Win32 API 日本語リファレンス
ホームGraphics.OpenGL › wglUseFontOutlinesA

wglUseFontOutlinesA

関数
フォント文字を3Dアウトライン表示リストに変換する(ANSI版)。
DLLOPENGL32.dll文字セットANSI (-A)呼出規約winapiSetLastErrorあり対応OSWindows 2000 以降

シグネチャ

// OPENGL32.dll  (ANSI / -A)
#include <windows.h>

BOOL wglUseFontOutlinesA(
    HDC param0,
    DWORD param1,
    DWORD param2,
    DWORD param3,
    FLOAT param4,
    FLOAT param5,
    INT param6,
    GLYPHMETRICSFLOAT* param7
);

パラメーター

名前方向説明
param0HDCinフォントが選択されたデバイスコンテキストハンドル(HDC)。
param1DWORDin最初のグリフの文字コードを示すDWORD値。
param2DWORDin作成するグリフ(表示リスト)の個数を示すDWORD値。
param3DWORDin生成する表示リストの開始番号を示すDWORD値。
param4FLOATin輪郭近似の許容偏差(デザイン単位)を示すFLOAT値。
param5FLOATin押し出し方向の文字の厚みを示すFLOAT値。
param6INTin輪郭形式を示すINT値(WGL_FONT_LINES/WGL_FONT_POLYGONS)。
param7GLYPHMETRICSFLOAT*inout各グリフのメトリクスを受け取る出力先のGLYPHMETRICSFLOAT配列へのポインタ。

戻り値の型: BOOL

各言語での呼び出し定義

// OPENGL32.dll  (ANSI / -A)
#include <windows.h>

BOOL wglUseFontOutlinesA(
    HDC param0,
    DWORD param1,
    DWORD param2,
    DWORD param3,
    FLOAT param4,
    FLOAT param5,
    INT param6,
    GLYPHMETRICSFLOAT* param7
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool wglUseFontOutlinesA(
    IntPtr param0,   // HDC
    uint param1,   // DWORD
    uint param2,   // DWORD
    uint param3,   // DWORD
    float param4,   // FLOAT
    float param5,   // FLOAT
    int param6,   // INT
    IntPtr param7   // GLYPHMETRICSFLOAT* in/out
);
<DllImport("OPENGL32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function wglUseFontOutlinesA(
    param0 As IntPtr,   ' HDC
    param1 As UInteger,   ' DWORD
    param2 As UInteger,   ' DWORD
    param3 As UInteger,   ' DWORD
    param4 As Single,   ' FLOAT
    param5 As Single,   ' FLOAT
    param6 As Integer,   ' INT
    param7 As IntPtr   ' GLYPHMETRICSFLOAT* in/out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
' param0 : HDC
' param1 : DWORD
' param2 : DWORD
' param3 : DWORD
' param4 : FLOAT
' param5 : FLOAT
' param6 : INT
' param7 : GLYPHMETRICSFLOAT* in/out
Declare PtrSafe Function wglUseFontOutlinesA Lib "opengl32" ( _
    ByVal param0 As LongPtr, _
    ByVal param1 As Long, _
    ByVal param2 As Long, _
    ByVal param3 As Long, _
    ByVal param4 As Single, _
    ByVal param5 As Single, _
    ByVal param6 As Long, _
    ByVal param7 As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

wglUseFontOutlinesA = ctypes.windll.opengl32.wglUseFontOutlinesA
wglUseFontOutlinesA.restype = wintypes.BOOL
wglUseFontOutlinesA.argtypes = [
    wintypes.HANDLE,  # param0 : HDC
    wintypes.DWORD,  # param1 : DWORD
    wintypes.DWORD,  # param2 : DWORD
    wintypes.DWORD,  # param3 : DWORD
    ctypes.c_float,  # param4 : FLOAT
    ctypes.c_float,  # param5 : FLOAT
    ctypes.c_int,  # param6 : INT
    ctypes.c_void_p,  # param7 : GLYPHMETRICSFLOAT* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
wglUseFontOutlinesA = Fiddle::Function.new(
  lib['wglUseFontOutlinesA'],
  [
    Fiddle::TYPE_VOIDP,  # param0 : HDC
    -Fiddle::TYPE_INT,  # param1 : DWORD
    -Fiddle::TYPE_INT,  # param2 : DWORD
    -Fiddle::TYPE_INT,  # param3 : DWORD
    Fiddle::TYPE_FLOAT,  # param4 : FLOAT
    Fiddle::TYPE_FLOAT,  # param5 : FLOAT
    Fiddle::TYPE_INT,  # param6 : INT
    Fiddle::TYPE_VOIDP,  # param7 : GLYPHMETRICSFLOAT* in/out
  ],
  Fiddle::TYPE_INT)
#[link(name = "opengl32")]
extern "system" {
    fn wglUseFontOutlinesA(
        param0: *mut core::ffi::c_void,  // HDC
        param1: u32,  // DWORD
        param2: u32,  // DWORD
        param3: u32,  // DWORD
        param4: f32,  // FLOAT
        param5: f32,  // FLOAT
        param6: i32,  // INT
        param7: *mut GLYPHMETRICSFLOAT  // GLYPHMETRICSFLOAT* in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OPENGL32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool wglUseFontOutlinesA(IntPtr param0, uint param1, uint param2, uint param3, float param4, float param5, int param6, IntPtr param7);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_wglUseFontOutlinesA' -Namespace Win32 -PassThru
# $api::wglUseFontOutlinesA(param0, param1, param2, param3, param4, param5, param6, param7)
#uselib "OPENGL32.dll"
#func global wglUseFontOutlinesA "wglUseFontOutlinesA" sptr, sptr, sptr, sptr, float, float, sptr, sptr
; wglUseFontOutlinesA param0, param1, param2, param3, param4, param5, param6, varptr(param7)   ; 戻り値は stat
; param0 : HDC -> "sptr"
; param1 : DWORD -> "sptr"
; param2 : DWORD -> "sptr"
; param3 : DWORD -> "sptr"
; param4 : FLOAT -> "float"
; param5 : FLOAT -> "float"
; param6 : INT -> "sptr"
; param7 : GLYPHMETRICSFLOAT* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "OPENGL32.dll"
#cfunc global wglUseFontOutlinesA "wglUseFontOutlinesA" sptr, int, int, int, float, float, int, var
; res = wglUseFontOutlinesA(param0, param1, param2, param3, param4, param5, param6, param7)
; param0 : HDC -> "sptr"
; param1 : DWORD -> "int"
; param2 : DWORD -> "int"
; param3 : DWORD -> "int"
; param4 : FLOAT -> "float"
; param5 : FLOAT -> "float"
; param6 : INT -> "int"
; param7 : GLYPHMETRICSFLOAT* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL wglUseFontOutlinesA(HDC param0, DWORD param1, DWORD param2, DWORD param3, FLOAT param4, FLOAT param5, INT param6, GLYPHMETRICSFLOAT* param7)
#uselib "OPENGL32.dll"
#cfunc global wglUseFontOutlinesA "wglUseFontOutlinesA" intptr, int, int, int, float, float, int, var
; res = wglUseFontOutlinesA(param0, param1, param2, param3, param4, param5, param6, param7)
; param0 : HDC -> "intptr"
; param1 : DWORD -> "int"
; param2 : DWORD -> "int"
; param3 : DWORD -> "int"
; param4 : FLOAT -> "float"
; param5 : FLOAT -> "float"
; param6 : INT -> "int"
; param7 : GLYPHMETRICSFLOAT* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procwglUseFontOutlinesA = opengl32.NewProc("wglUseFontOutlinesA")
)

// param0 (HDC), param1 (DWORD), param2 (DWORD), param3 (DWORD), param4 (FLOAT), param5 (FLOAT), param6 (INT), param7 (GLYPHMETRICSFLOAT* in/out)
r1, _, err := procwglUseFontOutlinesA.Call(
	uintptr(param0),
	uintptr(param1),
	uintptr(param2),
	uintptr(param3),
	uintptr(math.Float32bits(param4)),
	uintptr(math.Float32bits(param5)),
	uintptr(param6),
	uintptr(param7),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
function wglUseFontOutlinesA(
  param0: THandle;   // HDC
  param1: DWORD;   // DWORD
  param2: DWORD;   // DWORD
  param3: DWORD;   // DWORD
  param4: Single;   // FLOAT
  param5: Single;   // FLOAT
  param6: Integer;   // INT
  param7: Pointer   // GLYPHMETRICSFLOAT* in/out
): BOOL; stdcall;
  external 'OPENGL32.dll' name 'wglUseFontOutlinesA';
result := DllCall("OPENGL32\wglUseFontOutlinesA"
    , "Ptr", param0   ; HDC
    , "UInt", param1   ; DWORD
    , "UInt", param2   ; DWORD
    , "UInt", param3   ; DWORD
    , "Float", param4   ; FLOAT
    , "Float", param5   ; FLOAT
    , "Int", param6   ; INT
    , "Ptr", param7   ; GLYPHMETRICSFLOAT* in/out
    , "Int")   ; return: BOOL
●wglUseFontOutlinesA(param0, param1, param2, param3, param4, param5, param6, param7) = DLL("OPENGL32.dll", "bool wglUseFontOutlinesA(void*, dword, dword, dword, float, float, int, void*)")
# 呼び出し: wglUseFontOutlinesA(param0, param1, param2, param3, param4, param5, param6, param7)
# param0 : HDC -> "void*"
# param1 : DWORD -> "dword"
# param2 : DWORD -> "dword"
# param3 : DWORD -> "dword"
# param4 : FLOAT -> "float"
# param5 : FLOAT -> "float"
# param6 : INT -> "int"
# param7 : GLYPHMETRICSFLOAT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "opengl32" fn wglUseFontOutlinesA(
    param0: ?*anyopaque, // HDC
    param1: u32, // DWORD
    param2: u32, // DWORD
    param3: u32, // DWORD
    param4: f32, // FLOAT
    param5: f32, // FLOAT
    param6: i32, // INT
    param7: [*c]GLYPHMETRICSFLOAT // GLYPHMETRICSFLOAT* in/out
) callconv(std.os.windows.WINAPI) i32;
proc wglUseFontOutlinesA(
    param0: pointer,  # HDC
    param1: uint32,  # DWORD
    param2: uint32,  # DWORD
    param3: uint32,  # DWORD
    param4: float32,  # FLOAT
    param5: float32,  # FLOAT
    param6: int32,  # INT
    param7: ptr GLYPHMETRICSFLOAT  # GLYPHMETRICSFLOAT* in/out
): int32 {.importc: "wglUseFontOutlinesA", stdcall, dynlib: "OPENGL32.dll".}
pragma(lib, "opengl32");
extern(Windows)
int wglUseFontOutlinesA(
    void* param0,   // HDC
    uint param1,   // DWORD
    uint param2,   // DWORD
    uint param3,   // DWORD
    float param4,   // FLOAT
    float param5,   // FLOAT
    int param6,   // INT
    GLYPHMETRICSFLOAT* param7   // GLYPHMETRICSFLOAT* in/out
);
ccall((:wglUseFontOutlinesA, "OPENGL32.dll"), stdcall, Int32,
      (Ptr{Cvoid}, UInt32, UInt32, UInt32, Float32, Float32, Int32, Ptr{GLYPHMETRICSFLOAT}),
      param0, param1, param2, param3, param4, param5, param6, param7)
# param0 : HDC -> Ptr{Cvoid}
# param1 : DWORD -> UInt32
# param2 : DWORD -> UInt32
# param3 : DWORD -> UInt32
# param4 : FLOAT -> Float32
# param5 : FLOAT -> Float32
# param6 : INT -> Int32
# param7 : GLYPHMETRICSFLOAT* in/out -> Ptr{GLYPHMETRICSFLOAT}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t wglUseFontOutlinesA(
    void* param0,
    uint32_t param1,
    uint32_t param2,
    uint32_t param3,
    float param4,
    float param5,
    int32_t param6,
    void* param7);
]]
local opengl32 = ffi.load("opengl32")
-- opengl32.wglUseFontOutlinesA(param0, param1, param2, param3, param4, param5, param6, param7)
-- param0 : HDC
-- param1 : DWORD
-- param2 : DWORD
-- param3 : DWORD
-- param4 : FLOAT
-- param5 : FLOAT
-- param6 : INT
-- param7 : GLYPHMETRICSFLOAT* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('OPENGL32.dll');
const wglUseFontOutlinesA = lib.func('__stdcall', 'wglUseFontOutlinesA', 'int32_t', ['void *', 'uint32_t', 'uint32_t', 'uint32_t', 'float', 'float', 'int32_t', 'void *']);
// wglUseFontOutlinesA(param0, param1, param2, param3, param4, param5, param6, param7)
// param0 : HDC -> 'void *'
// param1 : DWORD -> 'uint32_t'
// param2 : DWORD -> 'uint32_t'
// param3 : DWORD -> 'uint32_t'
// param4 : FLOAT -> 'float'
// param5 : FLOAT -> 'float'
// param6 : INT -> 'int32_t'
// param7 : GLYPHMETRICSFLOAT* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("OPENGL32.dll", {
  wglUseFontOutlinesA: { parameters: ["pointer", "u32", "u32", "u32", "f32", "f32", "i32", "pointer"], result: "i32" },
});
// lib.symbols.wglUseFontOutlinesA(param0, param1, param2, param3, param4, param5, param6, param7)
// param0 : HDC -> "pointer"
// param1 : DWORD -> "u32"
// param2 : DWORD -> "u32"
// param3 : DWORD -> "u32"
// param4 : FLOAT -> "f32"
// param5 : FLOAT -> "f32"
// param6 : INT -> "i32"
// param7 : GLYPHMETRICSFLOAT* in/out -> "pointer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t wglUseFontOutlinesA(
    void* param0,
    uint32_t param1,
    uint32_t param2,
    uint32_t param3,
    float param4,
    float param5,
    int32_t param6,
    void* param7);
C, "OPENGL32.dll");
// $ffi->wglUseFontOutlinesA(param0, param1, param2, param3, param4, param5, param6, param7);
// param0 : HDC
// param1 : DWORD
// param2 : DWORD
// param3 : DWORD
// param4 : FLOAT
// param5 : FLOAT
// param6 : INT
// param7 : GLYPHMETRICSFLOAT* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Opengl32 extends StdCallLibrary {
    Opengl32 INSTANCE = Native.load("opengl32", Opengl32.class, W32APIOptions.ASCII_OPTIONS);
    boolean wglUseFontOutlinesA(
        Pointer param0,   // HDC
        int param1,   // DWORD
        int param2,   // DWORD
        int param3,   // DWORD
        float param4,   // FLOAT
        float param5,   // FLOAT
        int param6,   // INT
        Pointer param7   // GLYPHMETRICSFLOAT* in/out
    );
}
@[Link("opengl32")]
lib LibOPENGL32
  fun wglUseFontOutlinesA = wglUseFontOutlinesA(
    param0 : Void*,   # HDC
    param1 : UInt32,   # DWORD
    param2 : UInt32,   # DWORD
    param3 : UInt32,   # DWORD
    param4 : Float32,   # FLOAT
    param5 : Float32,   # FLOAT
    param6 : Int32,   # INT
    param7 : GLYPHMETRICSFLOAT*   # GLYPHMETRICSFLOAT* in/out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef wglUseFontOutlinesANative = Int32 Function(Pointer<Void>, Uint32, Uint32, Uint32, Float, Float, Int32, Pointer<Void>);
typedef wglUseFontOutlinesADart = int Function(Pointer<Void>, int, int, int, double, double, int, Pointer<Void>);
final wglUseFontOutlinesA = DynamicLibrary.open('OPENGL32.dll')
    .lookupFunction<wglUseFontOutlinesANative, wglUseFontOutlinesADart>('wglUseFontOutlinesA');
// param0 : HDC -> Pointer<Void>
// param1 : DWORD -> Uint32
// param2 : DWORD -> Uint32
// param3 : DWORD -> Uint32
// param4 : FLOAT -> Float
// param5 : FLOAT -> Float
// param6 : INT -> Int32
// param7 : GLYPHMETRICSFLOAT* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function wglUseFontOutlinesA(
  param0: THandle;   // HDC
  param1: DWORD;   // DWORD
  param2: DWORD;   // DWORD
  param3: DWORD;   // DWORD
  param4: Single;   // FLOAT
  param5: Single;   // FLOAT
  param6: Integer;   // INT
  param7: Pointer   // GLYPHMETRICSFLOAT* in/out
): BOOL; stdcall;
  external 'OPENGL32.dll' name 'wglUseFontOutlinesA';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "wglUseFontOutlinesA"
  c_wglUseFontOutlinesA :: Ptr () -> Word32 -> Word32 -> Word32 -> CFloat -> CFloat -> Int32 -> Ptr () -> IO CInt
-- param0 : HDC -> Ptr ()
-- param1 : DWORD -> Word32
-- param2 : DWORD -> Word32
-- param3 : DWORD -> Word32
-- param4 : FLOAT -> CFloat
-- param5 : FLOAT -> CFloat
-- param6 : INT -> Int32
-- param7 : GLYPHMETRICSFLOAT* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let wglusefontoutlinesa =
  foreign "wglUseFontOutlinesA"
    ((ptr void) @-> uint32_t @-> uint32_t @-> uint32_t @-> float @-> float @-> int32_t @-> (ptr void) @-> returning int32_t)
(* param0 : HDC -> (ptr void) *)
(* param1 : DWORD -> uint32_t *)
(* param2 : DWORD -> uint32_t *)
(* param3 : DWORD -> uint32_t *)
(* param4 : FLOAT -> float *)
(* param5 : FLOAT -> float *)
(* param6 : INT -> int32_t *)
(* param7 : GLYPHMETRICSFLOAT* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library opengl32 (t "OPENGL32.dll"))
(cffi:use-foreign-library opengl32)

(cffi:defcfun ("wglUseFontOutlinesA" wgl-use-font-outlines-a :convention :stdcall) :int32
  (param0 :pointer)   ; HDC
  (param1 :uint32)   ; DWORD
  (param2 :uint32)   ; DWORD
  (param3 :uint32)   ; DWORD
  (param4 :float)   ; FLOAT
  (param5 :float)   ; FLOAT
  (param6 :int32)   ; INT
  (param7 :pointer))   ; GLYPHMETRICSFLOAT* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $wglUseFontOutlinesA = Win32::API::More->new('OPENGL32',
    'BOOL wglUseFontOutlinesA(HANDLE param0, DWORD param1, DWORD param2, DWORD param3, float param4, float param5, int param6, LPVOID param7)');
# my $ret = $wglUseFontOutlinesA->Call($param0, $param1, $param2, $param3, $param4, $param5, $param6, $param7);
# param0 : HDC -> HANDLE
# param1 : DWORD -> DWORD
# param2 : DWORD -> DWORD
# param3 : DWORD -> DWORD
# param4 : FLOAT -> float
# param5 : FLOAT -> float
# param6 : INT -> int
# param7 : GLYPHMETRICSFLOAT* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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