ホーム › Graphics.OpenGL › wglRealizeLayerPalette
wglRealizeLayerPalette
関数レイヤープレーンのパレットをハードウェアに反映する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
BOOL wglRealizeLayerPalette(
HDC param0,
INT param1,
BOOL param2
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| param0 | HDC | in |
| param1 | INT | in |
| param2 | BOOL | in |
戻り値の型: BOOL
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
BOOL wglRealizeLayerPalette(
HDC param0,
INT param1,
BOOL param2
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool wglRealizeLayerPalette(
IntPtr param0, // HDC
int param1, // INT
bool param2 // BOOL
);<DllImport("OPENGL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglRealizeLayerPalette(
param0 As IntPtr, ' HDC
param1 As Integer, ' INT
param2 As Boolean ' BOOL
) As Boolean
End Function' param0 : HDC
' param1 : INT
' param2 : BOOL
Declare PtrSafe Function wglRealizeLayerPalette Lib "opengl32" ( _
ByVal param0 As LongPtr, _
ByVal param1 As Long, _
ByVal param2 As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
wglRealizeLayerPalette = ctypes.windll.opengl32.wglRealizeLayerPalette
wglRealizeLayerPalette.restype = wintypes.BOOL
wglRealizeLayerPalette.argtypes = [
wintypes.HANDLE, # param0 : HDC
ctypes.c_int, # param1 : INT
wintypes.BOOL, # param2 : BOOL
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
wglRealizeLayerPalette = Fiddle::Function.new(
lib['wglRealizeLayerPalette'],
[
Fiddle::TYPE_VOIDP, # param0 : HDC
Fiddle::TYPE_INT, # param1 : INT
Fiddle::TYPE_INT, # param2 : BOOL
],
Fiddle::TYPE_INT)#[link(name = "opengl32")]
extern "system" {
fn wglRealizeLayerPalette(
param0: *mut core::ffi::c_void, // HDC
param1: i32, // INT
param2: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", SetLastError = true)]
public static extern bool wglRealizeLayerPalette(IntPtr param0, int param1, bool param2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglRealizeLayerPalette' -Namespace Win32 -PassThru
# $api::wglRealizeLayerPalette(param0, param1, param2)#uselib "OPENGL32.dll"
#func global wglRealizeLayerPalette "wglRealizeLayerPalette" sptr, sptr, sptr
; wglRealizeLayerPalette param0, param1, param2 ; 戻り値は stat
; param0 : HDC -> "sptr"
; param1 : INT -> "sptr"
; param2 : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "OPENGL32.dll"
#cfunc global wglRealizeLayerPalette "wglRealizeLayerPalette" sptr, int, int
; res = wglRealizeLayerPalette(param0, param1, param2)
; param0 : HDC -> "sptr"
; param1 : INT -> "int"
; param2 : BOOL -> "int"; BOOL wglRealizeLayerPalette(HDC param0, INT param1, BOOL param2)
#uselib "OPENGL32.dll"
#cfunc global wglRealizeLayerPalette "wglRealizeLayerPalette" intptr, int, int
; res = wglRealizeLayerPalette(param0, param1, param2)
; param0 : HDC -> "intptr"
; param1 : INT -> "int"
; param2 : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procwglRealizeLayerPalette = opengl32.NewProc("wglRealizeLayerPalette")
)
// param0 (HDC), param1 (INT), param2 (BOOL)
r1, _, err := procwglRealizeLayerPalette.Call(
uintptr(param0),
uintptr(param1),
uintptr(param2),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction wglRealizeLayerPalette(
param0: THandle; // HDC
param1: Integer; // INT
param2: BOOL // BOOL
): BOOL; stdcall;
external 'OPENGL32.dll' name 'wglRealizeLayerPalette';result := DllCall("OPENGL32\wglRealizeLayerPalette"
, "Ptr", param0 ; HDC
, "Int", param1 ; INT
, "Int", param2 ; BOOL
, "Int") ; return: BOOL●wglRealizeLayerPalette(param0, param1, param2) = DLL("OPENGL32.dll", "bool wglRealizeLayerPalette(void*, int, bool)")
# 呼び出し: wglRealizeLayerPalette(param0, param1, param2)
# param0 : HDC -> "void*"
# param1 : INT -> "int"
# param2 : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。