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OPM_ACTUAL_OUTPUT_FORMAT

構造体
サイズx64: 44 バイト / x86: 44 バイトパッキング1

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
rnRandomNumberOPM_RANDOM_NUMBER16+0+0要求時に渡した乱数と照合するための乱数(OPM_RANDOM_NUMBER)。
ulStatusFlagsDWORD4+16+16出力の状態を示すビットフラグ。
ulDisplayWidthDWORD4+20+20実際の表示幅をピクセル単位で示す。
ulDisplayHeightDWORD4+24+24実際の表示高さをピクセル単位で示す。
dsfSampleInterleaveFormatDXVA2_SampleFormat4+28+28サンプルのインターレース構成を示すDXVA2_SampleFormat列挙値。
d3dFormatD3DFORMAT4+32+32出力のピクセル形式を示すD3DFORMAT列挙値。
ulFrequencyNumeratorDWORD4+36+36リフレッシュレートを表す分数の分子。
ulFrequencyDenominatorDWORD4+40+40リフレッシュレートを表す分数の分母。

各言語での定義

#include <windows.h>

// OPM_RANDOM_NUMBER  (x64 16 / x86 16 バイト)
typedef struct OPM_RANDOM_NUMBER {
    BYTE abRandomNumber[16];
} OPM_RANDOM_NUMBER;

// OPM_ACTUAL_OUTPUT_FORMAT  (x64 44 / x86 44 バイト)
#pragma pack(push, 1)
typedef struct OPM_ACTUAL_OUTPUT_FORMAT {
    OPM_RANDOM_NUMBER rnRandomNumber;
    DWORD ulStatusFlags;
    DWORD ulDisplayWidth;
    DWORD ulDisplayHeight;
    DXVA2_SampleFormat dsfSampleInterleaveFormat;
    D3DFORMAT d3dFormat;
    DWORD ulFrequencyNumerator;
    DWORD ulFrequencyDenominator;
} OPM_ACTUAL_OUTPUT_FORMAT;
#pragma pack(pop)
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct OPM_RANDOM_NUMBER
{
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] public byte[] abRandomNumber;
}

[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct OPM_ACTUAL_OUTPUT_FORMAT
{
    public OPM_RANDOM_NUMBER rnRandomNumber;
    public uint ulStatusFlags;
    public uint ulDisplayWidth;
    public uint ulDisplayHeight;
    public int dsfSampleInterleaveFormat;
    public uint d3dFormat;
    public uint ulFrequencyNumerator;
    public uint ulFrequencyDenominator;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure OPM_RANDOM_NUMBER
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=16)> Public abRandomNumber() As Byte
End Structure

<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure OPM_ACTUAL_OUTPUT_FORMAT
    Public rnRandomNumber As OPM_RANDOM_NUMBER
    Public ulStatusFlags As UInteger
    Public ulDisplayWidth As UInteger
    Public ulDisplayHeight As UInteger
    Public dsfSampleInterleaveFormat As Integer
    Public d3dFormat As UInteger
    Public ulFrequencyNumerator As UInteger
    Public ulFrequencyDenominator As UInteger
End Structure
import ctypes
from ctypes import wintypes

class OPM_RANDOM_NUMBER(ctypes.Structure):
    _fields_ = [
        ("abRandomNumber", ctypes.c_ubyte * 16),
    ]

class OPM_ACTUAL_OUTPUT_FORMAT(ctypes.Structure):
    _pack_ = 1
    _fields_ = [
        ("rnRandomNumber", OPM_RANDOM_NUMBER),
        ("ulStatusFlags", wintypes.DWORD),
        ("ulDisplayWidth", wintypes.DWORD),
        ("ulDisplayHeight", wintypes.DWORD),
        ("dsfSampleInterleaveFormat", ctypes.c_int),
        ("d3dFormat", wintypes.DWORD),
        ("ulFrequencyNumerator", wintypes.DWORD),
        ("ulFrequencyDenominator", wintypes.DWORD),
    ]
#[repr(C)]
pub struct OPM_RANDOM_NUMBER {
    pub abRandomNumber: [u8; 16],
}

#[repr(C, packed(1))]
pub struct OPM_ACTUAL_OUTPUT_FORMAT {
    pub rnRandomNumber: OPM_RANDOM_NUMBER,
    pub ulStatusFlags: u32,
    pub ulDisplayWidth: u32,
    pub ulDisplayHeight: u32,
    pub dsfSampleInterleaveFormat: i32,
    pub d3dFormat: u32,
    pub ulFrequencyNumerator: u32,
    pub ulFrequencyDenominator: u32,
}
import "golang.org/x/sys/windows"

type OPM_RANDOM_NUMBER struct {
	abRandomNumber [16]byte
}

type OPM_ACTUAL_OUTPUT_FORMAT struct {
	rnRandomNumber OPM_RANDOM_NUMBER
	ulStatusFlags uint32
	ulDisplayWidth uint32
	ulDisplayHeight uint32
	dsfSampleInterleaveFormat int32
	d3dFormat uint32
	ulFrequencyNumerator uint32
	ulFrequencyDenominator uint32
}
type
  OPM_RANDOM_NUMBER = record
    abRandomNumber: array[0..15] of Byte;
  end;

  OPM_ACTUAL_OUTPUT_FORMAT = packed record
    rnRandomNumber: OPM_RANDOM_NUMBER;
    ulStatusFlags: DWORD;
    ulDisplayWidth: DWORD;
    ulDisplayHeight: DWORD;
    dsfSampleInterleaveFormat: Integer;
    d3dFormat: DWORD;
    ulFrequencyNumerator: DWORD;
    ulFrequencyDenominator: DWORD;
  end;
const OPM_RANDOM_NUMBER = extern struct {
    abRandomNumber: [16]u8,
};

const OPM_ACTUAL_OUTPUT_FORMAT = extern struct {
    rnRandomNumber: OPM_RANDOM_NUMBER,
    ulStatusFlags: u32,
    ulDisplayWidth: u32,
    ulDisplayHeight: u32,
    dsfSampleInterleaveFormat: i32,
    d3dFormat: u32,
    ulFrequencyNumerator: u32,
    ulFrequencyDenominator: u32,
};
type
  OPM_RANDOM_NUMBER {.bycopy.} = object
    abRandomNumber: array[16, uint8]

  OPM_ACTUAL_OUTPUT_FORMAT {.packed.} = object
    rnRandomNumber: OPM_RANDOM_NUMBER
    ulStatusFlags: uint32
    ulDisplayWidth: uint32
    ulDisplayHeight: uint32
    dsfSampleInterleaveFormat: int32
    d3dFormat: uint32
    ulFrequencyNumerator: uint32
    ulFrequencyDenominator: uint32
struct OPM_RANDOM_NUMBER
{
    ubyte[16] abRandomNumber;
}

align(1)
struct OPM_ACTUAL_OUTPUT_FORMAT
{
    OPM_RANDOM_NUMBER rnRandomNumber;
    uint ulStatusFlags;
    uint ulDisplayWidth;
    uint ulDisplayHeight;
    int dsfSampleInterleaveFormat;
    uint d3dFormat;
    uint ulFrequencyNumerator;
    uint ulFrequencyDenominator;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; OPM_ACTUAL_OUTPUT_FORMAT サイズ: 44 バイト(x64)
dim st, 11    ; 4byte整数×11(構造体サイズ 44 / 4 切り上げ)
; rnRandomNumber : OPM_RANDOM_NUMBER (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; ulStatusFlags : DWORD (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; ulDisplayWidth : DWORD (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; ulDisplayHeight : DWORD (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; dsfSampleInterleaveFormat : DXVA2_SampleFormat (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; d3dFormat : D3DFORMAT (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; ulFrequencyNumerator : DWORD (+36, 4byte)  st.9 = 値  /  値 = st.9   (lpoke/lpeek も可)
; ulFrequencyDenominator : DWORD (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global OPM_RANDOM_NUMBER
    #field byte abRandomNumber 16
#endstruct

#defstruct global OPM_ACTUAL_OUTPUT_FORMAT, pack=1
    #field OPM_RANDOM_NUMBER rnRandomNumber
    #field int ulStatusFlags
    #field int ulDisplayWidth
    #field int ulDisplayHeight
    #field int dsfSampleInterleaveFormat
    #field int d3dFormat
    #field int ulFrequencyNumerator
    #field int ulFrequencyDenominator
#endstruct

stdim st, OPM_ACTUAL_OUTPUT_FORMAT        ; NSTRUCT 変数を確保
st->ulStatusFlags = 100
mes "ulStatusFlags=" + st->ulStatusFlags