ホーム › Graphics.Direct3D11 › D3DX11CreateFFT1DComplex
D3DX11CreateFFT1DComplex
関数複素数入力に対する1次元FFTオブジェクトを作成する。
シグネチャ
// d3dcsx.dll
#include <windows.h>
HRESULT D3DX11CreateFFT1DComplex(
ID3D11DeviceContext* pDeviceContext,
DWORD X,
DWORD Flags,
D3DX11_FFT_BUFFER_INFO* pBufferInfo,
ID3DX11FFT** ppFFT
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pDeviceContext | ID3D11DeviceContext* | in |
| X | DWORD | in |
| Flags | DWORD | in |
| pBufferInfo | D3DX11_FFT_BUFFER_INFO* | out |
| ppFFT | ID3DX11FFT** | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3dcsx.dll
#include <windows.h>
HRESULT D3DX11CreateFFT1DComplex(
ID3D11DeviceContext* pDeviceContext,
DWORD X,
DWORD Flags,
D3DX11_FFT_BUFFER_INFO* pBufferInfo,
ID3DX11FFT** ppFFT
);[DllImport("d3dcsx.dll", ExactSpelling = true)]
static extern int D3DX11CreateFFT1DComplex(
IntPtr pDeviceContext, // ID3D11DeviceContext*
uint X, // DWORD
uint Flags, // DWORD
IntPtr pBufferInfo, // D3DX11_FFT_BUFFER_INFO* out
IntPtr ppFFT // ID3DX11FFT** out
);<DllImport("d3dcsx.dll", ExactSpelling:=True)>
Public Shared Function D3DX11CreateFFT1DComplex(
pDeviceContext As IntPtr, ' ID3D11DeviceContext*
X As UInteger, ' DWORD
Flags As UInteger, ' DWORD
pBufferInfo As IntPtr, ' D3DX11_FFT_BUFFER_INFO* out
ppFFT As IntPtr ' ID3DX11FFT** out
) As Integer
End Function' pDeviceContext : ID3D11DeviceContext*
' X : DWORD
' Flags : DWORD
' pBufferInfo : D3DX11_FFT_BUFFER_INFO* out
' ppFFT : ID3DX11FFT** out
Declare PtrSafe Function D3DX11CreateFFT1DComplex Lib "d3dcsx" ( _
ByVal pDeviceContext As LongPtr, _
ByVal X As Long, _
ByVal Flags As Long, _
ByVal pBufferInfo As LongPtr, _
ByVal ppFFT As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
D3DX11CreateFFT1DComplex = ctypes.windll.d3dcsx.D3DX11CreateFFT1DComplex
D3DX11CreateFFT1DComplex.restype = ctypes.c_int
D3DX11CreateFFT1DComplex.argtypes = [
ctypes.c_void_p, # pDeviceContext : ID3D11DeviceContext*
wintypes.DWORD, # X : DWORD
wintypes.DWORD, # Flags : DWORD
ctypes.c_void_p, # pBufferInfo : D3DX11_FFT_BUFFER_INFO* out
ctypes.c_void_p, # ppFFT : ID3DX11FFT** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3dcsx.dll')
D3DX11CreateFFT1DComplex = Fiddle::Function.new(
lib['D3DX11CreateFFT1DComplex'],
[
Fiddle::TYPE_VOIDP, # pDeviceContext : ID3D11DeviceContext*
-Fiddle::TYPE_INT, # X : DWORD
-Fiddle::TYPE_INT, # Flags : DWORD
Fiddle::TYPE_VOIDP, # pBufferInfo : D3DX11_FFT_BUFFER_INFO* out
Fiddle::TYPE_VOIDP, # ppFFT : ID3DX11FFT** out
],
Fiddle::TYPE_INT)#[link(name = "d3dcsx")]
extern "system" {
fn D3DX11CreateFFT1DComplex(
pDeviceContext: *mut core::ffi::c_void, // ID3D11DeviceContext*
X: u32, // DWORD
Flags: u32, // DWORD
pBufferInfo: *mut D3DX11_FFT_BUFFER_INFO, // D3DX11_FFT_BUFFER_INFO* out
ppFFT: *mut *mut core::ffi::c_void // ID3DX11FFT** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3dcsx.dll")]
public static extern int D3DX11CreateFFT1DComplex(IntPtr pDeviceContext, uint X, uint Flags, IntPtr pBufferInfo, IntPtr ppFFT);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3dcsx_D3DX11CreateFFT1DComplex' -Namespace Win32 -PassThru
# $api::D3DX11CreateFFT1DComplex(pDeviceContext, X, Flags, pBufferInfo, ppFFT)#uselib "d3dcsx.dll"
#func global D3DX11CreateFFT1DComplex "D3DX11CreateFFT1DComplex" sptr, sptr, sptr, sptr, sptr
; D3DX11CreateFFT1DComplex pDeviceContext, X, Flags, varptr(pBufferInfo), ppFFT ; 戻り値は stat
; pDeviceContext : ID3D11DeviceContext* -> "sptr"
; X : DWORD -> "sptr"
; Flags : DWORD -> "sptr"
; pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "sptr"
; ppFFT : ID3DX11FFT** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "d3dcsx.dll" #cfunc global D3DX11CreateFFT1DComplex "D3DX11CreateFFT1DComplex" sptr, int, int, var, sptr ; res = D3DX11CreateFFT1DComplex(pDeviceContext, X, Flags, pBufferInfo, ppFFT) ; pDeviceContext : ID3D11DeviceContext* -> "sptr" ; X : DWORD -> "int" ; Flags : DWORD -> "int" ; pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "var" ; ppFFT : ID3DX11FFT** out -> "sptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "d3dcsx.dll" #cfunc global D3DX11CreateFFT1DComplex "D3DX11CreateFFT1DComplex" sptr, int, int, sptr, sptr ; res = D3DX11CreateFFT1DComplex(pDeviceContext, X, Flags, varptr(pBufferInfo), ppFFT) ; pDeviceContext : ID3D11DeviceContext* -> "sptr" ; X : DWORD -> "int" ; Flags : DWORD -> "int" ; pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "sptr" ; ppFFT : ID3DX11FFT** out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT D3DX11CreateFFT1DComplex(ID3D11DeviceContext* pDeviceContext, DWORD X, DWORD Flags, D3DX11_FFT_BUFFER_INFO* pBufferInfo, ID3DX11FFT** ppFFT) #uselib "d3dcsx.dll" #cfunc global D3DX11CreateFFT1DComplex "D3DX11CreateFFT1DComplex" intptr, int, int, var, intptr ; res = D3DX11CreateFFT1DComplex(pDeviceContext, X, Flags, pBufferInfo, ppFFT) ; pDeviceContext : ID3D11DeviceContext* -> "intptr" ; X : DWORD -> "int" ; Flags : DWORD -> "int" ; pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "var" ; ppFFT : ID3DX11FFT** out -> "intptr" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT D3DX11CreateFFT1DComplex(ID3D11DeviceContext* pDeviceContext, DWORD X, DWORD Flags, D3DX11_FFT_BUFFER_INFO* pBufferInfo, ID3DX11FFT** ppFFT) #uselib "d3dcsx.dll" #cfunc global D3DX11CreateFFT1DComplex "D3DX11CreateFFT1DComplex" intptr, int, int, intptr, intptr ; res = D3DX11CreateFFT1DComplex(pDeviceContext, X, Flags, varptr(pBufferInfo), ppFFT) ; pDeviceContext : ID3D11DeviceContext* -> "intptr" ; X : DWORD -> "int" ; Flags : DWORD -> "int" ; pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "intptr" ; ppFFT : ID3DX11FFT** out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3dcsx = windows.NewLazySystemDLL("d3dcsx.dll")
procD3DX11CreateFFT1DComplex = d3dcsx.NewProc("D3DX11CreateFFT1DComplex")
)
// pDeviceContext (ID3D11DeviceContext*), X (DWORD), Flags (DWORD), pBufferInfo (D3DX11_FFT_BUFFER_INFO* out), ppFFT (ID3DX11FFT** out)
r1, _, err := procD3DX11CreateFFT1DComplex.Call(
uintptr(pDeviceContext),
uintptr(X),
uintptr(Flags),
uintptr(pBufferInfo),
uintptr(ppFFT),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction D3DX11CreateFFT1DComplex(
pDeviceContext: Pointer; // ID3D11DeviceContext*
X: DWORD; // DWORD
Flags: DWORD; // DWORD
pBufferInfo: Pointer; // D3DX11_FFT_BUFFER_INFO* out
ppFFT: Pointer // ID3DX11FFT** out
): Integer; stdcall;
external 'd3dcsx.dll' name 'D3DX11CreateFFT1DComplex';result := DllCall("d3dcsx\D3DX11CreateFFT1DComplex"
, "Ptr", pDeviceContext ; ID3D11DeviceContext*
, "UInt", X ; DWORD
, "UInt", Flags ; DWORD
, "Ptr", pBufferInfo ; D3DX11_FFT_BUFFER_INFO* out
, "Ptr", ppFFT ; ID3DX11FFT** out
, "Int") ; return: HRESULT●D3DX11CreateFFT1DComplex(pDeviceContext, X, Flags, pBufferInfo, ppFFT) = DLL("d3dcsx.dll", "int D3DX11CreateFFT1DComplex(void*, dword, dword, void*, void*)")
# 呼び出し: D3DX11CreateFFT1DComplex(pDeviceContext, X, Flags, pBufferInfo, ppFFT)
# pDeviceContext : ID3D11DeviceContext* -> "void*"
# X : DWORD -> "dword"
# Flags : DWORD -> "dword"
# pBufferInfo : D3DX11_FFT_BUFFER_INFO* out -> "void*"
# ppFFT : ID3DX11FFT** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。