Win32 API 日本語リファレンス
ホームNetworkManagement.NetManagement › NetServerComputerNameAdd

NetServerComputerNameAdd

関数
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DLLNETAPI32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// NETAPI32.dll
#include <windows.h>

DWORD NetServerComputerNameAdd(
    LPWSTR ServerName,   // optional
    LPWSTR EmulatedDomainName,   // optional
    LPWSTR EmulatedServerName
);

パラメーター

名前方向
ServerNameLPWSTRinoptional
EmulatedDomainNameLPWSTRinoptional
EmulatedServerNameLPWSTRin

戻り値の型: DWORD

各言語での呼び出し定義

// NETAPI32.dll
#include <windows.h>

DWORD NetServerComputerNameAdd(
    LPWSTR ServerName,   // optional
    LPWSTR EmulatedDomainName,   // optional
    LPWSTR EmulatedServerName
);
[DllImport("NETAPI32.dll", ExactSpelling = true)]
static extern uint NetServerComputerNameAdd(
    [MarshalAs(UnmanagedType.LPWStr)] string ServerName,   // LPWSTR optional
    [MarshalAs(UnmanagedType.LPWStr)] string EmulatedDomainName,   // LPWSTR optional
    [MarshalAs(UnmanagedType.LPWStr)] string EmulatedServerName   // LPWSTR
);
<DllImport("NETAPI32.dll", ExactSpelling:=True)>
Public Shared Function NetServerComputerNameAdd(
    <MarshalAs(UnmanagedType.LPWStr)> ServerName As String,   ' LPWSTR optional
    <MarshalAs(UnmanagedType.LPWStr)> EmulatedDomainName As String,   ' LPWSTR optional
    <MarshalAs(UnmanagedType.LPWStr)> EmulatedServerName As String   ' LPWSTR
) As UInteger
End Function
' ServerName : LPWSTR optional
' EmulatedDomainName : LPWSTR optional
' EmulatedServerName : LPWSTR
Declare PtrSafe Function NetServerComputerNameAdd Lib "netapi32" ( _
    ByVal ServerName As LongPtr, _
    ByVal EmulatedDomainName As LongPtr, _
    ByVal EmulatedServerName As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

NetServerComputerNameAdd = ctypes.windll.netapi32.NetServerComputerNameAdd
NetServerComputerNameAdd.restype = wintypes.DWORD
NetServerComputerNameAdd.argtypes = [
    wintypes.LPCWSTR,  # ServerName : LPWSTR optional
    wintypes.LPCWSTR,  # EmulatedDomainName : LPWSTR optional
    wintypes.LPCWSTR,  # EmulatedServerName : LPWSTR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('NETAPI32.dll')
NetServerComputerNameAdd = Fiddle::Function.new(
  lib['NetServerComputerNameAdd'],
  [
    Fiddle::TYPE_VOIDP,  # ServerName : LPWSTR optional
    Fiddle::TYPE_VOIDP,  # EmulatedDomainName : LPWSTR optional
    Fiddle::TYPE_VOIDP,  # EmulatedServerName : LPWSTR
  ],
  -Fiddle::TYPE_INT)
#[link(name = "netapi32")]
extern "system" {
    fn NetServerComputerNameAdd(
        ServerName: *mut u16,  // LPWSTR optional
        EmulatedDomainName: *mut u16,  // LPWSTR optional
        EmulatedServerName: *mut u16  // LPWSTR
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("NETAPI32.dll")]
public static extern uint NetServerComputerNameAdd([MarshalAs(UnmanagedType.LPWStr)] string ServerName, [MarshalAs(UnmanagedType.LPWStr)] string EmulatedDomainName, [MarshalAs(UnmanagedType.LPWStr)] string EmulatedServerName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'NETAPI32_NetServerComputerNameAdd' -Namespace Win32 -PassThru
# $api::NetServerComputerNameAdd(ServerName, EmulatedDomainName, EmulatedServerName)
#uselib "NETAPI32.dll"
#func global NetServerComputerNameAdd "NetServerComputerNameAdd" sptr, sptr, sptr
; NetServerComputerNameAdd ServerName, EmulatedDomainName, EmulatedServerName   ; 戻り値は stat
; ServerName : LPWSTR optional -> "sptr"
; EmulatedDomainName : LPWSTR optional -> "sptr"
; EmulatedServerName : LPWSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "NETAPI32.dll"
#cfunc global NetServerComputerNameAdd "NetServerComputerNameAdd" wstr, wstr, wstr
; res = NetServerComputerNameAdd(ServerName, EmulatedDomainName, EmulatedServerName)
; ServerName : LPWSTR optional -> "wstr"
; EmulatedDomainName : LPWSTR optional -> "wstr"
; EmulatedServerName : LPWSTR -> "wstr"
; DWORD NetServerComputerNameAdd(LPWSTR ServerName, LPWSTR EmulatedDomainName, LPWSTR EmulatedServerName)
#uselib "NETAPI32.dll"
#cfunc global NetServerComputerNameAdd "NetServerComputerNameAdd" wstr, wstr, wstr
; res = NetServerComputerNameAdd(ServerName, EmulatedDomainName, EmulatedServerName)
; ServerName : LPWSTR optional -> "wstr"
; EmulatedDomainName : LPWSTR optional -> "wstr"
; EmulatedServerName : LPWSTR -> "wstr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	netapi32 = windows.NewLazySystemDLL("NETAPI32.dll")
	procNetServerComputerNameAdd = netapi32.NewProc("NetServerComputerNameAdd")
)

// ServerName (LPWSTR optional), EmulatedDomainName (LPWSTR optional), EmulatedServerName (LPWSTR)
r1, _, err := procNetServerComputerNameAdd.Call(
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(ServerName))),
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(EmulatedDomainName))),
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(EmulatedServerName))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function NetServerComputerNameAdd(
  ServerName: PWideChar;   // LPWSTR optional
  EmulatedDomainName: PWideChar;   // LPWSTR optional
  EmulatedServerName: PWideChar   // LPWSTR
): DWORD; stdcall;
  external 'NETAPI32.dll' name 'NetServerComputerNameAdd';
result := DllCall("NETAPI32\NetServerComputerNameAdd"
    , "WStr", ServerName   ; LPWSTR optional
    , "WStr", EmulatedDomainName   ; LPWSTR optional
    , "WStr", EmulatedServerName   ; LPWSTR
    , "UInt")   ; return: DWORD
●NetServerComputerNameAdd(ServerName, EmulatedDomainName, EmulatedServerName) = DLL("NETAPI32.dll", "dword NetServerComputerNameAdd(char*, char*, char*)")
# 呼び出し: NetServerComputerNameAdd(ServerName, EmulatedDomainName, EmulatedServerName)
# ServerName : LPWSTR optional -> "char*"
# EmulatedDomainName : LPWSTR optional -> "char*"
# EmulatedServerName : LPWSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。