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WS_USERNAME_MESSAGE_SECURITY_BINDING
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| binding | WS_SECURITY_BINDING | 24/12 | +0 | +0 | 基底のセキュリティバインディング構造体。ユーザー名トークンによるメッセージ保護を示す。 |
| bindingUsage | WS_MESSAGE_SECURITY_USAGE | 4 | +24 | +12 | このバインディングがメッセージ保護で果たす役割を示す列挙値。 |
| clientCredential | WS_USERNAME_CREDENTIAL* | 8/4 | +32 | +16 | クライアントが提示するユーザー名資格情報へのポインタ。NULL可。 |
| passwordValidator | WS_VALIDATE_PASSWORD_CALLBACK | 8/4 | +40 | +20 | サーバー側でパスワードを検証するコールバック関数。 |
| passwordValidatorCallbackState | void* | 8/4 | +48 | +24 | パスワード検証コールバックへ渡される状態ポインタ。NULL可。 |
各言語での定義
#include <windows.h>
// WS_SECURITY_BINDING (x64 24 / x86 12 バイト)
typedef struct WS_SECURITY_BINDING {
WS_SECURITY_BINDING_TYPE bindingType;
WS_SECURITY_BINDING_PROPERTY* properties;
DWORD propertyCount;
} WS_SECURITY_BINDING;
// WS_USERNAME_MESSAGE_SECURITY_BINDING (x64 56 / x86 28 バイト)
typedef struct WS_USERNAME_MESSAGE_SECURITY_BINDING {
WS_SECURITY_BINDING binding;
WS_MESSAGE_SECURITY_USAGE bindingUsage;
WS_USERNAME_CREDENTIAL* clientCredential;
WS_VALIDATE_PASSWORD_CALLBACK passwordValidator;
void* passwordValidatorCallbackState;
} WS_USERNAME_MESSAGE_SECURITY_BINDING;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct WS_SECURITY_BINDING
{
public int bindingType;
public IntPtr properties;
public uint propertyCount;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct WS_USERNAME_MESSAGE_SECURITY_BINDING
{
public WS_SECURITY_BINDING binding;
public int bindingUsage;
public IntPtr clientCredential;
public IntPtr passwordValidator;
public IntPtr passwordValidatorCallbackState;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure WS_SECURITY_BINDING
Public bindingType As Integer
Public properties As IntPtr
Public propertyCount As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure WS_USERNAME_MESSAGE_SECURITY_BINDING
Public binding As WS_SECURITY_BINDING
Public bindingUsage As Integer
Public clientCredential As IntPtr
Public passwordValidator As IntPtr
Public passwordValidatorCallbackState As IntPtr
End Structureimport ctypes
from ctypes import wintypes
class WS_SECURITY_BINDING(ctypes.Structure):
_fields_ = [
("bindingType", ctypes.c_int),
("properties", ctypes.c_void_p),
("propertyCount", wintypes.DWORD),
]
class WS_USERNAME_MESSAGE_SECURITY_BINDING(ctypes.Structure):
_fields_ = [
("binding", WS_SECURITY_BINDING),
("bindingUsage", ctypes.c_int),
("clientCredential", ctypes.c_void_p),
("passwordValidator", ctypes.c_void_p),
("passwordValidatorCallbackState", ctypes.c_void_p),
]#[repr(C)]
pub struct WS_SECURITY_BINDING {
pub bindingType: i32,
pub properties: *mut core::ffi::c_void,
pub propertyCount: u32,
}
#[repr(C)]
pub struct WS_USERNAME_MESSAGE_SECURITY_BINDING {
pub binding: WS_SECURITY_BINDING,
pub bindingUsage: i32,
pub clientCredential: *mut core::ffi::c_void,
pub passwordValidator: *mut core::ffi::c_void,
pub passwordValidatorCallbackState: *mut core::ffi::c_void,
}import "golang.org/x/sys/windows"
type WS_SECURITY_BINDING struct {
bindingType int32
properties uintptr
propertyCount uint32
}
type WS_USERNAME_MESSAGE_SECURITY_BINDING struct {
binding WS_SECURITY_BINDING
bindingUsage int32
clientCredential uintptr
passwordValidator uintptr
passwordValidatorCallbackState uintptr
}type
WS_SECURITY_BINDING = record
bindingType: Integer;
properties: Pointer;
propertyCount: DWORD;
end;
WS_USERNAME_MESSAGE_SECURITY_BINDING = record
binding: WS_SECURITY_BINDING;
bindingUsage: Integer;
clientCredential: Pointer;
passwordValidator: Pointer;
passwordValidatorCallbackState: Pointer;
end;const WS_SECURITY_BINDING = extern struct {
bindingType: i32,
properties: ?*anyopaque,
propertyCount: u32,
};
const WS_USERNAME_MESSAGE_SECURITY_BINDING = extern struct {
binding: WS_SECURITY_BINDING,
bindingUsage: i32,
clientCredential: ?*anyopaque,
passwordValidator: ?*anyopaque,
passwordValidatorCallbackState: ?*anyopaque,
};type
WS_SECURITY_BINDING {.bycopy.} = object
bindingType: int32
properties: pointer
propertyCount: uint32
WS_USERNAME_MESSAGE_SECURITY_BINDING {.bycopy.} = object
binding: WS_SECURITY_BINDING
bindingUsage: int32
clientCredential: pointer
passwordValidator: pointer
passwordValidatorCallbackState: pointerstruct WS_SECURITY_BINDING
{
int bindingType;
void* properties;
uint propertyCount;
}
struct WS_USERNAME_MESSAGE_SECURITY_BINDING
{
WS_SECURITY_BINDING binding;
int bindingUsage;
void* clientCredential;
void* passwordValidator;
void* passwordValidatorCallbackState;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; WS_USERNAME_MESSAGE_SECURITY_BINDING サイズ: 28 バイト(x86)
dim st, 7 ; 4byte整数×7(構造体サイズ 28 / 4 切り上げ)
; binding : WS_SECURITY_BINDING (+0, 12byte) varptr(st)+0 を基点に操作(12byte:入れ子/配列)
; bindingUsage : WS_MESSAGE_SECURITY_USAGE (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; clientCredential : WS_USERNAME_CREDENTIAL* (+16, 4byte) varptr(st)+16 を基点に操作(4byte:入れ子/配列)
; passwordValidator : WS_VALIDATE_PASSWORD_CALLBACK (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; passwordValidatorCallbackState : void* (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; WS_USERNAME_MESSAGE_SECURITY_BINDING サイズ: 56 バイト(x64)
dim st, 14 ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; binding : WS_SECURITY_BINDING (+0, 24byte) varptr(st)+0 を基点に操作(24byte:入れ子/配列)
; bindingUsage : WS_MESSAGE_SECURITY_USAGE (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; clientCredential : WS_USERNAME_CREDENTIAL* (+32, 8byte) varptr(st)+32 を基点に操作(8byte:入れ子/配列)
; passwordValidator : WS_VALIDATE_PASSWORD_CALLBACK (+40, 8byte) qpoke st,40,値 / qpeek(st,40) ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; passwordValidatorCallbackState : void* (+48, 8byte) qpoke st,48,値 / qpeek(st,48) ※IronHSPのみ。3.7/3.8は lpoke st,48,下位 : lpoke st,52,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global WS_SECURITY_BINDING
#field int bindingType
#field intptr properties
#field int propertyCount
#endstruct
#defstruct global WS_USERNAME_MESSAGE_SECURITY_BINDING
#field WS_SECURITY_BINDING binding
#field int bindingUsage
#field intptr clientCredential
#field intptr passwordValidator
#field intptr passwordValidatorCallbackState
#endstruct
stdim st, WS_USERNAME_MESSAGE_SECURITY_BINDING ; NSTRUCT 変数を確保
st->bindingUsage = 100
mes "bindingUsage=" + st->bindingUsage