ホーム › Devices.DeviceAndDriverInstallation › SetupInitDefaultQueueCallback
SetupInitDefaultQueueCallback
関数既定のファイルキューコールバック用コンテキストを初期化する。
シグネチャ
// SETUPAPI.dll
#include <windows.h>
void* SetupInitDefaultQueueCallback(
HWND OwnerWindow // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| OwnerWindow | HWND | inoptional | 既定コールバックが表示するダイアログの親ウィンドウハンドル。 |
戻り値の型: void*
各言語での呼び出し定義
// SETUPAPI.dll
#include <windows.h>
void* SetupInitDefaultQueueCallback(
HWND OwnerWindow // optional
);[DllImport("SETUPAPI.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr SetupInitDefaultQueueCallback(
IntPtr OwnerWindow // HWND optional
);<DllImport("SETUPAPI.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetupInitDefaultQueueCallback(
OwnerWindow As IntPtr ' HWND optional
) As IntPtr
End Function' OwnerWindow : HWND optional
Declare PtrSafe Function SetupInitDefaultQueueCallback Lib "setupapi" ( _
ByVal OwnerWindow As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetupInitDefaultQueueCallback = ctypes.windll.setupapi.SetupInitDefaultQueueCallback
SetupInitDefaultQueueCallback.restype = ctypes.c_void_p
SetupInitDefaultQueueCallback.argtypes = [
wintypes.HANDLE, # OwnerWindow : HWND optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SETUPAPI.dll')
SetupInitDefaultQueueCallback = Fiddle::Function.new(
lib['SetupInitDefaultQueueCallback'],
[
Fiddle::TYPE_VOIDP, # OwnerWindow : HWND optional
],
Fiddle::TYPE_VOIDP)#[link(name = "setupapi")]
extern "system" {
fn SetupInitDefaultQueueCallback(
OwnerWindow: *mut core::ffi::c_void // HWND optional
) -> *mut ();
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SETUPAPI.dll", SetLastError = true)]
public static extern IntPtr SetupInitDefaultQueueCallback(IntPtr OwnerWindow);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SETUPAPI_SetupInitDefaultQueueCallback' -Namespace Win32 -PassThru
# $api::SetupInitDefaultQueueCallback(OwnerWindow)#uselib "SETUPAPI.dll"
#func global SetupInitDefaultQueueCallback "SetupInitDefaultQueueCallback" sptr
; SetupInitDefaultQueueCallback OwnerWindow ; 戻り値は stat
; OwnerWindow : HWND optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "SETUPAPI.dll"
#cfunc global SetupInitDefaultQueueCallback "SetupInitDefaultQueueCallback" sptr
; res = SetupInitDefaultQueueCallback(OwnerWindow)
; OwnerWindow : HWND optional -> "sptr"; void* SetupInitDefaultQueueCallback(HWND OwnerWindow)
#uselib "SETUPAPI.dll"
#cfunc global SetupInitDefaultQueueCallback "SetupInitDefaultQueueCallback" intptr
; res = SetupInitDefaultQueueCallback(OwnerWindow)
; OwnerWindow : HWND optional -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
setupapi = windows.NewLazySystemDLL("SETUPAPI.dll")
procSetupInitDefaultQueueCallback = setupapi.NewProc("SetupInitDefaultQueueCallback")
)
// OwnerWindow (HWND optional)
r1, _, err := procSetupInitDefaultQueueCallback.Call(
uintptr(OwnerWindow),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void*function SetupInitDefaultQueueCallback(
OwnerWindow: THandle // HWND optional
): Pointer; stdcall;
external 'SETUPAPI.dll' name 'SetupInitDefaultQueueCallback';result := DllCall("SETUPAPI\SetupInitDefaultQueueCallback"
, "Ptr", OwnerWindow ; HWND optional
, "Ptr") ; return: void*●SetupInitDefaultQueueCallback(OwnerWindow) = DLL("SETUPAPI.dll", "void* SetupInitDefaultQueueCallback(void*)")
# 呼び出し: SetupInitDefaultQueueCallback(OwnerWindow)
# OwnerWindow : HWND optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "setupapi" fn SetupInitDefaultQueueCallback(
OwnerWindow: ?*anyopaque // HWND optional
) callconv(std.os.windows.WINAPI) ?*anyopaque;proc SetupInitDefaultQueueCallback(
OwnerWindow: pointer # HWND optional
): pointer {.importc: "SetupInitDefaultQueueCallback", stdcall, dynlib: "SETUPAPI.dll".}pragma(lib, "setupapi");
extern(Windows)
void* SetupInitDefaultQueueCallback(
void* OwnerWindow // HWND optional
);ccall((:SetupInitDefaultQueueCallback, "SETUPAPI.dll"), stdcall, Ptr{Cvoid},
(Ptr{Cvoid},),
OwnerWindow)
# OwnerWindow : HWND optional -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void* SetupInitDefaultQueueCallback(
void* OwnerWindow);
]]
local setupapi = ffi.load("setupapi")
-- setupapi.SetupInitDefaultQueueCallback(OwnerWindow)
-- OwnerWindow : HWND optional
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('SETUPAPI.dll');
const SetupInitDefaultQueueCallback = lib.func('__stdcall', 'SetupInitDefaultQueueCallback', 'void *', ['void *']);
// SetupInitDefaultQueueCallback(OwnerWindow)
// OwnerWindow : HWND optional -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("SETUPAPI.dll", {
SetupInitDefaultQueueCallback: { parameters: ["pointer"], result: "pointer" },
});
// lib.symbols.SetupInitDefaultQueueCallback(OwnerWindow)
// OwnerWindow : HWND optional -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void* SetupInitDefaultQueueCallback(
void* OwnerWindow);
C, "SETUPAPI.dll");
// $ffi->SetupInitDefaultQueueCallback(OwnerWindow);
// OwnerWindow : HWND optional
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Setupapi extends StdCallLibrary {
Setupapi INSTANCE = Native.load("setupapi", Setupapi.class);
Pointer SetupInitDefaultQueueCallback(
Pointer OwnerWindow // HWND optional
);
}@[Link("setupapi")]
lib LibSETUPAPI
fun SetupInitDefaultQueueCallback = SetupInitDefaultQueueCallback(
OwnerWindow : Void* # HWND optional
) : Void*
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef SetupInitDefaultQueueCallbackNative = Pointer<Void> Function(Pointer<Void>);
typedef SetupInitDefaultQueueCallbackDart = Pointer<Void> Function(Pointer<Void>);
final SetupInitDefaultQueueCallback = DynamicLibrary.open('SETUPAPI.dll')
.lookupFunction<SetupInitDefaultQueueCallbackNative, SetupInitDefaultQueueCallbackDart>('SetupInitDefaultQueueCallback');
// OwnerWindow : HWND optional -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function SetupInitDefaultQueueCallback(
OwnerWindow: THandle // HWND optional
): Pointer; stdcall;
external 'SETUPAPI.dll' name 'SetupInitDefaultQueueCallback';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "SetupInitDefaultQueueCallback"
c_SetupInitDefaultQueueCallback :: Ptr () -> IO (Ptr ())
-- OwnerWindow : HWND optional -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let setupinitdefaultqueuecallback =
foreign "SetupInitDefaultQueueCallback"
((ptr void) @-> returning (ptr void))
(* OwnerWindow : HWND optional -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library setupapi (t "SETUPAPI.dll"))
(cffi:use-foreign-library setupapi)
(cffi:defcfun ("SetupInitDefaultQueueCallback" setup-init-default-queue-callback :convention :stdcall) :pointer
(owner-window :pointer)) ; HWND optional
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $SetupInitDefaultQueueCallback = Win32::API::More->new('SETUPAPI',
'LPVOID SetupInitDefaultQueueCallback(HANDLE OwnerWindow)');
# my $ret = $SetupInitDefaultQueueCallback->Call($OwnerWindow);
# OwnerWindow : HWND optional -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
類似 API
- f SetupInitDefaultQueueCallbackEx — 進捗ウィンドウを指定して既定キューコールバックを初期化する。