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D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| ResolvedLayoutMetadata | D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER | 16 | +0 | +0 | CPU可読形式に解決されたメタデータの出力先バッファを指定する。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {
ID3D12Resource* pBuffer;
ULONGLONG Offset;
} D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER;
// D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS {
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedLayoutMetadata;
} D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
{
public IntPtr pBuffer;
public ulong Offset;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS
{
public D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedLayoutMetadata;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
Public pBuffer As IntPtr
Public Offset As ULong
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS
Public ResolvedLayoutMetadata As D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER(ctypes.Structure):
_fields_ = [
("pBuffer", ctypes.c_void_p),
("Offset", ctypes.c_ulonglong),
]
class D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS(ctypes.Structure):
_fields_ = [
("ResolvedLayoutMetadata", D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {
pub pBuffer: *mut core::ffi::c_void,
pub Offset: u64,
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS {
pub ResolvedLayoutMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER struct {
pBuffer uintptr
Offset uint64
}
type D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS struct {
ResolvedLayoutMetadata D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
}type
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER = record
pBuffer: Pointer;
Offset: UInt64;
end;
D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS = record
ResolvedLayoutMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER;
end;const D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER = extern struct {
pBuffer: ?*anyopaque,
Offset: u64,
};
const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS = extern struct {
ResolvedLayoutMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
};type
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {.bycopy.} = object
pBuffer: pointer
Offset: uint64
D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS {.bycopy.} = object
ResolvedLayoutMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFERstruct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
{
void* pBuffer;
ulong Offset;
}
struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS
{
D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedLayoutMetadata;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS サイズ: 16 バイト(x64)
dim st, 4 ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; ResolvedLayoutMetadata : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+0, 16byte) varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
#field intptr pBuffer
#field int64 Offset
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS
#field D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER ResolvedLayoutMetadata
#endstruct
stdim st, D3D12_VIDEO_ENCODER_RESOLVE_METADATA_OUTPUT_ARGUMENTS ; NSTRUCT 変数を確保