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wglUseFontOutlinesW
関数フォント文字を3Dアウトライン表示リストに変換する(Unicode版)。
シグネチャ
// OPENGL32.dll (Unicode / -W)
#include <windows.h>
BOOL wglUseFontOutlinesW(
HDC param0,
DWORD param1,
DWORD param2,
DWORD param3,
FLOAT param4,
FLOAT param5,
INT param6,
GLYPHMETRICSFLOAT* param7
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| param0 | HDC | in | フォントが選択されたデバイスコンテキストハンドル(HDC)。 |
| param1 | DWORD | in | 最初のグリフの文字コードを示すDWORD値。 |
| param2 | DWORD | in | 作成するグリフ(表示リスト)の個数を示すDWORD値。 |
| param3 | DWORD | in | 生成する表示リストの開始番号を示すDWORD値。 |
| param4 | FLOAT | in | 輪郭近似の許容偏差(デザイン単位)を示すFLOAT値。 |
| param5 | FLOAT | in | 押し出し方向の文字の厚みを示すFLOAT値。 |
| param6 | INT | in | 輪郭形式を示すINT値(WGL_FONT_LINES/WGL_FONT_POLYGONS)。 |
| param7 | GLYPHMETRICSFLOAT* | inout | 各グリフのメトリクスを受け取る出力先のGLYPHMETRICSFLOAT配列へのポインタ。 |
戻り値の型: BOOL
各言語での呼び出し定義
// OPENGL32.dll (Unicode / -W)
#include <windows.h>
BOOL wglUseFontOutlinesW(
HDC param0,
DWORD param1,
DWORD param2,
DWORD param3,
FLOAT param4,
FLOAT param5,
INT param6,
GLYPHMETRICSFLOAT* param7
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool wglUseFontOutlinesW(
IntPtr param0, // HDC
uint param1, // DWORD
uint param2, // DWORD
uint param3, // DWORD
float param4, // FLOAT
float param5, // FLOAT
int param6, // INT
IntPtr param7 // GLYPHMETRICSFLOAT* in/out
);<DllImport("OPENGL32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglUseFontOutlinesW(
param0 As IntPtr, ' HDC
param1 As UInteger, ' DWORD
param2 As UInteger, ' DWORD
param3 As UInteger, ' DWORD
param4 As Single, ' FLOAT
param5 As Single, ' FLOAT
param6 As Integer, ' INT
param7 As IntPtr ' GLYPHMETRICSFLOAT* in/out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' param0 : HDC
' param1 : DWORD
' param2 : DWORD
' param3 : DWORD
' param4 : FLOAT
' param5 : FLOAT
' param6 : INT
' param7 : GLYPHMETRICSFLOAT* in/out
Declare PtrSafe Function wglUseFontOutlinesW Lib "opengl32" ( _
ByVal param0 As LongPtr, _
ByVal param1 As Long, _
ByVal param2 As Long, _
ByVal param3 As Long, _
ByVal param4 As Single, _
ByVal param5 As Single, _
ByVal param6 As Long, _
ByVal param7 As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
wglUseFontOutlinesW = ctypes.windll.opengl32.wglUseFontOutlinesW
wglUseFontOutlinesW.restype = wintypes.BOOL
wglUseFontOutlinesW.argtypes = [
wintypes.HANDLE, # param0 : HDC
wintypes.DWORD, # param1 : DWORD
wintypes.DWORD, # param2 : DWORD
wintypes.DWORD, # param3 : DWORD
ctypes.c_float, # param4 : FLOAT
ctypes.c_float, # param5 : FLOAT
ctypes.c_int, # param6 : INT
ctypes.c_void_p, # param7 : GLYPHMETRICSFLOAT* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
wglUseFontOutlinesW = Fiddle::Function.new(
lib['wglUseFontOutlinesW'],
[
Fiddle::TYPE_VOIDP, # param0 : HDC
-Fiddle::TYPE_INT, # param1 : DWORD
-Fiddle::TYPE_INT, # param2 : DWORD
-Fiddle::TYPE_INT, # param3 : DWORD
Fiddle::TYPE_FLOAT, # param4 : FLOAT
Fiddle::TYPE_FLOAT, # param5 : FLOAT
Fiddle::TYPE_INT, # param6 : INT
Fiddle::TYPE_VOIDP, # param7 : GLYPHMETRICSFLOAT* in/out
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "opengl32")]
extern "system" {
fn wglUseFontOutlinesW(
param0: *mut core::ffi::c_void, // HDC
param1: u32, // DWORD
param2: u32, // DWORD
param3: u32, // DWORD
param4: f32, // FLOAT
param5: f32, // FLOAT
param6: i32, // INT
param7: *mut GLYPHMETRICSFLOAT // GLYPHMETRICSFLOAT* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool wglUseFontOutlinesW(IntPtr param0, uint param1, uint param2, uint param3, float param4, float param5, int param6, IntPtr param7);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglUseFontOutlinesW' -Namespace Win32 -PassThru
# $api::wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7)#uselib "OPENGL32.dll"
#func global wglUseFontOutlinesW "wglUseFontOutlinesW" wptr, wptr, wptr, wptr, float, float, wptr, wptr
; wglUseFontOutlinesW param0, param1, param2, param3, param4, param5, param6, varptr(param7) ; 戻り値は stat
; param0 : HDC -> "wptr"
; param1 : DWORD -> "wptr"
; param2 : DWORD -> "wptr"
; param3 : DWORD -> "wptr"
; param4 : FLOAT -> "float"
; param5 : FLOAT -> "float"
; param6 : INT -> "wptr"
; param7 : GLYPHMETRICSFLOAT* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "OPENGL32.dll" #cfunc global wglUseFontOutlinesW "wglUseFontOutlinesW" sptr, int, int, int, float, float, int, var ; res = wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7) ; param0 : HDC -> "sptr" ; param1 : DWORD -> "int" ; param2 : DWORD -> "int" ; param3 : DWORD -> "int" ; param4 : FLOAT -> "float" ; param5 : FLOAT -> "float" ; param6 : INT -> "int" ; param7 : GLYPHMETRICSFLOAT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #cfunc global wglUseFontOutlinesW "wglUseFontOutlinesW" sptr, int, int, int, float, float, int, sptr ; res = wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, varptr(param7)) ; param0 : HDC -> "sptr" ; param1 : DWORD -> "int" ; param2 : DWORD -> "int" ; param3 : DWORD -> "int" ; param4 : FLOAT -> "float" ; param5 : FLOAT -> "float" ; param6 : INT -> "int" ; param7 : GLYPHMETRICSFLOAT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL wglUseFontOutlinesW(HDC param0, DWORD param1, DWORD param2, DWORD param3, FLOAT param4, FLOAT param5, INT param6, GLYPHMETRICSFLOAT* param7) #uselib "OPENGL32.dll" #cfunc global wglUseFontOutlinesW "wglUseFontOutlinesW" intptr, int, int, int, float, float, int, var ; res = wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7) ; param0 : HDC -> "intptr" ; param1 : DWORD -> "int" ; param2 : DWORD -> "int" ; param3 : DWORD -> "int" ; param4 : FLOAT -> "float" ; param5 : FLOAT -> "float" ; param6 : INT -> "int" ; param7 : GLYPHMETRICSFLOAT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL wglUseFontOutlinesW(HDC param0, DWORD param1, DWORD param2, DWORD param3, FLOAT param4, FLOAT param5, INT param6, GLYPHMETRICSFLOAT* param7) #uselib "OPENGL32.dll" #cfunc global wglUseFontOutlinesW "wglUseFontOutlinesW" intptr, int, int, int, float, float, int, intptr ; res = wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, varptr(param7)) ; param0 : HDC -> "intptr" ; param1 : DWORD -> "int" ; param2 : DWORD -> "int" ; param3 : DWORD -> "int" ; param4 : FLOAT -> "float" ; param5 : FLOAT -> "float" ; param6 : INT -> "int" ; param7 : GLYPHMETRICSFLOAT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procwglUseFontOutlinesW = opengl32.NewProc("wglUseFontOutlinesW")
)
// param0 (HDC), param1 (DWORD), param2 (DWORD), param3 (DWORD), param4 (FLOAT), param5 (FLOAT), param6 (INT), param7 (GLYPHMETRICSFLOAT* in/out)
r1, _, err := procwglUseFontOutlinesW.Call(
uintptr(param0),
uintptr(param1),
uintptr(param2),
uintptr(param3),
uintptr(math.Float32bits(param4)),
uintptr(math.Float32bits(param5)),
uintptr(param6),
uintptr(param7),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOL
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function wglUseFontOutlinesW(
param0: THandle; // HDC
param1: DWORD; // DWORD
param2: DWORD; // DWORD
param3: DWORD; // DWORD
param4: Single; // FLOAT
param5: Single; // FLOAT
param6: Integer; // INT
param7: Pointer // GLYPHMETRICSFLOAT* in/out
): BOOL; stdcall;
external 'OPENGL32.dll' name 'wglUseFontOutlinesW';result := DllCall("OPENGL32\wglUseFontOutlinesW"
, "Ptr", param0 ; HDC
, "UInt", param1 ; DWORD
, "UInt", param2 ; DWORD
, "UInt", param3 ; DWORD
, "Float", param4 ; FLOAT
, "Float", param5 ; FLOAT
, "Int", param6 ; INT
, "Ptr", param7 ; GLYPHMETRICSFLOAT* in/out
, "Int") ; return: BOOL●wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7) = DLL("OPENGL32.dll", "bool wglUseFontOutlinesW(void*, dword, dword, dword, float, float, int, void*)")
# 呼び出し: wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7)
# param0 : HDC -> "void*"
# param1 : DWORD -> "dword"
# param2 : DWORD -> "dword"
# param3 : DWORD -> "dword"
# param4 : FLOAT -> "float"
# param5 : FLOAT -> "float"
# param6 : INT -> "int"
# param7 : GLYPHMETRICSFLOAT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。const std = @import("std");
extern "opengl32" fn wglUseFontOutlinesW(
param0: ?*anyopaque, // HDC
param1: u32, // DWORD
param2: u32, // DWORD
param3: u32, // DWORD
param4: f32, // FLOAT
param5: f32, // FLOAT
param6: i32, // INT
param7: [*c]GLYPHMETRICSFLOAT // GLYPHMETRICSFLOAT* in/out
) callconv(std.os.windows.WINAPI) i32;
// Unicode(-W): UTF-16LE のヌル終端バッファ([*c]const u16)を渡す。proc wglUseFontOutlinesW(
param0: pointer, # HDC
param1: uint32, # DWORD
param2: uint32, # DWORD
param3: uint32, # DWORD
param4: float32, # FLOAT
param5: float32, # FLOAT
param6: int32, # INT
param7: ptr GLYPHMETRICSFLOAT # GLYPHMETRICSFLOAT* in/out
): int32 {.importc: "wglUseFontOutlinesW", stdcall, dynlib: "OPENGL32.dll".}
# Unicode(-W): WideCString は newWideCString("...") で生成。pragma(lib, "opengl32");
extern(Windows)
int wglUseFontOutlinesW(
void* param0, // HDC
uint param1, // DWORD
uint param2, // DWORD
uint param3, // DWORD
float param4, // FLOAT
float param5, // FLOAT
int param6, // INT
GLYPHMETRICSFLOAT* param7 // GLYPHMETRICSFLOAT* in/out
);ccall((:wglUseFontOutlinesW, "OPENGL32.dll"), stdcall, Int32,
(Ptr{Cvoid}, UInt32, UInt32, UInt32, Float32, Float32, Int32, Ptr{GLYPHMETRICSFLOAT}),
param0, param1, param2, param3, param4, param5, param6, param7)
# param0 : HDC -> Ptr{Cvoid}
# param1 : DWORD -> UInt32
# param2 : DWORD -> UInt32
# param3 : DWORD -> UInt32
# param4 : FLOAT -> Float32
# param5 : FLOAT -> Float32
# param6 : INT -> Int32
# param7 : GLYPHMETRICSFLOAT* in/out -> Ptr{GLYPHMETRICSFLOAT}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
# Unicode(-W): Cwstring には transcode(UInt16, "...") 等で UTF-16 を渡す。local ffi = require("ffi")
ffi.cdef[[
int32_t wglUseFontOutlinesW(
void* param0,
uint32_t param1,
uint32_t param2,
uint32_t param3,
float param4,
float param5,
int32_t param6,
void* param7);
]]
local opengl32 = ffi.load("opengl32")
-- opengl32.wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7)
-- param0 : HDC
-- param1 : DWORD
-- param2 : DWORD
-- param3 : DWORD
-- param4 : FLOAT
-- param5 : FLOAT
-- param6 : INT
-- param7 : GLYPHMETRICSFLOAT* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
-- Unicode(-W): uint16_t* には UTF-16LE のバッファ(ffi.new("uint16_t[?]", ...))を渡す。const koffi = require('koffi');
const lib = koffi.load('OPENGL32.dll');
const wglUseFontOutlinesW = lib.func('__stdcall', 'wglUseFontOutlinesW', 'int32_t', ['void *', 'uint32_t', 'uint32_t', 'uint32_t', 'float', 'float', 'int32_t', 'void *']);
// wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7)
// param0 : HDC -> 'void *'
// param1 : DWORD -> 'uint32_t'
// param2 : DWORD -> 'uint32_t'
// param3 : DWORD -> 'uint32_t'
// param4 : FLOAT -> 'float'
// param5 : FLOAT -> 'float'
// param6 : INT -> 'int32_t'
// param7 : GLYPHMETRICSFLOAT* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("OPENGL32.dll", {
wglUseFontOutlinesW: { parameters: ["pointer", "u32", "u32", "u32", "f32", "f32", "i32", "pointer"], result: "i32" },
});
// lib.symbols.wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7)
// param0 : HDC -> "pointer"
// param1 : DWORD -> "u32"
// param2 : DWORD -> "u32"
// param3 : DWORD -> "u32"
// param4 : FLOAT -> "f32"
// param5 : FLOAT -> "f32"
// param6 : INT -> "i32"
// param7 : GLYPHMETRICSFLOAT* in/out -> "pointer"
// 文字列は "buffer"。Unicode(-W) は new TextEncoder() ではなく UTF-16LE のバイト列(末尾に \x00\x00)を Uint8Array で渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t wglUseFontOutlinesW(
void* param0,
uint32_t param1,
uint32_t param2,
uint32_t param3,
float param4,
float param5,
int32_t param6,
void* param7);
C, "OPENGL32.dll");
// $ffi->wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7);
// param0 : HDC
// param1 : DWORD
// param2 : DWORD
// param3 : DWORD
// param4 : FLOAT
// param5 : FLOAT
// param6 : INT
// param7 : GLYPHMETRICSFLOAT* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Opengl32 extends StdCallLibrary {
Opengl32 INSTANCE = Native.load("opengl32", Opengl32.class, W32APIOptions.UNICODE_OPTIONS);
boolean wglUseFontOutlinesW(
Pointer param0, // HDC
int param1, // DWORD
int param2, // DWORD
int param3, // DWORD
float param4, // FLOAT
float param5, // FLOAT
int param6, // INT
Pointer param7 // GLYPHMETRICSFLOAT* in/out
);
}
// Unicode(-W): WString(入力)/char[](出力)で UTF-16 をマーシャリング。@[Link("opengl32")]
lib LibOPENGL32
fun wglUseFontOutlinesW = wglUseFontOutlinesW(
param0 : Void*, # HDC
param1 : UInt32, # DWORD
param2 : UInt32, # DWORD
param3 : UInt32, # DWORD
param4 : Float32, # FLOAT
param5 : Float32, # FLOAT
param6 : Int32, # INT
param7 : GLYPHMETRICSFLOAT* # GLYPHMETRICSFLOAT* in/out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef wglUseFontOutlinesWNative = Int32 Function(Pointer<Void>, Uint32, Uint32, Uint32, Float, Float, Int32, Pointer<Void>);
typedef wglUseFontOutlinesWDart = int Function(Pointer<Void>, int, int, int, double, double, int, Pointer<Void>);
final wglUseFontOutlinesW = DynamicLibrary.open('OPENGL32.dll')
.lookupFunction<wglUseFontOutlinesWNative, wglUseFontOutlinesWDart>('wglUseFontOutlinesW');
// param0 : HDC -> Pointer<Void>
// param1 : DWORD -> Uint32
// param2 : DWORD -> Uint32
// param3 : DWORD -> Uint32
// param4 : FLOAT -> Float
// param5 : FLOAT -> Float
// param6 : INT -> Int32
// param7 : GLYPHMETRICSFLOAT* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function wglUseFontOutlinesW(
param0: THandle; // HDC
param1: DWORD; // DWORD
param2: DWORD; // DWORD
param3: DWORD; // DWORD
param4: Single; // FLOAT
param5: Single; // FLOAT
param6: Integer; // INT
param7: Pointer // GLYPHMETRICSFLOAT* in/out
): BOOL; stdcall;
external 'OPENGL32.dll' name 'wglUseFontOutlinesW';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "wglUseFontOutlinesW"
c_wglUseFontOutlinesW :: Ptr () -> Word32 -> Word32 -> Word32 -> CFloat -> CFloat -> Int32 -> Ptr () -> IO CInt
-- param0 : HDC -> Ptr ()
-- param1 : DWORD -> Word32
-- param2 : DWORD -> Word32
-- param3 : DWORD -> Word32
-- param4 : FLOAT -> CFloat
-- param5 : FLOAT -> CFloat
-- param6 : INT -> Int32
-- param7 : GLYPHMETRICSFLOAT* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let wglusefontoutlinesw =
foreign "wglUseFontOutlinesW"
((ptr void) @-> uint32_t @-> uint32_t @-> uint32_t @-> float @-> float @-> int32_t @-> (ptr void) @-> returning int32_t)
(* param0 : HDC -> (ptr void) *)
(* param1 : DWORD -> uint32_t *)
(* param2 : DWORD -> uint32_t *)
(* param3 : DWORD -> uint32_t *)
(* param4 : FLOAT -> float *)
(* param5 : FLOAT -> float *)
(* param6 : INT -> int32_t *)
(* param7 : GLYPHMETRICSFLOAT* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library opengl32 (t "OPENGL32.dll"))
(cffi:use-foreign-library opengl32)
(cffi:defcfun ("wglUseFontOutlinesW" wgl-use-font-outlines-w :convention :stdcall) :int32
(param0 :pointer) ; HDC
(param1 :uint32) ; DWORD
(param2 :uint32) ; DWORD
(param3 :uint32) ; DWORD
(param4 :float) ; FLOAT
(param5 :float) ; FLOAT
(param6 :int32) ; INT
(param7 :pointer)) ; GLYPHMETRICSFLOAT* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $wglUseFontOutlinesW = Win32::API::More->new('OPENGL32',
'BOOL wglUseFontOutlinesW(HANDLE param0, DWORD param1, DWORD param2, DWORD param3, float param4, float param5, int param6, LPVOID param7)');
# my $ret = $wglUseFontOutlinesW->Call($param0, $param1, $param2, $param3, $param4, $param5, $param6, $param7);
# param0 : HDC -> HANDLE
# param1 : DWORD -> DWORD
# param2 : DWORD -> DWORD
# param3 : DWORD -> DWORD
# param4 : FLOAT -> float
# param5 : FLOAT -> float
# param6 : INT -> int
# param7 : GLYPHMETRICSFLOAT* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。
# Unicode(-W): LPCWSTR/LPWSTR は Win32::API が UTF-16 変換を行う。関連項目
文字セット違い
- f wglUseFontOutlinesA (ANSI版) — フォント文字を3Dアウトライン表示リストに変換する(ANSI版)。
使用する型