedPictureResourceIndex=" + st->ReconstructedPictureResourceIndex