Win32 API 日本語リファレンス
ホームGraphics.Gdi › CreateScalableFontResourceA

CreateScalableFontResourceA

関数
スケーラブルフォント用のリソースファイルを作成する。
DLLGDI32.dll文字セットANSI (-A)呼出規約winapiSetLastErrorあり対応OSWindows 2000 以降

シグネチャ

// GDI32.dll  (ANSI / -A)
#include <windows.h>

BOOL CreateScalableFontResourceA(
    DWORD fdwHidden,
    LPCSTR lpszFont,
    LPCSTR lpszFile,
    LPCSTR lpszPath   // optional
);

パラメーター

名前方向
fdwHiddenDWORDin
lpszFontLPCSTRin
lpszFileLPCSTRin
lpszPathLPCSTRinoptional

戻り値の型: BOOL

各言語での呼び出し定義

// GDI32.dll  (ANSI / -A)
#include <windows.h>

BOOL CreateScalableFontResourceA(
    DWORD fdwHidden,
    LPCSTR lpszFont,
    LPCSTR lpszFile,
    LPCSTR lpszPath   // optional
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool CreateScalableFontResourceA(
    uint fdwHidden,   // DWORD
    [MarshalAs(UnmanagedType.LPStr)] string lpszFont,   // LPCSTR
    [MarshalAs(UnmanagedType.LPStr)] string lpszFile,   // LPCSTR
    [MarshalAs(UnmanagedType.LPStr)] string lpszPath   // LPCSTR optional
);
<DllImport("GDI32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function CreateScalableFontResourceA(
    fdwHidden As UInteger,   ' DWORD
    <MarshalAs(UnmanagedType.LPStr)> lpszFont As String,   ' LPCSTR
    <MarshalAs(UnmanagedType.LPStr)> lpszFile As String,   ' LPCSTR
    <MarshalAs(UnmanagedType.LPStr)> lpszPath As String   ' LPCSTR optional
) As Boolean
End Function
' fdwHidden : DWORD
' lpszFont : LPCSTR
' lpszFile : LPCSTR
' lpszPath : LPCSTR optional
Declare PtrSafe Function CreateScalableFontResourceA Lib "gdi32" ( _
    ByVal fdwHidden As Long, _
    ByVal lpszFont As String, _
    ByVal lpszFile As String, _
    ByVal lpszPath As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CreateScalableFontResourceA = ctypes.windll.gdi32.CreateScalableFontResourceA
CreateScalableFontResourceA.restype = wintypes.BOOL
CreateScalableFontResourceA.argtypes = [
    wintypes.DWORD,  # fdwHidden : DWORD
    wintypes.LPCSTR,  # lpszFont : LPCSTR
    wintypes.LPCSTR,  # lpszFile : LPCSTR
    wintypes.LPCSTR,  # lpszPath : LPCSTR optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('GDI32.dll')
CreateScalableFontResourceA = Fiddle::Function.new(
  lib['CreateScalableFontResourceA'],
  [
    -Fiddle::TYPE_INT,  # fdwHidden : DWORD
    Fiddle::TYPE_VOIDP,  # lpszFont : LPCSTR
    Fiddle::TYPE_VOIDP,  # lpszFile : LPCSTR
    Fiddle::TYPE_VOIDP,  # lpszPath : LPCSTR optional
  ],
  Fiddle::TYPE_INT)
#[link(name = "gdi32")]
extern "system" {
    fn CreateScalableFontResourceA(
        fdwHidden: u32,  // DWORD
        lpszFont: *const u8,  // LPCSTR
        lpszFile: *const u8,  // LPCSTR
        lpszPath: *const u8  // LPCSTR optional
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool CreateScalableFontResourceA(uint fdwHidden, [MarshalAs(UnmanagedType.LPStr)] string lpszFont, [MarshalAs(UnmanagedType.LPStr)] string lpszFile, [MarshalAs(UnmanagedType.LPStr)] string lpszPath);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_CreateScalableFontResourceA' -Namespace Win32 -PassThru
# $api::CreateScalableFontResourceA(fdwHidden, lpszFont, lpszFile, lpszPath)
#uselib "GDI32.dll"
#func global CreateScalableFontResourceA "CreateScalableFontResourceA" sptr, sptr, sptr, sptr
; CreateScalableFontResourceA fdwHidden, lpszFont, lpszFile, lpszPath   ; 戻り値は stat
; fdwHidden : DWORD -> "sptr"
; lpszFont : LPCSTR -> "sptr"
; lpszFile : LPCSTR -> "sptr"
; lpszPath : LPCSTR optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "GDI32.dll"
#cfunc global CreateScalableFontResourceA "CreateScalableFontResourceA" int, str, str, str
; res = CreateScalableFontResourceA(fdwHidden, lpszFont, lpszFile, lpszPath)
; fdwHidden : DWORD -> "int"
; lpszFont : LPCSTR -> "str"
; lpszFile : LPCSTR -> "str"
; lpszPath : LPCSTR optional -> "str"
; BOOL CreateScalableFontResourceA(DWORD fdwHidden, LPCSTR lpszFont, LPCSTR lpszFile, LPCSTR lpszPath)
#uselib "GDI32.dll"
#cfunc global CreateScalableFontResourceA "CreateScalableFontResourceA" int, str, str, str
; res = CreateScalableFontResourceA(fdwHidden, lpszFont, lpszFile, lpszPath)
; fdwHidden : DWORD -> "int"
; lpszFont : LPCSTR -> "str"
; lpszFile : LPCSTR -> "str"
; lpszPath : LPCSTR optional -> "str"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	gdi32 = windows.NewLazySystemDLL("GDI32.dll")
	procCreateScalableFontResourceA = gdi32.NewProc("CreateScalableFontResourceA")
)

// fdwHidden (DWORD), lpszFont (LPCSTR), lpszFile (LPCSTR), lpszPath (LPCSTR optional)
r1, _, err := procCreateScalableFontResourceA.Call(
	uintptr(fdwHidden),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(lpszFont))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(lpszFile))),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(lpszPath))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function CreateScalableFontResourceA(
  fdwHidden: DWORD;   // DWORD
  lpszFont: PAnsiChar;   // LPCSTR
  lpszFile: PAnsiChar;   // LPCSTR
  lpszPath: PAnsiChar   // LPCSTR optional
): BOOL; stdcall;
  external 'GDI32.dll' name 'CreateScalableFontResourceA';
result := DllCall("GDI32\CreateScalableFontResourceA"
    , "UInt", fdwHidden   ; DWORD
    , "AStr", lpszFont   ; LPCSTR
    , "AStr", lpszFile   ; LPCSTR
    , "AStr", lpszPath   ; LPCSTR optional
    , "Int")   ; return: BOOL
●CreateScalableFontResourceA(fdwHidden, lpszFont, lpszFile, lpszPath) = DLL("GDI32.dll", "bool CreateScalableFontResourceA(dword, char*, char*, char*)")
# 呼び出し: CreateScalableFontResourceA(fdwHidden, lpszFont, lpszFile, lpszPath)
# fdwHidden : DWORD -> "dword"
# lpszFont : LPCSTR -> "char*"
# lpszFile : LPCSTR -> "char*"
# lpszPath : LPCSTR optional -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。