Win32 API 日本語リファレンス
ホームGraphics.OpenGL › wglUseFontOutlinesW

wglUseFontOutlinesW

関数
フォント文字を3Dアウトライン表示リストに変換する(Unicode版)。
DLLOPENGL32.dll文字セットUnicode (-W)呼出規約winapiSetLastErrorあり対応OSWindows 2000 以降

シグネチャ

// OPENGL32.dll  (Unicode / -W)
#include <windows.h>

BOOL wglUseFontOutlinesW(
    HDC param0,
    DWORD param1,
    DWORD param2,
    DWORD param3,
    FLOAT param4,
    FLOAT param5,
    INT param6,
    GLYPHMETRICSFLOAT* param7
);

パラメーター

名前方向
param0HDCin
param1DWORDin
param2DWORDin
param3DWORDin
param4FLOATin
param5FLOATin
param6INTin
param7GLYPHMETRICSFLOAT*inout

戻り値の型: BOOL

各言語での呼び出し定義

// OPENGL32.dll  (Unicode / -W)
#include <windows.h>

BOOL wglUseFontOutlinesW(
    HDC param0,
    DWORD param1,
    DWORD param2,
    DWORD param3,
    FLOAT param4,
    FLOAT param5,
    INT param6,
    GLYPHMETRICSFLOAT* param7
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool wglUseFontOutlinesW(
    IntPtr param0,   // HDC
    uint param1,   // DWORD
    uint param2,   // DWORD
    uint param3,   // DWORD
    float param4,   // FLOAT
    float param5,   // FLOAT
    int param6,   // INT
    IntPtr param7   // GLYPHMETRICSFLOAT* in/out
);
<DllImport("OPENGL32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglUseFontOutlinesW(
    param0 As IntPtr,   ' HDC
    param1 As UInteger,   ' DWORD
    param2 As UInteger,   ' DWORD
    param3 As UInteger,   ' DWORD
    param4 As Single,   ' FLOAT
    param5 As Single,   ' FLOAT
    param6 As Integer,   ' INT
    param7 As IntPtr   ' GLYPHMETRICSFLOAT* in/out
) As Boolean
End Function
' param0 : HDC
' param1 : DWORD
' param2 : DWORD
' param3 : DWORD
' param4 : FLOAT
' param5 : FLOAT
' param6 : INT
' param7 : GLYPHMETRICSFLOAT* in/out
Declare PtrSafe Function wglUseFontOutlinesW Lib "opengl32" ( _
    ByVal param0 As LongPtr, _
    ByVal param1 As Long, _
    ByVal param2 As Long, _
    ByVal param3 As Long, _
    ByVal param4 As Single, _
    ByVal param5 As Single, _
    ByVal param6 As Long, _
    ByVal param7 As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

wglUseFontOutlinesW = ctypes.windll.opengl32.wglUseFontOutlinesW
wglUseFontOutlinesW.restype = wintypes.BOOL
wglUseFontOutlinesW.argtypes = [
    wintypes.HANDLE,  # param0 : HDC
    wintypes.DWORD,  # param1 : DWORD
    wintypes.DWORD,  # param2 : DWORD
    wintypes.DWORD,  # param3 : DWORD
    ctypes.c_float,  # param4 : FLOAT
    ctypes.c_float,  # param5 : FLOAT
    ctypes.c_int,  # param6 : INT
    ctypes.c_void_p,  # param7 : GLYPHMETRICSFLOAT* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
wglUseFontOutlinesW = Fiddle::Function.new(
  lib['wglUseFontOutlinesW'],
  [
    Fiddle::TYPE_VOIDP,  # param0 : HDC
    -Fiddle::TYPE_INT,  # param1 : DWORD
    -Fiddle::TYPE_INT,  # param2 : DWORD
    -Fiddle::TYPE_INT,  # param3 : DWORD
    Fiddle::TYPE_FLOAT,  # param4 : FLOAT
    Fiddle::TYPE_FLOAT,  # param5 : FLOAT
    Fiddle::TYPE_INT,  # param6 : INT
    Fiddle::TYPE_VOIDP,  # param7 : GLYPHMETRICSFLOAT* in/out
  ],
  Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"
#[link(name = "opengl32")]
extern "system" {
    fn wglUseFontOutlinesW(
        param0: *mut core::ffi::c_void,  // HDC
        param1: u32,  // DWORD
        param2: u32,  // DWORD
        param3: u32,  // DWORD
        param4: f32,  // FLOAT
        param5: f32,  // FLOAT
        param6: i32,  // INT
        param7: *mut GLYPHMETRICSFLOAT  // GLYPHMETRICSFLOAT* in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool wglUseFontOutlinesW(IntPtr param0, uint param1, uint param2, uint param3, float param4, float param5, int param6, IntPtr param7);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglUseFontOutlinesW' -Namespace Win32 -PassThru
# $api::wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7)
#uselib "OPENGL32.dll"
#func global wglUseFontOutlinesW "wglUseFontOutlinesW" wptr, wptr, wptr, wptr, float, float, wptr, wptr
; wglUseFontOutlinesW param0, param1, param2, param3, param4, param5, param6, varptr(param7)   ; 戻り値は stat
; param0 : HDC -> "wptr"
; param1 : DWORD -> "wptr"
; param2 : DWORD -> "wptr"
; param3 : DWORD -> "wptr"
; param4 : FLOAT -> "float"
; param5 : FLOAT -> "float"
; param6 : INT -> "wptr"
; param7 : GLYPHMETRICSFLOAT* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "OPENGL32.dll"
#cfunc global wglUseFontOutlinesW "wglUseFontOutlinesW" sptr, int, int, int, float, float, int, var
; res = wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7)
; param0 : HDC -> "sptr"
; param1 : DWORD -> "int"
; param2 : DWORD -> "int"
; param3 : DWORD -> "int"
; param4 : FLOAT -> "float"
; param5 : FLOAT -> "float"
; param6 : INT -> "int"
; param7 : GLYPHMETRICSFLOAT* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL wglUseFontOutlinesW(HDC param0, DWORD param1, DWORD param2, DWORD param3, FLOAT param4, FLOAT param5, INT param6, GLYPHMETRICSFLOAT* param7)
#uselib "OPENGL32.dll"
#cfunc global wglUseFontOutlinesW "wglUseFontOutlinesW" intptr, int, int, int, float, float, int, var
; res = wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7)
; param0 : HDC -> "intptr"
; param1 : DWORD -> "int"
; param2 : DWORD -> "int"
; param3 : DWORD -> "int"
; param4 : FLOAT -> "float"
; param5 : FLOAT -> "float"
; param6 : INT -> "int"
; param7 : GLYPHMETRICSFLOAT* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procwglUseFontOutlinesW = opengl32.NewProc("wglUseFontOutlinesW")
)

// param0 (HDC), param1 (DWORD), param2 (DWORD), param3 (DWORD), param4 (FLOAT), param5 (FLOAT), param6 (INT), param7 (GLYPHMETRICSFLOAT* in/out)
r1, _, err := procwglUseFontOutlinesW.Call(
	uintptr(param0),
	uintptr(param1),
	uintptr(param2),
	uintptr(param3),
	uintptr(math.Float32bits(param4)),
	uintptr(math.Float32bits(param5)),
	uintptr(param6),
	uintptr(param7),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function wglUseFontOutlinesW(
  param0: THandle;   // HDC
  param1: DWORD;   // DWORD
  param2: DWORD;   // DWORD
  param3: DWORD;   // DWORD
  param4: Single;   // FLOAT
  param5: Single;   // FLOAT
  param6: Integer;   // INT
  param7: Pointer   // GLYPHMETRICSFLOAT* in/out
): BOOL; stdcall;
  external 'OPENGL32.dll' name 'wglUseFontOutlinesW';
result := DllCall("OPENGL32\wglUseFontOutlinesW"
    , "Ptr", param0   ; HDC
    , "UInt", param1   ; DWORD
    , "UInt", param2   ; DWORD
    , "UInt", param3   ; DWORD
    , "Float", param4   ; FLOAT
    , "Float", param5   ; FLOAT
    , "Int", param6   ; INT
    , "Ptr", param7   ; GLYPHMETRICSFLOAT* in/out
    , "Int")   ; return: BOOL
●wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7) = DLL("OPENGL32.dll", "bool wglUseFontOutlinesW(void*, dword, dword, dword, float, float, int, void*)")
# 呼び出し: wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7)
# param0 : HDC -> "void*"
# param1 : DWORD -> "dword"
# param2 : DWORD -> "dword"
# param3 : DWORD -> "dword"
# param4 : FLOAT -> "float"
# param5 : FLOAT -> "float"
# param6 : INT -> "int"
# param7 : GLYPHMETRICSFLOAT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。