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wglCopyContext
関数OpenGLレンダリングコンテキストの状態を別へコピーする。
シグネチャ
// OPENGL32.dll
#include <windows.h>
BOOL wglCopyContext(
HGLRC param0,
HGLRC param1,
DWORD param2
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| param0 | HGLRC | in |
| param1 | HGLRC | in |
| param2 | DWORD | in |
戻り値の型: BOOL
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
BOOL wglCopyContext(
HGLRC param0,
HGLRC param1,
DWORD param2
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool wglCopyContext(
IntPtr param0, // HGLRC
IntPtr param1, // HGLRC
uint param2 // DWORD
);<DllImport("OPENGL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglCopyContext(
param0 As IntPtr, ' HGLRC
param1 As IntPtr, ' HGLRC
param2 As UInteger ' DWORD
) As Boolean
End Function' param0 : HGLRC
' param1 : HGLRC
' param2 : DWORD
Declare PtrSafe Function wglCopyContext Lib "opengl32" ( _
ByVal param0 As LongPtr, _
ByVal param1 As LongPtr, _
ByVal param2 As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
wglCopyContext = ctypes.windll.opengl32.wglCopyContext
wglCopyContext.restype = wintypes.BOOL
wglCopyContext.argtypes = [
wintypes.HANDLE, # param0 : HGLRC
wintypes.HANDLE, # param1 : HGLRC
wintypes.DWORD, # param2 : DWORD
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
wglCopyContext = Fiddle::Function.new(
lib['wglCopyContext'],
[
Fiddle::TYPE_VOIDP, # param0 : HGLRC
Fiddle::TYPE_VOIDP, # param1 : HGLRC
-Fiddle::TYPE_INT, # param2 : DWORD
],
Fiddle::TYPE_INT)#[link(name = "opengl32")]
extern "system" {
fn wglCopyContext(
param0: *mut core::ffi::c_void, // HGLRC
param1: *mut core::ffi::c_void, // HGLRC
param2: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", SetLastError = true)]
public static extern bool wglCopyContext(IntPtr param0, IntPtr param1, uint param2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglCopyContext' -Namespace Win32 -PassThru
# $api::wglCopyContext(param0, param1, param2)#uselib "OPENGL32.dll"
#func global wglCopyContext "wglCopyContext" sptr, sptr, sptr
; wglCopyContext param0, param1, param2 ; 戻り値は stat
; param0 : HGLRC -> "sptr"
; param1 : HGLRC -> "sptr"
; param2 : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "OPENGL32.dll"
#cfunc global wglCopyContext "wglCopyContext" sptr, sptr, int
; res = wglCopyContext(param0, param1, param2)
; param0 : HGLRC -> "sptr"
; param1 : HGLRC -> "sptr"
; param2 : DWORD -> "int"; BOOL wglCopyContext(HGLRC param0, HGLRC param1, DWORD param2)
#uselib "OPENGL32.dll"
#cfunc global wglCopyContext "wglCopyContext" intptr, intptr, int
; res = wglCopyContext(param0, param1, param2)
; param0 : HGLRC -> "intptr"
; param1 : HGLRC -> "intptr"
; param2 : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procwglCopyContext = opengl32.NewProc("wglCopyContext")
)
// param0 (HGLRC), param1 (HGLRC), param2 (DWORD)
r1, _, err := procwglCopyContext.Call(
uintptr(param0),
uintptr(param1),
uintptr(param2),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction wglCopyContext(
param0: THandle; // HGLRC
param1: THandle; // HGLRC
param2: DWORD // DWORD
): BOOL; stdcall;
external 'OPENGL32.dll' name 'wglCopyContext';result := DllCall("OPENGL32\wglCopyContext"
, "Ptr", param0 ; HGLRC
, "Ptr", param1 ; HGLRC
, "UInt", param2 ; DWORD
, "Int") ; return: BOOL●wglCopyContext(param0, param1, param2) = DLL("OPENGL32.dll", "bool wglCopyContext(void*, void*, dword)")
# 呼び出し: wglCopyContext(param0, param1, param2)
# param0 : HGLRC -> "void*"
# param1 : HGLRC -> "void*"
# param2 : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。