ホーム › Graphics.Gdi › GetRandomRgn
GetRandomRgn
関数DCに関連付けられた領域を取得する。
シグネチャ
// GDI32.dll
#include <windows.h>
INT GetRandomRgn(
HDC hdc,
HRGN hrgn,
INT i
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
| hrgn | HRGN | in |
| i | INT | in |
戻り値の型: INT
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
INT GetRandomRgn(
HDC hdc,
HRGN hrgn,
INT i
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern int GetRandomRgn(
IntPtr hdc, // HDC
IntPtr hrgn, // HRGN
int i // INT
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function GetRandomRgn(
hdc As IntPtr, ' HDC
hrgn As IntPtr, ' HRGN
i As Integer ' INT
) As Integer
End Function' hdc : HDC
' hrgn : HRGN
' i : INT
Declare PtrSafe Function GetRandomRgn Lib "gdi32" ( _
ByVal hdc As LongPtr, _
ByVal hrgn As LongPtr, _
ByVal i As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetRandomRgn = ctypes.windll.gdi32.GetRandomRgn
GetRandomRgn.restype = ctypes.c_int
GetRandomRgn.argtypes = [
wintypes.HANDLE, # hdc : HDC
wintypes.HANDLE, # hrgn : HRGN
ctypes.c_int, # i : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
GetRandomRgn = Fiddle::Function.new(
lib['GetRandomRgn'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_VOIDP, # hrgn : HRGN
Fiddle::TYPE_INT, # i : INT
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn GetRandomRgn(
hdc: *mut core::ffi::c_void, // HDC
hrgn: *mut core::ffi::c_void, // HRGN
i: i32 // INT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern int GetRandomRgn(IntPtr hdc, IntPtr hrgn, int i);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_GetRandomRgn' -Namespace Win32 -PassThru
# $api::GetRandomRgn(hdc, hrgn, i)#uselib "GDI32.dll"
#func global GetRandomRgn "GetRandomRgn" sptr, sptr, sptr
; GetRandomRgn hdc, hrgn, i ; 戻り値は stat
; hdc : HDC -> "sptr"
; hrgn : HRGN -> "sptr"
; i : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global GetRandomRgn "GetRandomRgn" sptr, sptr, int
; res = GetRandomRgn(hdc, hrgn, i)
; hdc : HDC -> "sptr"
; hrgn : HRGN -> "sptr"
; i : INT -> "int"; INT GetRandomRgn(HDC hdc, HRGN hrgn, INT i)
#uselib "GDI32.dll"
#cfunc global GetRandomRgn "GetRandomRgn" intptr, intptr, int
; res = GetRandomRgn(hdc, hrgn, i)
; hdc : HDC -> "intptr"
; hrgn : HRGN -> "intptr"
; i : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procGetRandomRgn = gdi32.NewProc("GetRandomRgn")
)
// hdc (HDC), hrgn (HRGN), i (INT)
r1, _, err := procGetRandomRgn.Call(
uintptr(hdc),
uintptr(hrgn),
uintptr(i),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction GetRandomRgn(
hdc: THandle; // HDC
hrgn: THandle; // HRGN
i: Integer // INT
): Integer; stdcall;
external 'GDI32.dll' name 'GetRandomRgn';result := DllCall("GDI32\GetRandomRgn"
, "Ptr", hdc ; HDC
, "Ptr", hrgn ; HRGN
, "Int", i ; INT
, "Int") ; return: INT●GetRandomRgn(hdc, hrgn, i) = DLL("GDI32.dll", "int GetRandomRgn(void*, void*, int)")
# 呼び出し: GetRandomRgn(hdc, hrgn, i)
# hdc : HDC -> "void*"
# hrgn : HRGN -> "void*"
# i : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。