ホーム › Graphics.OpenGL › wglUseFontOutlinesW
wglUseFontOutlinesW
関数フォント文字を3Dアウトライン表示リストに変換する(Unicode版)。
シグネチャ
// OPENGL32.dll (Unicode / -W)
#include <windows.h>
BOOL wglUseFontOutlinesW(
HDC param0,
DWORD param1,
DWORD param2,
DWORD param3,
FLOAT param4,
FLOAT param5,
INT param6,
GLYPHMETRICSFLOAT* param7
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| param0 | HDC | in |
| param1 | DWORD | in |
| param2 | DWORD | in |
| param3 | DWORD | in |
| param4 | FLOAT | in |
| param5 | FLOAT | in |
| param6 | INT | in |
| param7 | GLYPHMETRICSFLOAT* | inout |
戻り値の型: BOOL
各言語での呼び出し定義
// OPENGL32.dll (Unicode / -W)
#include <windows.h>
BOOL wglUseFontOutlinesW(
HDC param0,
DWORD param1,
DWORD param2,
DWORD param3,
FLOAT param4,
FLOAT param5,
INT param6,
GLYPHMETRICSFLOAT* param7
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool wglUseFontOutlinesW(
IntPtr param0, // HDC
uint param1, // DWORD
uint param2, // DWORD
uint param3, // DWORD
float param4, // FLOAT
float param5, // FLOAT
int param6, // INT
IntPtr param7 // GLYPHMETRICSFLOAT* in/out
);<DllImport("OPENGL32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglUseFontOutlinesW(
param0 As IntPtr, ' HDC
param1 As UInteger, ' DWORD
param2 As UInteger, ' DWORD
param3 As UInteger, ' DWORD
param4 As Single, ' FLOAT
param5 As Single, ' FLOAT
param6 As Integer, ' INT
param7 As IntPtr ' GLYPHMETRICSFLOAT* in/out
) As Boolean
End Function' param0 : HDC
' param1 : DWORD
' param2 : DWORD
' param3 : DWORD
' param4 : FLOAT
' param5 : FLOAT
' param6 : INT
' param7 : GLYPHMETRICSFLOAT* in/out
Declare PtrSafe Function wglUseFontOutlinesW Lib "opengl32" ( _
ByVal param0 As LongPtr, _
ByVal param1 As Long, _
ByVal param2 As Long, _
ByVal param3 As Long, _
ByVal param4 As Single, _
ByVal param5 As Single, _
ByVal param6 As Long, _
ByVal param7 As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
wglUseFontOutlinesW = ctypes.windll.opengl32.wglUseFontOutlinesW
wglUseFontOutlinesW.restype = wintypes.BOOL
wglUseFontOutlinesW.argtypes = [
wintypes.HANDLE, # param0 : HDC
wintypes.DWORD, # param1 : DWORD
wintypes.DWORD, # param2 : DWORD
wintypes.DWORD, # param3 : DWORD
ctypes.c_float, # param4 : FLOAT
ctypes.c_float, # param5 : FLOAT
ctypes.c_int, # param6 : INT
ctypes.c_void_p, # param7 : GLYPHMETRICSFLOAT* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
wglUseFontOutlinesW = Fiddle::Function.new(
lib['wglUseFontOutlinesW'],
[
Fiddle::TYPE_VOIDP, # param0 : HDC
-Fiddle::TYPE_INT, # param1 : DWORD
-Fiddle::TYPE_INT, # param2 : DWORD
-Fiddle::TYPE_INT, # param3 : DWORD
Fiddle::TYPE_FLOAT, # param4 : FLOAT
Fiddle::TYPE_FLOAT, # param5 : FLOAT
Fiddle::TYPE_INT, # param6 : INT
Fiddle::TYPE_VOIDP, # param7 : GLYPHMETRICSFLOAT* in/out
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "opengl32")]
extern "system" {
fn wglUseFontOutlinesW(
param0: *mut core::ffi::c_void, // HDC
param1: u32, // DWORD
param2: u32, // DWORD
param3: u32, // DWORD
param4: f32, // FLOAT
param5: f32, // FLOAT
param6: i32, // INT
param7: *mut GLYPHMETRICSFLOAT // GLYPHMETRICSFLOAT* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool wglUseFontOutlinesW(IntPtr param0, uint param1, uint param2, uint param3, float param4, float param5, int param6, IntPtr param7);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglUseFontOutlinesW' -Namespace Win32 -PassThru
# $api::wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7)#uselib "OPENGL32.dll"
#func global wglUseFontOutlinesW "wglUseFontOutlinesW" wptr, wptr, wptr, wptr, float, float, wptr, wptr
; wglUseFontOutlinesW param0, param1, param2, param3, param4, param5, param6, varptr(param7) ; 戻り値は stat
; param0 : HDC -> "wptr"
; param1 : DWORD -> "wptr"
; param2 : DWORD -> "wptr"
; param3 : DWORD -> "wptr"
; param4 : FLOAT -> "float"
; param5 : FLOAT -> "float"
; param6 : INT -> "wptr"
; param7 : GLYPHMETRICSFLOAT* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "OPENGL32.dll" #cfunc global wglUseFontOutlinesW "wglUseFontOutlinesW" sptr, int, int, int, float, float, int, var ; res = wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7) ; param0 : HDC -> "sptr" ; param1 : DWORD -> "int" ; param2 : DWORD -> "int" ; param3 : DWORD -> "int" ; param4 : FLOAT -> "float" ; param5 : FLOAT -> "float" ; param6 : INT -> "int" ; param7 : GLYPHMETRICSFLOAT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #cfunc global wglUseFontOutlinesW "wglUseFontOutlinesW" sptr, int, int, int, float, float, int, sptr ; res = wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, varptr(param7)) ; param0 : HDC -> "sptr" ; param1 : DWORD -> "int" ; param2 : DWORD -> "int" ; param3 : DWORD -> "int" ; param4 : FLOAT -> "float" ; param5 : FLOAT -> "float" ; param6 : INT -> "int" ; param7 : GLYPHMETRICSFLOAT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL wglUseFontOutlinesW(HDC param0, DWORD param1, DWORD param2, DWORD param3, FLOAT param4, FLOAT param5, INT param6, GLYPHMETRICSFLOAT* param7) #uselib "OPENGL32.dll" #cfunc global wglUseFontOutlinesW "wglUseFontOutlinesW" intptr, int, int, int, float, float, int, var ; res = wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7) ; param0 : HDC -> "intptr" ; param1 : DWORD -> "int" ; param2 : DWORD -> "int" ; param3 : DWORD -> "int" ; param4 : FLOAT -> "float" ; param5 : FLOAT -> "float" ; param6 : INT -> "int" ; param7 : GLYPHMETRICSFLOAT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL wglUseFontOutlinesW(HDC param0, DWORD param1, DWORD param2, DWORD param3, FLOAT param4, FLOAT param5, INT param6, GLYPHMETRICSFLOAT* param7) #uselib "OPENGL32.dll" #cfunc global wglUseFontOutlinesW "wglUseFontOutlinesW" intptr, int, int, int, float, float, int, intptr ; res = wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, varptr(param7)) ; param0 : HDC -> "intptr" ; param1 : DWORD -> "int" ; param2 : DWORD -> "int" ; param3 : DWORD -> "int" ; param4 : FLOAT -> "float" ; param5 : FLOAT -> "float" ; param6 : INT -> "int" ; param7 : GLYPHMETRICSFLOAT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procwglUseFontOutlinesW = opengl32.NewProc("wglUseFontOutlinesW")
)
// param0 (HDC), param1 (DWORD), param2 (DWORD), param3 (DWORD), param4 (FLOAT), param5 (FLOAT), param6 (INT), param7 (GLYPHMETRICSFLOAT* in/out)
r1, _, err := procwglUseFontOutlinesW.Call(
uintptr(param0),
uintptr(param1),
uintptr(param2),
uintptr(param3),
uintptr(math.Float32bits(param4)),
uintptr(math.Float32bits(param5)),
uintptr(param6),
uintptr(param7),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOL
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。function wglUseFontOutlinesW(
param0: THandle; // HDC
param1: DWORD; // DWORD
param2: DWORD; // DWORD
param3: DWORD; // DWORD
param4: Single; // FLOAT
param5: Single; // FLOAT
param6: Integer; // INT
param7: Pointer // GLYPHMETRICSFLOAT* in/out
): BOOL; stdcall;
external 'OPENGL32.dll' name 'wglUseFontOutlinesW';result := DllCall("OPENGL32\wglUseFontOutlinesW"
, "Ptr", param0 ; HDC
, "UInt", param1 ; DWORD
, "UInt", param2 ; DWORD
, "UInt", param3 ; DWORD
, "Float", param4 ; FLOAT
, "Float", param5 ; FLOAT
, "Int", param6 ; INT
, "Ptr", param7 ; GLYPHMETRICSFLOAT* in/out
, "Int") ; return: BOOL●wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7) = DLL("OPENGL32.dll", "bool wglUseFontOutlinesW(void*, dword, dword, dword, float, float, int, void*)")
# 呼び出し: wglUseFontOutlinesW(param0, param1, param2, param3, param4, param5, param6, param7)
# param0 : HDC -> "void*"
# param1 : DWORD -> "dword"
# param2 : DWORD -> "dword"
# param3 : DWORD -> "dword"
# param4 : FLOAT -> "float"
# param5 : FLOAT -> "float"
# param6 : INT -> "int"
# param7 : GLYPHMETRICSFLOAT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。