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MESSAGE_RESOURCE_DATA
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NumberOfBlocks | DWORD | 4 | +0 | +0 | リソースに含まれるメッセージブロック数。 |
| Blocks | MESSAGE_RESOURCE_BLOCK | 12 | +4 | +4 | メッセージブロック MESSAGE_RESOURCE_BLOCK の配列(可変長)。 |
各言語での定義
#include <windows.h>
// MESSAGE_RESOURCE_BLOCK (x64 12 / x86 12 バイト)
typedef struct MESSAGE_RESOURCE_BLOCK {
DWORD LowId;
DWORD HighId;
DWORD OffsetToEntries;
} MESSAGE_RESOURCE_BLOCK;
// MESSAGE_RESOURCE_DATA (x64 16 / x86 16 バイト)
typedef struct MESSAGE_RESOURCE_DATA {
DWORD NumberOfBlocks;
MESSAGE_RESOURCE_BLOCK Blocks[1];
} MESSAGE_RESOURCE_DATA;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MESSAGE_RESOURCE_BLOCK
{
public uint LowId;
public uint HighId;
public uint OffsetToEntries;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MESSAGE_RESOURCE_DATA
{
public uint NumberOfBlocks;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)] public MESSAGE_RESOURCE_BLOCK[] Blocks;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MESSAGE_RESOURCE_BLOCK
Public LowId As UInteger
Public HighId As UInteger
Public OffsetToEntries As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MESSAGE_RESOURCE_DATA
Public NumberOfBlocks As UInteger
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=1)> Public Blocks() As MESSAGE_RESOURCE_BLOCK
End Structureimport ctypes
from ctypes import wintypes
class MESSAGE_RESOURCE_BLOCK(ctypes.Structure):
_fields_ = [
("LowId", wintypes.DWORD),
("HighId", wintypes.DWORD),
("OffsetToEntries", wintypes.DWORD),
]
class MESSAGE_RESOURCE_DATA(ctypes.Structure):
_fields_ = [
("NumberOfBlocks", wintypes.DWORD),
("Blocks", MESSAGE_RESOURCE_BLOCK * 1),
]#[repr(C)]
pub struct MESSAGE_RESOURCE_BLOCK {
pub LowId: u32,
pub HighId: u32,
pub OffsetToEntries: u32,
}
#[repr(C)]
pub struct MESSAGE_RESOURCE_DATA {
pub NumberOfBlocks: u32,
pub Blocks: [MESSAGE_RESOURCE_BLOCK; 1],
}import "golang.org/x/sys/windows"
type MESSAGE_RESOURCE_BLOCK struct {
LowId uint32
HighId uint32
OffsetToEntries uint32
}
type MESSAGE_RESOURCE_DATA struct {
NumberOfBlocks uint32
Blocks [1]MESSAGE_RESOURCE_BLOCK
}type
MESSAGE_RESOURCE_BLOCK = record
LowId: DWORD;
HighId: DWORD;
OffsetToEntries: DWORD;
end;
MESSAGE_RESOURCE_DATA = record
NumberOfBlocks: DWORD;
Blocks: array[0..0] of MESSAGE_RESOURCE_BLOCK;
end;const MESSAGE_RESOURCE_BLOCK = extern struct {
LowId: u32,
HighId: u32,
OffsetToEntries: u32,
};
const MESSAGE_RESOURCE_DATA = extern struct {
NumberOfBlocks: u32,
Blocks: [1]MESSAGE_RESOURCE_BLOCK,
};type
MESSAGE_RESOURCE_BLOCK {.bycopy.} = object
LowId: uint32
HighId: uint32
OffsetToEntries: uint32
MESSAGE_RESOURCE_DATA {.bycopy.} = object
NumberOfBlocks: uint32
Blocks: array[1, MESSAGE_RESOURCE_BLOCK]struct MESSAGE_RESOURCE_BLOCK
{
uint LowId;
uint HighId;
uint OffsetToEntries;
}
struct MESSAGE_RESOURCE_DATA
{
uint NumberOfBlocks;
MESSAGE_RESOURCE_BLOCK[1] Blocks;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; MESSAGE_RESOURCE_DATA サイズ: 16 バイト(x64)
dim st, 4 ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; NumberOfBlocks : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Blocks : MESSAGE_RESOURCE_BLOCK (+4, 12byte) varptr(st)+4 を基点に操作(12byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global MESSAGE_RESOURCE_BLOCK
#field int LowId
#field int HighId
#field int OffsetToEntries
#endstruct
#defstruct global MESSAGE_RESOURCE_DATA
#field int NumberOfBlocks
#field MESSAGE_RESOURCE_BLOCK Blocks 1
#endstruct
stdim st, MESSAGE_RESOURCE_DATA ; NSTRUCT 変数を確保
st->NumberOfBlocks = 100
mes "NumberOfBlocks=" + st->NumberOfBlocks