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SetupCommitFileQueueA
関数キューに登録された全ファイル操作を実行する(ANSI)。
シグネチャ
// SETUPAPI.dll (ANSI / -A)
#include <windows.h>
BOOL SetupCommitFileQueueA(
HWND Owner, // optional
void* QueueHandle,
PSP_FILE_CALLBACK_A MsgHandler,
void* Context
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| Owner | HWND | inoptional | 進捗ダイアログの親となるウィンドウハンドル。NULL可。 |
| QueueHandle | void* | in | 登録済み操作を実行するファイルキューのハンドル。 |
| MsgHandler | PSP_FILE_CALLBACK_A | in | コピー進捗通知を受け取るコールバック関数(ANSI)。 |
| Context | void* | in | コールバックへ渡すユーザー定義のコンテキストポインタ。 |
戻り値の型: BOOL
各言語での呼び出し定義
// SETUPAPI.dll (ANSI / -A)
#include <windows.h>
BOOL SetupCommitFileQueueA(
HWND Owner, // optional
void* QueueHandle,
PSP_FILE_CALLBACK_A MsgHandler,
void* Context
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SetupCommitFileQueueA(
IntPtr Owner, // HWND optional
IntPtr QueueHandle, // void*
IntPtr MsgHandler, // PSP_FILE_CALLBACK_A
IntPtr Context // void*
);<DllImport("SETUPAPI.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetupCommitFileQueueA(
Owner As IntPtr, ' HWND optional
QueueHandle As IntPtr, ' void*
MsgHandler As IntPtr, ' PSP_FILE_CALLBACK_A
Context As IntPtr ' void*
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' Owner : HWND optional
' QueueHandle : void*
' MsgHandler : PSP_FILE_CALLBACK_A
' Context : void*
Declare PtrSafe Function SetupCommitFileQueueA Lib "setupapi" ( _
ByVal Owner As LongPtr, _
ByVal QueueHandle As LongPtr, _
ByVal MsgHandler As LongPtr, _
ByVal Context As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetupCommitFileQueueA = ctypes.windll.setupapi.SetupCommitFileQueueA
SetupCommitFileQueueA.restype = wintypes.BOOL
SetupCommitFileQueueA.argtypes = [
wintypes.HANDLE, # Owner : HWND optional
ctypes.POINTER(None), # QueueHandle : void*
ctypes.c_void_p, # MsgHandler : PSP_FILE_CALLBACK_A
ctypes.POINTER(None), # Context : void*
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SETUPAPI.dll')
SetupCommitFileQueueA = Fiddle::Function.new(
lib['SetupCommitFileQueueA'],
[
Fiddle::TYPE_VOIDP, # Owner : HWND optional
Fiddle::TYPE_VOIDP, # QueueHandle : void*
Fiddle::TYPE_VOIDP, # MsgHandler : PSP_FILE_CALLBACK_A
Fiddle::TYPE_VOIDP, # Context : void*
],
Fiddle::TYPE_INT)#[link(name = "setupapi")]
extern "system" {
fn SetupCommitFileQueueA(
Owner: *mut core::ffi::c_void, // HWND optional
QueueHandle: *mut (), // void*
MsgHandler: *const core::ffi::c_void, // PSP_FILE_CALLBACK_A
Context: *mut () // void*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SetupCommitFileQueueA(IntPtr Owner, IntPtr QueueHandle, IntPtr MsgHandler, IntPtr Context);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupCommitFileQueueA' -Namespace Win32 -PassThru
# $api::SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context)#uselib "SETUPAPI.dll"
#func global SetupCommitFileQueueA "SetupCommitFileQueueA" sptr, sptr, sptr, sptr
; SetupCommitFileQueueA Owner, QueueHandle, MsgHandler, Context ; 戻り値は stat
; Owner : HWND optional -> "sptr"
; QueueHandle : void* -> "sptr"
; MsgHandler : PSP_FILE_CALLBACK_A -> "sptr"
; Context : void* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SETUPAPI.dll"
#cfunc global SetupCommitFileQueueA "SetupCommitFileQueueA" sptr, sptr, sptr, sptr
; res = SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context)
; Owner : HWND optional -> "sptr"
; QueueHandle : void* -> "sptr"
; MsgHandler : PSP_FILE_CALLBACK_A -> "sptr"
; Context : void* -> "sptr"; BOOL SetupCommitFileQueueA(HWND Owner, void* QueueHandle, PSP_FILE_CALLBACK_A MsgHandler, void* Context)
#uselib "SETUPAPI.dll"
#cfunc global SetupCommitFileQueueA "SetupCommitFileQueueA" intptr, intptr, intptr, intptr
; res = SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context)
; Owner : HWND optional -> "intptr"
; QueueHandle : void* -> "intptr"
; MsgHandler : PSP_FILE_CALLBACK_A -> "intptr"
; Context : void* -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
procSetupCommitFileQueueA = setupapi.NewProc("SetupCommitFileQueueA")
)
// Owner (HWND optional), QueueHandle (void*), MsgHandler (PSP_FILE_CALLBACK_A), Context (void*)
r1, _, err := procSetupCommitFileQueueA.Call(
uintptr(Owner),
uintptr(QueueHandle),
uintptr(MsgHandler),
uintptr(Context),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetupCommitFileQueueA(
Owner: THandle; // HWND optional
QueueHandle: Pointer; // void*
MsgHandler: Pointer; // PSP_FILE_CALLBACK_A
Context: Pointer // void*
): BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupCommitFileQueueA';result := DllCall("SETUPAPI\SetupCommitFileQueueA"
, "Ptr", Owner ; HWND optional
, "Ptr", QueueHandle ; void*
, "Ptr", MsgHandler ; PSP_FILE_CALLBACK_A
, "Ptr", Context ; void*
, "Int") ; return: BOOL●SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context) = DLL("SETUPAPI.dll", "bool SetupCommitFileQueueA(void*, void*, void*, void*)")
# 呼び出し: SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context)
# Owner : HWND optional -> "void*"
# QueueHandle : void* -> "void*"
# MsgHandler : PSP_FILE_CALLBACK_A -> "void*"
# Context : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "setupapi" fn SetupCommitFileQueueA(
Owner: ?*anyopaque, // HWND optional
QueueHandle: ?*anyopaque, // void*
MsgHandler: ?*anyopaque, // PSP_FILE_CALLBACK_A
Context: ?*anyopaque // void*
) callconv(std.os.windows.WINAPI) i32;proc SetupCommitFileQueueA(
Owner: pointer, # HWND optional
QueueHandle: pointer, # void*
MsgHandler: pointer, # PSP_FILE_CALLBACK_A
Context: pointer # void*
): int32 {.importc: "SetupCommitFileQueueA", stdcall, dynlib: "SETUPAPI.dll".}pragma(lib, "setupapi");
extern(Windows)
int SetupCommitFileQueueA(
void* Owner, // HWND optional
void* QueueHandle, // void*
void* MsgHandler, // PSP_FILE_CALLBACK_A
void* Context // void*
);ccall((:SetupCommitFileQueueA, "SETUPAPI.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}, Ptr{Cvoid}),
Owner, QueueHandle, MsgHandler, Context)
# Owner : HWND optional -> Ptr{Cvoid}
# QueueHandle : void* -> Ptr{Cvoid}
# MsgHandler : PSP_FILE_CALLBACK_A -> Ptr{Cvoid}
# Context : void* -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t SetupCommitFileQueueA(
void* Owner,
void* QueueHandle,
void* MsgHandler,
void* Context);
]]
local setupapi = ffi.load("setupapi")
-- setupapi.SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context)
-- Owner : HWND optional
-- QueueHandle : void*
-- MsgHandler : PSP_FILE_CALLBACK_A
-- Context : void*
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('SETUPAPI.dll');
const SetupCommitFileQueueA = lib.func('__stdcall', 'SetupCommitFileQueueA', 'int32_t', ['void *', 'void *', 'void *', 'void *']);
// SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context)
// Owner : HWND optional -> 'void *'
// QueueHandle : void* -> 'void *'
// MsgHandler : PSP_FILE_CALLBACK_A -> 'void *'
// Context : void* -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
// コールバック(関数ポインタ)は koffi.proto/koffi.register で型を定義して渡す(素の void* では JS 関数を渡せない)。const lib = Deno.dlopen("SETUPAPI.dll", {
SetupCommitFileQueueA: { parameters: ["pointer", "pointer", "pointer", "pointer"], result: "i32" },
});
// lib.symbols.SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context)
// Owner : HWND optional -> "pointer"
// QueueHandle : void* -> "pointer"
// MsgHandler : PSP_FILE_CALLBACK_A -> "pointer"
// Context : void* -> "pointer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t SetupCommitFileQueueA(
void* Owner,
void* QueueHandle,
void* MsgHandler,
void* Context);
C, "SETUPAPI.dll");
// $ffi->SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context);
// Owner : HWND optional
// QueueHandle : void*
// MsgHandler : PSP_FILE_CALLBACK_A
// Context : void*
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Setupapi extends StdCallLibrary {
Setupapi INSTANCE = Native.load("setupapi", Setupapi.class, W32APIOptions.ASCII_OPTIONS);
boolean SetupCommitFileQueueA(
Pointer Owner, // HWND optional
Pointer QueueHandle, // void*
Callback MsgHandler, // PSP_FILE_CALLBACK_A
Pointer Context // void*
);
}@[Link("setupapi")]
lib LibSETUPAPI
fun SetupCommitFileQueueA = SetupCommitFileQueueA(
Owner : Void*, # HWND optional
QueueHandle : Void*, # void*
MsgHandler : Void*, # PSP_FILE_CALLBACK_A
Context : Void* # void*
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef SetupCommitFileQueueANative = Int32 Function(Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>);
typedef SetupCommitFileQueueADart = int Function(Pointer<Void>, Pointer<Void>, Pointer<Void>, Pointer<Void>);
final SetupCommitFileQueueA = DynamicLibrary.open('SETUPAPI.dll')
.lookupFunction<SetupCommitFileQueueANative, SetupCommitFileQueueADart>('SetupCommitFileQueueA');
// Owner : HWND optional -> Pointer<Void>
// QueueHandle : void* -> Pointer<Void>
// MsgHandler : PSP_FILE_CALLBACK_A -> Pointer<Void>
// Context : void* -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function SetupCommitFileQueueA(
Owner: THandle; // HWND optional
QueueHandle: Pointer; // void*
MsgHandler: Pointer; // PSP_FILE_CALLBACK_A
Context: Pointer // void*
): BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupCommitFileQueueA';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "SetupCommitFileQueueA"
c_SetupCommitFileQueueA :: Ptr () -> Ptr () -> Ptr () -> Ptr () -> IO CInt
-- Owner : HWND optional -> Ptr ()
-- QueueHandle : void* -> Ptr ()
-- MsgHandler : PSP_FILE_CALLBACK_A -> Ptr ()
-- Context : void* -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let setupcommitfilequeuea =
foreign "SetupCommitFileQueueA"
((ptr void) @-> (ptr void) @-> (ptr void) @-> (ptr void) @-> returning int32_t)
(* Owner : HWND optional -> (ptr void) *)
(* QueueHandle : void* -> (ptr void) *)
(* MsgHandler : PSP_FILE_CALLBACK_A -> (ptr void) *)
(* Context : void* -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library setupapi (t "SETUPAPI.dll"))
(cffi:use-foreign-library setupapi)
(cffi:defcfun ("SetupCommitFileQueueA" setup-commit-file-queue-a :convention :stdcall) :int32
(owner :pointer) ; HWND optional
(queue-handle :pointer) ; void*
(msg-handler :pointer) ; PSP_FILE_CALLBACK_A
(context :pointer)) ; void*
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $SetupCommitFileQueueA = Win32::API::More->new('SETUPAPI',
'BOOL SetupCommitFileQueueA(HANDLE Owner, LPVOID QueueHandle, LPVOID MsgHandler, LPVOID Context)');
# my $ret = $SetupCommitFileQueueA->Call($Owner, $QueueHandle, $MsgHandler, $Context);
# Owner : HWND optional -> HANDLE
# QueueHandle : void* -> LPVOID
# MsgHandler : PSP_FILE_CALLBACK_A -> LPVOID
# Context : void* -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。
# コールバック(関数ポインタ)は Perl sub を直接渡せません。Win32::API::Callback を使用してください。関連項目
文字セット違い
- f SetupCommitFileQueueW (Unicode版) — キューに登録された全ファイル操作を実行する(Unicode)。