Win32 API 日本語リファレンス
ホームGraphics.OpenGL › wglUseFontBitmapsW

wglUseFontBitmapsW

関数
フォント文字をビットマップ表示リストに変換する(Unicode版)。
DLLOPENGL32.dll文字セットUnicode (-W)呼出規約winapiSetLastErrorあり対応OSWindows 2000 以降

シグネチャ

// OPENGL32.dll  (Unicode / -W)
#include <windows.h>

BOOL wglUseFontBitmapsW(
    HDC param0,
    DWORD param1,
    DWORD param2,
    DWORD param3
);

パラメーター

名前方向
param0HDCin
param1DWORDin
param2DWORDin
param3DWORDin

戻り値の型: BOOL

各言語での呼び出し定義

// OPENGL32.dll  (Unicode / -W)
#include <windows.h>

BOOL wglUseFontBitmapsW(
    HDC param0,
    DWORD param1,
    DWORD param2,
    DWORD param3
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool wglUseFontBitmapsW(
    IntPtr param0,   // HDC
    uint param1,   // DWORD
    uint param2,   // DWORD
    uint param3   // DWORD
);
<DllImport("OPENGL32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglUseFontBitmapsW(
    param0 As IntPtr,   ' HDC
    param1 As UInteger,   ' DWORD
    param2 As UInteger,   ' DWORD
    param3 As UInteger   ' DWORD
) As Boolean
End Function
' param0 : HDC
' param1 : DWORD
' param2 : DWORD
' param3 : DWORD
Declare PtrSafe Function wglUseFontBitmapsW Lib "opengl32" ( _
    ByVal param0 As LongPtr, _
    ByVal param1 As Long, _
    ByVal param2 As Long, _
    ByVal param3 As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

wglUseFontBitmapsW = ctypes.windll.opengl32.wglUseFontBitmapsW
wglUseFontBitmapsW.restype = wintypes.BOOL
wglUseFontBitmapsW.argtypes = [
    wintypes.HANDLE,  # param0 : HDC
    wintypes.DWORD,  # param1 : DWORD
    wintypes.DWORD,  # param2 : DWORD
    wintypes.DWORD,  # param3 : DWORD
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
wglUseFontBitmapsW = Fiddle::Function.new(
  lib['wglUseFontBitmapsW'],
  [
    Fiddle::TYPE_VOIDP,  # param0 : HDC
    -Fiddle::TYPE_INT,  # param1 : DWORD
    -Fiddle::TYPE_INT,  # param2 : DWORD
    -Fiddle::TYPE_INT,  # param3 : DWORD
  ],
  Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"
#[link(name = "opengl32")]
extern "system" {
    fn wglUseFontBitmapsW(
        param0: *mut core::ffi::c_void,  // HDC
        param1: u32,  // DWORD
        param2: u32,  // DWORD
        param3: u32  // DWORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool wglUseFontBitmapsW(IntPtr param0, uint param1, uint param2, uint param3);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglUseFontBitmapsW' -Namespace Win32 -PassThru
# $api::wglUseFontBitmapsW(param0, param1, param2, param3)
#uselib "OPENGL32.dll"
#func global wglUseFontBitmapsW "wglUseFontBitmapsW" wptr, wptr, wptr, wptr
; wglUseFontBitmapsW param0, param1, param2, param3   ; 戻り値は stat
; param0 : HDC -> "wptr"
; param1 : DWORD -> "wptr"
; param2 : DWORD -> "wptr"
; param3 : DWORD -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "OPENGL32.dll"
#cfunc global wglUseFontBitmapsW "wglUseFontBitmapsW" sptr, int, int, int
; res = wglUseFontBitmapsW(param0, param1, param2, param3)
; param0 : HDC -> "sptr"
; param1 : DWORD -> "int"
; param2 : DWORD -> "int"
; param3 : DWORD -> "int"
; BOOL wglUseFontBitmapsW(HDC param0, DWORD param1, DWORD param2, DWORD param3)
#uselib "OPENGL32.dll"
#cfunc global wglUseFontBitmapsW "wglUseFontBitmapsW" intptr, int, int, int
; res = wglUseFontBitmapsW(param0, param1, param2, param3)
; param0 : HDC -> "intptr"
; param1 : DWORD -> "int"
; param2 : DWORD -> "int"
; param3 : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procwglUseFontBitmapsW = opengl32.NewProc("wglUseFontBitmapsW")
)

// param0 (HDC), param1 (DWORD), param2 (DWORD), param3 (DWORD)
r1, _, err := procwglUseFontBitmapsW.Call(
	uintptr(param0),
	uintptr(param1),
	uintptr(param2),
	uintptr(param3),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function wglUseFontBitmapsW(
  param0: THandle;   // HDC
  param1: DWORD;   // DWORD
  param2: DWORD;   // DWORD
  param3: DWORD   // DWORD
): BOOL; stdcall;
  external 'OPENGL32.dll' name 'wglUseFontBitmapsW';
result := DllCall("OPENGL32\wglUseFontBitmapsW"
    , "Ptr", param0   ; HDC
    , "UInt", param1   ; DWORD
    , "UInt", param2   ; DWORD
    , "UInt", param3   ; DWORD
    , "Int")   ; return: BOOL
●wglUseFontBitmapsW(param0, param1, param2, param3) = DLL("OPENGL32.dll", "bool wglUseFontBitmapsW(void*, dword, dword, dword)")
# 呼び出し: wglUseFontBitmapsW(param0, param1, param2, param3)
# param0 : HDC -> "void*"
# param1 : DWORD -> "dword"
# param2 : DWORD -> "dword"
# param3 : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。