Win32 API 日本語リファレンス
ホームUI.WindowsAndMessaging › MESSAGE_RESOURCE_DATA

MESSAGE_RESOURCE_DATA

構造体
サイズx64: 16 バイト / x86: 16 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NumberOfBlocksDWORD4+0+0リソースに含まれるメッセージブロック数。
BlocksMESSAGE_RESOURCE_BLOCK12+4+4メッセージブロック MESSAGE_RESOURCE_BLOCK の配列(可変長)。

各言語での定義

#include <windows.h>

// MESSAGE_RESOURCE_BLOCK  (x64 12 / x86 12 バイト)
typedef struct MESSAGE_RESOURCE_BLOCK {
    DWORD LowId;
    DWORD HighId;
    DWORD OffsetToEntries;
} MESSAGE_RESOURCE_BLOCK;

// MESSAGE_RESOURCE_DATA  (x64 16 / x86 16 バイト)
typedef struct MESSAGE_RESOURCE_DATA {
    DWORD NumberOfBlocks;
    MESSAGE_RESOURCE_BLOCK Blocks[1];
} MESSAGE_RESOURCE_DATA;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MESSAGE_RESOURCE_BLOCK
{
    public uint LowId;
    public uint HighId;
    public uint OffsetToEntries;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MESSAGE_RESOURCE_DATA
{
    public uint NumberOfBlocks;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)] public MESSAGE_RESOURCE_BLOCK[] Blocks;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MESSAGE_RESOURCE_BLOCK
    Public LowId As UInteger
    Public HighId As UInteger
    Public OffsetToEntries As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MESSAGE_RESOURCE_DATA
    Public NumberOfBlocks As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=1)> Public Blocks() As MESSAGE_RESOURCE_BLOCK
End Structure
import ctypes
from ctypes import wintypes

class MESSAGE_RESOURCE_BLOCK(ctypes.Structure):
    _fields_ = [
        ("LowId", wintypes.DWORD),
        ("HighId", wintypes.DWORD),
        ("OffsetToEntries", wintypes.DWORD),
    ]

class MESSAGE_RESOURCE_DATA(ctypes.Structure):
    _fields_ = [
        ("NumberOfBlocks", wintypes.DWORD),
        ("Blocks", MESSAGE_RESOURCE_BLOCK * 1),
    ]
#[repr(C)]
pub struct MESSAGE_RESOURCE_BLOCK {
    pub LowId: u32,
    pub HighId: u32,
    pub OffsetToEntries: u32,
}

#[repr(C)]
pub struct MESSAGE_RESOURCE_DATA {
    pub NumberOfBlocks: u32,
    pub Blocks: [MESSAGE_RESOURCE_BLOCK; 1],
}
import "golang.org/x/sys/windows"

type MESSAGE_RESOURCE_BLOCK struct {
	LowId uint32
	HighId uint32
	OffsetToEntries uint32
}

type MESSAGE_RESOURCE_DATA struct {
	NumberOfBlocks uint32
	Blocks [1]MESSAGE_RESOURCE_BLOCK
}
type
  MESSAGE_RESOURCE_BLOCK = record
    LowId: DWORD;
    HighId: DWORD;
    OffsetToEntries: DWORD;
  end;

  MESSAGE_RESOURCE_DATA = record
    NumberOfBlocks: DWORD;
    Blocks: array[0..0] of MESSAGE_RESOURCE_BLOCK;
  end;
const MESSAGE_RESOURCE_BLOCK = extern struct {
    LowId: u32,
    HighId: u32,
    OffsetToEntries: u32,
};

const MESSAGE_RESOURCE_DATA = extern struct {
    NumberOfBlocks: u32,
    Blocks: [1]MESSAGE_RESOURCE_BLOCK,
};
type
  MESSAGE_RESOURCE_BLOCK {.bycopy.} = object
    LowId: uint32
    HighId: uint32
    OffsetToEntries: uint32

  MESSAGE_RESOURCE_DATA {.bycopy.} = object
    NumberOfBlocks: uint32
    Blocks: array[1, MESSAGE_RESOURCE_BLOCK]
struct MESSAGE_RESOURCE_BLOCK
{
    uint LowId;
    uint HighId;
    uint OffsetToEntries;
}

struct MESSAGE_RESOURCE_DATA
{
    uint NumberOfBlocks;
    MESSAGE_RESOURCE_BLOCK[1] Blocks;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; MESSAGE_RESOURCE_DATA サイズ: 16 バイト(x64)
dim st, 4    ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; NumberOfBlocks : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Blocks : MESSAGE_RESOURCE_BLOCK (+4, 12byte)  varptr(st)+4 を基点に操作(12byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global MESSAGE_RESOURCE_BLOCK
    #field int LowId
    #field int HighId
    #field int OffsetToEntries
#endstruct

#defstruct global MESSAGE_RESOURCE_DATA
    #field int NumberOfBlocks
    #field MESSAGE_RESOURCE_BLOCK Blocks 1
#endstruct

stdim st, MESSAGE_RESOURCE_DATA        ; NSTRUCT 変数を確保
st->NumberOfBlocks = 100
mes "NumberOfBlocks=" + st->NumberOfBlocks