Win32 API 日本語リファレンス
ホームGraphics.OpenGL › wglRealizeLayerPalette

wglRealizeLayerPalette

関数
レイヤープレーンのパレットをハードウェアに反映する。
DLLOPENGL32.dll呼出規約winapiSetLastErrorあり対応OSWindows 2000 以降

シグネチャ

// OPENGL32.dll
#include <windows.h>

BOOL wglRealizeLayerPalette(
    HDC param0,
    INT param1,
    BOOL param2
);

パラメーター

名前方向
param0HDCin
param1INTin
param2BOOLin

戻り値の型: BOOL

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

BOOL wglRealizeLayerPalette(
    HDC param0,
    INT param1,
    BOOL param2
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool wglRealizeLayerPalette(
    IntPtr param0,   // HDC
    int param1,   // INT
    bool param2   // BOOL
);
<DllImport("OPENGL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglRealizeLayerPalette(
    param0 As IntPtr,   ' HDC
    param1 As Integer,   ' INT
    param2 As Boolean   ' BOOL
) As Boolean
End Function
' param0 : HDC
' param1 : INT
' param2 : BOOL
Declare PtrSafe Function wglRealizeLayerPalette Lib "opengl32" ( _
    ByVal param0 As LongPtr, _
    ByVal param1 As Long, _
    ByVal param2 As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

wglRealizeLayerPalette = ctypes.windll.opengl32.wglRealizeLayerPalette
wglRealizeLayerPalette.restype = wintypes.BOOL
wglRealizeLayerPalette.argtypes = [
    wintypes.HANDLE,  # param0 : HDC
    ctypes.c_int,  # param1 : INT
    wintypes.BOOL,  # param2 : BOOL
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
wglRealizeLayerPalette = Fiddle::Function.new(
  lib['wglRealizeLayerPalette'],
  [
    Fiddle::TYPE_VOIDP,  # param0 : HDC
    Fiddle::TYPE_INT,  # param1 : INT
    Fiddle::TYPE_INT,  # param2 : BOOL
  ],
  Fiddle::TYPE_INT)
#[link(name = "opengl32")]
extern "system" {
    fn wglRealizeLayerPalette(
        param0: *mut core::ffi::c_void,  // HDC
        param1: i32,  // INT
        param2: i32  // BOOL
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", SetLastError = true)]
public static extern bool wglRealizeLayerPalette(IntPtr param0, int param1, bool param2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglRealizeLayerPalette' -Namespace Win32 -PassThru
# $api::wglRealizeLayerPalette(param0, param1, param2)
#uselib "OPENGL32.dll"
#func global wglRealizeLayerPalette "wglRealizeLayerPalette" sptr, sptr, sptr
; wglRealizeLayerPalette param0, param1, param2   ; 戻り値は stat
; param0 : HDC -> "sptr"
; param1 : INT -> "sptr"
; param2 : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "OPENGL32.dll"
#cfunc global wglRealizeLayerPalette "wglRealizeLayerPalette" sptr, int, int
; res = wglRealizeLayerPalette(param0, param1, param2)
; param0 : HDC -> "sptr"
; param1 : INT -> "int"
; param2 : BOOL -> "int"
; BOOL wglRealizeLayerPalette(HDC param0, INT param1, BOOL param2)
#uselib "OPENGL32.dll"
#cfunc global wglRealizeLayerPalette "wglRealizeLayerPalette" intptr, int, int
; res = wglRealizeLayerPalette(param0, param1, param2)
; param0 : HDC -> "intptr"
; param1 : INT -> "int"
; param2 : BOOL -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procwglRealizeLayerPalette = opengl32.NewProc("wglRealizeLayerPalette")
)

// param0 (HDC), param1 (INT), param2 (BOOL)
r1, _, err := procwglRealizeLayerPalette.Call(
	uintptr(param0),
	uintptr(param1),
	uintptr(param2),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function wglRealizeLayerPalette(
  param0: THandle;   // HDC
  param1: Integer;   // INT
  param2: BOOL   // BOOL
): BOOL; stdcall;
  external 'OPENGL32.dll' name 'wglRealizeLayerPalette';
result := DllCall("OPENGL32\wglRealizeLayerPalette"
    , "Ptr", param0   ; HDC
    , "Int", param1   ; INT
    , "Int", param2   ; BOOL
    , "Int")   ; return: BOOL
●wglRealizeLayerPalette(param0, param1, param2) = DLL("OPENGL32.dll", "bool wglRealizeLayerPalette(void*, int, bool)")
# 呼び出し: wglRealizeLayerPalette(param0, param1, param2)
# param0 : HDC -> "void*"
# param1 : INT -> "int"
# param2 : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。