ホーム › Graphics.OpenGL › glEvalPoint2
glEvalPoint2
関数2次元マップ格子上の単一点を評価して描画する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glEvalPoint2(
INT i,
INT j
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| i | INT | in |
| j | INT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glEvalPoint2(
INT i,
INT j
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glEvalPoint2(
int i, // INT
int j // INT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glEvalPoint2(
i As Integer, ' INT
j As Integer ' INT
)
End Sub' i : INT
' j : INT
Declare PtrSafe Sub glEvalPoint2 Lib "opengl32" ( _
ByVal i As Long, _
ByVal j As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glEvalPoint2 = ctypes.windll.opengl32.glEvalPoint2
glEvalPoint2.restype = None
glEvalPoint2.argtypes = [
ctypes.c_int, # i : INT
ctypes.c_int, # j : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glEvalPoint2 = Fiddle::Function.new(
lib['glEvalPoint2'],
[
Fiddle::TYPE_INT, # i : INT
Fiddle::TYPE_INT, # j : INT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glEvalPoint2(
i: i32, // INT
j: i32 // INT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glEvalPoint2(int i, int j);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glEvalPoint2' -Namespace Win32 -PassThru
# $api::glEvalPoint2(i, j)#uselib "OPENGL32.dll"
#func global glEvalPoint2 "glEvalPoint2" sptr, sptr
; glEvalPoint2 i, j
; i : INT -> "sptr"
; j : INT -> "sptr"#uselib "OPENGL32.dll"
#func global glEvalPoint2 "glEvalPoint2" int, int
; glEvalPoint2 i, j
; i : INT -> "int"
; j : INT -> "int"; void glEvalPoint2(INT i, INT j)
#uselib "OPENGL32.dll"
#func global glEvalPoint2 "glEvalPoint2" int, int
; glEvalPoint2 i, j
; i : INT -> "int"
; j : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglEvalPoint2 = opengl32.NewProc("glEvalPoint2")
)
// i (INT), j (INT)
r1, _, err := procglEvalPoint2.Call(
uintptr(i),
uintptr(j),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glEvalPoint2(
i: Integer; // INT
j: Integer // INT
); stdcall;
external 'OPENGL32.dll' name 'glEvalPoint2';result := DllCall("OPENGL32\glEvalPoint2"
, "Int", i ; INT
, "Int", j ; INT
, "Int") ; return: void●glEvalPoint2(i, j) = DLL("OPENGL32.dll", "int glEvalPoint2(int, int)")
# 呼び出し: glEvalPoint2(i, j)
# i : INT -> "int"
# j : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。