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SetupCommitFileQueueA
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// SETUPAPI.dll (ANSI / -A)
#include <windows.h>
BOOL SetupCommitFileQueueA(
HWND Owner, // optional
void* QueueHandle,
PSP_FILE_CALLBACK_A MsgHandler,
void* Context
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| Owner | HWND | inoptional |
| QueueHandle | void* | in |
| MsgHandler | PSP_FILE_CALLBACK_A | in |
| Context | void* | in |
戻り値の型: BOOL
各言語での呼び出し定義
// SETUPAPI.dll (ANSI / -A)
#include <windows.h>
BOOL SetupCommitFileQueueA(
HWND Owner, // optional
void* QueueHandle,
PSP_FILE_CALLBACK_A MsgHandler,
void* Context
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SetupCommitFileQueueA(
IntPtr Owner, // HWND optional
IntPtr QueueHandle, // void*
IntPtr MsgHandler, // PSP_FILE_CALLBACK_A
IntPtr Context // void*
);<DllImport("SETUPAPI.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetupCommitFileQueueA(
Owner As IntPtr, ' HWND optional
QueueHandle As IntPtr, ' void*
MsgHandler As IntPtr, ' PSP_FILE_CALLBACK_A
Context As IntPtr ' void*
) As Boolean
End Function' Owner : HWND optional
' QueueHandle : void*
' MsgHandler : PSP_FILE_CALLBACK_A
' Context : void*
Declare PtrSafe Function SetupCommitFileQueueA Lib "setupapi" ( _
ByVal Owner As LongPtr, _
ByVal QueueHandle As LongPtr, _
ByVal MsgHandler As LongPtr, _
ByVal Context As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetupCommitFileQueueA = ctypes.windll.setupapi.SetupCommitFileQueueA
SetupCommitFileQueueA.restype = wintypes.BOOL
SetupCommitFileQueueA.argtypes = [
wintypes.HANDLE, # Owner : HWND optional
ctypes.POINTER(None), # QueueHandle : void*
ctypes.c_void_p, # MsgHandler : PSP_FILE_CALLBACK_A
ctypes.POINTER(None), # Context : void*
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SETUPAPI.dll')
SetupCommitFileQueueA = Fiddle::Function.new(
lib['SetupCommitFileQueueA'],
[
Fiddle::TYPE_VOIDP, # Owner : HWND optional
Fiddle::TYPE_VOIDP, # QueueHandle : void*
Fiddle::TYPE_VOIDP, # MsgHandler : PSP_FILE_CALLBACK_A
Fiddle::TYPE_VOIDP, # Context : void*
],
Fiddle::TYPE_INT)#[link(name = "setupapi")]
extern "system" {
fn SetupCommitFileQueueA(
Owner: *mut core::ffi::c_void, // HWND optional
QueueHandle: *mut (), // void*
MsgHandler: *const core::ffi::c_void, // PSP_FILE_CALLBACK_A
Context: *mut () // void*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("SETUPAPI.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SetupCommitFileQueueA(IntPtr Owner, IntPtr QueueHandle, IntPtr MsgHandler, IntPtr Context);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupCommitFileQueueA' -Namespace Win32 -PassThru
# $api::SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context)#uselib "SETUPAPI.dll"
#func global SetupCommitFileQueueA "SetupCommitFileQueueA" sptr, sptr, sptr, sptr
; SetupCommitFileQueueA Owner, QueueHandle, MsgHandler, Context ; 戻り値は stat
; Owner : HWND optional -> "sptr"
; QueueHandle : void* -> "sptr"
; MsgHandler : PSP_FILE_CALLBACK_A -> "sptr"
; Context : void* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SETUPAPI.dll"
#cfunc global SetupCommitFileQueueA "SetupCommitFileQueueA" sptr, sptr, sptr, sptr
; res = SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context)
; Owner : HWND optional -> "sptr"
; QueueHandle : void* -> "sptr"
; MsgHandler : PSP_FILE_CALLBACK_A -> "sptr"
; Context : void* -> "sptr"; BOOL SetupCommitFileQueueA(HWND Owner, void* QueueHandle, PSP_FILE_CALLBACK_A MsgHandler, void* Context)
#uselib "SETUPAPI.dll"
#cfunc global SetupCommitFileQueueA "SetupCommitFileQueueA" intptr, intptr, intptr, intptr
; res = SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context)
; Owner : HWND optional -> "intptr"
; QueueHandle : void* -> "intptr"
; MsgHandler : PSP_FILE_CALLBACK_A -> "intptr"
; Context : void* -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
procSetupCommitFileQueueA = setupapi.NewProc("SetupCommitFileQueueA")
)
// Owner (HWND optional), QueueHandle (void*), MsgHandler (PSP_FILE_CALLBACK_A), Context (void*)
r1, _, err := procSetupCommitFileQueueA.Call(
uintptr(Owner),
uintptr(QueueHandle),
uintptr(MsgHandler),
uintptr(Context),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetupCommitFileQueueA(
Owner: THandle; // HWND optional
QueueHandle: Pointer; // void*
MsgHandler: Pointer; // PSP_FILE_CALLBACK_A
Context: Pointer // void*
): BOOL; stdcall;
external 'SETUPAPI.dll' name 'SetupCommitFileQueueA';result := DllCall("SETUPAPI\SetupCommitFileQueueA"
, "Ptr", Owner ; HWND optional
, "Ptr", QueueHandle ; void*
, "Ptr", MsgHandler ; PSP_FILE_CALLBACK_A
, "Ptr", Context ; void*
, "Int") ; return: BOOL●SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context) = DLL("SETUPAPI.dll", "bool SetupCommitFileQueueA(void*, void*, void*, void*)")
# 呼び出し: SetupCommitFileQueueA(Owner, QueueHandle, MsgHandler, Context)
# Owner : HWND optional -> "void*"
# QueueHandle : void* -> "void*"
# MsgHandler : PSP_FILE_CALLBACK_A -> "void*"
# Context : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。