ホーム › Graphics.Gdi › ValidateRect
ValidateRect
関数指定矩形を有効化して更新領域から除外する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL ValidateRect(
HWND hWnd, // optional
const RECT* lpRect // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hWnd | HWND | inoptional |
| lpRect | RECT* | inoptional |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL ValidateRect(
HWND hWnd, // optional
const RECT* lpRect // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", ExactSpelling = true)]
static extern bool ValidateRect(
IntPtr hWnd, // HWND optional
IntPtr lpRect // RECT* optional
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function ValidateRect(
hWnd As IntPtr, ' HWND optional
lpRect As IntPtr ' RECT* optional
) As Boolean
End Function' hWnd : HWND optional
' lpRect : RECT* optional
Declare PtrSafe Function ValidateRect Lib "user32" ( _
ByVal hWnd As LongPtr, _
ByVal lpRect As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ValidateRect = ctypes.windll.user32.ValidateRect
ValidateRect.restype = wintypes.BOOL
ValidateRect.argtypes = [
wintypes.HANDLE, # hWnd : HWND optional
ctypes.c_void_p, # lpRect : RECT* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
ValidateRect = Fiddle::Function.new(
lib['ValidateRect'],
[
Fiddle::TYPE_VOIDP, # hWnd : HWND optional
Fiddle::TYPE_VOIDP, # lpRect : RECT* optional
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn ValidateRect(
hWnd: *mut core::ffi::c_void, // HWND optional
lpRect: *const RECT // RECT* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll")]
public static extern bool ValidateRect(IntPtr hWnd, IntPtr lpRect);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_ValidateRect' -Namespace Win32 -PassThru
# $api::ValidateRect(hWnd, lpRect)#uselib "USER32.dll"
#func global ValidateRect "ValidateRect" sptr, sptr
; ValidateRect hWnd, varptr(lpRect) ; 戻り値は stat
; hWnd : HWND optional -> "sptr"
; lpRect : RECT* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global ValidateRect "ValidateRect" sptr, var ; res = ValidateRect(hWnd, lpRect) ; hWnd : HWND optional -> "sptr" ; lpRect : RECT* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global ValidateRect "ValidateRect" sptr, sptr ; res = ValidateRect(hWnd, varptr(lpRect)) ; hWnd : HWND optional -> "sptr" ; lpRect : RECT* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL ValidateRect(HWND hWnd, RECT* lpRect) #uselib "USER32.dll" #cfunc global ValidateRect "ValidateRect" intptr, var ; res = ValidateRect(hWnd, lpRect) ; hWnd : HWND optional -> "intptr" ; lpRect : RECT* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL ValidateRect(HWND hWnd, RECT* lpRect) #uselib "USER32.dll" #cfunc global ValidateRect "ValidateRect" intptr, intptr ; res = ValidateRect(hWnd, varptr(lpRect)) ; hWnd : HWND optional -> "intptr" ; lpRect : RECT* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procValidateRect = user32.NewProc("ValidateRect")
)
// hWnd (HWND optional), lpRect (RECT* optional)
r1, _, err := procValidateRect.Call(
uintptr(hWnd),
uintptr(lpRect),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction ValidateRect(
hWnd: THandle; // HWND optional
lpRect: Pointer // RECT* optional
): BOOL; stdcall;
external 'USER32.dll' name 'ValidateRect';result := DllCall("USER32\ValidateRect"
, "Ptr", hWnd ; HWND optional
, "Ptr", lpRect ; RECT* optional
, "Int") ; return: BOOL●ValidateRect(hWnd, lpRect) = DLL("USER32.dll", "bool ValidateRect(void*, void*)")
# 呼び出し: ValidateRect(hWnd, lpRect)
# hWnd : HWND optional -> "void*"
# lpRect : RECT* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。