ホーム › Graphics.Gdi › InvalidateRgn
InvalidateRgn
関数指定リージョンを無効化して再描画対象に追加する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL InvalidateRgn(
HWND hWnd,
HRGN hRgn, // optional
BOOL bErase
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hWnd | HWND | in |
| hRgn | HRGN | inoptional |
| bErase | BOOL | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL InvalidateRgn(
HWND hWnd,
HRGN hRgn, // optional
BOOL bErase
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool InvalidateRgn(
IntPtr hWnd, // HWND
IntPtr hRgn, // HRGN optional
bool bErase // BOOL
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function InvalidateRgn(
hWnd As IntPtr, ' HWND
hRgn As IntPtr, ' HRGN optional
bErase As Boolean ' BOOL
) As Boolean
End Function' hWnd : HWND
' hRgn : HRGN optional
' bErase : BOOL
Declare PtrSafe Function InvalidateRgn Lib "user32" ( _
ByVal hWnd As LongPtr, _
ByVal hRgn As LongPtr, _
ByVal bErase As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
InvalidateRgn = ctypes.windll.user32.InvalidateRgn
InvalidateRgn.restype = wintypes.BOOL
InvalidateRgn.argtypes = [
wintypes.HANDLE, # hWnd : HWND
wintypes.HANDLE, # hRgn : HRGN optional
wintypes.BOOL, # bErase : BOOL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
InvalidateRgn = Fiddle::Function.new(
lib['InvalidateRgn'],
[
Fiddle::TYPE_VOIDP, # hWnd : HWND
Fiddle::TYPE_VOIDP, # hRgn : HRGN optional
Fiddle::TYPE_INT, # bErase : BOOL
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn InvalidateRgn(
hWnd: *mut core::ffi::c_void, // HWND
hRgn: *mut core::ffi::c_void, // HRGN optional
bErase: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool InvalidateRgn(IntPtr hWnd, IntPtr hRgn, bool bErase);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_InvalidateRgn' -Namespace Win32 -PassThru
# $api::InvalidateRgn(hWnd, hRgn, bErase)#uselib "USER32.dll"
#func global InvalidateRgn "InvalidateRgn" sptr, sptr, sptr
; InvalidateRgn hWnd, hRgn, bErase ; 戻り値は stat
; hWnd : HWND -> "sptr"
; hRgn : HRGN optional -> "sptr"
; bErase : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global InvalidateRgn "InvalidateRgn" sptr, sptr, int
; res = InvalidateRgn(hWnd, hRgn, bErase)
; hWnd : HWND -> "sptr"
; hRgn : HRGN optional -> "sptr"
; bErase : BOOL -> "int"; BOOL InvalidateRgn(HWND hWnd, HRGN hRgn, BOOL bErase)
#uselib "USER32.dll"
#cfunc global InvalidateRgn "InvalidateRgn" intptr, intptr, int
; res = InvalidateRgn(hWnd, hRgn, bErase)
; hWnd : HWND -> "intptr"
; hRgn : HRGN optional -> "intptr"
; bErase : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procInvalidateRgn = user32.NewProc("InvalidateRgn")
)
// hWnd (HWND), hRgn (HRGN optional), bErase (BOOL)
r1, _, err := procInvalidateRgn.Call(
uintptr(hWnd),
uintptr(hRgn),
uintptr(bErase),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction InvalidateRgn(
hWnd: THandle; // HWND
hRgn: THandle; // HRGN optional
bErase: BOOL // BOOL
): BOOL; stdcall;
external 'USER32.dll' name 'InvalidateRgn';result := DllCall("USER32\InvalidateRgn"
, "Ptr", hWnd ; HWND
, "Ptr", hRgn ; HRGN optional
, "Int", bErase ; BOOL
, "Int") ; return: BOOL●InvalidateRgn(hWnd, hRgn, bErase) = DLL("USER32.dll", "bool InvalidateRgn(void*, void*, bool)")
# 呼び出し: InvalidateRgn(hWnd, hRgn, bErase)
# hWnd : HWND -> "void*"
# hRgn : HRGN optional -> "void*"
# bErase : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。