TOKEN_PRIVILEGES
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| PrivilegeCount | DWORD | 4 | +0 | +0 | Privileges配列の特権数。 |
| Privileges | LUID_AND_ATTRIBUTES | 12 | +4 | +4 | 特権(LUIDと属性)の配列(可変長配列の先頭)。 |
各言語での定義
#include <windows.h>
// LUID (x64 8 / x86 8 バイト)
typedef struct LUID {
DWORD LowPart;
INT HighPart;
} LUID;
// LUID_AND_ATTRIBUTES (x64 12 / x86 12 バイト)
typedef struct LUID_AND_ATTRIBUTES {
LUID Luid;
TOKEN_PRIVILEGES_ATTRIBUTES Attributes;
} LUID_AND_ATTRIBUTES;
// TOKEN_PRIVILEGES (x64 16 / x86 16 バイト)
typedef struct TOKEN_PRIVILEGES {
DWORD PrivilegeCount;
LUID_AND_ATTRIBUTES Privileges[1];
} TOKEN_PRIVILEGES;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct LUID
{
public uint LowPart;
public int HighPart;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct LUID_AND_ATTRIBUTES
{
public LUID Luid;
public uint Attributes;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct TOKEN_PRIVILEGES
{
public uint PrivilegeCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)] public LUID_AND_ATTRIBUTES[] Privileges;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure LUID
Public LowPart As UInteger
Public HighPart As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure LUID_AND_ATTRIBUTES
Public Luid As LUID
Public Attributes As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure TOKEN_PRIVILEGES
Public PrivilegeCount As UInteger
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=1)> Public Privileges() As LUID_AND_ATTRIBUTES
End Structureimport ctypes
from ctypes import wintypes
class LUID(ctypes.Structure):
_fields_ = [
("LowPart", wintypes.DWORD),
("HighPart", ctypes.c_int),
]
class LUID_AND_ATTRIBUTES(ctypes.Structure):
_fields_ = [
("Luid", LUID),
("Attributes", wintypes.DWORD),
]
class TOKEN_PRIVILEGES(ctypes.Structure):
_fields_ = [
("PrivilegeCount", wintypes.DWORD),
("Privileges", LUID_AND_ATTRIBUTES * 1),
]#[repr(C)]
pub struct LUID {
pub LowPart: u32,
pub HighPart: i32,
}
#[repr(C)]
pub struct LUID_AND_ATTRIBUTES {
pub Luid: LUID,
pub Attributes: u32,
}
#[repr(C)]
pub struct TOKEN_PRIVILEGES {
pub PrivilegeCount: u32,
pub Privileges: [LUID_AND_ATTRIBUTES; 1],
}import "golang.org/x/sys/windows"
type LUID struct {
LowPart uint32
HighPart int32
}
type LUID_AND_ATTRIBUTES struct {
Luid LUID
Attributes uint32
}
type TOKEN_PRIVILEGES struct {
PrivilegeCount uint32
Privileges [1]LUID_AND_ATTRIBUTES
}type
LUID = record
LowPart: DWORD;
HighPart: Integer;
end;
LUID_AND_ATTRIBUTES = record
Luid: LUID;
Attributes: DWORD;
end;
TOKEN_PRIVILEGES = record
PrivilegeCount: DWORD;
Privileges: array[0..0] of LUID_AND_ATTRIBUTES;
end;const LUID = extern struct {
LowPart: u32,
HighPart: i32,
};
const LUID_AND_ATTRIBUTES = extern struct {
Luid: LUID,
Attributes: u32,
};
const TOKEN_PRIVILEGES = extern struct {
PrivilegeCount: u32,
Privileges: [1]LUID_AND_ATTRIBUTES,
};type
LUID {.bycopy.} = object
LowPart: uint32
HighPart: int32
LUID_AND_ATTRIBUTES {.bycopy.} = object
Luid: LUID
Attributes: uint32
TOKEN_PRIVILEGES {.bycopy.} = object
PrivilegeCount: uint32
Privileges: array[1, LUID_AND_ATTRIBUTES]struct LUID
{
uint LowPart;
int HighPart;
}
struct LUID_AND_ATTRIBUTES
{
LUID Luid;
uint Attributes;
}
struct TOKEN_PRIVILEGES
{
uint PrivilegeCount;
LUID_AND_ATTRIBUTES[1] Privileges;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; TOKEN_PRIVILEGES サイズ: 16 バイト(x64)
dim st, 4 ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; PrivilegeCount : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Privileges : LUID_AND_ATTRIBUTES (+4, 12byte) varptr(st)+4 を基点に操作(12byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global LUID
#field int LowPart
#field int HighPart
#endstruct
#defstruct global LUID_AND_ATTRIBUTES
#field LUID Luid
#field int Attributes
#endstruct
#defstruct global TOKEN_PRIVILEGES
#field int PrivilegeCount
#field LUID_AND_ATTRIBUTES Privileges 1
#endstruct
stdim st, TOKEN_PRIVILEGES ; NSTRUCT 変数を確保
st->PrivilegeCount = 100
mes "PrivilegeCount=" + st->PrivilegeCount