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CRITICAL_SECTION_DEBUG
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Type | WORD | 2 | +0 | +0 | クリティカルセクションデバッグ情報の種別。 |
| CreatorBackTraceIndex | WORD | 2 | +2 | +2 | 作成時のバックトレースインデックス。 |
| CriticalSection | CRITICAL_SECTION* | 8/4 | +8 | +4 | 対応するCRITICAL_SECTION構造体へのポインタ。 |
| ProcessLocksList | LIST_ENTRY | 16/8 | +16 | +8 | プロセス内クリティカルセクションを連結するリストエントリ。 |
| EntryCount | DWORD | 4 | +32 | +16 | クリティカルセクションへの取得試行回数。 |
| ContentionCount | DWORD | 4 | +36 | +20 | ロック競合(待機が発生)した回数。 |
| Flags | DWORD | 4 | +40 | +24 | デバッグ情報の動作を示すフラグ。 |
| CreatorBackTraceIndexHigh | WORD | 2 | +44 | +28 | 作成時バックトレースインデックスの上位部分。 |
| Identifier | WORD | 2 | +46 | +30 | 識別子。デバッグ目的の予約値。 |
各言語での定義
#include <windows.h>
// LIST_ENTRY (x64 16 / x86 8 バイト)
typedef struct LIST_ENTRY {
LIST_ENTRY* Flink;
LIST_ENTRY* Blink;
} LIST_ENTRY;
// CRITICAL_SECTION_DEBUG (x64 48 / x86 32 バイト)
typedef struct CRITICAL_SECTION_DEBUG {
WORD Type;
WORD CreatorBackTraceIndex;
CRITICAL_SECTION* CriticalSection;
LIST_ENTRY ProcessLocksList;
DWORD EntryCount;
DWORD ContentionCount;
DWORD Flags;
WORD CreatorBackTraceIndexHigh;
WORD Identifier;
} CRITICAL_SECTION_DEBUG;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct LIST_ENTRY
{
public IntPtr Flink;
public IntPtr Blink;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CRITICAL_SECTION_DEBUG
{
public ushort Type;
public ushort CreatorBackTraceIndex;
public IntPtr CriticalSection;
public LIST_ENTRY ProcessLocksList;
public uint EntryCount;
public uint ContentionCount;
public uint Flags;
public ushort CreatorBackTraceIndexHigh;
public ushort Identifier;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure LIST_ENTRY
Public Flink As IntPtr
Public Blink As IntPtr
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CRITICAL_SECTION_DEBUG
Public Type As UShort
Public CreatorBackTraceIndex As UShort
Public CriticalSection As IntPtr
Public ProcessLocksList As LIST_ENTRY
Public EntryCount As UInteger
Public ContentionCount As UInteger
Public Flags As UInteger
Public CreatorBackTraceIndexHigh As UShort
Public Identifier As UShort
End Structureimport ctypes
from ctypes import wintypes
class LIST_ENTRY(ctypes.Structure):
_fields_ = [
("Flink", ctypes.c_void_p),
("Blink", ctypes.c_void_p),
]
class CRITICAL_SECTION_DEBUG(ctypes.Structure):
_fields_ = [
("Type", ctypes.c_ushort),
("CreatorBackTraceIndex", ctypes.c_ushort),
("CriticalSection", ctypes.c_void_p),
("ProcessLocksList", LIST_ENTRY),
("EntryCount", wintypes.DWORD),
("ContentionCount", wintypes.DWORD),
("Flags", wintypes.DWORD),
("CreatorBackTraceIndexHigh", ctypes.c_ushort),
("Identifier", ctypes.c_ushort),
]#[repr(C)]
pub struct LIST_ENTRY {
pub Flink: *mut core::ffi::c_void,
pub Blink: *mut core::ffi::c_void,
}
#[repr(C)]
pub struct CRITICAL_SECTION_DEBUG {
pub Type: u16,
pub CreatorBackTraceIndex: u16,
pub CriticalSection: *mut core::ffi::c_void,
pub ProcessLocksList: LIST_ENTRY,
pub EntryCount: u32,
pub ContentionCount: u32,
pub Flags: u32,
pub CreatorBackTraceIndexHigh: u16,
pub Identifier: u16,
}import "golang.org/x/sys/windows"
type LIST_ENTRY struct {
Flink uintptr
Blink uintptr
}
type CRITICAL_SECTION_DEBUG struct {
Type uint16
CreatorBackTraceIndex uint16
CriticalSection uintptr
ProcessLocksList LIST_ENTRY
EntryCount uint32
ContentionCount uint32
Flags uint32
CreatorBackTraceIndexHigh uint16
Identifier uint16
}type
LIST_ENTRY = record
Flink: Pointer;
Blink: Pointer;
end;
CRITICAL_SECTION_DEBUG = record
Type: Word;
CreatorBackTraceIndex: Word;
CriticalSection: Pointer;
ProcessLocksList: LIST_ENTRY;
EntryCount: DWORD;
ContentionCount: DWORD;
Flags: DWORD;
CreatorBackTraceIndexHigh: Word;
Identifier: Word;
end;const LIST_ENTRY = extern struct {
Flink: ?*anyopaque,
Blink: ?*anyopaque,
};
const CRITICAL_SECTION_DEBUG = extern struct {
Type: u16,
CreatorBackTraceIndex: u16,
CriticalSection: ?*anyopaque,
ProcessLocksList: LIST_ENTRY,
EntryCount: u32,
ContentionCount: u32,
Flags: u32,
CreatorBackTraceIndexHigh: u16,
Identifier: u16,
};type
LIST_ENTRY {.bycopy.} = object
Flink: pointer
Blink: pointer
CRITICAL_SECTION_DEBUG {.bycopy.} = object
Type: uint16
CreatorBackTraceIndex: uint16
CriticalSection: pointer
ProcessLocksList: LIST_ENTRY
EntryCount: uint32
ContentionCount: uint32
Flags: uint32
CreatorBackTraceIndexHigh: uint16
Identifier: uint16struct LIST_ENTRY
{
void* Flink;
void* Blink;
}
struct CRITICAL_SECTION_DEBUG
{
ushort Type;
ushort CreatorBackTraceIndex;
void* CriticalSection;
LIST_ENTRY ProcessLocksList;
uint EntryCount;
uint ContentionCount;
uint Flags;
ushort CreatorBackTraceIndexHigh;
ushort Identifier;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; CRITICAL_SECTION_DEBUG サイズ: 32 バイト(x86)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; Type : WORD (+0, 2byte) wpoke st,0,値 / 値 = wpeek(st,0)
; CreatorBackTraceIndex : WORD (+2, 2byte) wpoke st,2,値 / 値 = wpeek(st,2)
; CriticalSection : CRITICAL_SECTION* (+4, 4byte) varptr(st)+4 を基点に操作(4byte:入れ子/配列)
; ProcessLocksList : LIST_ENTRY (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; EntryCount : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; ContentionCount : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; Flags : DWORD (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; CreatorBackTraceIndexHigh : WORD (+28, 2byte) wpoke st,28,値 / 値 = wpeek(st,28)
; Identifier : WORD (+30, 2byte) wpoke st,30,値 / 値 = wpeek(st,30)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; CRITICAL_SECTION_DEBUG サイズ: 48 バイト(x64)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; Type : WORD (+0, 2byte) wpoke st,0,値 / 値 = wpeek(st,0)
; CreatorBackTraceIndex : WORD (+2, 2byte) wpoke st,2,値 / 値 = wpeek(st,2)
; CriticalSection : CRITICAL_SECTION* (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; ProcessLocksList : LIST_ENTRY (+16, 16byte) varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; EntryCount : DWORD (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; ContentionCount : DWORD (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; Flags : DWORD (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; CreatorBackTraceIndexHigh : WORD (+44, 2byte) wpoke st,44,値 / 値 = wpeek(st,44)
; Identifier : WORD (+46, 2byte) wpoke st,46,値 / 値 = wpeek(st,46)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global LIST_ENTRY
#field intptr Flink
#field intptr Blink
#endstruct
#defstruct global CRITICAL_SECTION_DEBUG
#field short Type
#field short CreatorBackTraceIndex
#field intptr CriticalSection
#field LIST_ENTRY ProcessLocksList
#field int EntryCount
#field int ContentionCount
#field int Flags
#field short CreatorBackTraceIndexHigh
#field short Identifier
#endstruct
stdim st, CRITICAL_SECTION_DEBUG ; NSTRUCT 変数を確保
st->Type = 100
mes "Type=" + st->Type